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Heem Jas and Velendirith Set buff is too Strong @ PVP

  • Jaronking
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    Kammakazi wrote: »
    I'm just saying that whenever PvP kiddies whine about something, they ruin said ability/passive/item for EVERYBODY ELSE
    Yea if you leave it to PVE carebears every broken ability in the game would still be broken.Also none of these sets are useful in PVE anyway so doesn't really matter now does it.So if anything it be better if they changed them for PVP.
  • Kalante
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    So ZoS gives magicka an OP skill and an OP set back in thives guild like vicious death that could literally bomb groups of people of easy AP and on top of that they magicka detonation. But now that stamina is getting some love all the sudden ZoS is biased? lol *** off m8. Even now i still think ZoS prefers magicka playstyle because they have way too many good sets and maelstrom is easy on a magicka character.
    Edited by Kalante on July 12, 2016 8:20PM
  • Shadesofkin
    Shadesofkin
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    To be fair, plenty of PvP players aren't good enough at dungeons or are too lazy or won't buy the dlc so in most cases you have nothing to worry about.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Wollust
    Wollust
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    Kammakazi wrote: »
    I'm just saying that whenever PvP kiddies whine about something, they ruin said ability/passive/item for EVERYBODY ELSE

    Around what else should balance happen then if not PvP? Some random NPCs which die with 3 light attacks or so?
    Susano'o

    Zerg Squad
  • acw37162
    acw37162
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    Not one day on live and it's already killing PVP.

    Also I didn't read anything from the OP about how he tested it in PVP and what the problems were, outside of general speculation.
  • Shadesofkin
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    Wollust wrote: »
    Kammakazi wrote: »
    I'm just saying that whenever PvP kiddies whine about something, they ruin said ability/passive/item for EVERYBODY ELSE

    Around what else should balance happen then if not PvP? Some random NPCs which die with 3 light attacks or so?

    Yes. PvP's balances should happen solely within Cyrodil and have no impact on the good part of the game.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • waterfairy
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    Twice the OP has butchered Velidreth into something that sounds like Gandalf has visited :p

    Valendirith lies beyond the tomb of Dubgul Dul in the Forgotten Marsh of Madness, the realm of the Ancient One :D
    Edited by waterfairy on July 12, 2016 11:27PM
  • Ep1kMalware
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    I'm more concerned with the ONE PIECE WEAPON DAMAGE. The balance is already skewed towards stamina when that comes out...

    like we don't already have that in the game >.> what about lekies, druegh king, agility, kena
    , nightmother's, ashen grip...


    l2p

    Yes there was only 1 piece giving damage bonus and thats Ken a and now stamina builds have another one piece damage which is Velendirith. So 2 piece will give insane 258 damage nearly 5 piece set bonus = hunting rage (300 dmg)

    Just wow..so now we can see up to 4k - 4.5k damage builds..also thanks to fighter guid, Templar passive and sorcerer passives buff..

    Magicka is a way left behind..

    my stamplar runs 5.4k wd without velindreth. you won't see me running it either. oh yes, 258 wd. so incredible >.>

    if you're at 3k

    my wd without ANY selfbuffs is 4670 with 36k max stam.

    the fact you think magica is getting left behind for a measly pos 258 wd shows how little you actually know about OP builds. I got 44 sec bloodspawn xD

    4670 weapon damage without buff..wow..

    Stamina is really overpowered..spell damage is a way very harder to increase after 3000 (without buff)..

    Absolutely agree. 4000 spell damage unbuffed? Hard to do! Maybe with NO regen etc... maybe...

    it is VERY important to understand that weapon/spell dmg is half your tooltip value. for stamina it's about weapon power, for magica max magica is the big thing. friend has 48k ,ax magica on his nb, that's equal to !4900k spell d,g.

    for those of you who aren't well informed and need to whistle blow every false alarm you can come up with, let me tell you about a very old setup i use in pvp.

    i use 3 [piece healing ,mage, vet 14, enemies hit within my healing radius have their weapon d,g reduced by 350. they are buffing this next update and comes in armour/weapons.

