lordrichter wrote: »Anvil in ESO is faithful to the one in Oblivion. That is all that needs to be said.
(And if they add Balmora and mess it up I'll.. I'll.. ....)
MasterSpatula wrote: »ESO is... what... eight hundred years before Oblivion? I'm surprised there aren't more differences. That's a long time for a city not to change.
MasterSpatula wrote: »ESO is... what... eight hundred years before Oblivion? I'm surprised there aren't more differences. That's a long time for a city not to change.
As for the relative sizes, I have always felt that TES cities were meant to represent much larger cities that what we actually experience. I mean, how many real cities have about fifteen buildings and no children? There's a lot more to the cities (and the zones) than what gets depicted in the games. Otherwise, even the largest of cities in Tamriel are tiny villages, and these Alliances could never have the population to field significant armies.
(And if they add Balmora and mess it up I'll.. I'll.. ....)
You'll what? lol. I really want Balmora to be faithful to the Morrowind version, because thats one of my favorite cities in the series.
A city like Markarth however has to pretty much look the same, because although it had a different name during the 2nd Era, its supposed to be an ancient Dwemer ruin that was eventually converted into a settlement. You cant change the ruins because then they are not the same ruins anymore. It would screw up the Lore for ESO to change that city very much.
I haven't gotten a chance to really look everywhere around ESO's verion of Cyrodiil to see if the Ayleid ruins look the same or are in the right spots, but who has time for that?
The events in ESO take place hundreds of years before the Oblivion crisis, so a lot of things might have changed since. It's like comparing LA nowdays and LA hundreds of years ago. ^^
Oblivion is an old game now, Anvil in ESO is more detailed, I like it more.
MasterSpatula wrote: »ESO is... what... eight hundred years before Oblivion? I'm surprised there aren't more differences. That's a long time for a city not to change.
As for the relative sizes, I have always felt that TES cities were meant to represent much larger cities that what we actually experience. I mean, how many real cities have about fifteen buildings and no children? There's a lot more to the cities (and the zones) than what gets depicted in the games. Otherwise, even the largest of cities in Tamriel are tiny villages, and these Alliances could never have the population to field significant armies.
Anyone who thinks that bigger cities would be fun in a game just need to load up Daggerfall and go visit one of those cities. It took forever to get from one end to the other. Well, not really forever, just way more time than I want to spend in a game.
I think cities should be models of larger cities, with reductions in geography so that it is easy to get to game related locations in the city, but not so crammed together that everything is on top of each other. ES usually gets the city size just right for gaming. DF was a little different in how that game's landscape was generated.
To the OP's point, Anvil does look the most like the city example in Oblivion, where as Daggerfall in ESO looks nothing like the Daggerfall in Daggerfall, other than architectural style.
Since ESO takes place hundreds of years before the closest Elder Scrolls game to it in the timeline; is anyone else curious about why there hasn't been any real breakthroughs with technology, materials used to craft with, and growth of the cities themselves?
Is it because this world has magic and people just want to develop new spells and potions to fix all their problems? Wouldn't you think that there would be some sort of architectural advancements, growth in population, and new forms of transportation?
Or am I just a nerd and need to just enjoy the ride? Could be that, I bet it is that.
Since ESO takes place hundreds of years before the closest Elder Scrolls game to it in the timeline; is anyone else curious about why there hasn't been any real breakthroughs with technology, materials used to craft with, and growth of the cities themselves?
Is it because this world has magic and people just want to develop new spells and potions to fix all their problems? Wouldn't you think that there would be some sort of architectural advancements, growth in population, and new forms of transportation?
Or am I just a nerd and need to just enjoy the ride? Could be that, I bet it is that.
aheck1111_ESO wrote: »The tavern by the docks should have been called The Flowing Bowl, as in Oblivion. There is a blue drink in ESO called Flowing Bowl Port, so it should exist in Anvil!!
Since ESO takes place hundreds of years before the closest Elder Scrolls game to it in the timeline; is anyone else curious about why there hasn't been any real breakthroughs with technology, materials used to craft with, and growth of the cities themselves?
Is it because this world has magic and people just want to develop new spells and potions to fix all their problems? Wouldn't you think that there would be some sort of architectural advancements, growth in population, and new forms of transportation?
Or am I just a nerd and need to just enjoy the ride? Could be that, I bet it is that.