snakester320 wrote: »okay so i have a qustion.. .......... ive come back after a break ( WELL KINDA PISSED AS A DPS WAITING FOR HOURS TO GET QUEUES) im only lvl 25 is there any reason for me to queue as just a dps ??? .............. should i queue for both dps and tank roles as a lowbie??? ............ as i did notice lowbie tanks ( as i started one to get runs) have little to no aoe aggro abilitys!!!
snakester320 wrote: »okay so i have a qustion.. .......... ive come back after a break ( WELL KINDA PISSED AS A DPS WAITING FOR HOURS TO GET QUEUES) im only lvl 25 is there any reason for me to queue as just a dps ??? .............. should i queue for both dps and tank roles as a lowbie??? ............ as i did notice lowbie tanks ( as i started one to get runs) have little to no aoe aggro abilitys!!!
snakester320 wrote: »okay so i have a qustion.. .......... ive come back after a break ( WELL KINDA PISSED AS A DPS WAITING FOR HOURS TO GET QUEUES) im only lvl 25 is there any reason for me to queue as just a dps ??? .............. should i queue for both dps and tank roles as a lowbie??? ............ as i did notice lowbie tanks ( as i started one to get runs) have little to no aoe aggro abilitys!!!
UltimaJoe777 wrote: »Far as I'm concerned tanks are perfectly viable and can do their job well. Only thing they truly lack is an AoE taunt. Beyond that I can say without a doubt based on majority headcount that tanks are not popular due to DPS and healing being so strong in their own regard.
I will always cherish my awesome tank though
Let's hope (and I'm saying this as a tank), we never ever get an AoE taunt.
The Uninvited wrote: »snakester320 wrote: »okay so i have a qustion.. .......... ive come back after a break ( WELL KINDA PISSED AS A DPS WAITING FOR HOURS TO GET QUEUES) im only lvl 25 is there any reason for me to queue as just a dps ??? .............. should i queue for both dps and tank roles as a lowbie??? ............ as i did notice lowbie tanks ( as i started one to get runs) have little to no aoe aggro abilitys!!!
1. No reason to queue whatsoever. Group finder is still broken. In fact, choosing both roles will screw it up even more.
2. There is no AOE taunt/aggro ability at all in this game.
I have been a tank since day 1. I love tanks....when they're required.
I have completed every 4 man dungeon on many many occasions using 4 dps and off-heals only. It breaks my balls how easy the content is in this game. It makes it so one of the (crazy large number) 3 optional roles the game offers is hardly required at all. It wasn't that long ago ICP and WGT needed them but....history. Nerfing WGT and ICP made this game pretty damn boring considering I 3 man them all the time. They need to return them to the way they were 4 nerfs ago and add leadeboard scores for the HM runs.
Tanks are required for trials only, sadly.
Ep1kMalware wrote: »I have been a tank since day 1. I love tanks....when they're required.
I have completed every 4 man dungeon on many many occasions using 4 dps and off-heals only. It breaks my balls how easy the content is in this game. It makes it so one of the (crazy large number) 3 optional roles the game offers is hardly required at all. It wasn't that long ago ICP and WGT needed them but....history. Nerfing WGT and ICP made this game pretty damn boring considering I 3 man them all the time. They need to return them to the way they were 4 nerfs ago and add leadeboard scores for the HM runs.
Tanks are required for trials only, sadly.
leaderboards for dungeons would be sweet, I'd have a tank in wgt. chasing the boss around wastes time and resources. Idk how people can stand chasing bosses around so much.
Ep1kMalware wrote: »I have been a tank since day 1. I love tanks....when they're required.
I have completed every 4 man dungeon on many many occasions using 4 dps and off-heals only. It breaks my balls how easy the content is in this game. It makes it so one of the (crazy large number) 3 optional roles the game offers is hardly required at all. It wasn't that long ago ICP and WGT needed them but....history. Nerfing WGT and ICP made this game pretty damn boring considering I 3 man them all the time. They need to return them to the way they were 4 nerfs ago and add leadeboard scores for the HM runs.
Tanks are required for trials only, sadly.
leaderboards for dungeons would be sweet, I'd have a tank in wgt. chasing the boss around wastes time and resources. Idk how people can stand chasing bosses around so much.
Ep1kMalware wrote: »I have been a tank since day 1. I love tanks....when they're required.
I have completed every 4 man dungeon on many many occasions using 4 dps and off-heals only. It breaks my balls how easy the content is in this game. It makes it so one of the (crazy large number) 3 optional roles the game offers is hardly required at all. It wasn't that long ago ICP and WGT needed them but....history. Nerfing WGT and ICP made this game pretty damn boring considering I 3 man them all the time. They need to return them to the way they were 4 nerfs ago and add leadeboard scores for the HM runs.
Tanks are required for trials only, sadly.
leaderboards for dungeons would be sweet, I'd have a tank in wgt. chasing the boss around wastes time and resources. Idk how people can stand chasing bosses around so much.
Well in WGT HM the boss chases you in hard mode. lol. But i mean that's why I do it....otherwise the game is a joke in regards to 4 player content difficulty.
MasterSpatula wrote: »Well, I just recently repsecced a DK back into tanking. (He was a tank a year or so ago, but I specced him out of it to level alternate skills and never got around to speccing him back into it.)
When I used to run him as a tank, I had split stats between health and stamina, and I seem to remember doing okay. But I took advice I read on these very forums to heart this time, and put all his enchantments into healths and just a few attribute points into stamina, with the vast majority into health.
I discovered I can block about three hits before running out of stamina.