    I use 5pc light armour nightmother's gaze,. so spamming caltrops/healing springs in pvp wrecks your wd/resist and oh let's not forget it's a weapon ability, so it procs my poisons that drain stamina/weapon d,mg.

    oh, yeah, let's not forget about the new food magica users get. max health/magica/stam regen

    and yoj all pick the garbage sets that look shiny to qq all over?

    facepalming prettt hard right now.

    Stamina sorcerers can still take stamina to highest level and easier to hit 40-44k..

    Weapon damage crosses spell damage a way long back..

    yeah, but they don't get balanced warrior/minor brutality or things like necropotence.
  • Phinix1
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    PVP really isn't any fun anyway. 90% is zerg or OP burst groups with 6k+ weapon damage since they buffed the heck out of stamina. Magicka really doesn't stand a chance, especially with poisons and massive shield nerfs.

    MAYBE nightblades because they can chain cloak. Other than that, you build with heavy armor and be all tanky and it's pointless because even blocking you get wrecked by FoTM twitch builds in like 5 seconds taking us back to square 1.

    What was the point of Battle Spirit? To increase the length of fights and make it more interesting, skill based, and give the opponent time to actually react and defend themselves.

    PVP in this game is a joke. Open from range, proc your OP sets, and 2-shot people.

    I won't even get into the toxic waste pit that is IC, with the honorless gank squad down there waiting for people to engage enemies then getting a back stab in while they're fighting 10 things because they don't have the skill to take anyone in a straight up fight.

    I love the game but I left Cyrodiil for good and will NEVER go back.

    PVP to me is cancer, period.

    /rant

    Edited by Phinix1 on July 12, 2016 11:58PM
  • SirDopey
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    Don't see either of them being overpowered. Major berserk for 3 seconds? 3 seconds!!!!! You have to be kidding me, what do you want, for the buff to just be deleted from the game?!?!?!
    Edited by SirDopey on July 13, 2016 12:17AM
    NA PC | AD
    xx Doc Holliday xx
  • Ep1kMalware
    Ep1kMalware
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    Phinix1 wrote: »
    PVP really isn't any fun anyway. 90% is zerg or OP burst groups with 6k+ weapon damage since they buffed the heck out of stamina. Magicka really doesn't stand a chance, especially with poisons and massive shield nerfs.

    MAYBE nightblades because they can chain cloak. Other than that, you build with heavy armor and be all tanky and it's pointless because even blocking you get wrecked by FoTM twitch builds in like 5 seconds taking us back to square 1.

    What was the point of Battle Spirit? To increase the length of fights and make it more interesting, skill based, and give the opponent time to actually react and defend themselves.

    PVP in this game is a joke. Open from range, proc your OP sets, and 2-shot people.

    I won't even get into the toxic waste pit that is IC, with the honorless gank squad down there waiting for people to engage enemies then getting a back stab in while they're fighting 10 things because they don't have the skill to take anyone in a straight up fight.

    I love the game but I left Cyrodiil for good and will NEVER go back.

    PVP to me is cancer, period.

    /rant

    yeah I knre that would happen the second they nerfed sewers mobs. now thst there's no risk of dying all the bad players zerg farm you into oblivion. I know when it's about to happem too, because 30 reds barreling down the sewers lags you the f out.
  • Lord_Eomer
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    SirDopey wrote: »
    Don't see either of them being overpowered. Major berserk for 3 seconds? 3 seconds!!!!! You have to be kidding me, what do you want, for the buff to just be deleted from the game?!?!?!

    In group PVP fights, it meant a lot when it proc on nearby enemy death

    You can then use ultimate or any burst damage abiility to take advantage..
  • Vaoh
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    Heem-Jas is not worth it unless you're an Emperor. Even then I'd probably use something else.

