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Extended Ritual or Ritual Retribution

Chelister
Chelister
✭✭✭
so I'm making poll again)

I can't decide whether which skill is better

1) Ritual Retribution
the advantage of this skill is that it damages opponents in the area of effect, even though the damage is low, it might take invisible enemies out of stealth or cloak

2) Extended Ritual
the positive thing about this skill is that it basically removes 5 harmful effects i.e. in most of the times all of the effects

Now the former is good due to the damage it does, even though it is small, it still adds up
However, the skill's initial use is to remove harmful effects, for which I personally think the latter morph might be better
The thing with ritual retribution is that in the case of having 3 harmful effects, u would have to use the skill 2 times which might be waste of resources given the scare magicka pool (given that I am stamina templar)

so what u thin guys?
Edited by Chelister on June 20, 2016 11:46PM

Extended Ritual or Ritual Retribution 44 votes

Ritual of Retribution
43%
ColoursYouHaveAnimal_MotherGigasaxAllPlayAndNoWorkElara_NorthwindmakrethNifty2gShadowolfskamporiPathfindrAjaxduoWald1naMissBizzFfastylWreuntzyllaADarklorecode65536JailbirdyVipstaakki 19 votes
Extended Ritual
56%
IcyDeadPeopleSolarikenlolo_01b16_ESOdanno8Ketarmishdroids097WetallRobbmrpdvonpmLaurentiaNovaShadowJustice31sttemplesusmaxjapankChelisterbinhoKammakaziEshelmenAfkNinjaVan_0S 25 votes
  • Animal_Mother
    Animal_Mother
    ✭✭✭✭
    Ritual of Retribution
    Depends.

    If I were still PVPing, I'd probably go Extended. However, I'm only only doing open world PVE, so running with Retribution to establish my house and then following it up with Elemental Blockade (then jabby, jabby until Bahraha's procs)
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Extended Ritual
    The problem with Ritual of Retribution is when someone wears Fasalla's Guile, the set that reduces your healing taken by 50% for 2 secs. 2 secs is a short time, but Ritual of Retribution ticks every 2 seconds. So as long as the enemy sits inside your Ritual, you will be debuffed the entire time.

    So for the above reason, I will never use Ritual of Retribution in pvp. Stick with Extended and the 5 debuff removal. For pve, though, Retribution sounds awesomely good.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    My Templar is a tank so Ritual Retribution would benefit him more. However, Extended Ritual is easier on your Magicka.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Ritual of Retribution
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
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    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Extended Ritual
    For PvP.

    The 5 negative effects removed saves my life over and over and over.

    The damage for Retribution in PvP is probably going to amount to only 500-1000 damage every 2 seconds. This is simply not enough for me to consider it over the great utility of Extended.

    For PvE, Retribution of course, since you rarely need to remove so many negative effects.
  • Chelister
    Chelister
    ✭✭✭
    Extended Ritual
    Ffastyl wrote: »
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!

    thx for the response

    but what if I am also running Stampede, which also reduces enemy movement by 60%, does it mean that the 30% cut in enemy movement speed from ritual of retribution will stack up with stampede?
    if not then it means that basically one removes the other, which is quit bad as 60% in enemy movement reduction is better than 30%

    so when i for example rush into an enemy with stampede, I apply the 60% reduction speed & then when I use ritual of retribution (or the other morph) I will change the 60% reduction to 30%, which is bad
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Extended Ritual
    As you are a stam build I recommend extended ritual. Retribution will do next to no damage for you. However if you decide to change to a magicka build at some point you should consider switch ing to retribution, espcially for pve.
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Ritual of Retribution
    Chelister wrote: »
    so I'm making poll again)

    I can't decide whether which skill is better

    1) Ritual Retribution
    the advantage of this skill is that it damages opponents in the area of effect, even though the damage is low, it might take invisible enemies out of stealth or cloak

    2) Extended Ritual
    the positive thing about this skill is that it basically removes 5 harmful effects i.e. in most of the times all of the effects

    Now the former is good due to the damage it does, even though it is small, it still adds up
    However, the skill's initial use is to remove harmful effects, for which I personally think the latter morph might be better
    The thing with ritual retribution is that in the case of having 3 harmful effects, u would have to use the skill 2 times which might be waste of resources given the scare magicka pool (given that I am stamina templar)

    so what u thin guys?

