Hating Jumping Thread
I want to see a fluid game, not only in combat but I want to see a fluid game in world traversal, acrobatics, and parkour. If this concept is implemented the groundwork will be laid for whatever content ZoS creates to complement the new acrobat/parkour feature. Parkour though not as ninja as flipping and such just smooth traversal.
For a little inspiration!
https://www.youtube.com/watch?v=06LAXhXNLLQController Fix Concept
The idea for this concept is that parkour is cool, jumping is wonky at times in this game, and acrobatics is a key feature in previous Elder Scrolls games. Let's get this wonky interact and jump button squared away first once and for all so it is fast, efficient, and cool to do in this game.
The interact button and jump button simply cannot exist on the same button as is. As you see from the hate jump thread and previous threads. There is some wonky-ness going on there.
I propose moving the PoV to the co-exist with the map button. This way is better because you don't use the PoV that often and it frees a direction on d-pad for other stuff. The mount option will be moved to a different location.
- Tap Map button to bring up map.
- Hold Map button to bring up PoV selector.
- Swap Weapons is removed from the d-pad.
- Sheathe Weapons is removed from the d-pad.
- Target Cycle is added to D-Pad left and D-Pad right
I am suggesting a new preset. It is called Environmental Mode.Environmental modes requires less trigger holding while interacting with the world and allows world interactions with the face buttons and D-Pad sides for targeting. And each is right hand or left hand friendly.
Environmental Mode:
The Left Bumper will be used as a modifier button for multiple functions.
- Left Bumper= Tap for Mount/Dismount
- Left Bumper + X= Ability 1
- Left Bumper + Y= Ability 2
- Left Bumper + B= Ability 3
- Left Bumper + A= Ability 4
- Left Bumper + Right Bumper= Ability 5
- Left Bumper + Left Trigger= Ultimate (Ultimate will always trigger first as priority with block triggering second)
- Tap Right Bumper= Switch Weapons
- Hold Right Bumper= Sheathe Weapon
- Right Bumper + X= Climbing Acrobatics See below in the acrobatics concept what these type of Acrobatics are
- Right Bumper + Y= Jumping Acrobatics See below in the acrobatics concept what these type of Acrobatics are
- Right Bumper + B= Through Obstacles Acrobatics See below in the acrobatics concept what these type of Acrobatics are
- Right Bumper + A= Ground Acrobatics See below in the acrobatics concept what these type of Acrobatics are
- Left Trigger + Right Trigger= Interrupt
- Left Analog + Right Analog= Synergy
- Left Analog= Tap for
- Right Analog= Crouch
- D-Pad Down= Cycle Quest
- D-Pad Up= Quick Slot
- D-Pad Left= Cycle Target Closest to you Left to Right. Target-able things with D-Pad are npcs, loot, and environmental aspects.
- D-Pad Right= Cycle Target Closest to you Right to Left. Target-able things with D-Pad are npcs, loot, and environmental aspects.
- Button A/X= Sprint
- Button X/Square= Interact/Confirm
- Button Y/Triangle= Jump
- Button B/Circle= Cancel/Escape Menu
- Back/Option= Tap For Map
- Back/Option While Held= Toggle PoV
- Start= Tap for menu acccess
- Start= Hold for Group Finder
Or if you are more skilled with the other hand the options will reverse.
- Right Bumber= Tap For Mount/Dismount
- Right Bumper + X= Ability 1
- Right Bumper + Y= Ability 2
- Right Bumper + B= Ability 3
- Right Bumper + A= Ability 4
- Right Bumper + Left Bumper= Ability 5
- Right Bumper + Right Trigger= Ultimate (Ultimate will always trigger first as priority with attack triggering second)
- Tap Left Bumper= Switch Weapon
- Tap Right Bumper= Sheathe Weapon
- Left Bumper + X= Climbing Acrobatics See below in the acrobatics concept what these type of Acrobatics are
- Left Bumper + Y= Jumping Acrobatics See below in the acrobatics concept what these type of Acrobatics are
- Left Bumper + B= Through Obstacles Acrobatics See below in the acrobatics concept what these type of Acrobatics are
- Left Bumper + A= Ground Acrobatics See below in the acrobatics concept what these type of Acrobatics are
- Right Trigger + Left Trigger= Interrupt
- Right Analog + Left Analog= Synergy
- Right Analog= Tap for
- Left Analog= Crouch
- D-Pad Down= Cycle Quest
- D-Pad Up= Quick Slot
- D-Pad Left= Cycle Target Closest to you Left to Right. Target-able things with D-Pad are npcs, loot, and environmental aspects.
- D-Pad Right= Cycle Target Closest to you Right to Left. Target-able things with D-Pad are npcs, loot, and environmental aspects.
- Button A/X= Sprint
- Button X/Square= Interact/Confirm
- Button Y/Triangle= Jump
- Button B/Circle= Cancel/Escape Menu
- Back/Option= Tap For Map
- Back/Option While Held= Toggle PoV
- Start= Tap for Menu Access
- Start= Hold for Group Finder
I want you to watch this video from a game that attempted to do their version called Heroic Movement before the game shutdown. Notice how brisk the character moves ascending and descending valleys. ESO players should slide down inclined surfaces just as they do in this video.https://www.youtube.com/watch?v=5JGtVBtwaBgThe Acrobatics Concept
Ground Acrobatics:
Dodge Roll
So we already have the shoulder roll known as dogde roll in ESO.
https://www.youtube.com/watch?v=HtZOFhwkTsMSliding Kick
I propose this acrobatic for sliding down inclined areas or under obstacles that are elevated with a bottom opening like a small bridge. The animation is almost like on a snowboard but using feet with a sidekick stance one foot in front of the other.
https://www.youtube.com/watch?v=45yeRN76DMQTo do ground acrobatics:
Press the appropriate bumper and button A/X. On a flat surface it will dodge roll. On an incline the acrobatic will do the sliding kick until the player reaches the end of the incline.
Climbing Acrobatics:
To do climbing acrobatics:
Press the appropriate bumper and button X/Square. The situation at hand determines which of the 3 climbing acrobatics are done.
Through Obstacles Acrobatics:
Jumping from one obstacle to another:
Jumping From one Obstacle to another acrobatics:
Press the appropriate bumper and button Y/Triangle. The situation at hand determines which of the 5 acrobatics are done.
Jumping over obstacles in the path of movement:
Tired of wonky interactions, controller not acting the way you want it to, want a cool way to interact with the environment? Then please say yes, and please let me know of any cool traversal moves I may be missing.
Edited by Kalifas on July 11, 2016 1:22AM An Avid fan of Elder Scrolls Online. Check out my
Concepts Repository!