    Velidreth is cool, but I'm not sure how useful it is and need to test it myself to see how it performs in solo PvP.
  • Ep1kMalware
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    Doncellius wrote: »
    Heem-Jas is not worth it unless you're an Emperor. Even then I'd probably use something else.

    Velidreth is cool, but I'm not sure how useful it is and need to test it myself to see how it performs in solo PvP.

    velindreth ,ay be sweet in vmsa, I do want to test that out. heem jas looks particularly interesting from a dedicated healer outlook.if it's true boss drops rimgs at the end it could be neat to see if healing recieves the buff.
  • Vaoh
    Vaoh
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    Doncellius wrote: »
    Heem-Jas is not worth it unless you're an Emperor. Even then I'd probably use something else.

    Velidreth is cool, but I'm not sure how useful it is and need to test it myself to see how it performs in solo PvP.

    velindreth ,ay be sweet in vmsa, I do want to test that out. heem jas looks particularly interesting from a dedicated healer outlook.if it's true boss drops rimgs at the end it could be neat to see if healing recieves the buff.

    Heem-Jas Retribution gives:
    (2) Stam Recovery
    (3) Max Stamina
    (4) Weapon Critical
    (5) Gain Major Beserk aka 25% Damage for 3 seconds if an enemy dies near you.

    It's cool but situational. I feel that even Hundings Rage, a crafted set which you can choose the traits for (rather than RNG) is better due to the damage bonus it provides for longer fights against bosses where an enemy won't die every three seconds.

    Definitely would have to try it to know how useful it is.

    Velidreth is guaranteed a strong PvP set. I want to know how strong though which I will only be able to determine when I get my hands on it!
    Edited by Vaoh on July 13, 2016 8:01AM
  • Lord_Eomer
    Lord_Eomer
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    Doncellius wrote: »
    Heem-Jas is not worth it unless you're an Emperor. Even then I'd probably use something else.

    Velidreth is cool, but I'm not sure how useful it is and need to test it myself to see how it performs in solo PvP.

    I can see lot of adcan
    Doncellius wrote: »
    Doncellius wrote: »
    Heem-Jas is not worth it unless you're an Emperor. Even then I'd probably use something else.

    Velidreth is cool, but I'm not sure how useful it is and need to test it myself to see how it performs in solo PvP.

    velindreth ,ay be sweet in vmsa, I do want to test that out. heem jas looks particularly interesting from a dedicated healer outlook.if it's true boss drops rimgs at the end it could be neat to see if healing recieves the buff.

    Heem-Jas Retribution gives:
    (2) Stam Recovery
    (3) Max Stamina
    (4) Weapon Critical
    (5) Gain Major Beserk aka 25% Damage for 3 seconds if an enemy dies near you.

    It's cool but situational. I feel that even Hundings Rage, a crafted set which you can choose the traits for (rather than RNG) is better due to the damage bonus it provides for longer fights against bosses where an enemy won't die every three seconds.

    Definitely would have to try it to know how useful it is.

    Velidreth is guaranteed a strong PvP set. I want to know how strong though which I will only be able to determine when I get my hands on it!

    Heem-Jas is good in PVP group fights, which are happening all over campaigns..
  • Vaoh
    Vaoh
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    Doncellius wrote: »
    Heem-Jas is not worth it unless you're an Emperor. Even then I'd probably use something else.

    Velidreth is cool, but I'm not sure how useful it is and need to test it myself to see how it performs in solo PvP.

    I can see lot of adcan
    Doncellius wrote: »
    Doncellius wrote: »
    Heem-Jas is not worth it unless you're an Emperor. Even then I'd probably use something else.

    Velidreth is cool, but I'm not sure how useful it is and need to test it myself to see how it performs in solo PvP.

    velindreth ,ay be sweet in vmsa, I do want to test that out. heem jas looks particularly interesting from a dedicated healer outlook.if it's true boss drops rimgs at the end it could be neat to see if healing recieves the buff.

