IxskullzxI wrote: »I agree. I hate dodge. Stam builds perma rolling like monkeys is bad enough. Evasion makes it worse. A buff that easy to get and mitigates 100% damage when it procs is broken. Imo.
It's mainly just to give the magicka users major evasion...
I don't see an issue with it, it only lasts 6 seconds. Considering how shuffle lasts over 20. It's only fair
It's mainly just to give the magicka users major evasion...
I don't see an issue with it, it only lasts 6 seconds. Considering how shuffle lasts over 20. It's only fair
Yea but doesn't it refresh on heals? The duration is irrelevant according to my understanding (correct me if there's a cooldown now).
And why should magicka get Major Evasion? Why should anyone get a 20% chance to dodge 100% of damage from a hit. That's stronger than granting flat 20% damage mitigation to all incoming single target damage. That's HUGE.
I think we should uproot some of our assumptions and reevaluate if some mechanics belong in the game at all.
I 100% agree. We all know how overpowered shuffle is, we don't need something that adds this to everyone around you.
This set is creative, I give them that. But it's noooot balanced. Minor evasion would be slightly balanced, but still too much.
Minor evasion currently does not even exist as far as I know. So adding it to this set will make it unique and more balanced.
I 100% agree. We all know how overpowered shuffle is, we don't need something that adds this to everyone around you.
This set is creative, I give them that. But it's noooot balanced. Minor evasion would be slightly balanced, but still too much.
Minor evasion currently does not even exist as far as I know. So adding it to this set will make it unique and more balanced.
minor evasion would be even worst because it would stack with shuffle or any other source of major evasion. Be careful with the suggestions.
WreckfulAbandon wrote: »Yeah I can't stand dodge cheese, I certainly don't want magicka builds abusing it as well.
IxSTALKERxI wrote: »Won't change much for organised groups. In a group setting I'd rather someone run transmutation / spell power cure as people can easily put major evasion on themselves.
The scary thing about this set would be the unorganised horde of pugs. If people spammed rapid regen with this set on the 50+ mindless pugs doing their routine push from alessia bridge to sej front door, that could be kinda frustrating. The large, spread, unorganized, ungrouped faction zergs already got buffed the last couple of patches and this could buff them even more.
ztyhurstub17_ESO wrote: »I can see where things can get out of hand in PvP, but when has that been something new? Shuffle is already used a lot, so it won't change much. Also, I can already get this on my magicka Nightblade with Double Take.
In PvE I think this set will be an awesome thing for a healer to combine with SPC (assuming there is jewelry). Then I can run Tava on my DK tank without having to slot and use Shuffle to get my dodge chance.
FearlessOne_2014 wrote: »WreckfulAbandon wrote: »Yeah I can't stand dodge cheese, I certainly don't want magicka builds abusing it as well.
Why shouldn't magicka builds be able to abuse it like stam builds are now. As crappy as it may be It'll give magicka players the same opportunity that stam players with huge burst damage btw have these days. But you just want your build to be OP and everyone elses to be weak so you can just have your jollies effortlessly killing these players. Magicka players make actually get a chance to survive that two second gank after this set releases.
ztyhurstub17_ESO wrote: »I can see where things can get out of hand in PvP, but when has that been something new? Shuffle is already used a lot, so it won't change much. Also, I can already get this on my magicka Nightblade with Double Take.
In PvE I think this set will be an awesome thing for a healer to combine with SPC (assuming there is jewelry). Then I can run Tava on my DK tank without having to slot and use Shuffle to get my dodge chance.
You don't balance player skills and sets around pve. You balance pve around player skills and sets. Player skills and sets should be balanced only around pvp because you can't control players.
And saying "yea it'll be op, but so what? Stuff in pvp is always out of balance" is reckless and negligent. The fact of the matter is that the set in its current rendition, no matter how convenient for your pve tank, is obscenely op in pvp.
Shuffle also needs to be addressed and reworked, but that's another issue entirely.