Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
The solution in my head: earn 1 token for every 100k points you get in your scored after completing the arena.
Make every weapon/trait compination available to be purchased for 50 tokens. Or 100. Or 200, I just don't wanna run it another 100 times for not getting a single inferno staff
s7732425ub17_ESO wrote: »Give 1 token for each completion of Vet Maelstrom.
Have a vendor that sells a weapon of your choice with a random trait for 3 completion tokens.
Have a vendor that sells a weapon of your choice with your choice of trait for 10 completion tokens.
Don't change the current drop rate of weapons in the reward box at the end or the weekly rewards.
Fixed.
LegendaryArcher wrote: »Very happy with Black Desert, you should check it out if you wanna see a really great game with better story, graphics, pvp and loot system. I still miss the ESO environment though.
razzle1184kicks wrote: »I'm all against token system for vsma, have I completed it no.
Token system for dungeons - not fussed, would I want it... no
And I understand where your coming from too
Why you ask,
I'd just feel more sense of an achievement knowing I made it to the end of vmsa and I have played games where people wanted the easy way and a different approach was implemented which just took the sense of achievement away, but people are happy with that, I wasn't as it was just handed out.
This Was a reason for leaving destiny once xur sold everthing and nothing was gained by grinding and doing exotic bounties, rng for the best stuff didn't exist after the change.
I applaud those that have finished vsma, as for my self I have yet to do it, but surely a token system would mean you'd grind as far as you could make it and then repeat - and it would end with no drive to finish it because there would be no need apart from the guys that want top spot on leader board.
For example I see some one with vsma, I know they are good players if not some of the best, not that others that don't have the weapons aren't.
People will agree and people won't, but I disgrace with a token system for those reasons.
I am currently aiming for vsma at the moment and the weapons being my main drive, followed by the title, but it will take me a few months but I'm loving learning my characters and watching it grow with every change I make to reach my goal.
razzle1184kicks wrote: »I'm all against token system for vsma, have I completed it no.
Token system for dungeons - not fussed, would I want it... no
And I understand where your coming from too
Why you ask,
I'd just feel more sense of an achievement knowing I made it to the end of vmsa and I have played games where people wanted the easy way and a different approach was implemented which just took the sense of achievement away, but people are happy with that, I wasn't as it was just handed out.
This Was a reason for leaving destiny once xur sold everthing and nothing was gained by grinding and doing exotic bounties, rng for the best stuff didn't exist after the change.
I applaud those that have finished vsma, as for my self I have yet to do it, but surely a token system would mean you'd grind as far as you could make it and then repeat - and it would end with no drive to finish it because there would be no need apart from the guys that want top spot on leader board.
For example I see some one with vsma, I know they are good players if not some of the best, not that others that don't have the weapons aren't.
People will agree and people won't, but I disgrace with a token system for those reasons.
I am currently aiming for vsma at the moment and the weapons being my main drive, followed by the title, but it will take me a few months but I'm loving learning my characters and watching it grow with every change I make to reach my goal.
LegendaryArcher wrote: »Very happy with Black Desert, you should check it out if you wanna see a really great game with better story, graphics, pvp and loot system. I still miss the ESO environment though.
OK, I giggled. OP is complaining about grinding vMA and you want to send him to a game that has MORE grind and RNG?
Don't get me wrong, I play the game and I like it for what I play, but the PvP is mostly gear based (more so with today's update), and everything in the game seems to have a triple layer of RNG.
LegendaryArcher wrote: »LegendaryArcher wrote: »Very happy with Black Desert, you should check it out if you wanna see a really great game with better story, graphics, pvp and loot system. I still miss the ESO environment though.
OK, I giggled. OP is complaining about grinding vMA and you want to send him to a game that has MORE grind and RNG?
Don't get me wrong, I play the game and I like it for what I play, but the PvP is mostly gear based (more so with today's update), and everything in the game seems to have a triple layer of RNG.
Of course there is a lot of RNG involved, more than in ESO, but you're forgetting to add one key thing: the gear behind that oh so terrible RNG is BoE! Take Kzarka weapons as an example.
If the chance to get vMA weapons would be 10 times smaller than it is now, I'd be fine with that, as long as the weapons are BoE. I'd just sell my 30 vMA daggers and swords and buy 1 Inferno. Those DKs running vMA for the 600th+ time, with 30 Infernos in their bag, but not a single dagger, would be very happy.
MaxwellCrystal wrote: »Sorry no if you cannot complete VMSA then that's your problem and it's an L2P issue. I've completed it after dying over 100 times learning the mechanics on Veteran and taking over 4 hours to complete it. Now I complete it under 1 hour and 40 minutes with a score over 400k+.
I've completed it both with my Stam DK and Mag DK. The main issue with VMSA is duplicate rewards I can see maybe twice but when you receive the same 1h+ shield combo over and again you start to get pissed especially when all you want is a particular weapon with a trait.
People have suggested a token system which allows you to trade x amount let's say 10 maelstrom weapons for a token that will allow you to choose the weapon/category (2h Maul) but the trait will always be randomly given to you. This at-least cuts the impact of RNG significantly.
razzle1184kicks wrote: »I'm all against token system for vsma, have I completed it no.
Token system for dungeons - not fussed, would I want it... no
And I understand where your coming from too
Why you ask,
I'd just feel more sense of an achievement knowing I made it to the end of vmsa and I have played games where people wanted the easy way and a different approach was implemented which just took the sense of achievement away, but people are happy with that, I wasn't as it was just handed out.
This Was a reason for leaving destiny once xur sold everthing and nothing was gained by grinding and doing exotic bounties, rng for the best stuff didn't exist after the change.
I applaud those that have finished vsma, as for my self I have yet to do it, but surely a token system would mean you'd grind as far as you could make it and then repeat - and it would end with no drive to finish it because there would be no need apart from the guys that want top spot on leader board.
For example I see some one with vsma, I know they are good players if not some of the best, not that others that don't have the weapons aren't.
People will agree and people won't, but I disgrace with a token system for those reasons.
I am currently aiming for vsma at the moment and the weapons being my main drive, followed by the title, but it will take me a few months but I'm loving learning my characters and watching it grow with every change I make to reach my goal.
Lol let us know how you feel about the current system after you've run it 50+ times and not received the drop you wanted. Bet you won't be singing the same sunshine about the current system