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Tougher game

Narnor
Narnor
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Im one of those who like a game to have a little challenge. However, the difficulty in ESO is hardly present (apart from vMsA and vMoL).

So i thought, if any kind of scaling mechanism was introduced (call it daedric curse or something to keep it lore friendly) where your stats are reduced in PvE or similar "scaling" to make monsters tougher, would you use it? Should it have some minor perk like a small loot % to offset the longer time to kill creatures? Would it need at toggle for dungeons/Trials/MsA?
Edited by Narnor on June 27, 2016 2:46PM
  • Khenarthi
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    If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.

    Just fight with no weapons, dressed only in pants - instant added difficulty, and everyone can see how badass your character is.

    Me? I am not awesome enough for it, my builds are not optimal.
    Edited by Khenarthi on June 27, 2016 2:43PM
    PC-EU
  • timidobserver
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    Khenarthi wrote: »
    If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.

    Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.

    Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.
    Edited by timidobserver on June 27, 2016 2:43PM
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  • Rohamad_Ali
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    Naked vma runs or not elite .
  • Khenarthi
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    Khenarthi wrote: »
    If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.

    Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.

    Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.

    Does it help if I say the intention was not trolling?

    Many people play this game, some less awesome than others, but all want access to the best loot. See threads about difficulty of vMA for an example...

    Also: way back in 2014 there was a patch that made vet mobs hit harder and players took more damage. It was great as people had to approach groups of 3 mobs with care, but that is well and gone.

    I actually would not mind a difficulty slider, just as long as the incentive is the challenge in itself, no extra rewards.
    Edited by Khenarthi on June 27, 2016 2:55PM
    PC-EU
  • juhasman
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    Zenimax, make no CP PvE content where drop rate is higher or where are the items not acccesable anywhere else.
  • Narnor
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    @juhasman why would it be a problem that making content double as difficult while granting a 10% increase to loot drop?
    In this way the grinders can do the content 2 times with "200%" droprate so to speak, while the difficult mode would have 110%?

    When i say minor perk i mean minor ;-) and no. No content should be behind some CP / gear wall above CP 160 and Purple gear in my opinion.
  • tinythinker
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    Khenarthi wrote: »
    Also: way back in 2014 there was a patch that made vet mobs hit harder and players took more damage. It was great as people had to approach groups of 3 mobs with care, but that is well and gone.
    There was a recent suggestion to have a toggle to put people in a harder instance at the difficulty level from that time, so that people who are bored can play that way. It wouldn't effect group-instanced content, just the open world. Not sure which thread it was in.

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  • Milvan
    Milvan
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    The leveling in ESO is kind easy indeed. I don't think endgame content is that easy. Specially with the cps.
    But the overall game could indeed use a big upgrade, like 15% more hp and damage to all mobs. World bosses and questing are lame (I mean the difficulty, not the quests itself).
    I know the devs don't want to scare the casuals, but we need a reason to group up after all.
    Edited by Milvan on June 27, 2016 3:10PM
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  • idk
    idk
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    Khenarthi wrote: »
    If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.

    Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.

    Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.

    OP is asking for a means to increase the challenge. Someone provides a very valid means to increase the challenge.

    No need to troll the solution by calling them a troll. :(
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    The game wasn't initially designed to have champion points. Adding those basically ripped the roof off of what used to be hard. At this point your only option is to remove your CP.

    For what it's worth this game was hard as **** 2 years ago in many parts. Pre-nerf Doshia had people making t-shirts about surviving her. Then people complained and here we are.

    So, once again, not even trolling but honestly stating, the closest thing we gave to a slider is removing some or all of your CP. Past that, not so much.
  • Tavore1138
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    Khenarthi wrote: »
    Khenarthi wrote: »
    If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.

    Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.

    Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.
    Also: way back in 2014 there was a patch that made vet mobs hit harder and players took more damage. It was great as people had to approach groups of 3 mobs with care, but that is well and gone.
    .

    To be fair the patch that doubled HP and damage from vet mobs back then was a mistake - although before the big vet nerf a couple of months later the old normal difficulty was quite a step up when one came strolling into that first VR area all confident from beating Molag Ball and got your behind handed to you by a lone Alit, that's when you really started to learn about skills, rotations, attack warnings and staying out of the red.... happier times...
    GM - Malazan
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  • Zenetrax
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    Narnor wrote: »
    Im one of those who like a game to have a little challenge. However, the difficulty in ESO is hardly present (apart from vMsA and vMoL).

