I'm lucky if I can break free at all. Even with 40k stamina it drains it all yet I'm still not free. It's that reason I'm going back to magic so at least I can purge myself.
Molag_Crow wrote: »
Also, let's not forget that just after you dodge roll (or while you dodge roll) you can be feared INSTANTLY. So you dodge roll to avoid attacks and then your character's too busy running away with his/her hands on his/her head in fear, then comes the delay break free and then it's usually too late.
Molag_Crow wrote: »
Also, let's not forget that just after you dodge roll (or while you dodge roll) you can be feared INSTANTLY. So you dodge roll to avoid attacks and then your character's too busy running away with his/her hands on his/her head in fear, then comes the delay break free and then it's usually too late.
This info is totally wrong.
Molag_Crow wrote: »Molag_Crow wrote: »
Also, let's not forget that just after you dodge roll (or while you dodge roll) you can be feared INSTANTLY. So you dodge roll to avoid attacks and then your character's too busy running away with his/her hands on his/her head in fear, then comes the delay break free and then it's usually too late.
This info is totally wrong.
Prove it's wrong then?
Molag_Crow wrote: »Molag_Crow wrote: »
Also, let's not forget that just after you dodge roll (or while you dodge roll) you can be feared INSTANTLY. So you dodge roll to avoid attacks and then your character's too busy running away with his/her hands on his/her head in fear, then comes the delay break free and then it's usually too late.
This info is totally wrong.
Prove it's wrong then?
You are making the statement. It is your responsibility to verify and provide your proof. Stop going around spewing information without proper proof.
Molag_Crow wrote: »
Also, let's not forget that just after you dodge roll (or while you dodge roll) you can be feared INSTANTLY. So you dodge roll to avoid attacks and then your character's too busy running away with his/her hands on his/her head in fear, then comes the delay break free and then it's usually too late.
This info is totally wrong.
Good to see someone has morals and decencyGreenSoup2HoT wrote: »I don't have fear on my bar anymore because of this. On many occasions i have used fear on players and the cc was un-break-able. At that point i just stop dealing damage since its so unfair.
I don't mind a cc ability to stop perma-blockers but it is pretty broken. When lag is involved good luck. Theres a reason i use immovable potions in pvp so often.
Its not only fear that is causing issues though. Lag in general with all cc's is death. By the time you cc break, anyone can put in enough damage to kill someone. If your outnumbered its instant death. This is also another reason why ive started to use summon image on my nightblade. When your outnumbered its generally gg if lag is present.
GreenSoup2HoT wrote: »I don't have fear on my bar anymore because of this. On many occasions i have used fear on players and the cc was un-break-able. At that point i just stop dealing damage since its so unfair.
I don't mind a cc ability to stop perma-blockers but it is pretty broken. When lag is involved good luck. Theres a reason i use immovable potions in pvp so often.
Its not only fear that is causing issues though. Lag in general with all cc's is death. By the time you cc break, anyone can put in enough damage to kill someone. If your outnumbered its instant death. This is also another reason why ive started to use summon image on my nightblade. When your outnumbered its generally gg if lag is present.
The big issue is the dumb CC system. You can have several CC effects on you. You receive the CC immunity when you are not CCed. Sometimes if you break free immediately and the server lags, it doesnt realized that you break freed and you could be CC one more time, then the server receive your break free charge you for stamina but you are still CCed by the second CC that came.
The system should be changed to: after you are CCed you should immediately receive CC immunity even that you are still CCed. After the CC finishes or you breakfree your CC immunity should be refreshed one more time to 8 seconds.
Yes.
Even worse sometimes after Break Free finally happens CC Immunity doesn't even work and you can get CC'd again straight away.
THISIn crowded places, its visual effect doesn't even show up.
Add it that to the fact that your character doesn't even do anything at all (no run, no panic animation, he just stands still) and you get the picture