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The PvP Justice System Concept, now with opt-out

Dubhliam
Dubhliam
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Introduction

I would like to share with you my in-depth vision of the PvP Justice System.

There have been many threads regarding this, and many heated debates about whether this system should or should not be implemented.
Also, I am well aware of the futility of beating a dead horse. I am not here to talk about that, general opinions have already been made known in those other threads.

Certain things will be done in the game that I have already taken into account when designing this idea, such as a fully scaling Tamriel. This will set a fair and competitive foundation for many future PvP aspects of the game such as dueling, arenas and PvP Justice.
My opinion is that the Iron Wheel guild story line and skill line should come as an extension of the Dark Brotherhood DLC, since it it lacking true endgame content. It is ultimately to ZOS to look at the revenue of each particular DLC, and decide whether they will upgrade some of the past DLC, or sell it as a part of a new DLC.
I am using names like Outlaw, Enforcer, the Iron Wheel guild, Prison etc. as general terms that most forum users will recognize and understand instantly. That does not mean some other names could not be given that are more appropriate.
Opted-in players will be referred as Outlaws (or Outlaw Criminals), while opted-out players will be referred as Criminals.

I would like this thread to revolve around improving and/or finding ways to exploit this particular suggestion you are about to read, so that we, as a community, can help potentially improve the current Justice System by reducing the amount of time and resources ZOS would need to implement such a system.

By all means, ask anything that comes to mind, comment away, and please try to be constructive in your replies.
Edited by Dubhliam on July 21, 2016 12:45PM
>>>Detailed Justice System Concept thread<<<
  • Clerics1985
    Clerics1985
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    TL;DR

    I got to about the second Post. I think it's pretty detailed and I like the thought process, here's where you hit a Wall on my end. You state that "enforcers" are Not allowed to take part in DB/TG DLC. * why would they force this if they wouldn't force alliance/faction lock-in. For it to work you are going to have to find a Way to Appease The masses, meaning you can't Pull 2 DLCs off a players Base game just because they "opt" into a "enforcer" roll there's got to be better way around this?
    Edited by Clerics1985 on July 6, 2016 7:23PM
  • ahstin2001nub18_ESO
    TL;DR

    I got to about the second Post. I think it's pretty detailed and I like the thought process, here's where you hit a Wall on my end. You state that "enforcers" are Not allowed to take part in DB/TG DLC. * why would they force this if they wouldn't force alliance/faction lock-in. For it to work you are going to have to find a Way to Appease The masses, meaning you can't Pull 2 DLCs off a players Base game just because they "opt" into a "enforcer" roll there's got to be better way around this?

    keeping to the "do it all" tes past, and it being an MMO, some form of chain to flip to one side or the other is possible. while being a criminal, you can't access the enforcer line, and vice versa. i don't see this concept as appeasing the masses, as much as just broadening the game environment in a positive fashion. its not a very new concept within MMOs either, in that they are all major time sinks.

    they would have to put a complete alter-ego side to the enforcers, that mirrors the criminals quests, achievements etc, which they won't do. it is way above the crew at zos's pay-grade to make that happen...
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • AFrostWolf
    AFrostWolf
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    Honestly they should have just made it opt in for pvp and increased the rewards for stealing to create a nice risk vs reward system.
  • STEVIL
    STEVIL
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    TLDRBS - BS = but Skimmed

    I fully support a law enforcer type of DLC quest story line.

    In my version, it ran thru the guilds and after the main quests the infinite repeatables hadf a highly variable "meet X at wayshrine Y, escort to spot Z then maybe carry on maybe not" with a lot of different combos for the travellers, threat and intrigues/challenges making for lotsa variety.

    main diff is.... nothing PVP inside the regular PVE world.

    Could certainly have repeatables that started in cyrodil and those would be PVP of course but you could also reject those and take the next PVE one instead. PVP ones would not need NPC ADVERSARIES.

    But NO to any injection of PVP outside of designated areas. Thats a non-starter for me.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
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  • Kendaric
    Kendaric
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    senhavran wrote: »

    Not being detected should be crucial, I don't bother to stealth sometimes and I don't even get caught. I should be affraid of having a bounty, but I'm not.

    This sums up everything that's wrong with the justice system in the current incarnation. Players can basically ignore bounties.
    #SavePacrooti

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Outfit slots not being accountwide is ridiculous given their price
  • NewBlacksmurf
    NewBlacksmurf
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    First....you put a lot of thought into this and it shows. Well done

    For me, there is no way in heck I see any PvP of this type going over well.

