Sadly, all this talk about creating a system with variable levels is already moot as ESO is going with the "battle leveling" system on ALL their content... they aren't going to go back through and spend even more time on older content making them customizable. They've said many times over that 'players prefer the battle leveled zones' so this is what they're going with. As noted numerous times, they clearly feel the majority of players are casual players who want a casual experience, and their choices as of late further demonstrate that. What this means is that they aren't going to spend any more time changing open-world content to support an extremely small minority of players; clearly they feel if those players want a challenge, they should be doing the Veteran dungeons.
Sadly, all this talk about creating a system with variable levels is already moot as ESO is going with the "battle leveling" system on ALL their content... they aren't going to go back through and spend even more time on older content making them customizable. They've said many times over that 'players prefer the battle leveled zones' so this is what they're going with. As noted numerous times, they clearly feel the majority of players are casual players who want a casual experience, and their choices as of late further demonstrate that. What this means is that they aren't going to spend any more time changing open-world content to support an extremely small minority of players; clearly they feel if those players want a challenge, they should be doing the Veteran dungeons.
@ADarklore
You do know that Veteran dungeons are veeeeeery easy now right?
We had challenging dungeons but they all got nerfed, we are left with VMael as our only challenging dungeon, and every night before going to sleep I pray so this wont get easy nerf as all the vdungeons
First of all, I want to start this thread by saying I love this game, but the lack of objectives or things to do, is making me take a break from this game for several months or at least till housing comes, I’m considered a Hardcore gamer, a player that logs in every day for several hours and spent more tan 500 bucks in this game, but every new expansión feels weaker and weaker.
I want to continue playing this game daily, but ZOS is trying his best to convert me into a softcore gamer, one that logs in once a week, I don’t have anything else to do in this game besides creating more alts,
Things that make this game lose appeal to hardcore gamers:
-Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.
- Same ol Gear - Still have the same gear since Wrothgar (Julianos) – There’s hardly any need to find new gear since every gear created is purely situational like vicious death or Spell Power Cure. Maelstrom weapons are gonna be the best weapons for a looooong time.
- Lack of objectives – You have a nice open end world without any good objectives, put some time objectives to dungeons, more tasks in PVP etc.
- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
- Hacking Exploits – Lack of action by ZOS
After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do and I have to play it like ZOS wants me to, once per month.
Serious ZoS should take look how other mmo company do to keep there player play more then just few week and honest if that i think we get in next DLC shadows of the Hist if we only get 2 new dungeon and no other content i fear we will see people leave then game.
ShedsHisTail wrote: »- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat
As to the issue of challenge...
I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.
What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.
Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.
Thats how I felt when I saw a new mount at 4k crowns but the dlc costing 2k, felt like ZOS was putting more effort in making new mounta than new dlcs
Zos don't want hardcore players that understand game mechanics and attempt to give them good advice. They want the casual players who will subscribe for the next 12 years while they finish the game, playing 1-2 hours a night and taking their time. They've made that abundantly clear with all the changes since the unnecessary 1.6 overhaul that no one asked for.
I think another argument, why they might not want to make harder content is, that anyone could voluntarily use less CP or assign less skill points or use lower tier armor and weapons and it would be challenging - now with this argument, why should they put in effort, if the player is unwilling to adjust the difficulty by himself by making these changes.
DaveMoeDee wrote: »Thats how I felt when I saw a new mount at 4k crowns but the dlc costing 2k, felt like ZOS was putting more effort in making new mounta than new dlcs
Not sure how much effort they spend when the 4k mount was really ugly and looked horrible in motion.Zos don't want hardcore players that understand game mechanics and attempt to give them good advice. They want the casual players who will subscribe for the next 12 years while they finish the game, playing 1-2 hours a night and taking their time. They've made that abundantly clear with all the changes since the unnecessary 1.6 overhaul that no one asked for.