I suited him up in all CP140 gear because I didn't have the mats for CP160 yet. I put a metric crapton of CP into Block Cost reduction. And still, I'm running out of stamina. All my attacks are basically light and heavy attacks, because basically all abilities cost too much to use. I'm obviously doing something wrong, but I feel fairly certain it's not all me.
MasterSpatula wrote: »Well, I just recently repsecced a DK back into tanking. (He was a tank a year or so ago, but I specced him out of it to level alternate skills and never got around to speccing him back into it.)
When I used to run him as a tank, I had split stats between health and stamina, and I seem to remember doing okay. But I took advice I read on these very forums to heart this time, and put all his enchantments into healths and just a few attribute points into stamina, with the vast majority into health.
I discovered I can block about three hits before running out of stamina.
I suited him up in all CP140 gear because I didn't have the mats for CP160 yet. I put a metric crapton of CP into Block Cost reduction. And still, I'm running out of stamina. All my attacks are basically light and heavy attacks, because basically all abilities cost too much to use. I'm obviously doing something wrong, but I feel fairly certain it's not all me.
I personally love running dungeon as a tank because of self healing and survivability. I also like there is no aoe taunt, since there are a bunch of DPS players making drama when you didn't taunt all the adds around, on which they put their low dmg aoe or even light attacks (archers) - quite silly but happens even with some guildies and aoe taunt available would make them crying for you to use it all the time.
If you run out of stamina so it seems you need to change your tanking style. Like to make oa single taunt followed by heavy attack, block and so on. Stay on boss' red circles with block, instead of dodge rolling out of circle. With block cost reduced ~85% it's safe, for me at least.
My tank is Nord DK with all attributes into health (~37k health) and all armor enchantments into stamina (purple CP160 crafted glyphs). Jewellery enchantments into health regen (total 2250 hp regen). Set is Hist Bark x5 heavy and Whitestrake Retribution x2 + same from 1H and Shield and Dual Wield swords on 2-nd bar. Armor traits and shield all into blocking cost reduction (sturdy i think), gives extra ~25% cost reduced. All armor CP160 Purple quality (not enough money for gold yet). Shield gold, weapons so far Purple...
Jewellery 3 pcs. Purple CP160 from Endurance set (cheap and good) with health and health regen.
CP mainly into blocking cost reduction (20%), health regen (15%), offensive divided into "light and heavy attack damage increase" (forgot the name) and mighty, defensive mostly into spell resistance (~4000) and critical resistance (10%).
Ah and trait on sword I tried Decisive for the first time and it looks very nice, especially when running with ultimate Magma Armor from Earthen Heart skill line (morph into Magma Shell to give a powerfull damage shield of 100% of the groupies' health for 9 seconds) and Low Slash (from 1H+S) morphed into Heroic Slash as second ability after Ransack to build ultimate.
This build gets a lot of stamina back during combat so even when I run out of stamina it comes back very fast and I always have enough for block.
If you lack of CP160 mats, ask someone to make a set for you. If you lack of money for mats, go to some depopulated small area like Bleackrock Island, and harvest raw mats there and sell for MM average in decent guild - I get instant gold this way and some tempers from refining ores. Also scouting Coldharbour on a frequest basis, with some fast character and 50% picking time reduced is good for harvesting plants for sale and potions .
Btw I had used this tank based mainly on stamina earlier, but survivability was poor and I needed healer all the time. Now the self healing is great, also with using magicka defensive spells Spiked Armor morphed into Hardened Armor, with Dragon Blood morphed into Green Dragon Blood (both from Draconic Power) for ultimate situations.
I think tank must be a tank, his damage is low but survivability great, it can kill a boss alone but it will take a long time and I love it this way .
Edit: some corrections
Forgot to mention that mundus stone is The Steed and I play all the time with tri-stat Purple CP150 food .
Well, with my build the health never drops below 60% to turn on the health regen passive from Orgnum's Scales. That way I prefer 20% dodge chance on blocking from hist bark, since the block is my main.Ep1kMalware wrote: »you can try 3pc fasala's guile jewelry and 2pc endurance for s&b to get that max health. organum's scales is rediculous, and blooda;ter on boss can give a tom of health back as well.
if your build is even halfway decent you can only block the heavy attacks and not even notice lifeloss in manu fights. constantly being out of stamina is a sign that you're doing it wrong.
UltimaJoe777 wrote: »Far as I'm concerned tanks are perfectly viable and can do their job well. Only thing they truly lack is an AoE taunt. Beyond that I can say without a doubt based on majority headcount that tanks are not popular due to DPS and healing being so strong in their own regard.
I will always cherish my awesome tank though
Let's hope (and I'm saying this as a tank), we never ever get an AoE taunt.
clocksstoppe wrote: »Tank is boring as hell just taunt everything in sight and occasional interrupt. And in pvp* you are useless as tank because you do no damage so your influence is 0. Haven't found a tank build that feels like you are more than just a meatsack that the healer has to constantly heal.
They should redesign tank so that it's less about soaking damage and more about reflecting damage.
UltimaJoe777 wrote: »Far as I'm concerned tanks are perfectly viable and can do their job well. Only thing they truly lack is an AoE taunt. Beyond that I can say without a doubt based on majority headcount that tanks are not popular due to DPS and healing being so strong in their own regard.
I will always cherish my awesome tank though
Let's hope (and I'm saying this as a tank), we never ever get an AoE taunt.
shepardTHEweak wrote: »i been crying for a aoe taunt for a long time now... maybe i will win the lotto first
Why is there no AOE taunt for tanks?
AS a DK DW/Bow almost all my dmg is AOE DOT. In dungeons, constantly i am drawing all agro and end up dieing no matter how good a healer is in the group.