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MagDK vs. ANY Templar

Moglijuana
Moglijuana
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So, I have exclusively played my Mag DK for the past 6 or 7 months and have zero regrets. I know where the weaknesses are and what the strengths are of my class and in the right hands and in the right situation, MagDK's can easily be considered as one of the strongest classes for small group play. I get that. I use that to my advantage as I have found a selective group of players that I play with regularly.

I also play solo...a lot.

From playing solo (and dueling a metric f**k ton) I have learned quite a few things a long the way from my losses/wins/open world experiences. No matter how good you are, no matter how well you outplay someone, no matter how much pressure you can place...current game mechanics will never let you win against half decent Mag/Stam Templar. Yes, I have beaten plenty. Yes, I have lost to plenty more. I have lost to players who have never even come close to beating me on any other class besides a Templar. So, here are where my issues (and question?) lie.

1. Cleanse...Magicka DK's are a DOT heavy class. I have tried burst builds, dot builds, a mix of the two etc. Either way, dots have to be used in some form on a Mag DK. One cleansing ritual, and all your potential damage/pressure is thrown out the window and you now have to kite outside of the ritual...only for another one to be thrown down.

*2. Lack of Major/Minor Defile...this is probably one of the biggest issues I notice. I understand Standard of Might applies Major Defile (yes I use it against noobs) but if you come up against any decent player all it takes is a dodge roll and your ultimate is now useless. This leaves us with a disease enchant, or poisons (I will never use poisons in a duel) and puts all the pressure up to your damaging abilities...which are affected by #1.

3. Major Mending/BoL,Vigor+Rally/Malubeth <----this is for trolls...Templars should excel at healing, that is completely fine. Mag Templars should be better than Stamina Templars at healing imo simply due to the fact that they have access to BoL more so than Stam. However, because of #1 and #2 their ONE heal literally negates any/all pressure you can apply to them (this is assuming the player I am fighting has reactions quick enough to counter...the good players are always quick enough, as they should be).

*****4.Lack of an Execute on Mag DK...again. I am very confident in my ability to play Mag DK. It's what I want and do play each and every day and it will never stop. Even with #'s 1,2,3 stated above, a good rotation will usually hit pretty hard (VERY hard if everything is procced) for a few moments (after a hard cc/meteor/dot combo) and sometimes grant you with a kill. However, I can't begin to explain how many times I have had an enemy templar in execute range with all my dots ticking, a stun lock going off to stand in my meteor, the snare in the meteor and...they just dodge roll, BoL/rally+vigor/cleanse...reset.

So...is there a way to counter all of this without having to nerf templars? I don't think they need one necessarily.

Is the only way to solve this by buffing Mag DK outright? I think they are in a good spot right now to be honest and buffing them could just screw everything up as I don't want my class to be a FOTM/Malubeth wearing/MLG pro.

I want fair fights where if I lose, it is because I made a mistake not because game mechanics are working against me. Thoughts?

p.s. Quick Stats : 39k Max Magicka, 25k HP, 16.1k Stam, 3.9k SD (fully buffed), 1582 Mag Recovery, 2.2k crit resist and w.e resist 5H/1M/1L gives me.
Edited by Moglijuana on July 12, 2016 2:34PM
Ps4 - PSN:jdmaya
Dårth Måul (AD- Dunmer Mag DK) Legate
Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Xvorg
    Xvorg
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    How high do your flame DoTs tick?

    BTW, I don't think the execute is the problem when facing a templar, but the major defile absence. Only templars as magicka users have access to it (NBs too, but incap strike in a mageblade is like a stam DK with a resto staff), so it gives us templars against templars. Or templars against stamina

    Anyway, if it was me, I'll give an execute to everyone changing this skill snare for it:

    aac688bc0cd74790b3c5bae49027bf37.png

    And maybe minor/major defile on this one

    253447049e054bf49c5765522d5a804e.png

    those changes would make this set a real option:

    69df6535b87847b2bc5178dabecd242c.png


    Nice, right? But that's in a perfect world, and this is ESO, AKA Templaria, so thee best option is to reroll a templar or respec stam

    :(

    Sarcasm is something too serious to be taken lightly

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    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Moglijuana
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    @Xvorg Hmm those skill changes would actually be a good idea...considering no one even uses soul trap lol. It would bring it back into being something useful and available to everyone, like poison inject.