I can't agree with you. The "casual" players you talk about don't want any rebalancing, and we see constant rebalancing in this game. I consider all that re-"balancing" unnecessary changes.
You can't because the Nerf the dam Vet Dungeons.What's the point of doing it for the challenge if their just planning to Nerf the content.Sadly, all this talk about creating a system with variable levels is already moot as ESO is going with the "battle leveling" system on ALL their content... they aren't going to go back through and spend even more time on older content making them customizable. They've said many times over that 'players prefer the battle leveled zones' so this is what they're going with. As noted numerous times, they clearly feel the majority of players are casual players who want a casual experience, and their choices as of late further demonstrate that. What this means is that they aren't going to spend any more time changing open-world content to support an extremely small minority of players; clearly they feel if those players want a challenge, they should be doing the Veteran dungeons.
I think another argument, why they might not want to make harder content is, that anyone could voluntarily use less CP or assign less skill points or use lower tier armor and weapons and it would be challenging - now with this argument, why should they put in effort, if the player is unwilling to adjust the difficulty by himself by making these changes.
As someone who seeks challenge, I find this argument the most... vulgar to my senses. Purposefully gimping myself to make content "harder?" That is an insult to my skill. I want harder content to push my skill ceiling; suggesting to hold back is counter-intuitive to whole process of increasing player skill.
I always find personal insult in this line of argument.
ESO not aim hardcore gamers and it's a good thing.
I think another argument, why they might not want to make harder content is, that anyone could voluntarily use less CP or assign less skill points or use lower tier armor and weapons and it would be challenging - now with this argument, why should they put in effort, if the player is unwilling to adjust the difficulty by himself by making these changes.
As someone who seeks challenge, I find this argument the most... vulgar to my senses. Purposefully gimping myself to make content "harder?" That is an insult to my skill. I want harder content to push my skill ceiling; suggesting to hold back is counter-intuitive to whole process of increasing player skill.
I always find personal insult in this line of argument.
I think another argument, why they might not want to make harder content is, that anyone could voluntarily use less CP or assign less skill points or use lower tier armor and weapons and it would be challenging - now with this argument, why should they put in effort, if the player is unwilling to adjust the difficulty by himself by making these changes.
As someone who seeks challenge, I find this argument the most... vulgar to my senses. Purposefully gimping myself to make content "harder?" That is an insult to my skill. I want harder content to push my skill ceiling; suggesting to hold back is counter-intuitive to whole process of increasing player skill.
I always find personal insult in this line of argument.
The promise of challenge is not challenge itself. It is the anticipation of what comes after. That next area, that next chest, that next sword you never got to because something intimidating, threatening and deadly stood in your way. The euphoric rush when you can finally claim "I did it," when you can finally claim what lies beyond. This sword I have, I earned. This sword I have, has a story behind it.
Gimping yourself for challenge... to what end? The reward is not there. The anticipation of something more... when there is none. To what use is the glory, when others have tread your path a thousand times? To what use is fortune, when it need be cast aside? To what use is calm, when strife has become your goal?
Well, then call it for what it actually is - you do not want a challenge, you want better rewards - this is your whole point.
The world is more real when I believe I am average. Not a special case or a chosen one. When fleeing is a valid tactic. The reward I really want is what you describe. But undergearing yourself to accomplish that goes against player progression and undermines the experience. It is difficult to buy into an experience when you are knowingly hampering yourself. The victories feel a bit hollow.the average guy, who achieves something exceptional against all odds.
But you seem not to see, that any better reward will lead to just the same thing, which you complained about in the first place - you get better gear, now it is to be expected that you master the "challenge" - because it is none anymore - and you want again better gear and a challenge - which then again, once mastered, will again require more challenge - this is power creep, and has to be avoided.
Well, then call it for what it actually is - you do not want a challenge, you want better rewards - this is your whole point.
