So the dlc is bringin us two new helmets one with weapon damage nd a stam type damage and one made for tanking that gives resistance......
The tanking helmet is my problem.
Now we have had many helmets come out kena etc that stack with different types of abilities majors to be specific.
I ask why would you create a helmet that gives majors???
If that's the case make kena major brutality nd socerery.
It seems the game intends on screwing over tanks while every other class can rise above these weapon damage lines and spell damage lines to defeat the more difficult content but tanking is still left in the stone age.
Stop giving us useless sets, point blank period if you need advice on tanking options as the community but don't give us trash then wonder why we find ways to not need a tank.
Make all roles and classes enjoyable not stupid and boring.
Easiest way to make tanking fun would be to create different tables as far as pvp and pve is concerned... because these nerfs and sets seem to only help pvp while pve tanks suffers
Not saying tanking is hard but I would like to see multiple tanks running different sets that are use able and not the same bloodspawn engine guardian setup you always see (all the others don't make sense, nd I'm talking about trial/actual things that need tanks)