    Heem-Jas Retribution gives:
    (2) Stam Recovery
    (3) Max Stamina
    (4) Weapon Critical
    (5) Gain Major Beserk aka 25% Damage for 3 seconds if an enemy dies near you.

    It's cool but situational. I feel that even Hundings Rage, a crafted set which you can choose the traits for (rather than RNG) is better due to the damage bonus it provides for longer fights against bosses where an enemy won't die every three seconds.

    Definitely would have to try it to know how useful it is.

    Velidreth is guaranteed a strong PvP set. I want to know how strong though which I will only be able to determine when I get my hands on it!

    Heem-Jas is good in PVP group fights, which are happening all over campaigns..

    Thanks for the heads up..... -_-

    I play solo. Chances are Heem-Jas has a 5m radius around you to Proc. Definitely useful in a ball-group zerg, just not in my position.

    My example of Hunding's Rage was in response to the OP regarding vMA.
    Edited by Vaoh on July 13, 2016 8:36AM
  • Ep1kMalware
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    it seems like there's 2 types of commenters here:

    1st group we habe panic button qq'ers who whine about how op it is while contributing absolutelt no information, but cry bloodshed and tears over the set.

    the 2nd group compare it to other sets and almost unanimously find the set generally useless.

    just an observation, but it seems releve=ant.
  • Lord_Eomer
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    it seems like there's 2 types of commenters here:

    1st group we habe panic button qq'ers who whine about how op it is while contributing absolutelt no information, but cry bloodshed and tears over the set.

    the 2nd group compare it to other sets and almost unanimously find the set generally useless.

    just an observation, but it seems releve=ant.

    Lol, so which group are u from? since TG patch it's stamina wining over magicka again and again. Stamina is getting buff but magicka got nerf, biggest example is all damage shield's nerf!

    Even magicka does not have dedicated 1 piece monster helm spell damage and 1 peiece magicka recovery.
    Edited by Lord_Eomer on July 13, 2016 8:26PM
  • alexkdd99
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    So with that heem has set. Although not ideal. Magika DK, with that elegant and molten that's an 85% increase in heavy attack power?

    Roll with a zerg and just hold a heavy lit staff attack? Get lucky with the aoe and fry 3 at once.

    Seems op to me.

    Elegent set is very harder to farm, comparing these new sets which can be obtainable from new dungeon. As dungeon is acceible via Group Finder and can make several trips in a day..

    Since Elegant V16 release trying to farm on PS4 but still not have one..

    You must have bad luck then or you have not tried much. I got 5 pieces of elagant set just messing around.
  • Wollust
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    Wollust wrote: »
    Kammakazi wrote: »
    I'm just saying that whenever PvP kiddies whine about something, they ruin said ability/passive/item for EVERYBODY ELSE

    Around what else should balance happen then if not PvP? Some random NPCs which die with 3 light attacks or so?

    Yes. PvP's balances should happen solely within Cyrodil and have no impact on the good part of the game.

    I don't really care about what you think is good or not. But balance is happening around PvP for the biggest part and that's because they decided years ago they wouldn't separate the two things.
    Susano'o

    Zerg Squad
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Unkillable zerg balls rolling with Gossomer and Transmutation.
  • Lord_Eomer
    Lord_Eomer
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    alexkdd99 wrote: »
    So with that heem has set. Although not ideal. Magika DK, with that elegant and molten that's an 85% increase in heavy attack power?

    Roll with a zerg and just hold a heavy lit staff attack? Get lucky with the aoe and fry 3 at once.

    Seems op to me.

    Elegent set is very harder to farm, comparing these new sets which can be obtainable from new dungeon. As dungeon is acceible via Group Finder and can make several trips in a day..

    Since Elegant V16 release trying to farm on PS4 but still not have one..

    You must have bad luck then or you have not tried much. I got 5 pieces of elagant set just messing around.

