I went in to a tavern, and found it to be very empty; and I thought to myself ... What if players got a bonus for logging out in a tavern, and being in there for at least 30 minutes? And when they re-log in, their character will either be notified of a secret location to a treasure (that has no other way to being discovered), or they gain a temporary bonus - depending on the the tavern they logged out in. I originally proposed 1 hour for the log out, or hang out period, but some thought that might be a little too long.
The buried treasure comes from, perhaps, a conversation that takes place over drinks while you're logged out, and now your PC knows where to look. The timer for the bonus begins once the player leaves the tavern, and will not reset until the full hour, the bonus is active has expired. This encourages parties to meet in taverns, and makes them useful.
Each tavern offers only one specific bonus; but all taverns offer the "Good Fortune" bonus if at least 10 members have either remained in the tavern for at least an hour, or logged out for at least a half, while in the tavern.
The bonuses could be (from):
1) Being drunk - increasing defense for an hour.
2) A bar fight - that increases damage for an hour.
3) Eating well - Increase to health.
4) Observing a never before seen magic trick - Increase to magicka recovery for an hour.
5) Winning an arm-wrestling contest - Increase to stamina recovery for an hour.
6) Renting a room, but never alone and not sleeping - Increase to health recovery for an hour.
7) Being a Milk Drinker - Improved heals for an hour.
8) Gambling all night, and winning - 20% more gold from killed enemies and looted chests for an hour.
9) Having a guild victory celebration/party - (At least 10 guild mates have to have logged out for an hour in the same tavern.)
And if multiple guild mates log out in the same tavern, the guild gets a special bonus of good fortune, to help their chances of getting a rare drop.
This will give the taverns greater purpose, immerse players, and promote guild/group coordination. And remember, an hour isn't very long. Players often spend that much time just standing around goofing off in front of the Daily's location, or trying to get a four-man group together. And a 10 player prerequisite to gain the "Good Fortune" bonus, makes it not super easy to acquire - so it's fair.
I have other bonuses that could work, but I wanted to keep it short. Thanks for reading.
Edited by Ethromelb14_ESO on June 20, 2016 3:37PM Motto: Make deceivers believers.
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