The rewards are not what need to be improved, its the sense of ownership over them. Material possessions, though the focus of my reply, is not my goal. I am driven by curiosity: I want to uncover the story of the world. ESO already provides ample reward with scattered texts, environmental storytelling and a generally well built world. But the lack of challenge makes it "tell, don't show" - I feel more like a tourist than an explorer in regards to combat. Its a sensation I never knew about until I was exposed to it: how difficulty affects immersion. When the monsters are as deadly as everyone says they are, I feel likeThe world is more real when I believe I am average. Not a special case or a chosen one. When fleeing is a valid tactic. The reward I really want is what you describe. But undergearing yourself to accomplish that goes against player progression and undermines the experience. It is difficult to buy into an experience when you are knowingly hampering yourself. The victories feel a bit hollow.the average guy, who achieves something exceptional against all odds.But you seem not to see, that any better reward will lead to just the same thing, which you complained about in the first place - you get better gear, now it is to be expected that you master the "challenge" - because it is none anymore - and you want again better gear and a challenge - which then again, once mastered, will again require more challenge - this is power creep, and has to be avoided.
I did not say the sword was better, but that it has a story behind it. When people ask "Where did you get that blade?" or "That looks cool," you can tell them of the ordeal and feel proud for owning it -- even if you never use the sword. The "badge of honor" comes in many forms: information, wealth, trophies, equipment and memories.
First of all, I want to start this thread by saying I love this game, but the lack of objectives or things to do, is making me take a break from this game for several months or at least till housing comes, I’m considered a Hardcore gamer, a player that logs in every day for several hours and spent more tan 500 bucks in this game, but every new expansión feels weaker and weaker.
I want to continue playing this game daily, but ZOS is trying his best to convert me into a softcore gamer, one that logs in once a week, I don’t have anything else to do in this game besides creating more alts,
Things that make this game lose appeal to hardcore gamers:
-Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.
- Same ol Gear - Still have the same gear since Wrothgar (Julianos) – There’s hardly any need to find new gear since every gear created is purely situational like vicious death or Spell Power Cure. Maelstrom weapons are gonna be the best weapons for a looooong time.
- Lack of objectives – You have a nice open end world without any good objectives, put some time objectives to dungeons, more tasks in PVP etc.
- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
- Hacking Exploits – Lack of action by ZOS
After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do and I have to play it like ZOS wants me to, once per month.
Im not hardcore player not anymore atlest i see myself as casual player but even i see that lack of content and honest it feel like it not worth spend more few hours on weekend to play which is a shame for i also do love ESO alot but honest DB DLC take less then 2 week complete which i think is sad and you only Killing contract to do after you done with questline and when hit lvl 12 in DB skills tree you are more or less done with DLC.
Serious ZoS should take look how other mmo company do to keep there player play more then just few week and honest if that i think we get in next DLC shadows of the Hist if we only get 2 new dungeon and no other content i fear we will see people leave then game.
cosmic_niklas_93b16_ESO wrote: »Lilacgooseberries wrote: »cosmic_niklas_93b16_ESO wrote: »Lilacgooseberries wrote: »cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
You mean so causual gamers cant even play anymore?
You guys are pretty much saying "Ive done all I can everyday, all day. Ive maxed out everything...I beat the game. Let the game die because Im getting bored of it. I dont care about all the new players coming in, I only care about what I can do."
Not really, just that they murdered the game with the constant nerfing so that anyone running around without any armor or weapons can complete anything in open world. Compare that to when people had to actually ask for help with world bosses etc and it's just sad that a game that's supposed to be an MMO is a glorified singleplayer RPG. I miss the challenge that used to exist 2 years ago before the nerfing began, that was fun, you found new people that became friends and you did things together, now it's anti-socials online these days in ESO.
And thats the communities fault...for an MMO, many players don't want to play with strangers, and many "hardcore" gamers dont want to play with low level players because of a superiority complex...just a couple of days ago I was speaking in the middle of a bunch of champions and one of them started mocking me....because I was in a spot where I shouldnt have been for my level. Its the communities fault...not the games fault.