    Speaking from a PvP centric viewpoint, aside from heal debuff and resource cost increase, there isn't anything you can't ride out.
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Ritual of Retribution
    maxjapank wrote: »
    The problem with Ritual of Retribution is when someone wears Fasalla's Guile, the set that reduces your healing taken by 50% for 2 secs. 2 secs is a short time, but Ritual of Retribution ticks every 2 seconds. So as long as the enemy sits inside your Ritual, you will be debuffed the entire time.

    So for the above reason, I will never use Ritual of Retribution in pvp. Stick with Extended and the 5 debuff removal. For pve, though, Retribution sounds awesomely good.

    Hmmm, may have to rethink my post lmao.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Ritual of Retribution
    Chelister wrote: »
    Ffastyl wrote: »
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!

    thx for the response

    but what if I am also running Stampede, which also reduces enemy movement by 60%, does it mean that the 30% cut in enemy movement speed from ritual of retribution will stack up with stampede?
    if not then it means that basically one removes the other, which is quit bad as 60% in enemy movement reduction is better than 30%

    so when i for example rush into an enemy with stampede, I apply the 60% reduction speed & then when I use ritual of retribution (or the other morph) I will change the 60% reduction to 30%, which is bad

    Snares are multiplicative. If you apply both, .4 * .7 = .28, 72% reduction to enemy movement speed.
    And do remember the 30% snare is from a passive, Sacred Ground. Extended Ritual will also snare enemies.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • Chelister
    Chelister
    ✭✭✭
    Extended Ritual
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!

    thx for the response

    but what if I am also running Stampede, which also reduces enemy movement by 60%, does it mean that the 30% cut in enemy movement speed from ritual of retribution will stack up with stampede?
    if not then it means that basically one removes the other, which is quit bad as 60% in enemy movement reduction is better than 30%

    so when i for example rush into an enemy with stampede, I apply the 60% reduction speed & then when I use ritual of retribution (or the other morph) I will change the 60% reduction to 30%, which is bad

    Snares are multiplicative. If you apply both, .4 * .7 = .28, 72% reduction to enemy movement speed.
    And do remember the 30% snare is from a passive, Sacred Ground. Extended Ritual will also snare enemies.

    so according to your logic there will be a 90% reduction in the enemy movement speed?
    stampede 60% + ritual of retribution or the other morph due to the passive of sacred ground (30%)
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Ritual of Retribution
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!

    thx for the response

    but what if I am also running Stampede, which also reduces enemy movement by 60%, does it mean that the 30% cut in enemy movement speed from ritual of retribution will stack up with stampede?
    if not then it means that basically one removes the other, which is quit bad as 60% in enemy movement reduction is better than 30%

    so when i for example rush into an enemy with stampede, I apply the 60% reduction speed & then when I use ritual of retribution (or the other morph) I will change the 60% reduction to 30%, which is bad

    Snares are multiplicative. If you apply both, .4 * .7 = .28, 72% reduction to enemy movement speed.
    And do remember the 30% snare is from a passive, Sacred Ground. Extended Ritual will also snare enemies.

    so according to your logic there will be a 90% reduction in the enemy movement speed?
    stampede 60% + ritual of retribution or the other morph due to the passive of sacred ground (30%)

    Multiplicative.
    Your math is additive.
    Edited by Ffastyl on June 21, 2016 9:30PM
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    For PvE pure healing I'd say extended. Tanking the retribution looks good.

