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Fix Malubeth

PainfulFAFA
PainfulFAFA
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And by fix it.... i mean balance it.
Change the 2pce bonus to give Major/Minor[preferably] Vitality (or major/minor mending).
Dont let players stack that uncategorized "30% extra healing received" from that set..... its dumb gameplay.

Make it give grant Vitality buff for 10 seconds or something.
Edited by PainfulFAFA on July 3, 2016 8:54AM
PC NA
Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
MagDK | Magplar | Magward | Mageblade | Stamsorc

  • susmitds
    susmitds
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    Or just narrow the window and decrease the chance to much lesser.
  • Birdovic
    Birdovic
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    Witz the new Monster set introducing Major Ward and Armor, I'd like to See the Major Vitality alot.
  • Vangy
    Vangy
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    Major vitality please. Dont nerf my DK tank anymore please. Just had to live thru removal of bracing and getting some useless DPS passive.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • PainfulFAFA
    PainfulFAFA
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    susmitds wrote: »
    Or just narrow the window and decrease the chance to much lesser.

    Lower than 6% proc would just make it unappealing imo
    I want to use Malubeth coz i like the concept of it giving u bonus heals, but in its current form, its absolute cheese. Champion points just make it even worse.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • GreenSoup2HoT
    GreenSoup2HoT
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    Please, people are asking for Major Vitality... cool just give Maelbeth the new version of Major Mending that didn't exist before DB (Sure Soul Shred existed but who used it?). The only way to get Major Vitality is through the "new" potions and nightblade's underutilized second morph of Soul Shred.

    Smh.. that's hardly going to fix anything. Giving Maelbeth Major Vitality just mean's heal bot's can still use whatever potion they want. At least when you use the Major Vitality potion you are sacrificing quiet a lot (no tri-pots / immovable pots). The Vitality potion is very standalone since it has no real good combination's for regen or replenishing maximum stat's (the best combo being the extra HoT with the Vitality).

    Give the set a cool-down. Fix the proc rate. Reduce the tooltip value. Monitor how much the Beam is healing for and modify it. Reduce the distance for the Beam to break. These are just example's.

    Do something that actually matters. I don't want to see this set become a Major/Minor set like one of the new set's introduced.

    Edited by GreenSoup2HoT on July 1, 2016 1:31PM
    PS4 NA DC
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    If it's bugged in a way that it procs more often than intended or heals for more than the tooltip says, sure fix it, but I don't want to see major / minor buffs on gear. When they introduced that potions and skills apply the same buffs, they already destroyed diversity, no need to repeat it with gear. Or tell me, how many of you are using skills like radiant aura, power extraction and green dragon blood.
  • Cinbri
    Cinbri
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    While we here - fix Reactive Armor :)
  • PainfulFAFA
    PainfulFAFA
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    Please, people are asking for Major Vitality... cool just give Maelbeth the new version of Major Mending that didn't exist before DB (Sure Soul Shred existed but who used it?). The only way to get Major Vitality is through the "new" potions and nightblade's underutilized second morph of Soul Shred.

    Smh.. that's hardly going to fix anything. Giving Maelbeth Major Vitality just mean's heal bot's can still use whatever potion they want. At least when you use the Major Vitality potion you are sacrificing quiet a lot (no tri-pots / immovable pots). The Vitality potion is very standalone since it has no real good combination's for regen or replenishing maximum stat's (the best combo being the extra HoT with the Vitality).

    Give the set a cool-down.

    lol stop.. just stop.
    Major/Minor Vitality can be EASILY accessed with a simple 1 button push with DKs (Coagulating Blood), Nightblades (Swallow Soul/ Soul tether), and Templars (Rune focus).
    Major Mending and Vitality can be stacked, and with Malubeth proccing you can stack another 30% extra bonus heals which is completely ridiculous given how easy classes have access to these major buffs.

    On my templar, DK, and NB i can stack Major Mending (25%), Minor Vitality (8%), Blessed (20%), and Elfborn (20%) for a combined total of 65% bonus to healing done and 8% bonus to healing received. Now lets add Malubeth's 30% bonus healing from all sources into the equation and my combined total healing done is now 95% plus the 8% bonus to healing recieved. And thats without considering what gear im wearing.

    But hey yeah totally working as intended. Nothing broken or op about stacking up to 100% healing bonus lol

    Edited by PainfulFAFA on July 1, 2016 10:23AM
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Armitas
    Armitas
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    As a former malubeth user I would be fine with this. I had to take it off because of the 27k scourge harvest heals which appear to still be happening. I'd also be happy if it just purged 2 debuffs (not dots) on activation. I mainly used it to counter defile.
    Edited by Armitas on July 1, 2016 10:22AM
    Retired.
    Nord mDK
  • Jar_Ek
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    It should be part of the major / minor system otherwise whats the point of the system.
  • PainfulFAFA
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    Jar_Ek wrote: »
    It should be part of the major / minor system otherwise whats the point of the system.

