A
recent poll on stamina recovery while blocking sparked some math on the subject. It is common knowledge that tanks are miffed about 0% recovery while blocking, but are living with it. Let us find a compromise between developer and player wants. The developers want to punish turtling (holding block indefinitely, like a turtle hiding in its shell), in both PvE and PvP so recovery is at its current 0% while blocking. Players want a less punishing alternative.
@Wrobel 's
Detailed Explanation of Block Cost Changes sheds light on how low block cost can be and how often that cost is deducted. With the highest frequency of 0.5 seconds, 1600 recovery is required to negate 400 block cost (after Constitution is factored). From an old thread (too old to find) on a high recovery Sorcerer build, 5k magicka recovery was attained. Assume the same or similar amount can be achieved for stamina. To handle edge cases (rare builds not directly accounted for) let us assume it possible to achieve minimum block cost (400) and maximum recovery in the same build. Then the percentage recovery that allows block cost to be negated:
1600 / 5000 = 32%
However, the math for other recovery values must be calculated as 5000 is not proven to be the highest possible.
5500 => 29.09%
6000 => 26.67%
6500 => 24.62%
7000 => 22.86%
7500 => 21.33%
8000 => 20.00%
8500 => 18.82%
9000 => 17.78%
9500 => 16.84%
And lower values.
4500 => 35.56%
4000 => 40.00%
3500 => 45.71%
3000 => 53.33%
2500 => 64.00%
2000 => 80.00%
These numbers cover the case where the player is being wailed on - block cost is charged every 0.5 seconds according to its cooldown. So these numbers should be adjusted for a more common case: being attacked once a second. Constitution's reduction on stamina cost is doubled in this case, bringing block cost down to 261. To negate 261 stamina every second, 522 recovery is needed. Recalculating the values above with this value,
522 / 2000 = 26.10%
2500 => 20.88%
3000 => 17.40%
3500 => 14.91%
4000 => 13.05%
4500 => 11.60%
5000 => 10.44%
5500 => 09.49%
6000 => 08.70%
6500 => 08.03%
7000 => 07.46%
7500 => 06.96%
8000 => 06.53%
8500 => 06.14%
9000 => 05.80%
9500 => 05.49%
@Wrobel 's calculations also only account for epic/purple block cost reduction enchantments and 1 Sturdy piece. Redoing his calculations with legendary/gold enchantments and 8 Sturdy pieces,
Base Block Cost: 2160
25% Champion Cost Reduction: 2160 * .75 = 1620
3x gold block cost enchantments: 1620 – 203x3 = 1620 – 609 = 1011
Fortress and Defensive Stance: 1011 * .56 = 566
Sturdy x8: 566 * .68 = 385
Constitution 1 second: 385 – 326 = 59
118 / 2000 = 5.900%
3000 => 3.933%
4000 => 2.950%
5000 => 2.360%
6000 => 1.967%
7000 => 1.686%
8000 => 1.475%
9000 => 1.311%
As it stands, 1% is the highest recovery players can ask for while blocking until all edge cases are found. To help the players' case, more experimental data is needed. Namely, the precise construction of a build that can achieve this block cost so it can be theorized how much stamina recovery it can actually maintain, and/or the highest possible stamina recovery build so it can be theorized how low a block cost it can get. Alternatively Shadow Ward can be lobbied for a reduction in power, so allowing stamina recovery while blocking cannot result in negating the cost under any circumstance.
Math on lower reductions from Shadow Ward:
16% Champion Cost Reduction: 2160 * .84 = 1814
3x gold block cost enchantments: 1814 – 203x3 = 1814 – 609 = 1205
Fortress and Defensive Stance: 1205 * .56 = 675
Sturdy x8: 675 * .68 = 459
Constitution 1 second: 459 – 326 = 133
266 / 2000 = 13.30%
3000 => 8.867%
4000 => 6.650%
5000 => 5.320%
6000 => 4.433%
7000 => 3.800%
12% Champion Cost Reduction: 2160 * .88 = 1901
3x gold block cost enchantments: 1901 – 203x3 = 1901 – 609 = 1292
Fortress and Defensive Stance: 1292 * .56 = 724
Sturdy x8: 724 * .68 = 492
Constitution 1 second: 492 – 326 = 166
332 / 2000 = 16.60%
3000 => 11.07%
4000 => 8.300%
5000 => 6.640%
6000 => 5.533%
7000 => 4.743%
I hope following me through my math journey has helped you understand why stamina recovery is 0 while blocking and how we can possibly change this.
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