Veteran zones today are post-50 content under the "What If" storyline of Cadwell's Silver and Gold, allowing the player to continue progressing in solo PvE and see all of Tamriel on one character. In the past, 2014 precisely, Veteran zones were a challenging post game optimized for groups of two or three players. It was a bump in the difficulty curve and one many solo players could not handle. Fighting three trash mobs was dangerous - deadly, without a proper strategy. But a section of the community could, and enjoyed that increase in challenge. Within half a year the difficulty was smoothed out.
One Tamriel is on the horizon and it brings the existence of Cadwell's Silver and Gold and Veteran zones into question. With players able to freely roam Nirn under battle leveling, what purpose could these post-50 zones serve? Perhaps they can be repurposed as a "difficulty setting." By applying the normal/Veteran toggle for group instances to zones, the player could travel between phases of the world - one in the myriad of levels pre-50 and the other scaled up to post-50 2014 Veteran zone difficulty or higher (eg CP 300 mobs). The toggle will take effect the next time a player loads into a zone/instance as opposed to immediately and provides a 'safe' haven for those shy of crowded areas as the assumed majority will stay in the normal instances. By creating a separate phase of the world for this increased difficulty, we circumvent the issue a difficulty slider would bring: "What if two people on different difficulties attack the same mob?" The two players cannot interact with one another. Repurposing Veteran zones provides a currently lacking challenge to those who crave it without forcing it on the entire playerbase.
If you like this idea, leave a reply - let the Devs know there is demand!
Edited by Ffastyl on June 23, 2016 2:07AM
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Member since May 4th, 2014.