    Um, I haven't really paid attention to what the ticks hit for but I know my unbuffed tool tip for Burning Embers is 16.9k over 10ish seconds, talons is 4.9 initial and another 4.9 over 4 seconds.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Baconlad
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    What the f***? Why is everyone all of a sudden saying template are oober best? I mean, we don't suck. But I think templar is damn close to balanced. Other than trying a ranged magicka build...that works...although mag DKs trump almost everything I do..i can run away is best I can manage. All other classes are better than templar at their role except healing and tanking. Stamina DPS? Nightblade and DK do it better. Magicka DPS? Sorc does it better. Like I said.. We don't suck, but other classes need weakness brought up to par with their strengths
  • Moglijuana
    Moglijuana
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    Baconlad wrote: »
    What the f***? Why is everyone all of a sudden saying template are oober best? I mean, we don't suck. But I think templar is damn close to balanced. Other than trying a ranged magicka build...that works...although mag DKs trump almost everything I do..i can run away is best I can manage. All other classes are better than templar at their role except healing and tanking. Stamina DPS? Nightblade and DK do it better. Magicka DPS? Sorc does it better. Like I said.. We don't suck, but other classes need weakness brought up to par with their strengths

    Sigh. Did you even read dude? I never said templars need a nerf...I actually think they are pretty balanced. I'm trying to explain how current game mechanics prevent an evenly skilled/geared MagDK from beating an evenly skilled/geard Mag/Stam Templar regardless of how many mistakes are made/not made. I'm trying to figure out a way to bring them both on the same level without destroying the other class...

    I beat Templars a lot don't get me wrong, but I have noticed (after plentyyyy of 20 minute duels) that they are the hardest counter ever to MagDK regardless of how skillful the player is and end up being the class I lose to the most.
    Edited by Moglijuana on July 12, 2016 4:52PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Sandman929
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    A DoT heavy build against a class that can remove DoTs constantly and cheaply is a tough match-up, I agree with the OP
  • Paraflex
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    I will speak from a healing Templar point of view. Healing in this game is to strong from Wards/HoT's/Direct Heals/AoE Heals/BoL all needs to be toned down. People should die faster than they currently do. I can't ever kill people when I am in my healer build but in a 1v1 I can't die either.

    I think just by adjust healing across the board it would help Mag DK's. Healing costs should be increased by 10-20% across the board its an easy adjustment and makes fights end sooner. This would effect all classes unfortunately.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Sandman929
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    Paraflex wrote: »
    I will speak from a healing Templar point of view. Healing in this game is to strong from Wards/HoT's/Direct Heals/AoE Heals/BoL all needs to be toned down. People should die faster than they currently do. I can't ever kill people when I am in my healer build but in a 1v1 I can't die either.

    I think just by adjust healing across the board it would help Mag DK's. Healing costs should be increased by 10-20% across the board its an easy adjustment and makes fights end sooner. This would effect all classes unfortunately.

    Why exactly do people need to die faster?
  • Moglijuana
    Moglijuana
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    Paraflex wrote: »
    I will speak from a healing Templar point of view. Healing in this game is to strong from Wards/HoT's/Direct Heals/AoE Heals/BoL all needs to be toned down. People should die faster than they currently do. I can't ever kill people when I am in my healer build but in a 1v1 I can't die either.

    I think just by adjust healing across the board it would help Mag DK's. Healing costs should be increased by 10-20% across the board its an easy adjustment and makes fights end sooner. This would effect all classes unfortunately.