    So i thought, if any kind of scaling mechanism was introduced (call it daedric curse or something to keep it lore friendly) where your stats are reduced in PvE or similar "scaling" to make monsters tougher, would you use it? Should it have some minor perk like a small loot % to offset the longer time to kill creatures? Would it need at toggle for dungeons/Trials/MsA?

    I'm quite assuming you're playing ESO with less than 100 ping to be able to say that. Quite harder for us constant 300 pingers.
  • KingDuncanVII
    KingDuncanVII
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    Use less Champion Points. Challenge yourself.
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  • Clerics1985
    Clerics1985
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    Khenarthi wrote: »
    If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.

    Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.

    Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.

    it is a Logical solve for your dilemma idk what is trolly about it :lol:
  • karmamule
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    The ideal solution IMO is having a difficulty setting/slider that scales up mobs damage resistance and damage output for the player fighting them on harder settings. If you're grouped then the group leader's difficulty setting would apply.

    The problem with some solutions like "don't wear armor" is that those who want a greater challenge still want to play around with all the various systems of the game. Avoiding armor means loot is a lot less enjoyable, no armor dyes to play with, etc etc. A difficulty setting lets you enjoy a more difficult experience w/o having to forego major aspects of the game.
  • ADarklore
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    Let's not forget that we are getting these new "small content packs" now because the game director feels that casuals are the majority player and they should be catered to... obviously the game difficulty mirrors that belief. Also keep in mind that because ZOS is trying constantly attract NEW players, these players won't have CP and won't have it as easy... I remember just over a year ago when I first started the game I didn't find it very easy- not for a couple of months while I learned crafting, got better gear, learned combat tactics, etc... not every player is an MMO or gaming veteran so ALL abilities have to be taken into consideration. Although, with that being said, perhaps once One Tamriel rolls out and all areas are 'battle leveled' difficulty may be increased a bit in leveling zones.
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  • phobossion
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    I believe One Tamriel might allow them to put some of the world's difficulty back. Since they've initially fallen into the trap of having level range separated zones, they had to make everything soloable once most players have outleveled them and moved to vet content.

    With levels done for and players sharing zones all across the board, it might be possible to make world bosses difficult again...
  • waterfairy
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    No.

    If you want a challenge then challenge yourself, strip naked and use iron weapons. If you want extra challenge then strip your champ points.

    I like the moderate challenge that the normal world offers. For someone who doesn't use the best sets, doesn't have gold gear and isn't anywhere near the CP cap, the game feels right...not too easy and not rage inducing, dying to proper bosses solo and destroying normal mobs.
  • phaneub17_ESO
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    Spend no Champion Points, only use items you get from drops, no crafted, no buying anything, no trading.
  • Daemons_Bane
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    karmamule wrote: »
    The ideal solution IMO is having a difficulty setting/slider that scales up mobs damage resistance and damage output for the player fighting them on harder settings. If you're grouped then the group leader's difficulty setting would apply.

    The problem with some solutions like "don't wear armor" is that those who want a greater challenge still want to play around with all the various systems of the game. Avoiding armor means loot is a lot less enjoyable, no armor dyes to play with, etc etc. A difficulty setting lets you enjoy a more difficult experience w/o having to forego major aspects of the game.

    I like the idea, but I think that instead of altering the mobs, the slider could tone down the player stats.. That way, the mobs in the world would be the same, and the player could still use whatever gear he/she wants

    Edited by Daemons_Bane on June 28, 2016 12:02AM
  • disintegr8
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    Go back to the start. Why not role a new incompatibly built character, like an Orc NB healer or a Wood Elf NB tank, do not use any CP and use only gear, food and potions you can find (not buying anything with your account gold).

    Instead of wearing no armour, you can be a stamina build using all light armour or even see how far you can get in your prison rags you wear when you start the game. Do not slot any skills on your bar and simply use your weapon with light and heavy attacks only.

    I am sure there are countless ways to make the game challenging. Remember that as soon as you start getting sick of dying, that was your intention all along - to make the game tough.
    Australian on PS4 NA server.
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  • Mitoice
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    disintegr8 wrote: »
    Go back to the start. Why not role a new incompatibly built character, like an Orc NB healer or a Wood Elf NB tank, do not use any CP and use only gear, food and potions you can find (not buying anything with your account gold).

    Instead of wearing no armour, you can be a stamina build using all light armour or even see how far you can get in your prison rags you wear when you start the game. Do not slot any skills on your bar and simply use your weapon with light and heavy attacks only.