    Elegent drop from sanctum ohpidia bosses, this is 12 player dungeon

    Not easier to find group to grind sets, new sets are drop from new dungeons which are accessible via activity finder.
  • Ep1kMalware
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    it seems like there's 2 types of commenters here:

    1st group we habe panic button qq'ers who whine about how op it is while contributing absolutelt no information, but cry bloodshed and tears over the set.

    the 2nd group compare it to other sets and almost unanimously find the set generally useless.

    just an observation, but it seems releve=ant.

    Lol, so which group are u from? since TG patch it's stamina wining over magicka again and again. Stamina is getting buff but magicka got nerf, biggest example is all damage shield's nerf!

    Even magicka does not have dedicated 1 piece monster helm spell damage and 1 peiece magicka recovery.

    oh, shoot, you're right Q.Q

    oh yeh., they're getting food derp.
  • Lord_Eomer
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    it seems like there's 2 types of commenters here:

    1st group we habe panic button qq'ers who whine about how op it is while contributing absolutelt no information, but cry bloodshed and tears over the set.

    the 2nd group compare it to other sets and almost unanimously find the set generally useless.

    just an observation, but it seems releve=ant.

    Lol, so which group are u from? since TG patch it's stamina wining over magicka again and again. Stamina is getting buff but magicka got nerf, biggest example is all damage shield's nerf!

    Even magicka does not have dedicated 1 piece monster helm spell damage and 1 peiece magicka recovery.

    oh, shoot, you're right Q.Q

    oh yeh., they're getting food derp.

    That food is not gonna out till October when witch festival will happen In game.

    This food offers variety (sustain) but lower stats than current reciepes.
    Edited by Lord_Eomer on July 14, 2016 5:26AM
  • Ep1kMalware
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    Wollust wrote: »
    Wollust wrote: »
    Kammakazi wrote: »
    I'm just saying that whenever PvP kiddies whine about something, they ruin said ability/passive/item for EVERYBODY ELSE

    Around what else should balance happen then if not PvP? Some random NPCs which die with 3 light attacks or so?

    Yes. PvP's balances should happen solely within Cyrodil and have no impact on the good part of the game.

    I don't really care about what you think is good or not. But balance is happening around PvP for the biggest part and that's because they decided years ago they wouldn't separate the two things.

    that's the *** thing though, pve and pvp are nothing alike and balance should be handled seperately.

    some lowbie with 8k ,ax health isn't the same as a 30mil health boss in sanctum. I shouldn't be using the same strategy to kill both opponents. jesus beam on boss SHOULD hit hard as an exexute for example. but hoe hard that beam hits needs to differ between a trial boss and a player in pvp. (example)

    another example is champion rank. champion rank is awesome in pve, and shouldn't be capped. but in pvp it makes more sense to have caps, damage, and run speed limitations. Weather it's ability/block cost changes or what have you, these situations need to be handled differenty I said. apples and oranges.

    sofar zenimax has this reoccuring habbit of changing things that need not be changed, for the worse, and saying 'here, I fixed it'. We don't need changes, we need balancing. there is a difference.
  • juhasman
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    I tested the new mask. The guy i was testing it on was PvP geared light armor user. Aso mask procced right after the incap so 20% more dmg but i was buffed just by rally so -8% for not having relentess focus(it works on mask effect) and i normally run with trap so -12% from crit bonus i could get.I was also without food but it have no influence on mask. Here is the pic.
    YnUPUIc.png
    against fully tank enemies it hits for 5-6k crit.
    Edited by juhasman on July 16, 2016 10:16PM
  • Ep1kMalware
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    is that crit? i'd suspect it'd noncrit around 6k. looks ike from what I've seen of this 2pc is it could have very limited functionality in pvp.

    it looks like this set is made to blast apart swarms of enemies overwhelming you. like some instances in v,sa or dungeons with large but tight add pulls.

    I'll stick with kena for clearing trash/boss executes, but I at least plsn on doing some playing around in vmsa. esp stage 5. could screw me over in 6 though.
    Edited by Ep1kMalware on July 17, 2016 1:56AM
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