    I will say this tho....If you remove the criminal and bounty aspects and just change Cyrodil completely like Imperial City does, then a lot of your idea would work.

    Just consider that in Cyrodil, the PvE aspects there are largely frustrating for people who don't have interest in PvP.
    There seems to be more players who PvE more often than they PvP and this is just possibly due to the design of this game.

    If ZOS could remove all FPS issues, server stability, loading problems and actually have PvP skills that are separate from PvE so we stop seeing all the Nerf, this buff that threads, this becomes possible in an environment like IC or Cyrodil.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Neoauspex
    Neoauspex
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    I like it. Start coding.
  • NeillMcAttack
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    Well, this would be awesome. And really, well done on the concept. Unfortunately for me, I can't help but think you have far more vision than ZOS currently. And as sad as it is to say. This would be far to grand an undertaking for us to see anything like this the way things are. It's simply too ambitious.

    The previous add-on to the justice system that was intended got scrapped for reasons I believe had very little to do with "this could be exploited" and "this kind of gameplay should be here and that there". More so i believe it had to do with time and the bottom line, and how they could better use their time to fill quarterly quotas. I mean, they sold a merchant for 40 bucks that could be exploited..!! They clearly don't even test patches properly anymore. They sell costumes that make characters look worse ffs. New motifs that have serious clipping issues. And... uh I could go on, and I'm aware I'm being a total downer but i guess all I'm trying to say is alas, you are barking up the wrong tree.
    PC EU - NoCP PvP, is real PvP
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  • Kalifas
    Kalifas
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    First....you put a lot of thought into this and it shows. Well done

    For me, there is no way in heck I see any PvP of this type going over well.

    I will say this tho....If you remove the criminal and bounty aspects and just change Cyrodil completely like Imperial City does, then a lot of your idea would work.

    Just consider that in Cyrodil, the PvE aspects there are largely frustrating for people who don't have interest in PvP.
    There seems to be more players who PvE more often than they PvP and this is just possibly due to the design of this game.

    If ZOS could remove all FPS issues, server stability, loading problems and actually have PvP skills that are separate from PvE so we stop seeing all the Nerf, this buff that threads, this becomes possible in an environment like IC or Cyrodil.
    This game needs separate PvP and PvE. Separate servers, separate skills, separate systems, separate zones, open world PvP. There a real enforcer/justice system could work, the PvP could have better performance because it is not cluttered with PvE players on the same server, PvP could have skills designed specifically for it that don't have to take PvE effects into account, PvE could have skills designed specifically for it that don't have to take PvP effects into account. When issues arise in PvP they can be fixed without worrying how the rest of the game will be impacted.

    Good idea but don't see it happening with the way the game is currently.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Dubhliam
    Dubhliam
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    TL;DR

    I got to about the second Post. I think it's pretty detailed and I like the thought process, here's where you hit a Wall on my end. You state that "enforcers" are Not allowed to take part in DB/TG DLC. * why would they force this if they wouldn't force alliance/faction lock-in. For it to work you are going to have to find a Way to Appease The masses, meaning you can't Pull 2 DLCs off a players Base game just because they "opt" into a "enforcer" roll there's got to be better way around this?

    I have thought about it, and IMO, giving the players a possibility to access both the Enforcer and Outlaw guilds at the same time leaves room for potential exploits. Especially so if given the option to switch back and forth in an instant with the tabards, as suggested.
    In my opinion, the choice to be an Enforcer or an Outlaw should be a long-term choice, with one excluding the other. Just like being a Vampire or Werewolf.
    Also, I have already stated in the post "Becoming an Enforcer" that one would be able to change back and forth from Outlaw to Enforcer and vice-versa. Just not both at the same time.

