That's the whole point though. They're banning legit players who are achieving excellent scores because they seem "too good". Not only banning players who are using CE, but legit ones too.
Father_Of_Vape wrote: »The amount of ignorance in this thread ceases to amaze me, and makes me question if some of these guys are trolling or actually think that these guys who have video proof of their runs are using Cheat Engine. Its just making you guys look bad
That's the whole point though. They're banning legit players who are achieving excellent scores because they seem "too good". Not only banning players who are using CE, but legit ones too.
Father_Of_Vape wrote: »The amount of ignorance in this thread ceases to amaze me, and makes me question if some of these guys are trolling or actually think that these guys who have video proof of their runs are using Cheat Engine. Its just making you guys look bad
RinaldoGandolphi wrote: »As with everything, the devil is in the details.
I doubt ZOS bans without some sort of evidence. No one just gets banned for no reason. That's just BS. There is far more to this story then the OP or players want you to believe, always is.
It makes no sense for ZOS to ban their paying customers for no reason, color me skeptical till some real solid proof of innocence or guilt is shown.
Ke Jun Wen wrote: »Autoban imo is just absolutely LAZY!
Personofsecrets wrote: »reasons to trust our friends
1. They are our friends
2. We play with them in legitimate ways for years and not seen them using CE
3. We have never heard them talk about CE in the context of using it
4. We have watched them grow over time
reasons to trust ZOS
1. ZOS isn't run by teenagers trying to impress you with how awesome they are.
2. ZOS has nothing to gain by removing customers from their game.
3. Unlike your "friends," ZOS has no incentive to lie about someone being a cheater.
4. ZOS does not use Cheat Engine to decieve their "friends."
Personofsecrets wrote: »@starkerealm , how does ZOS make money if players don't want to play the game because they may be detected as cheating when they are playing totally legitimately?
Personofsecrets wrote: »@starkerealm , how does ZOS make money if players don't want to play the game because they may be detected as cheating when they are playing totally legitimately?
Who told you they weren't cheating? Let me guess, the cheaters that got banned told you.
Personofsecrets wrote: »@starkerealm , how does ZOS make money if players don't want to play the game because they may be detected as cheating when they are playing totally legitimately?
Smileybones wrote: »Personofsecrets wrote: »@starkerealm , how does ZOS make money if players don't want to play the game because they may be detected as cheating when they are playing totally legitimately?
Only a handfull of players are concerned and you know it. Also ever heard about the edit button instead of flooding the topic with answers.
Personofsecrets wrote: »Personofsecrets wrote: »@starkerealm , how does ZOS make money if players don't want to play the game because they may be detected as cheating when they are playing totally legitimately?
Who told you they weren't cheating? Let me guess, the cheaters that got banned told you.
What about my question though?
Personofsecrets wrote: »Smileybones wrote: »Personofsecrets wrote: »@starkerealm , how does ZOS make money if players don't want to play the game because they may be detected as cheating when they are playing totally legitimately?
Only a handfull of players are concerned and you know it. Also ever heard about the edit button instead of flooding the topic with answers.
Perhaps only a handful of players have such great skills that they could trigger a false positive via there regular game play. Does that make the system right?
That being said, you are only assuming that only a handful of players are concerned about such a thing. Last I saw, couple of thousand people watched a pretty serious video about this subject. It is a video that certainly concerned me. Maybe the video didn't concern them all, but what is a handful and why should a handful of players have to be worried about flawed banning systems?
Smileybones wrote: »Personofsecrets wrote: »Smileybones wrote: »Personofsecrets wrote: »@starkerealm , how does ZOS make money if players don't want to play the game because they may be detected as cheating when they are playing totally legitimately?
Only a handfull of players are concerned and you know it. Also ever heard about the edit button instead of flooding the topic with answers.
Perhaps only a handful of players have such great skills that they could trigger a false positive via there regular game play. Does that make the system right?
That being said, you are only assuming that only a handful of players are concerned about such a thing. Last I saw, couple of thousand people watched a pretty serious video about this subject. It is a video that certainly concerned me. Maybe the video didn't concern them all, but what is a handful and why should a handful of players have to be worried about flawed banning systems?
I didn't mean concerned in that way. I mean only a handfull of players can reach the point where they can be banned, while the majority of players don't risk anything at all. That's for your question about how many customer they could loose.
As for your other following questions they have been answered already, time to read back carefully.
Personofsecrets wrote: »@starkerealm , how does ZOS make money if players don't want to play the game because they may be detected as cheating when they are playing totally legitimately?