kendellking_chaosb14_ESO wrote: »Yet ESO doesn't follow most MMO rules you don't even need a Tank for most raids and I have even been in groups that had four DPS with self heals. If the content is not going to force the need for a Tank and Healer why are you trying to force a race to fit that roll.
As we are at regenerating themselves, healing done helps at that, too. But why not increase their healing done to others as well, since their exp passive draws new players who want to play a healer to playing argonian?
Sure it's a nerf to some. But this is actually a change that has been suggested many times, and for PvP and healers it should be a buff, for damage dealers quite irrelevant and a nerf to tanks.
kendellking_chaosb14_ESO wrote: »Yet ESO doesn't follow most MMO rules you don't even need a Tank for most raids and I have even been in groups that had four DPS with self heals. If the content is not going to force the need for a Tank and Healer why are you trying to force a race to fit that roll.
You're right that you dont need a healer or tank IN 4 PLAYER CONTENT, but saying that Healers and Tanks arent needed in the game is very wrong. 12 Player content forces 2 healers and, for vmol, 2 tanks. Most of trial dedicated healers are rerolling Argonian this upcoming patch for massive heals.
kendellking_chaosb14_ESO wrote: »Yet ESO doesn't follow most MMO rules you don't even need a Tank for most raids and I have even been in groups that had four DPS with self heals. If the content is not going to force the need for a Tank and Healer why are you trying to force a race to fit that roll.
You're right that you dont need a healer or tank IN 4 PLAYER CONTENT, but saying that Healers and Tanks arent needed in the game is very wrong. 12 Player content forces 2 healers and, for vmol, 2 tanks. Most of trial dedicated healers are rerolling Argonian this upcoming patch for massive heals.
kendellking_chaosb14_ESO wrote: »Yet ESO doesn't follow most MMO rules you don't even need a Tank for most raids and I have even been in groups that had four DPS with self heals. If the content is not going to force the need for a Tank and Healer why are you trying to force a race to fit that roll.
You're right that you dont need a healer or tank IN 4 PLAYER CONTENT, but saying that Healers and Tanks arent needed in the game is very wrong. 12 Player content forces 2 healers and, for vmol, 2 tanks. Most of trial dedicated healers are rerolling Argonian this upcoming patch for massive heals.
So let's balance an entire race around a couple trials? As sad as that sounds, that's probably exactly what ZOS is thinking.
At least there's race change. I'm tired of this crap with Argonians. It's been beyond ridiculous to even get to this point.
Darkonflare15 wrote: »kendellking_chaosb14_ESO wrote: »Yet ESO doesn't follow most MMO rules you don't even need a Tank for most raids and I have even been in groups that had four DPS with self heals. If the content is not going to force the need for a Tank and Healer why are you trying to force a race to fit that roll.
You're right that you dont need a healer or tank IN 4 PLAYER CONTENT, but saying that Healers and Tanks arent needed in the game is very wrong. 12 Player content forces 2 healers and, for vmol, 2 tanks. Most of trial dedicated healers are rerolling Argonian this upcoming patch for massive heals.
So let's balance an entire race around a couple trials? As sad as that sounds, that's probably exactly what ZOS is thinking.
At least there's race change. I'm tired of this crap with Argonians. It's been beyond ridiculous to even get to this point.
More like giving them something "useful" so people can stop complaining about it. I have been fine with the potion passive for so long but people kept complaining over and over again. Then they get some increases in their passives again with more health but people complain some more. Now they get magicka increase and can now heal their self and others better, instead of just themselves. Guess what people are still complaining. People are like they are pigeon holding Argonians to be tanks a couple patches ago and now they are saying they are pigeon holding Argonians to be healers. Even though their passives helps all kinds of play styles not just healers or tanks.
Darkonflare15 wrote: »kendellking_chaosb14_ESO wrote: »Yet ESO doesn't follow most MMO rules you don't even need a Tank for most raids and I have even been in groups that had four DPS with self heals. If the content is not going to force the need for a Tank and Healer why are you trying to force a race to fit that roll.
You're right that you dont need a healer or tank IN 4 PLAYER CONTENT, but saying that Healers and Tanks arent needed in the game is very wrong. 12 Player content forces 2 healers and, for vmol, 2 tanks. Most of trial dedicated healers are rerolling Argonian this upcoming patch for massive heals.
So let's balance an entire race around a couple trials? As sad as that sounds, that's probably exactly what ZOS is thinking.
At least there's race change. I'm tired of this crap with Argonians. It's been beyond ridiculous to even get to this point.
More like giving them something "useful" so people can stop complaining about it. I have been fine with the potion passive for so long but people kept complaining over and over again. Then they get some increases in their passives again with more health but people complain some more. Now they get magicka increase and can now heal their self and others better, instead of just themselves. Guess what people are still complaining. People are like they are pigeon holding Argonians to be tanks a couple patches ago and now they are saying they are pigeon holding Argonians to be healers. Even though their passives helps all kinds of play styles not just healers or tanks.