    I'd be ok with an increase in healing costs/ decrease heals given out. There are times where my Burning Embers gives me an entire health bar of HP back...THAT I think is a bit unbalanced. No one should ever go from 1 hp to Full health with the press of one instant cast button. Put a Cast time on strong heals maybe? The only thing they would have to be careful with is how it affects PvE unfortunately.
    Sandman929 wrote: »
    Paraflex wrote: »
    I will speak from a healing Templar point of view. Healing in this game is to strong from Wards/HoT's/Direct Heals/AoE Heals/BoL all needs to be toned down. People should die faster than they currently do. I can't ever kill people when I am in my healer build but in a 1v1 I can't die either.

    I think just by adjust healing across the board it would help Mag DK's. Healing costs should be increased by 10-20% across the board its an easy adjustment and makes fights end sooner. This would effect all classes unfortunately.

    Why exactly do people need to die faster?

    A fight between two people should NEVER last 20+ minutes...and it happens every single day. The Champion System unfortunately makes Outhealing DPS way too easy which lets people live way longer than they should even when they make multiple mistakes in a fight.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • leepalmer95
    leepalmer95
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    Sandman929 wrote: »
    Paraflex wrote: »
    I will speak from a healing Templar point of view. Healing in this game is to strong from Wards/HoT's/Direct Heals/AoE Heals/BoL all needs to be toned down. People should die faster than they currently do. I can't ever kill people when I am in my healer build but in a 1v1 I can't die either.

    I think just by adjust healing across the board it would help Mag DK's. Healing costs should be increased by 10-20% across the board its an easy adjustment and makes fights end sooner. This would effect all classes unfortunately.

    Why exactly do people need to die faster?

    Well i do agree healing needs to be toned down.

    When people can use BoL and crit for higher than 12k thats a problem.

    Mag dk's are missing quite a few things and need tweaking their burst dmg just isn't there.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • yodased
    yodased
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    My personal opinion is that every single class and every single build should have exactly this.

    There should be something or someone that so completely shuts down your build you can't beat them, because there is someone else they can't beat.

    It's not that way right now, but I think this should be much more common
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Moglijuana
    Moglijuana
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    yodased wrote: »
    My personal opinion is that every single class and every single build should have exactly this.

    There should be something or someone that so completely shuts down your build you can't beat them, because there is someone else they can't beat.

    It's not that way right now, but I think this should be much more common

    I am actually 100% ok with this. It's a group oriented game and builds should apply to that theme. However, the current problem is that some class/builds excel at everything and some class builds are only good at only a few.

    For example, a fully geared Redguard Stam NB can get to upwards of 39k stamina + 4k weap damage. Not only do they hit hard, but their vigor ticks hit for 5k ish A TICK. No glass cannon should ever be able to outheal an entire rotation of damaging abilities with one heal. Yet...I think NB's are more balanced than my MagDK lolol.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • yodased
    yodased
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    Moglijuana wrote: »
    yodased wrote: »
    My personal opinion is that every single class and every single build should have exactly this.

    There should be something or someone that so completely shuts down your build you can't beat them, because there is someone else they can't beat.

    It's not that way right now, but I think this should be much more common

    I am actually 100% ok with this. It's a group oriented game and builds should apply to that theme. However, the current problem is that some class/builds excel at everything and some class builds are only good at only a few.

    For example, a fully geared Redguard Stam NB can get to upwards of 39k stamina + 4k weap damage. Not only do they hit hard, but their vigor ticks hit for 5k ish A TICK. No glass cannon should ever be able to outheal an entire rotation of damaging abilities with one heal. Yet...I think NB's are more balanced than my MagDK lolol.

    I play a caster mDK, so I understand your pain I think more than most, I was just commenting on the concept. I think that would make the game a lot more fun and interesting if we all had counters.

