If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.
Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.
timidobserver wrote: »If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.
Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.
Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.
There was a recent suggestion to have a toggle to put people in a harder instance at the difficulty level from that time, so that people who are bored can play that way. It wouldn't effect group-instanced content, just the open world. Not sure which thread it was in.Also: way back in 2014 there was a patch that made vet mobs hit harder and players took more damage. It was great as people had to approach groups of 3 mobs with care, but that is well and gone.
timidobserver wrote: »If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.
Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.
Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.
Also: way back in 2014 there was a patch that made vet mobs hit harder and players took more damage. It was great as people had to approach groups of 3 mobs with care, but that is well and gone.timidobserver wrote: »If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.
Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.
Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.
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Im one of those who like a game to have a little challenge. However, the difficulty in ESO is hardly present (apart from vMsA and vMoL).
So i thought, if any kind of scaling mechanism was introduced (call it daedric curse or something to keep it lore friendly) where your stats are reduced in PvE or similar "scaling" to make monsters tougher, would you use it? Should it have some minor perk like a small loot % to offset the longer time to kill creatures? Would it need at toggle for dungeons/Trials/MsA?
timidobserver wrote: »If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.
Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.
Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.
The ideal solution IMO is having a difficulty setting/slider that scales up mobs damage resistance and damage output for the player fighting them on harder settings. If you're grouped then the group leader's difficulty setting would apply.
The problem with some solutions like "don't wear armor" is that those who want a greater challenge still want to play around with all the various systems of the game. Avoiding armor means loot is a lot less enjoyable, no armor dyes to play with, etc etc. A difficulty setting lets you enjoy a more difficult experience w/o having to forego major aspects of the game.
disintegr8 wrote: »Go back to the start. Why not role a new incompatibly built character, like an Orc NB healer or a Wood Elf NB tank, do not use any CP and use only gear, food and potions you can find (not buying anything with your account gold).
Instead of wearing no armour, you can be a stamina build using all light armour or even see how far you can get in your prison rags you wear when you start the game. Do not slot any skills on your bar and simply use your weapon with light and heavy attacks only.
I am sure there are countless ways to make the game challenging. Remember that as soon as you start getting sick of dying, that was your intention all along - to make the game tough.
disintegr8 wrote: »Go back to the start. Why not role a new incompatibly built character, like an Orc NB healer or a Wood Elf NB tank, do not use any CP and use only gear, food and potions you can find (not buying anything with your account gold).
Instead of wearing no armour, you can be a stamina build using all light armour or even see how far you can get in your prison rags you wear when you start the game. Do not slot any skills on your bar and simply use your weapon with light and heavy attacks only.
I am sure there are countless ways to make the game challenging. Remember that as soon as you start getting sick of dying, that was your intention all along - to make the game tough.
but, the point of an mmo is having to face an enemy and the challenge being so tough it makes you rethink your gear, build etc, at least thats how ESO started and WOW, and skyrim, should I continue?
it makes no point going nude, cause if you die, you know its cause you have no armor, theres nothing to rethink or tweak.
timidobserver wrote: »If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.
Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.
Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.
Im one of those who like a game to have a little challenge. However, the difficulty in ESO is hardly present (apart from vMsA and vMoL).
So i thought, if any kind of scaling mechanism was introduced (call it daedric curse or something to keep it lore friendly) where your stats are reduced in PvE or similar "scaling" to make monsters tougher, would you use it? Should it have some minor perk like a small loot % to offset the longer time to kill creatures? Would it need at toggle for dungeons/Trials/MsA?
I'm quite assuming you're playing ESO with less than 100 ping to be able to say that. Quite harder for us constant 300 pingers.
Molag_Crow wrote: »Typical response "Take off your gear/champion points/weapons" bla bla bla
We need a difficulty slider. The game (outside of what the OP mentioned) is too easy.