UltimaJoe777 wrote: »Far as I'm concerned tanks are perfectly viable and can do their job well. Only thing they truly lack is an AoE taunt. Beyond that I can say without a doubt based on majority headcount that tanks are not popular due to DPS and healing being so strong in their own regard.
I will always cherish my awesome tank though
UltimaJoe777 wrote: »Far as I'm concerned tanks are perfectly viable and can do their job well. Only thing they truly lack is an AoE taunt. Beyond that I can say without a doubt based on majority headcount that tanks are not popular due to DPS and healing being so strong in their own regard.
I will always cherish my awesome tank though
Let's hope (and I'm saying this as a tank), we never ever get an AoE taunt.
i feel we dont need one, because then you get these dps that plop it on their bar and queue as a tank.... just one problem i see
thisisScoMan wrote: »My main is a tank and I enjoy it.
I mean, sometimes when I'm solo'ing and I'm taking forever to kill something (but they're also not killing me) and then some smart ass DPS with high damage just rolls through and kills it no problem and keeps running, I stare after them in envy.
With the sturdy trait now giving reduced block cost though, there's a lot a tank build can do with CP.
clocksstoppe wrote: »Tank is boring as hell just taunt everything in sight and occasional interrupt. And in pvp* you are useless as tank because you do no damage so your influence is 0. Haven't found a tank build that feels like you are more than just a meatsack that the healer has to constantly heal.
They should redesign tank so that it's less about soaking damage and more about reflecting damage.
UltimaJoe777 wrote: »thisisScoMan wrote: »My main is a tank and I enjoy it.
I mean, sometimes when I'm solo'ing and I'm taking forever to kill something (but they're also not killing me) and then some smart ass DPS with high damage just rolls through and kills it no problem and keeps running, I stare after them in envy.
With the sturdy trait now giving reduced block cost though, there's a lot a tank build can do with CP.
Truth is and no one really gives it much thought but kill stealing does exist in this game for reasons like that. Usually the bigger issue is ninjaing something someone is fighting for but lately I've been noticing kill stealing is a bit of an issue too. However, it's still under the radar due to how frivolous it is.
astorschysm_ESO wrote: »UltimaJoe777 wrote: »thisisScoMan wrote: »My main is a tank and I enjoy it.
I mean, sometimes when I'm solo'ing and I'm taking forever to kill something (but they're also not killing me) and then some smart ass DPS with high damage just rolls through and kills it no problem and keeps running, I stare after them in envy.
With the sturdy trait now giving reduced block cost though, there's a lot a tank build can do with CP.
Truth is and no one really gives it much thought but kill stealing does exist in this game for reasons like that. Usually the bigger issue is ninjaing something someone is fighting for but lately I've been noticing kill stealing is a bit of an issue too. However, it's still under the radar due to how frivolous it is.
I'm always jumping in to help others (even when they don't need it). Sometimes i get loot even when i come late to the fight. I just assumed that this had a GW2 loot setup, didn't know i was stealing someone else's kill. I feel bad now.
OT: I have a lvl 17 Templar that i want to tank with, but i probably screwed my point spread because i'm new here and not sure how important mana is for tanking. Needless to say, i've not yet been brave enough to queue for anything. So far, ESO is a single player game for me (which i'm mostly fine with).
In my opinion, tanks are only needed now in vSO and vMOL. Everything else can be done quite easily with self healing DD's, worst case throw in a dedicated templar healer.
PvP tanks are useless.
Gold dungeons run with 4 dd's almost always, silver dungeons only need 2 dd's max, more dd's is just faster.
Minute_Waltz wrote: »So tanks are no longer needed in AA/Hel Ra? And nMol and even nSO? I can imagine it being quite messy even if you have a group of 10 stam DKs pulling 50k dps (which you can't btw because boss won't sit still for your ground dots AND you won't have your full horn rotation)
thisisScoMan wrote: »My main is a tank and I enjoy it.
I mean, sometimes when I'm solo'ing and I'm taking forever to kill something (but they're also not killing me) and then some smart ass DPS with high damage just rolls through and kills it no problem and keeps running, I stare after them in envy.
With the sturdy trait now giving reduced block cost though, there's a lot a tank build can do with CP.
I used to run a tank on my Dk way back when.
I'm now running a sap tank and honestly, tanking is my favourite thing to do in the game currently.
Resistance isn't everything. I haven't tried trial tanking with my sap tank, but I've done every vet dungeon with no healer with 26k spell and 25k physical resistance... buffed. I play with 27k health and 18k stam. As long as you can sustain enough aggro, block and outheal incoming damage, you don't need crazy resistances.
Trials may be different. I'm comfortable with my sap tank now, so trials will be next. But while I'm sapping to outsell incoming damage, the dodge tank is sacrificing a bit of resistance for ult gain. So you do take a bit more damage, but your constantly getting resources back while also boosting the groups dps with warhorn meaning enemies die quicker.
Tanking is fun again though. Anyone who has a DK/templar tank should try a sap tank too. A lot of fun. Controlling the fight and non stop DPSing. Don't have anyway to measure on xbox, but when I run pugs with it, I know I'm out DPSing some DDs. Also the self healing (and group healing which shouldn't be overlooked) and self sustain means I can go with 3 dps and just nuke things.