ContraTempo wrote: »Everyone running around with one and the same build. Yes lovely.
In all seriousness, no, please not.
Wow, is that all you got from that? Given the freedom to make any mix you like everyone would make identical builds? If so, why doesn't everyone play the exact same class and build now?
I would say there are very few builds already - and the fact that someone uses this set because s/he cant get that set, or uses 1 different skill - its not a different build.
You see any nr1 spots with a tank a healer and 10 stam-dk's?
The OP's post is how the game was going to be designed... however, ZoS felt they needed classes to stop people from picking specific skills to OP in an area...
Imagine a Ardent Flame, Assassination, Storm Caller...
ContraTempo wrote: »I'll add this: So long as we have classes and fixed skill lines, balance is not possible. Consider what all has to be balanced:And under the current system they try to balance all this at the same time.
- DK vs NB vs Sorc vs Templar
- Healer vs Tank vs DPS
- Burst vs Sustain
- Survivability vs DPS
- PVE vs PVP
- 1v1 vs 1vX vs Xv1 vs XvX
How can you have a healer who can also DPS in PVE, and hold their own against the top burst build in 1v1 PVP?
Roles tell us that a character is a specialist, very strong in one area and weak in another. When you run that dungeon you want a healing specialist, you want a tank specialist, you want DPS specialists. But then you take those same characters to Cyro to run solo and you have a problem.
ZOS will never achieve balance with the classes because there are too many competing considerations. We will forever be seeing more nerfs, more buffs, more builds that use to work but are now trash.
ContraTempo wrote: »I'll add this: So long as we have classes and fixed skill lines, balance is not possible. Consider what all has to be balanced:And under the current system they try to balance all this at the same time.
- DK vs NB vs Sorc vs Templar
- Healer vs Tank vs DPS
- Burst vs Sustain
- Survivability vs DPS
- PVE vs PVP
- 1v1 vs 1vX vs Xv1 vs XvX
How can you have a healer who can also DPS in PVE, and hold their own against the top burst build in 1v1 PVP?
Roles tell us that a character is a specialist, very strong in one area and weak in another. When you run that dungeon you want a healing specialist, you want a tank specialist, you want DPS specialists. But then you take those same characters to Cyro to run solo and you have a problem.
ZOS will never achieve balance with the classes because there are too many competing considerations. We will forever be seeing more nerfs, more buffs, more builds that use to work but are now trash.
I have a healer that can DPS in PVE and is very survivable in PVP. I carry three complete sets of armor with me and an assortment of monster helms/shoulders I can equip depending on the situation. I also know how to tweak my CP if just the armor changes don't bring enough to the fight. That being said I wouldn't mind being able to pick which skill lines I want to use. I don't think it should be on the fly though. I would prefer if this became reality that it work like respecing your attribute points.
@ContraTempo
Right now each class is a package with 15 skills, 3 ults, 36 morphs and 13-20ish passives many of whom synergize eith the other.
That whole package taken together is a thing thay can see a lot of different dynamic strengths and weaknesses dedigned in to make balance between classes.
If you go to independent skill lines, then each "package" you hzve to balance against the others is a lot smaller. That cannot help but lead to far more similarity and sameness in thrir rededign for the independent use.
Example, right now templars can be set eithout certain aggressive buffs but to have better healing. Not really able to design thst into independent skills bc people would take the stronger heal line and some other strong dps line etc.
More diverse designs can come when larger packages have built in pro and con than when your balance focus is reduced to smaller packages.
If people really were going to do that they would of done it by now, yet I still see Nightblades and Templers and Sorcerers and Dragonknights, why would people choose to be stamina sorcerers when they could instead be Stamina Dragonknights? If anything to balance it out ZoS needs to do this......Everyone running around with one and the same build. Yes lovely.
In all seriousness, no, please not.
@ContraTempo
Right now each class is a package with 15 skills, 3 ults, 36 morphs and 13-20ish passives many of whom synergize eith the other.
That whole package taken together is a thing thay can see a lot of different dynamic strengths and weaknesses dedigned in to make balance between classes.
If you go to independent skill lines, then each "package" you hzve to balance against the others is a lot smaller. That cannot help but lead to far more similarity and sameness in thrir rededign for the independent use.
Example, right now templars can be set eithout certain aggressive buffs but to have better healing. Not really able to design thst into independent skills bc people would take the stronger heal line and some other strong dps line etc.
More diverse designs can come when larger packages have built in pro and con than when your balance focus is reduced to smaller packages.
Lol....there are counters for all skills available and it's mostly nothing class specific. as i already said. This idea will kill build-diversity which is good atm and will get even better with the next patch.ContraTempo wrote: »Making the skill lines all very similar with different names would be the cheesiest way to do it and I agree that would blow. But if instead they make sure there are at least a couple of other skill lines with good counters to any strong skill, that would have people (at least the successful ones) creating thoughtful builds, and not always spamming their one strongest skill because everyone knows and has the counter for that.