    Outside of that its situational.
  • Chelister
    Chelister
    ✭✭✭
    Extended Ritual
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!

    thx for the response

    but what if I am also running Stampede, which also reduces enemy movement by 60%, does it mean that the 30% cut in enemy movement speed from ritual of retribution will stack up with stampede?
    if not then it means that basically one removes the other, which is quit bad as 60% in enemy movement reduction is better than 30%

    so when i for example rush into an enemy with stampede, I apply the 60% reduction speed & then when I use ritual of retribution (or the other morph) I will change the 60% reduction to 30%, which is bad

    Snares are multiplicative. If you apply both, .4 * .7 = .28, 72% reduction to enemy movement speed.
    And do remember the 30% snare is from a passive, Sacred Ground. Extended Ritual will also snare enemies.

    so according to your logic there will be a 90% reduction in the enemy movement speed?
    stampede 60% + ritual of retribution or the other morph due to the passive of sacred ground (30%)

    Multiplicative.
    That math is additive.

    that didn't tell me much)

    so you are saying that the reduction in the enemy movement speed from stampede will stack with the passive sacred ground

    then what would be the overall reduction speed of an enemy under both stampede & sacred ground?
  • Dark_Aether
    Dark_Aether
    ✭✭✭✭
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!

    thx for the response

    but what if I am also running Stampede, which also reduces enemy movement by 60%, does it mean that the 30% cut in enemy movement speed from ritual of retribution will stack up with stampede?
    if not then it means that basically one removes the other, which is quit bad as 60% in enemy movement reduction is better than 30%

    so when i for example rush into an enemy with stampede, I apply the 60% reduction speed & then when I use ritual of retribution (or the other morph) I will change the 60% reduction to 30%, which is bad

    Snares are multiplicative. If you apply both, .4 * .7 = .28, 72% reduction to enemy movement speed.
    And do remember the 30% snare is from a passive, Sacred Ground. Extended Ritual will also snare enemies.

    so according to your logic there will be a 90% reduction in the enemy movement speed?
    stampede 60% + ritual of retribution or the other morph due to the passive of sacred ground (30%)

    Multiplicative.
    That math is additive.

    that didn't tell me much)

    so you are saying that the reduction in the enemy movement speed from stampede will stack with the passive sacred ground

    then what would be the overall reduction speed of an enemy under both stampede & sacred ground?

    e45.png

    Sorry.

    But seriously, it's 72%
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Extended Ritual
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!

    thx for the response

    but what if I am also running Stampede, which also reduces enemy movement by 60%, does it mean that the 30% cut in enemy movement speed from ritual of retribution will stack up with stampede?
    if not then it means that basically one removes the other, which is quit bad as 60% in enemy movement reduction is better than 30%

    so when i for example rush into an enemy with stampede, I apply the 60% reduction speed & then when I use ritual of retribution (or the other morph) I will change the 60% reduction to 30%, which is bad

    Snares are multiplicative. If you apply both, .4 * .7 = .28, 72% reduction to enemy movement speed.
    And do remember the 30% snare is from a passive, Sacred Ground. Extended Ritual will also snare enemies.

    so according to your logic there will be a 90% reduction in the enemy movement speed?
    stampede 60% + ritual of retribution or the other morph due to the passive of sacred ground (30%)

    Multiplicative.
    That math is additive.

    that didn't tell me much)

    so you are saying that the reduction in the enemy movement speed from stampede will stack with the passive sacred ground

    then what would be the overall reduction speed of an enemy under both stampede & sacred ground?

    Math works like this:

    Stampede 60% snare
    Ritual 30% snare

    Total if multiplicative is 1- [(1-.6) * (1-.3)] = .72 or 72% snare.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Extended Ritual
    [Sorry.

    But seriously, it's 72%

    lol, funny pic :D .

