If you use rapid strikes there are decent odds you get a proc every second or so. So 6% hp per second no matter how much you have. It can be a lot.
Buffing it more would be like the healing per second from surge... too much for a racial...
If you use rapid strikes there are decent odds you get a proc every second or so. So 6% hp per second no matter how much you have. It can be a lot.
Buffing it more would be like the healing per second from surge... too much for a racial...
If you use rapid strikes there are decent odds you get a proc every second or so. So 6% hp per second no matter how much you have. It can be a lot.
Buffing it more would be like the healing per second from surge... too much for a racial...
@Reykice Did you try it? Cause last time when I tried to proc the skill on rapid strikes and jabs it can only proc on the first hit.
If you use rapid strikes there are decent odds you get a proc every second or so. So 6% hp per second no matter how much you have. It can be a lot.
Buffing it more would be like the healing per second from surge... too much for a racial...
@Reykice Did you try it? Cause last time when I tried to proc the skill on rapid strikes and jabs it can only proc on the first hit.
Not in a very long time... was it changed?
veliarmceb17_ESO wrote: »Ahm. I agree that Red Diamond ability is not as good as others. And first of all - i cant understand why this ability works so - it is illogically.
Let us remember the song:
Red Diamond! Red Diamond!
The heart and soul of Men.
Red Diamond! Red Diamond!
Protect us till the end.
So imperials belive in protection of Red Diamond. Mybe it will be better if this passive would give small damage shield on hits? I think it will be much more lore-friendly than some sort of vampiric.
I'd like to point out that the tool tip in character creation says they have bonuses to gold drop rates, magicka, shields, health and stamina. Where is the magicka part?
Also the red diamon curently ties Imperials strongly into melee builds, which limits their versability. Would love to see some magic related skill instead of the Red Diamon.
I'd like to point out that the tool tip in character creation says they have bonuses to gold drop rates, magicka, shields, health and stamina. Where is the magicka part?
Also the red diamon curently ties Imperials strongly into melee builds, which limits their versability. Would love to see some magic related skill instead of the Red Diamon.
It's a melee race. Do you see %max magicka anywhere? Bad idea. People need to stop giving devs bad ideas.
I'd like to point out that the tool tip in character creation says they have bonuses to gold drop rates, magicka, shields, health and stamina. Where is the magicka part?
Also the red diamon curently ties Imperials strongly into melee builds, which limits their versability. Would love to see some magic related skill instead of the Red Diamon.
It's a melee race. Do you see %max magicka anywhere? Bad idea. People need to stop giving devs bad ideas.
No. I dont. That is why it's strange it is mentioned in character creation.
Keep in mind I never play a mage, but I agree with the others. I would gladly sacrifice as a Stam player Red Diamond's effect and have it made into a Mana +10% like the stamina one.
The Red Diamond lore is really magic heavy so it would make lore sense. And if you are going to pay for a race it may as well be jack of all.
Keep in mind I never play a mage, but I agree with the others. I would gladly sacrifice as a Stam player Red Diamond's effect and have it made into a Mana +10% like the stamina one.
The Red Diamond lore is really magic heavy so it would make lore sense. And if you are going to pay for a race it may as well be jack of all.
Or you could make their 2nd passive scale with whichever stat is higher (stamina or magicka), and make the 3rd passive useful to both playstyles. That way, players wouldn't feel disadvantaged knowing the opportunity cost of having something like 10% max magicka as a racial passive when it isn't personally that valuable a stat (and vice versa with 10% stam for some magicka users).
Imperial currently is not the best race for anything IIRC. The end-game is mostly about specialization and relevant stat value. Stam DPS picks Khajit for PVE and Orc, Redguard, and Bosmer primarily for PVP. Magicka I'm not so familiar with, but I'm pretty sure it's generally High Elf. Your proposal would do so little to close the gap that it would be a waste of time and effort on ZOS' end. The race that's locked by a pay gate should be a jack of all trades? Why? It should be adaptable and competitive with the best.