Darkonflare15 wrote: »kendellking_chaosb14_ESO wrote: »Yet ESO doesn't follow most MMO rules you don't even need a Tank for most raids and I have even been in groups that had four DPS with self heals. If the content is not going to force the need for a Tank and Healer why are you trying to force a race to fit that roll.
You're right that you dont need a healer or tank IN 4 PLAYER CONTENT, but saying that Healers and Tanks arent needed in the game is very wrong. 12 Player content forces 2 healers and, for vmol, 2 tanks. Most of trial dedicated healers are rerolling Argonian this upcoming patch for massive heals.
So let's balance an entire race around a couple trials? As sad as that sounds, that's probably exactly what ZOS is thinking.
At least there's race change. I'm tired of this crap with Argonians. It's been beyond ridiculous to even get to this point.
More like giving them something "useful" so people can stop complaining about it. I have been fine with the potion passive for so long but people kept complaining over and over again. Then they get some increases in their passives again with more health but people complain some more. Now they get magicka increase and can now heal their self and others better, instead of just themselves. Guess what people are still complaining. People are like they are pigeon holding Argonians to be tanks a couple patches ago and now they are saying they are pigeon holding Argonians to be healers. Even though their passives helps all kinds of play styles not just healers or tanks.
Silver_Strider wrote: »Darkonflare15 wrote: »kendellking_chaosb14_ESO wrote: »Yet ESO doesn't follow most MMO rules you don't even need a Tank for most raids and I have even been in groups that had four DPS with self heals. If the content is not going to force the need for a Tank and Healer why are you trying to force a race to fit that roll.
You're right that you dont need a healer or tank IN 4 PLAYER CONTENT, but saying that Healers and Tanks arent needed in the game is very wrong. 12 Player content forces 2 healers and, for vmol, 2 tanks. Most of trial dedicated healers are rerolling Argonian this upcoming patch for massive heals.
So let's balance an entire race around a couple trials? As sad as that sounds, that's probably exactly what ZOS is thinking.
At least there's race change. I'm tired of this crap with Argonians. It's been beyond ridiculous to even get to this point.
More like giving them something "useful" so people can stop complaining about it. I have been fine with the potion passive for so long but people kept complaining over and over again. Then they get some increases in their passives again with more health but people complain some more. Now they get magicka increase and can now heal their self and others better, instead of just themselves. Guess what people are still complaining. People are like they are pigeon holding Argonians to be tanks a couple patches ago and now they are saying they are pigeon holding Argonians to be healers. Even though their passives helps all kinds of play styles not just healers or tanks.
There is no pleasing people
Up til now, I counted myself among the voices that requested a buff to Argonians but these recent changes have quieted my voice as I personally like the changes but I can also understand those that are displeased as Argonian Lore is constantly ignored. Everything, both Lore and in game description of Argonians, describe them as Skirmishers/Assassin's yet their passives show none of that lore and people will continue to be upset until these things get rectified, at least for them.
The only way to satisfy the larger majority of people would be to make Argonians a true Hybrid Race with matching passives.
Quick To Mend: 2/4/6% Max magic, increase Healing Done by 2/4/6%
Argonian Resist: Poison/Disease Resist, 2/4/6% Max Health
Servant of Sithis: 2/4/6% Max Stamina, Increase Poison/Disease Damage
We become a Jack of All Trades race, without being OP in any 1 area, except maybe healing done but that's already too easy to excel at anyways. People will still complain for these suggestion because
- We lost 3% max health. They will completely ignore the fact we would get 6% magic and stamina and complain about our loss of health, which Argonian aren't even known for in the 1st place They'll complain their tank builds are ruined, which isn't true because we were at 6% health for awhile and I was tanking just fine than too. The extra stats will help FAR more than the 3% health did (Unless you where a Blazing Shield Templar but whatever)
- We have too much stat increase. Our stats would be higher than most other races by default, not that it would mean much outside hybrid builds as we wouldn't be the best DPS in any form, be it stamina or magic. The only area we'd fully excel at would be healing but that's an easy enough job as is with any of the magic races and their higher magic pools would result in not only these racing having better DPS but their support skills (Shards, Drain, Siphon, Repentance) would all still be superior to ours.
- We lost our potion passive, which means all our sustain is gone. I'm so so. It was nice but sacrifices had to be made at some attempt to balance everything for a hybrid race. We'd gain a lot more than we'd lose from this passive being removed.
Even with a mildly balance approach, people will still complain.
You can't please everyone.
I've played an Argonian healer (Templar) since the open beta so naturally I was pleased to see changes benefiting our healing capabilities. Even so, perhaps ZOS can alter Quick to Mend so it's 2/4/6% Healing Done and 2/4/6% Healing Received as to not affect tank builds yet still benefit healing builds.
I also think Argonian poison/disease resistance should be doubled its current value so it has real impact or, if not that, keep the current value and perhaps give Argonians 25/50% resistance to player-made poisons.