    But you gonna get in trou-ble...
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Extended Ritual
    Ritual of Retribution procs the reactive armor set, and falsallas guile.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you PvP, you should take Extended Ritual because the cleanses are more important than the minor DoT Retribution offers.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ritual of Retribution
    If you PvP, you should take Extended Ritual because the cleanses are more important than the minor DoT Retribution offers.
    Minor DoT? Retribution is amazing lol
    #MOREORBS
  • nine9six
    nine9six
    ✭✭✭✭✭
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!

    thx for the response

    but what if I am also running Stampede, which also reduces enemy movement by 60%, does it mean that the 30% cut in enemy movement speed from ritual of retribution will stack up with stampede?
    if not then it means that basically one removes the other, which is quit bad as 60% in enemy movement reduction is better than 30%

    so when i for example rush into an enemy with stampede, I apply the 60% reduction speed & then when I use ritual of retribution (or the other morph) I will change the 60% reduction to 30%, which is bad

    Snares are multiplicative. If you apply both, .4 * .7 = .28, 72% reduction to enemy movement speed.
    And do remember the 30% snare is from a passive, Sacred Ground. Extended Ritual will also snare enemies.

    so according to your logic there will be a 90% reduction in the enemy movement speed?
    stampede 60% + ritual of retribution or the other morph due to the passive of sacred ground (30%)

    Multiplicative.
    That math is additive.

    that didn't tell me much)

    so you are saying that the reduction in the enemy movement speed from stampede will stack with the passive sacred ground

    then what would be the overall reduction speed of an enemy under both stampede & sacred ground?

    Sorry.

    But seriously, it's 72%

    LOLOL
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Extended Ritual
    Since neither skill will remove negative effects after it's casted, I went with more removed the first time. You pretty much have to spam this when getting hit with siege due to all of the effects being added over and over again anyway.
    NA Server - Kildair
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    and why did you create 2nd poll?
  • kampori
    kampori
    ✭✭✭
    Ritual of Retribution
    Prefer this. I've always previously used extended but changed and love it.

    The damage is decent. It lasts long enough. It heals more. And a good healer should never have the magicka problems of keeping it up 100%. I don't, and I'm only a competent healer. More damage on mobs is always better than a longer duration heal that has no added benefit in pve. Plus with good DDs and you AoEing packs down, nothing except some bosses lasts long enough for extended ritual to even last the duration lol.

    In PvP, no idea. Barely step into Cyrodiil
    This Is Not Here
  • Chelister
    Chelister
    ✭✭✭
    Extended Ritual
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    Chelister wrote: »
    Ffastyl wrote: »
    If you have other anti-stealth measures in your chosen arsenal, Extended Ritual. The 5 removed negative effects is a boon - you will rarely need to recast to remove all negative effects from your character. Otherwise, Ritual of Retribution. It does bring stealthed and invisible enemies out of hiding and the 30% snare makes running difficult. It's almost a magicka caltrops!

    thx for the response

    but what if I am also running Stampede, which also reduces enemy movement by 60%, does it mean that the 30% cut in enemy movement speed from ritual of retribution will stack up with stampede?
    if not then it means that basically one removes the other, which is quit bad as 60% in enemy movement reduction is better than 30%

    so when i for example rush into an enemy with stampede, I apply the 60% reduction speed & then when I use ritual of retribution (or the other morph) I will change the 60% reduction to 30%, which is bad

    Snares are multiplicative. If you apply both, .4 * .7 = .28, 72% reduction to enemy movement speed.
    And do remember the 30% snare is from a passive, Sacred Ground. Extended Ritual will also snare enemies.

    so according to your logic there will be a 90% reduction in the enemy movement speed?
    stampede 60% + ritual of retribution or the other morph due to the passive of sacred ground (30%)

    Multiplicative.
    That math is additive.

    that didn't tell me much)

    so you are saying that the reduction in the enemy movement speed from stampede will stack with the passive sacred ground

    then what would be the overall reduction speed of an enemy under both stampede & sacred ground?

    e45.png

    Sorry.

    But seriously, it's 72%

    haha
    well, not everyone did well in maths )

    but if honestly u shouldn't express urself in such a way, I'm not ur friend at the end of the day)
    Edited by Chelister on June 21, 2016 11:32PM
  • Dark_Aether
    Dark_Aether
    ✭✭✭✭
    Again, sorry.

    It was less about you and more about me finding a reason to post the meme, was too funny. If I get a strike, totally worth it!
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