    I am sure there are countless ways to make the game challenging. Remember that as soon as you start getting sick of dying, that was your intention all along - to make the game tough.

    but, the point of an mmo is having to face an enemy and the challenge being so tough it makes you rethink your gear, build etc, at least thats how ESO started and WOW, and skyrim, should I continue?
    it makes no point going nude, cause if you die, you know its cause you have no armor, theres nothing to rethink or tweak.
  • Mitoice
    Mitoice
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    Mitoice wrote: »
    disintegr8 wrote: »
    Go back to the start. Why not role a new incompatibly built character, like an Orc NB healer or a Wood Elf NB tank, do not use any CP and use only gear, food and potions you can find (not buying anything with your account gold).

    Instead of wearing no armour, you can be a stamina build using all light armour or even see how far you can get in your prison rags you wear when you start the game. Do not slot any skills on your bar and simply use your weapon with light and heavy attacks only.

    I am sure there are countless ways to make the game challenging. Remember that as soon as you start getting sick of dying, that was your intention all along - to make the game tough.

    but, the point of an mmo is having to face an enemy and the challenge being so tough it makes you rethink your gear, build etc, at least thats how ESO started and WOW, and skyrim, should I continue?
    it makes no point going nude, cause if you die, you know its cause you have no armor, theres nothing to rethink or tweak.

    like......Veteran Maelstrom for example
  • Ep1kMalware
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    Khenarthi wrote: »
    If you just want it for challenge itself, it's best not to add any "minor perk" because then many will want it for the perk and complain about the difficulty.

    Just fight with no weapons, dressed only in pants - instant added difficulty, and eceryone can see how badass your character is.

    Never fails. The don't wear your gear troll post is always the first response in any thread asking for more challenging content.

    haha nope. Every *** time with these people. I shouldnt have to play the game naked just to add a small chancd of dying.
    Edited by Ep1kMalware on June 28, 2016 1:25AM
  • idk
    idk
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    Zenetrax wrote: »
    Narnor wrote: »
    Im one of those who like a game to have a little challenge. However, the difficulty in ESO is hardly present (apart from vMsA and vMoL).

    So i thought, if any kind of scaling mechanism was introduced (call it daedric curse or something to keep it lore friendly) where your stats are reduced in PvE or similar "scaling" to make monsters tougher, would you use it? Should it have some minor perk like a small loot % to offset the longer time to kill creatures? Would it need at toggle for dungeons/Trials/MsA?

    I'm quite assuming you're playing ESO with less than 100 ping to be able to say that. Quite harder for us constant 300 pingers.

    Ping rate is a personal issue and not something the game design should take into account. There are various reasons ones ping is high and there are means to improve that for many including services that will find better paths to the game server.

    With that, I have not found a big box MMO that provided challenge for open world general single player content. It would bar many from being able to play the game. It takes a lot of players to support development of new content. Group instanced content provides the means to offer a scale. Normal for most and vet versions, especially with the hard mode, for the rest. I just wish the hard mode affected the entire dungeon, not just the last fight.
  • KingMagaw
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    Even gimping your character with no CP would be a marginal increase to the difficulty i think.

    Playing gold dungeons atm all dd's;

    Playing silver dungeons atm with 2 dd's;


    When Trails are nerfed in the future, be all self healing dd's, or maybe even 1 healer. Continually nerfing the content is doing nothing for encouraging other classes or group play, which are two major aspects to the game for me being an MMO.

    Learn rotations, learn the handful of moves the NPC can do and should be punished if you make a mistake, rather than now when you can stand in red circles all day long.
  • Molag_Crow
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    Typical response "Take off your gear/champion points/weapons" bla bla bla

    We need a difficulty slider. The game (outside of what the OP mentioned) is too easy.
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  • MrPoolaty
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    The difficulty of this game felt like when in those NFL Madden games they had a single button option where you just kept hitting one button and it did everything for you...

    Sad thing is the main story line is a walkthrough... No sense of accomplishment at all nothing hard... Kinda shixxy!
  • Kelces
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    What about removing your CP or taking on some less powerful attire?

    There are many ways to make it challenging again. Use your imagination...
    Molag_Crow wrote: »
    Typical response "Take off your gear/champion points/weapons" bla bla bla

    We need a difficulty slider. The game (outside of what the OP mentioned) is too easy.

    The CP-system IS the difficulty slider.

    Edited by Kelces on June 28, 2016 8:37AM
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  • Bromburak
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    Nude mode is the new hard mode.
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