For those wanting that "Guerrilla Warfare" flavor, what if instead of the potion passive Argonians dropped into stealth 25/50% faster?
On a side note, I also like Silver_Strider's ideas even though Servant of Sithis doesn't really jive with my healer since she isn't a follower of Sithis.
Silver_Strider wrote: »
There is no pleasing people
Up til now, I counted myself among the voices that requested a buff to Argonians but these recent changes have quieted my voice as I personally like the changes but I can also understand those that are displeased as Argonian Lore is constantly ignored. Everything, both Lore and in game description of Argonians, describe them as Skirmishers/Assassin's yet their passives show none of that lore and people will continue to be upset until these things get rectified, at least for them.
The only way to satisfy the larger majority of people would be to make Argonians a true Hybrid Race with matching passives.
Quick To Mend: 2/4/6% Max magic, increase Healing Done by 2/4/6%
Argonian Resist: Poison/Disease Resist, 2/4/6% Max Health
Servant of Sithis: 2/4/6% Max Stamina, Increase Poison/Disease Damage
We become a Jack of All Trades race, without being OP in any 1 area, except maybe healing done but that's already too easy to excel at anyways. People will still complain for these suggestion because
- We lost 3% max health. They will completely ignore the fact we would get 6% magic and stamina and complain about our loss of health, which Argonian aren't even known for in the 1st place They'll complain their tank builds are ruined, which isn't true because we were at 6% health for awhile and I was tanking just fine than too. The extra stats will help FAR more than the 3% health did (Unless you where a Blazing Shield Templar but whatever)
- We have too much stat increase. Our stats would be higher than most other races by default, not that it would mean much outside hybrid builds as we wouldn't be the best DPS in any form, be it stamina or magic. The only area we'd fully excel at would be healing but that's an easy enough job as is with any of the magic races and their higher magic pools would result in not only these racing having better DPS but their support skills (Shards, Drain, Siphon, Repentance) would all still be superior to ours.
- We lost our potion passive, which means all our sustain is gone. I'm so so. It was nice but sacrifices had to be made at some attempt to balance everything for a hybrid race. We'd gain a lot more than we'd lose from this passive being removed.
Even with a mildly balance approach, people will still complain.
You can't please everyone.
As we are at regenerating themselves, healing done helps at that, too. But why not increase their healing done to others as well, since their exp passive draws new players who want to play a healer to playing argonian?
Sure it's a nerf to some. But this is actually a change that has been suggested many times, and for PvP and healers it should be a buff, for damage dealers quite irrelevant and a nerf to tanks.
So healers need buffs ?They don't, healing is too strong in pvp already.
My main is a Templar Altmer healer.. Breton was considered better in the beginning for a healer, but, I like to dps a little too... Considering changing to Argonian, but, although 9% more healing sounds good, I really like my regen and I feel like I over heal now as it is....
My main is a Templar Altmer healer.. Breton was considered better in the beginning for a healer, but, I like to dps a little too... Considering changing to Argonian, but, although 9% more healing sounds good, I really like my regen and I feel like I over heal now as it is....
This is what people just don't seem to get. There is a finite amount of health to restore above which is inefficient. Damage on the other hand can never be too high. All the people singing ZOS praises will be singing a different tune when they realize this.
Argonians got nerfed with the switch to healing given and a minor buff with the 3% magicka. ZOS constantly overvalues Argonian passives. If they were a stock, investors would lose big. I should know. I've been an "investor" in Argonian stock since launch and feel like I've just been handicapped this whole time.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Yet ESO doesn't follow most MMO rules you don't even need a Tank for most raids and I have even been in groups that had four DPS with self heals. If the content is not going to force the need for a Tank and Healer why are you trying to force a race to fit that roll.
You're right that you dont need a healer or tank IN 4 PLAYER CONTENT, but saying that Healers and Tanks arent needed in the game is very wrong. 12 Player content forces 2 healers and, for vmol, 2 tanks. Most of trial dedicated healers are rerolling Argonian this upcoming patch for massive heals.
For a 12 men you for sure need 2 healers and 2 tanks but most of the PvE content can and has been done with straight DPS.
My main is a Templar Altmer healer.. Breton was considered better in the beginning for a healer, but, I like to dps a little too... Considering changing to Argonian, but, although 9% more healing sounds good, I really like my regen and I feel like I over heal now as it is....
This is what people just don't seem to get. There is a finite amount of health to restore above which is inefficient. Damage on the other hand can never be too high. All the people singing ZOS praises will be singing a different tune when they realize this.
Argonians got nerfed with the switch to healing given and a minor buff with the 3% magicka. ZOS constantly overvalues Argonian passives. If they were a stock, investors would lose big. I should know. I've been an "investor" in Argonian stock since launch and feel like I've just been handicapped this whole time.
The same argument goes both ways. When your healer is overhealing anyway, what do you need the healing received for?
That goes for PvE. In PvP, healing done > healing received almost always.