Try Azura's Star. The lack of Champion Points makes a marked difference, one that can ruin builds in Trueflame and Haderus.
NewBlacksmurf wrote: »Technically you're still playing the VR system so the only change really was making it account based.
If you don't like it now, you didn't like it previously (unless it's the account progress that you dislike)
DeepPlayGamer wrote: »At level 50 you get to earn CP like before its only the vet rank isn't displayed anymore . Only BIG CHANGE is that you receive the additional attribute points and skill points you would earn to get to veteran 16 in your run from level 1 to 50 .
So at lvl 50 you 'll have 65 attribute points and the skillpoints you'd earn at level veteran 16
NewBlacksmurf wrote: »Technically you're still playing the VR system so the only change really was making it account based.
If you don't like it now, you didn't like it previously (unless it's the account progress that you dislike)
It is true that I am opposed to the account-wide progress. It is just my opinion that in an RPG, a player should get immersed into a single character as opposed to a half dozen alts who are instantly equal in level. But that is not the point I was trying to make in this post.DeepPlayGamer wrote: »At level 50 you get to earn CP like before its only the vet rank isn't displayed anymore . Only BIG CHANGE is that you receive the additional attribute points and skill points you would earn to get to veteran 16 in your run from level 1 to 50 .
So at lvl 50 you 'll have 65 attribute points and the skillpoints you'd earn at level veteran 16
Not sure if you read my post, but i was already v14 when the CP system was implemented. I did not have the chance to level from 50 through the veteran ranks earning CP. But thanks for your input.
NewBlacksmurf wrote: »Technically you're still playing the VR system so the only change really was making it account based.
newtinmpls wrote: »NewBlacksmurf wrote: »Technically you're still playing the VR system so the only change really was making it account based.
Huge difference.
Before, each and every one of my characters had to go through every level.
Now, if any character has lvl 50 & 160 CP, any "next" character who gets to lvl 50 is instantly "vet 16".
I miss the actual progression
Is the same system with other name.
Yes and no.dylanjaygrobbelaarb16_ESO wrote: »YES. maybe not so for a first character. but for anyone interested in multiple endgame builds on different toons its MUCH MUCH better. million% better
as a person with three early vet alts that i gave up on at different times, which all became instantly max level endgame toons shaving off months of grinding content ive already tired out. best thing ever.
they rolled it out poorly, but with the catch up mechanic I dont see any problems. i take breaks for months at a time and still reached the cp cap. + once your around 350+ you have a slight disadvantage but not so much that you auto loose, good players will be fine there.
now if you were to ask if the the specific content in the cp tree is a good implementation thats another discussion.Also they should have introduced a cap right form the start so they could control progression.
NewBlacksmurf wrote: »
That's not the case so it's not as huge as you make it out
Ugh. Another person who made the decision to play a progression based game and then complains about progression elements.
If you don't have time for an RPG, please do not play one.
newtinmpls wrote: »NewBlacksmurf wrote: »
That's not the case so it's not as huge as you make it out
To me it's huge.... all the various items/drops/weapons/sets that happened between Vet 1 and vet 15 - all gone for me now. I loved the necropotence set, sorc is my favorite class, and unless and until they create CP 160 versions of it - nothing.
Now there is no sense of progression on any "next CP character" once you have leveled the first one to CP max [tm]. They just magically jump to max.
I really really really dislike this, and it's a huge difference in that now vet levels 1 to "less than max" don't really exist any more.
Ugh. Another person who made the decision to play a progression based game and then complains about progression elements.
If you don't have time for an RPG, please do not play one.
Ugh. Another no-lifer who has an elitist attitude about the game he plays.
The Vet Ranks was the progression-based game I decided to play, and was for the first two years. It is only recently that the CP system fully took over, therefore making the progress elements a relative discussion. I have no issues with a progression-based game; I said so in my post. CP "progression", with caps, gaps, and the way it was developed and rolled out just isn't what the Vet Ranks were. It's my opinion, as well as the opinion of others, which is why it is posted in this type of forum.
Uriel_Nocturne wrote: »Meh.
I rather preferred the VR system, at least then I had the illusion of progressing further at end-game. Now, when I get a new CP... it just doesn't feel like anything has changed.
Before the trolls jump all over this; I'm at CP459, have a full stable of eight (8) characters, and had them all at various levels of Vet Ranks before the change that accompanied the Dark Brotherhood release.
I'm a PvE only player, and I really did not mind at all at working each character through the Vet Ranks. It has long been my opinion that the change from the vertical progression of VR, to the horizontal progression of the CP-only system was simply to placate impatient PvP kids.
While I've heard plenty of people who both steadfastly agree with me, and those who vehemently disagree with me (and I'll hear more from both sides, guaranteed), the fact that it's here... it is what it is.
It's really just the VR wrapped in a different skin, made account wide, and throwing a halt on forward progression in favor of horizontal progression.
But nothing better is even hinted at being in the works, even though many other MMORPG's utilize much better end-game level progression methods, there's nothing in the works.
So; I'm simply "Meh" about it and I just play the game. But the CP-only system is no better than the VR system. Just a different name tacked on to placate the very vocal minority.
Why on earth would anyone enjoy grinding? My account has ~260M experience on it from the forced grind of different characters and it was a miserable process. This allows me to get into the game I want (pve/pvp) and not deal with the ten million quests that involve "run to point A, kill X, run back to start...hoozah"