Had they kept the challenge in the game it wouldn't have devolved into that, but these days everyone and their mother can rolfstomp everything in the open world content since it's too easy. Doshia, Balreth etc used to be a decent challenge and people asked around for help with Balreth and the world bosses and I helped them out a lot with that. The last year or so I've yet to see more than 10 people ask for help with anything in the open world not counting dlc. Is that really the community's fault or the devs fault that nerfed the content so much? A community only thrives when they have to interact with each other but there's literally no reason to do so outside of group dungeons etc.
A couple of comments from a "Hardcore" player. I've been in the game since it's release and have stuck with it so far. Being retired, I have quite a bit of time I can put into the game, and have done so. I've seen a lot of changes in the game over the course of the last couple of years, that's for sure. One thing I think has hurt the game is that ZOS went too far in decreasing the Vet difficulty level. I remember when the mobs in some zones would kick your butt and they were not a cakewalk. They were a bit too difficult, so ZOS got out the GIANT nerf hammer and nerfed the zones to oblivion and went too far in the other direction, making them way too easy. They always seem to have problems finding the middle ground. So now you have a bunch of CP501 players running around and can almost one-shot the mobs just by looking at them. No strategy or luck needed.
Also, another thing we haven't seen is any kind of progression in crafting. Most of my 6 alts I have leveled are pretty much maxed out on every crafting skill. One has all traits learned on every weapon and piece of armor. So I do my writs daily, but man that is so boring. I like crafting, but ZOS has kinda swept crafting under the rug. We have had no new crafts (Jewelry making, Spellcrafting, etc.) since the game's release. I'm kinda hoping we might see things like Carpentry, Masonry, and others when player housing is released, but nothing has been confirmed yet. And for the crafts we have now, there has not been any kind of progression system to improve those skills. How about being able to change traits, or upgrade set pieces beyond their normal drop level. (i.e. Changing a CP120 Healers Habit to CP160), anything that would allow us to progress in our normal crafting skills that are currently in the game for us oldtimers
Bringing in new players while keeping us veterans busy (and please, not the mindless grinding) is always going to be a challenge for ZOS.
cosmic_niklas_93b16_ESO wrote: »Daemons_Bane wrote: »Hoping the game burns down.? So because YOU don't like it, no one is allowed to enjoy it.? Well feel free to quit, your mentality will not be missed
I used to love and defend the good game we used to have, not the piece of trash we got these days. Really, the good game is dead and now we got something that's best to be burned with fire.
cosmic_niklas_93b16_ESO wrote: »Daemons_Bane wrote: »Hoping the game burns down.? So because YOU don't like it, no one is allowed to enjoy it.? Well feel free to quit, your mentality will not be missed
I used to love and defend the good game we used to have, not the piece of trash we got these days. Really, the good game is dead and now we got something that's best to be burned with fire.
bit harsh.
Specifically what can be done to increase difficulty is to increase the Health on enemies. Their damage and AI are good, but none last long enough to pose even a small threat. At Level 13, fighting Level 12 enemies with a Level 11 green weapon, I am 3 shotting enemies. Once a player has an understanding of the game's fundamental mechanics, the enemy has simply too little Health to last more than a couple seconds. Learning how to fight a sustained battle is where the tactical depth of ESO's combat lies. That depth is not accessible without enemies that can strain a player's resources.
Specifically what can be done to increase difficulty is to increase the Health on enemies. Their damage and AI are good, but none last long enough to pose even a small threat. At Level 13, fighting Level 12 enemies with a Level 11 green weapon, I am 3 shotting enemies. Once a player has an understanding of the game's fundamental mechanics, the enemy has simply too little Health to last more than a couple seconds. Learning how to fight a sustained battle is where the tactical depth of ESO's combat lies. That depth is not accessible without enemies that can strain a player's resources.