    Making this elder superhereos online was an odd choice
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Sharee
    Sharee
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    Moglijuana wrote: »
    1. Cleanse...Magicka DK's are a DOT heavy class. I have tried burst builds, dot builds, a mix of the two etc. Either way, dots have to be used in some form on a Mag DK. One cleansing ritual, and all your potential damage/pressure is thrown out the window and you now have to kite outside of the ritual...only for another one to be thrown down.
    And to add insult to the injury, a stamina templar will then hit you with unblockable heavy weapons bleed DOT that ticks for over 2K damage that you have no way to rid yourself of... yea, the joys of playing a mDK :)

  • Moglijuana
    Moglijuana
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    yodased wrote: »
    Moglijuana wrote: »
    yodased wrote: »
    My personal opinion is that every single class and every single build should have exactly this.

    There should be something or someone that so completely shuts down your build you can't beat them, because there is someone else they can't beat.

    It's not that way right now, but I think this should be much more common

    I am actually 100% ok with this. It's a group oriented game and builds should apply to that theme. However, the current problem is that some class/builds excel at everything and some class builds are only good at only a few.

    For example, a fully geared Redguard Stam NB can get to upwards of 39k stamina + 4k weap damage. Not only do they hit hard, but their vigor ticks hit for 5k ish A TICK. No glass cannon should ever be able to outheal an entire rotation of damaging abilities with one heal. Yet...I think NB's are more balanced than my MagDK lolol.

    I play a caster mDK, so I understand your pain I think more than most, I was just commenting on the concept. I think that would make the game a lot more fun and interesting if we all had counters.

    Making this elder superhereos online was an odd choice

    Ahh, bless your heart, the good 'ol PvP fire mage. That is what I originally played as and is what got me hooked to mDK...I've had to adapt since IC release to say the least lol.
    Edited by Moglijuana on July 12, 2016 7:14PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Lexxypwns
    Lexxypwns
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    I have a good deal of success by pushing a templar to about 75%, popping a spell power pot(mostly for dat crit), deep breath, meteor, vamp drain(or fossilize), whip. 60% of the time it works every time.
    Edited by Lexxypwns on July 12, 2016 7:18PM
  • Moglijuana
    Moglijuana
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    Lexxypwns wrote: »
    I have a good deal of success by pushing a templar to about 75%, popping a spell power pot(mostly for dat crit), dropping meteor, vamp drain(or fossilize), whip. 60% of the time it works every time.

    LOL. Oh the feels man, the feels! I know exactly what you mean :'(
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Lexxypwns
    Lexxypwns
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    Moglijuana wrote: »
    Lexxypwns wrote: »
    I have a good deal of success by pushing a templar to about 75%, popping a spell power pot(mostly for dat crit), dropping meteor, vamp drain(or fossilize), whip. 60% of the time it works every time.

    LOL. Oh the feels man, the feels! I know exactly what you mean :'(

    I find mDK to have the proper tools not to be killed by a templar but you need a mistake on their part to finish the kill, but it is oh so satisfying to finally seal that kill
  • Lokey0024
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    Isnt a traditional dk build. This basically sums up how fight go with no execute.

    https://youtu.be/j9OPKN5cQQs
  • Lexxypwns
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    Lokey0024 wrote: »
    Isnt a traditional dk build. This basically sums up how fight go with no execute.

    https://youtu.be/j9OPKN5cQQs

    use meteor as your execute
  • Paraflex
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    Sandman929 wrote: »
    Paraflex wrote: »
    I will speak from a healing Templar point of view. Healing in this game is to strong from Wards/HoT's/Direct Heals/AoE Heals/BoL all needs to be toned down. People should die faster than they currently do. I can't ever kill people when I am in my healer build but in a 1v1 I can't die either.

    I think just by adjust healing across the board it would help Mag DK's. Healing costs should be increased by 10-20% across the board its an easy adjustment and makes fights end sooner. This would effect all classes unfortunately.

