Inns in the Elder Scrolls have always served a simple purpose. Players would visit inns to get a room for the night and to complete quests. In ESO, Inns serve even less purpose. This doesn’t have to be the case.
TL/DR
ZOS should add social Inn mechanics, advanced Inn usage features, mini-games and idle entertainment to the Inns across Tamriel.
Topics:
- Social Centers
- Inn Mechanics
- Inn games
- Barfights
Social Centers
Inns should be seen as the social hubs in the world of Tamriel. When a player wants to find another player to group with or a guild to apply to, they should immediately travel to their local Inn or tavern. To facilitate this there needs to be a few features added to Inns. First and foremost are Tavern Boards.
- Isolated Chat Channel: Whether it is text or voice chat, Inns and Taverns should have communication channels that are isolated from Zone chat. This would draw players into the Inns and Taverns to see what is currently going on. Zone Chat should be available within the Inn or Tavern but players should default to the Inn/Tavern chat when they enter the space. (thanks @spacemonkey !)
- Tavern boards
There could be three main functions of Tavern boards:
- Guild Recruitment: Guilds should be able to post to local boards to advertise their guild. On the posting the guild leader can describe the purpose of their guild and add whatever information they deem pertinent to the recruitment. This posting lasts for a certain number of days which is chosen by the poster and paid for upfront.
- Player Writs: These are items which players are searching for and are looking for the help of another player to either craft gear or gather material. This should likely be a set-form posting so players cannot use it as a means to try to sell their own items. Players complete the writ at the board and once the writ is complete, the posting disappears. The player posting the writ must put the gold upfront for the writ.
- Calls to Adventure: Players seeking another adventurer can post on the writ board of their desire for a companion on their adventure. Players choose which quest they are seeking help on from their journal, and what kind of help they are seeking. Players can then PM the player who posted the Call to Adventure to group up with them. There is no payment to the player answering the post within the post itself but players could work that out amongst themselves if that is how they wish to handle this mechanic. An in-game clock and calendar would be helpful for this specific mechanic. Calls to Adventure are removed from the board when the player logs out of their character.
Tavern boards are localized so a guild or player advertising on one board is only advertising on that board and no other. Players and guilds must pay the Inn to post on their board and can post on multiple boards if they wish, but those postings are in no way linked to one another.
- Finding Friends
Players should be encouraged to find friends and group while in Inns and Taverns. This could be as simple as offering a bonus (XP or otherwise) for any group that forms within a tavern for as long as they are grouped.
While this mechanic could appear to be abused by groups who form regularly by allowing them to simply meet up at an Inn and group there to gain the bonus. I do not think, however, this should be discouraged as it gets those players in the habit of going to Inns and Taverns for groups, which they may do at another time to find a fresh group.
Inn Mechanics
In addition to the social mechanics Inns should include a few regular mechanics to make the Inns themselves much more immersive and involving.
- Renting a Room: ZOS should allow players to rent rooms at any Inn for a small amount of gold (100 Gold seems reasonable). In this room, players are able to access the bed and log-out of their characters to receive a buff. This concept is discussed further in my Expanded Rested Bonus Concept.
- Supply Writs: Each Inn and Tavern need supplies to keep them going strong. Players can obtain the supply writs from the Inn Board and deliver them to the bartender or cook (depending on the writ). Writs could request supplies or fully cooked food and brewed drinks.
- Jobs at the Inn: Players could take odd jobs at the Inn that would allow them to earn a little bit of gold, compete on leaderboards and perhaps even earn some exclusive rewards. Some of these jobs could level with the players provisioning level. The higher the level of the player, the more challenging the minigame and the greater the rewards.
- Waiting Tables: Speaking to the barkeep could open a minigame allowing players the opportunity to wait tables for the tavern or inn for a set period of time.
- Barkeep & Cook: These two minigames could be a sort of ingredient choosing minigame for provisioning recipes.
- Bouncer: This minigame could involve players knocking out drunks if they cause any trouble in the Tavern or Inn.
There could also be other jobs in the Tavern or Inn such as menial tasks like clearing out rats in basements (a TES classic!), ejecting deadbeats from the rooms, and playing music in the bar. Many of these jobs could involve branches of different Speechcraft skills (as mentioned in my
Advanced Speechcraft Expansion Concept).
Inn Games
Along with working for the Inn there could be a selection of games in the Inn for players to play. Ideally there would be at least one game that is unique to each race and the three games of the alliance could be prevalent throughout the appropriate zones with a few of the other games being tossed in here and there. A few ideas could be:
- Five Claw Card games
- Variations of Chess
- Dice Games
- Knives (like darts)
- Arm Wrestling
- Drinking Games
- Coin Games
- Variation of Dominos
- Variations of five finger filet
Barfights
Many players wish to visit taverns to flex their muscles and make a mess of the place, and ESO could allow this to happen. To encourage this ZOS would have to include an unarmed skill line and barfights could automatically access this skill line and could limit players to only this skill line. Two separate activities could involve the same mechanics with a slight variation. Bar Fights and Basement Brawls
- Bar Fights: These fights take place in the tavern itself against NPCs. If the player continues to fight for too long the city guard will be called and appropriate actions will be taken. This threshold could vary from tavern to tavern.
- Basement Brawls: Underground fight clubs where one on one with other players and NPCs. No law involved, bets rolling high.
Players would not die from bar fights and would just black out for a moment if they are knocked out. They could also increase, or decrease, their chances of victory by drinking and raising their defenses. If a player drinks too much, however, they’ll lose too much coordination and have a greater chance of failure. This mechanic would work in direct conjunction with my
Narcotic Addiction Mechanic concept.
Conclusion
With these mechanics Taverns and Inns would become a social hub for players and a place player could go to relax and have fun alone or with their friends. These mechanics would be best accompanied by the ability to interact and sit in chairs. Not all of these ideas would have to be in every bar
So what do you think? Ideas that could be added? Any of this too much?
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Horse.
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Want more crazy ideas? Check out my
Concept Repository!