    For this particular set YES it should because Vitality is a very rare buff (for good reason).
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • K4RMA
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    lol its been like this for ages, just because zose changed the game so healing is a lot more essential doesnt mean its as overpowered as everyone says
    nerf mdk
  • PainfulFAFA
    PainfulFAFA
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    lol its been like this for ages, just because zose changed the game so healing is a lot more essential doesnt mean its as overpowered as everyone says

    Except they actually changed something in DB. Go ahead and read what they changed under Itemizations.
    https://forums.elderscrollsonline.com/en/discussion/261799/pts-patch-notes-v2-4-0#latest

    And while youre at it, you can also check this thread out too and read post #56
    https://forums.elderscrollsonline.com/en/discussion/269394/malubeth-set/p2s.

    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • silky_soft
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    Just allow bash to break the beam
    I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
  • Zaryc
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    @Cinbri whats the issue with Reactive Armour?

    And to the topic: Malubeth should definitely give Major Vitality, the possibility to have Major Mending (Temps and DKs), Major Vitality (Pots) and Malubeth is just way too much healing imo.
  • Bashev
    Bashev
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    Zaryc wrote: »
    @Cinbri whats the issue with Reactive Armour?

    And to the topic: Malubeth should definitely give Major Vitality, the possibility to have Major Mending (Temps and DKs), Major Vitality (Pots) and Malubeth is just way too much healing imo.

    Reactive procs on templars slow ground skill.
    Because I can!
  • Cinbri
    Cinbri
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    Zaryc wrote: »
    @Cinbri whats the issue with Reactive Armour?

    And to the topic: Malubeth should definitely give Major Vitality, the possibility to have Major Mending (Temps and DKs), Major Vitality (Pots) and Malubeth is just way too much healing imo.
    Snare from templar's passive Sacred Ground proccing Reactive Armor. So when you enter templar house (Cleansing Ritual or Rune Focus) and since 100% of templars use either one of those skills - you can get 35% damage mitigation constantly. ZOS claimed they working on fix it more than 1 month ago.
    Edited by Cinbri on July 1, 2016 12:05PM
  • Zaryc
    Zaryc
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    Cinbri wrote: »
    Zaryc wrote: »
    @Cinbri whats the issue with Reactive Armour?

    And to the topic: Malubeth should definitely give Major Vitality, the possibility to have Major Mending (Temps and DKs), Major Vitality (Pots) and Malubeth is just way too much healing imo.
    Snare from templar's passive Sacred Ground proccing Reactive Armor. So when you enter templar house (Cleansing Ritual or Rune Focus) you can get 35% damage mitigation constantly. ZOS claimed they working on fix it more than 1 month ago.

    Oh, that's a big problem. Thanks for the information :)
  • IxSTALKERxI
    IxSTALKERxI
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    Fix clouding swarm
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Armitas
    Armitas
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    silky_soft wrote: »
    Just allow bash to break the beam

    It would be useless if all of it could be turned off with bash.
    Edited by Armitas on July 1, 2016 1:45PM
    Retired.
    Nord mDK
  • Rohaus
    Rohaus
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    Zaryc wrote: »
    Cinbri wrote: »
    Zaryc wrote: »
    @Cinbri whats the issue with Reactive Armour?

    And to the topic: Malubeth should definitely give Major Vitality, the possibility to have Major Mending (Temps and DKs), Major Vitality (Pots) and Malubeth is just way too much healing imo.
    Snare from templar's passive Sacred Ground proccing Reactive Armor. So when you enter templar house (Cleansing Ritual or Rune Focus) you can get 35% damage mitigation constantly. ZOS claimed they working on fix it more than 1 month ago.

    Oh, that's a big problem. Thanks for the information :)

    Think of it this way... Reactive Armor is a wonderful way to counter FOTM Templars.
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Rohamad_Ali
    Rohamad_Ali
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    Please fix
  • Ishammael
    Ishammael
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    Major Mending is probably the fairest change.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Please, people are asking for Major Vitality... cool just give Maelbeth the new version of Major Mending that didn't exist before DB (Sure Soul Shred existed but who used it?). The only way to get Major Vitality is through the "new" potions and nightblade's underutilized second morph of Soul Shred.

    Smh.. that's hardly going to fix anything. Giving Maelbeth Major Vitality just mean's heal bot's can still use whatever potion they want. At least when you use the Major Vitality potion you are sacrificing quiet a lot (no tri-pots / immovable pots). The Vitality potion is very standalone since it has no real good combination's for regen or replenishing maximum stat's (the best combo being the extra HoT with the Vitality).