    As for "leaving PvP in PvP areas":
    I believe the current Justice System is very lacking in terms of excitement and risk/reward.
    The repeatable quests from TG and DB do not provide enough incentive to be played for an extensive period of time, making the Dark Brotherhood DLC have very short life-span.
    By introducing player Enforcers, the Justice System will now be more challenging, even if Outlaws decide never to engage in a PvP fight against one.
    Notice this: if getting caught carrying a lot of stolen items by a guard or an Enforcer, and you don't want to be flagged for PvP - simply go to Prison. In there you can escape from your cell, and try to recover your stolen goods without getting seen by a Guard. Then you can backtrack to your cell, and wait out the sentence, leaving the Prison with your stolen goods.
    Prison1.jpg
    Edited by Dubhliam on July 7, 2016 5:32AM
    >>>Detailed Justice System Concept thread<<<
  • notimetocare
    notimetocare
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    Tons of well thought out work, but no. PvP doesn't belong in pve. Leave it that way.
  • Stravokov
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    it was a great idea but ZOS doesn't want to invest the time (AKA money) into fleshing it out. they could make it work, but like most of their unfinished/started ideas, it will remain undone.
  • notimetocare
    notimetocare
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    Dubhliam wrote: »
    All the previous threads were heavily debated whether this system would be good or not.
    Note that two polls were done, both of which heavily favored the implementation.
    @Lefty_Lucy 's thread had an astounding 75% vote for PvP Justice.

    The concerns of those that didn't want to see it implemented were mostly about griefing and exploiting. And it was very hard for me to reason with those people.

    Now that you are presented with a detailed concept on which you can comment your concerns, all your arguments fall down to:
    "Just leave it alone"

    So much for arguments.

    If you have nothing constructive to add to this discussion, I would kindly ask you to refrain from posting.
    One of my threads already got closed in the past because the discussion got heated and it pretty much down boiled to "I said this, you said that".
    Instead, you can comb through my concept and look for holes in the system where it can be abused or improved upon.

    Polls are biased by being only the forum base. Polls by popular streamers are even more biased because of that streamers followerbase. It totalled 600 votes, 450 yes votes is led than he had in stream followers. Really think that is a valid poll?
  • Dubhliam
    Dubhliam
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    Dubhliam wrote: »
    All the previous threads were heavily debated whether this system would be good or not.
    Note that two polls were done, both of which heavily favored the implementation.
    @Lefty_Lucy 's thread had an astounding 75% vote for PvP Justice.

    The concerns of those that didn't want to see it implemented were mostly about griefing and exploiting. And it was very hard for me to reason with those people.

    Now that you are presented with a detailed concept on which you can comment your concerns, all your arguments fall down to:
    "Just leave it alone"

    So much for arguments.

    If you have nothing constructive to add to this discussion, I would kindly ask you to refrain from posting.
    One of my threads already got closed in the past because the discussion got heated and it pretty much down boiled to "I said this, you said that".
    Instead, you can comb through my concept and look for holes in the system where it can be abused or improved upon.

    Polls are biased by being only the forum base. Polls by popular streamers are even more biased because of that streamers followerbase. It totalled 600 votes, 450 yes votes is led than he had in stream followers. Really think that is a valid poll?
    I also made a poll, and it had 66% "for" votes.

    Guess I should start streaming.
    >>>Detailed Justice System Concept thread<<<
  • Jaronking
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    Dubhliam wrote: »
    All the previous threads were heavily debated whether this system would be good or not.
    Note that two polls were done, both of which heavily favored the implementation.
    @Lefty_Lucy 's thread had an astounding 75% vote for PvP Justice.

    The concerns of those that didn't want to see it implemented were mostly about griefing and exploiting. And it was very hard for me to reason with those people.

    Now that you are presented with a detailed concept on which you can comment your concerns, all your arguments fall down to:
    "Just leave it alone"

    So much for arguments.

    If you have nothing constructive to add to this discussion, I would kindly ask you to refrain from posting.
    One of my threads already got closed in the past because the discussion got heated and it pretty much down boiled to "I said this, you said that".
    Instead, you can comb through my concept and look for holes in the system where it can be abused or improved upon.

    Polls are biased by being only the forum base. Polls by popular streamers are even more biased because of that streamers followerbase. It totalled 600 votes, 450 yes votes is led than he had in stream followers. Really think that is a valid poll?
    I always wondered this what if ZOS did a game wide poll and this system was voted to he added to the game.What would all the nay sayers say then if it shows truly that the vast majority wants this added to the game.Not to mentioned 500-1000 people is a good simple sizes for a company.If the majority of those sampled like a idea a normal company would work on it.
  • Clerics1985
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    just put a Diablo 2 "hostile" button and Let the world go to town. don't wanna fight? cool don't "hostile" you see someone whoopin up on a NPC that you deem Unnecessary?does he have hostility clicked? click the hostile button and Go to town. At least then we would have a real way to guage just how many PVER's Wouldn't/won't participate.
This discussion has been closed.