    Why exactly do people need to die faster?


    People in this game can live for to long or just get into a 1v1 stalemate. You should have to choose what you cast and how you use it not have infinite resources.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Moglijuana
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    @Lokey0024 lol. I was rooting for you the entire time knowing exactly what those shoes feel like. But yea, Meteor is usually my execute if needed.
    Edited by Moglijuana on July 12, 2016 7:31PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Lokey0024
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    Lexxypwns wrote: »
    Lokey0024 wrote: »
    Isnt a traditional dk build. This basically sums up how fight go with no execute.

    https://youtu.be/j9OPKN5cQQs

    use meteor as your execute

    So my only option is a 200 ult cost skill? Would have worked i know. I think my molten armernments could use their old execute buff at <50% scaling too 300%. Would love it.
  • Lokey0024
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    Moglijuana wrote: »
    @Lokey0024 lol. I was rooting for you the entire time knowing exactly what those shoes feel like. But yea, Meteor is usually my execute if needed.

    Thx man. MDks are the hardest class imo. Just amazed how he sat at <30% most the fight and i couldnt touch him because the undeath scaling. Would love to have Dragon blood fixed so i can ditch resto for SnB, could do some real work with that.
  • Moglijuana
    Moglijuana
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    Lokey0024 wrote: »
    Moglijuana wrote: »
    @Lokey0024 lol. I was rooting for you the entire time knowing exactly what those shoes feel like. But yea, Meteor is usually my execute if needed.

    Thx man. MDks are the hardest class imo. Just amazed how he sat at <30% most the fight and i couldnt touch him because the undeath scaling. Would love to have Dragon blood fixed so i can ditch resto for SnB, could do some real work with that.

    Yup I agree. I WISH molten kept its 300% Scaling, nothing like killing people with a heavy attack from 50% health lol. And yes, I've tried a few S&SH builds with coagulating, but healing ward is too OP to give up for a sub par % based heal =/.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Ashamray
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    Use talons often. Looks like you even don't know how talons annoy templars ;)
    Boadrig, EU PC

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  • leepalmer95
    leepalmer95
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    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lokey0024
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    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.

    Most dk skills are 1k more cost then any other class that performs a simular function. Sucks.
  • Moglijuana
    Moglijuana
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    Lokey0024 wrote: »
    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.

    Most dk skills are 1k more cost then any other class that performs a simular function. Sucks.

    Correct. Mag DK skills are expensive AF. And they get cleansed/dodged half the time anyways lol.

    @Ashamray Cleansing ritual makes Talons somewhat useless unfortunately . So does shuffle.
    Edited by Moglijuana on July 12, 2016 9:50PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Lokey0024
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    Also would like to mention that health regen can completely nullify dot damage because half the tooltip/time of effect =less then passive health on most single dot abilities, so you need to slot 2 or 3 to be effective at all. Having defile on dk specific dots would help but thats blasphemy.


    So, recap. What counters dots?everything(purge, HoTs, burst heal, passive regen, its own champion point %reduction)

    Why do you run a mdk? Group buffs and cc

    Can you solo most good players? Not likely unless you glass cannon.

    Verdict: roll a fotm templar and use malbeth



  • Ashamray
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    Moglijuana wrote: »
    Lokey0024 wrote: »
    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.

    Most dk skills are 1k more cost then any other class that performs a simular function. Sucks.

    Correct. Mag DK skills are expensive AF. And they get cleansed/dodged half the time anyways lol.

    @Ashamray Cleansing ritual makes Talons somewhat useless unfortunately . So does shuffle.

    Talons should be used to stop templar's jabs landing. Using talons you not only roots but reduces damage taken form templar. Mdk has a lot of CC, that's usefull.
    Templar's skills are also expensive.
    Edited by Ashamray on July 12, 2016 11:59PM
    Boadrig, EU PC

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