    Give the set a cool-down.

    lol stop.. just stop.
    Major/Minor Vitality can be EASILY accessed with a simple 1 button push with DKs (Coagulating Blood), Nightblades (Swallow Soul/ Soul tether), and Templars (Rune focus).
    Major Mending and Vitality can be stacked, and with Malubeth proccing you can stack another 30% extra bonus heals which is completely ridiculous given how easy classes have access to these major buffs.

    On my templar, DK, and NB i can stack Major Mending (25%), Minor Vitality (8%), Blessed (20%), and Elfborn (20%) for a combined total of 65% bonus to healing done and 8% bonus to healing received. Now lets add Malubeth's 30% bonus healing from all sources into the equation and my combined total healing done is now 95% plus the 8% bonus to healing recieved. And thats without considering what gear im wearing.

    But hey yeah totally working as intended. Nothing broken or op about stacking up to 100% healing bonus lol

    Were talking about Major Vitality here. Coagulating Blood, Swallow Soul and Rune Focus give Minor Vitality. I understand Minor Vitality plays a roll in the stacking process but when discussing how to obtain Major Vitality, there are only 2 options which i have already stated.

    Sure you can stack lots of healing but there is also healing debuff's that accompany them. There are build's that can heal debuff over 100% also. Poison's can also be great tool's to debuff healing.

    Stacking healing like that is an issue in itself.


    When discussing how "Scourge Harvester" should be fixed, we need to address it's mechanics. Who care's if the set give's 30% increased healing when the proc itself could be vary well broken. When you stack all that healing, the proc created by Scourge Harvester is healing ridiculous amounts, it's about time this set only heal's 20% of the damage inflicted for example.

    Your not wrong. This set is overpowered by a mile when you stack healing. Even without that much healing its still overpowered. However giving the Set Major Vitality specifically won't change anything since many players are not even using it to begin with, Major Mending would be fine but that ruin's all the builds who used this set and already has access to Major Mending. So i personally believe the beam needs to get hella nerf'd. Cool-downs, lower proc rate, etc.

    Also you caught my message before i edited it some.
    Edited by GreenSoup2HoT on July 1, 2016 1:51PM
    PS4 NA DC
  • ManDraKE
    ManDraKE
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    This set has lowered the skill gap a lot, you can simple block and let the set heal you to 100% every few seconds. Even if you get CC'ed with a CC that goes trough block, you get heal while you are in the stun, you don't even need to cc break. Just grab any 5 pieces heavy set, malubeth, a shield and a Dk or Magika templar, and you got an unkileable tank (unless there is serveral people pounding). Is increible how much diference it does, players that withouth that set never were able to fight me more than 5 seconds now are being a pain in the ass to kill just because that set save them every 3 seconds, they are literaly dead weight withouth malubeth.

    Magika templars using this set are literaly imposible to kill. And i'm not agianst tank builds, i know that debuffing and support tanks are important on PvP, but those support tanks are not running unkilleable zombie setups of permablock with malubeth.

    I can't belive that some people thinks that this set is balanced, is mind blowing. This set is so OP that is affecting the meta of the game, a 2 pieces set is changing the meta on PVP, is incredible...
  • Joy_Division
    Joy_Division
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    You really hate this set lol
  • Ishammael
    Ishammael
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    You really hate this set lol

    Feng was running this set while he was emp last week. Pretty much unkillable when combined with Shuffle and Immovable pots.
    Was frustrating to both fight against and to watch.

  • Ampnode
    Ampnode
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    Replace the 2 piece proc with Major Vitality. The new pots that give you Major Vitality, which last 45+ seconds, are easily stackable with Major Mending + Malubeth. When you have 25%(Major Mending)+30%(Major Vitality)+30%(Malubeth)+15%~(Average CP) you're unkillable on a tank build. I'm all for giving tanks an option, but this set is too strong when in the hands of a DPS class. If you don't have this set and you go up against someone who does, there's no doubt that you're going to lose.

    Even I can see that my 28K vigor tooltip is ridiculously over performing.
    PC NA - CP640+

    Characters:
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    Amp - Stamina Nightblade
  • Rohamad_Ali
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    Ishammael wrote: »
    You really hate this set lol

    Feng was running this set while he was emp last week. Pretty much unkillable when combined with Shuffle and Immovable pots.
    Was frustrating to both fight against and to watch.

    A lot of people are wearing this set that get emp from all sides . It is very frustrating to see those bonuses stacked with emp .
  • maxjapank
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    Fix anything that counters me. Anything that beats me. Just nerf it because if I can't win, it must be OP.
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