There are some quests where you both don't have to click everything but not a lot. Other MMO's would require the same gathering for each person on the quest as well. At least the ones I've played.
Tarante11a wrote: »There are some quests where you both don't have to click everything but not a lot. Other MMO's would require the same gathering for each person on the quest as well. At least the ones I've played.
I'm getting a bit under-confident with my memory now but I'm almost certain that for fetch-quest type things, most other games I've played allow the group to pool their finds or count the same kills towards their shared quests. In fact, I'm certain of that now I think about it.
I dunno, maybe it's just I haven't done PvE grouping in such a long time but it feels really really slow and awkward.
All of my friends, save for one, quit ESO when we were making our way through our first play through due to how impossible it was / is to keep in sync with one another's quest progress.
The one that stayed, who doesn't play much at all any more, went about questing on his own.
I like the "Group and Share" quest styles of other games I've played. ESO almost forces you to go it alone.
Tarante11a wrote: »This kind of demonstrates how anti-social I am, because I've only ever grouped up for dungeons/dolmen etc before now.
My partner has just started playing and we've been group questing on KR.
I can't believe the quests don't co-op!?? As in, we both have to click on everything separately! It's so tedious and we get out of sync very easily. I'm a bit amazed at how clunky it is.
I'm *almost* certain most other games don't do this? Do they? I can't remember now.
Anyway, I'm going to do some searching about it too but is there any plan to de-clunk-i-fy the system or is it just the way it is?
Is there more group content apart from dungeons - something with a bit more...er...bite? It might be time to take a holiday in Cyrodiil at last (I went there once, on my own. It was scary.)
Some of the complaints I've read elsewhere on the forum make a bit more sense now as well.
I erect the Spine of Bafflement.
Tarante11a wrote: »There are some quests where you both don't have to click everything but not a lot. Other MMO's would require the same gathering for each person on the quest as well. At least the ones I've played.
I'm getting a bit under-confident with my memory now but I'm almost certain that for fetch-quest type things, most other games I've played allow the group to pool their finds or count the same kills towards their shared quests. In fact, I'm certain of that now I think about it.
I dunno, maybe it's just I haven't done PvE grouping in such a long time but it feels really really slow and awkward.
All of my friends, save for one, quit ESO when we were making our way through our first play through due to how impossible it was / is to keep in sync with one another's quest progress.
The one that stayed, who doesn't play much at all any more, went about questing on his own.
I like the "Group and Share" quest styles of other games I've played. ESO almost forces you to go it alone.
Have one person pick the quest up and share it with the other. Works like a charm. Though there is a couple where it wont count for both of you, but not a lot. Suck it up.
If I ain't laughing, I aint playing.
Tarante11a wrote: »All of my friends, save for one, quit ESO when we were making our way through our first play through due to how impossible it was / is to keep in sync with one another's quest progress.
The one that stayed, who doesn't play much at all any more, went about questing on his own.
I like the "Group and Share" quest styles of other games I've played. ESO almost forces you to go it alone.
Well yes, exactly. I mean, it's not going to make me quit just yet - I'm enjoying my solo questing and exploring - but it's a bit of a shame I can't introduce other people to the game in a more inclusive way.
BF hasn't played an mmo before and it's not a particularly good start. x)
We shall see how it goes.
Tarante11a wrote: »This kind of demonstrates how anti-social I am, because I've only ever grouped up for dungeons/dolmen etc before now.
My partner has just started playing and we've been group questing on KR.
I can't believe the quests don't co-op!?? As in, we both have to click on everything separately! It's so tedious and we get out of sync very easily. I'm a bit amazed at how clunky it is.
I'm *almost* certain most other games don't do this? Do they? I can't remember now.
Anyway, I'm going to do some searching about it too but is there any plan to de-clunk-i-fy the system or is it just the way it is?
Is there more group content apart from dungeons - something with a bit more...er...bite? It might be time to take a holiday in Cyrodiil at last (I went there once, on my own. It was scary.)
Some of the complaints I've read elsewhere on the forum make a bit more sense now as well.
I erect the Spine of Bafflement.
I actually find that more quests as you go along will give you group credit.
The problem is that some quests have choices that you can make that alter the outcome, for example, so each player has to make their own choice.
Also, some quest stages may by by-passed by having the Intimidate or Persuade options save you some legwork, so if one player has those perks and the other doesn't they may need to take some extra steps.
Personally, I don't mind it most of the time because I like reading the dialogue and taking my time and I'd hate for that to be interrupted because my partner just clicked through everything. I've quested in groups as large as 6-7 (for the dailies in Cyrodiil, not zone quests) and you just have to coordinate a bit and it works beautifully.
Clerics1985 wrote: »Most Quests in Cyradill Clump together inside your group as long as you share them with the group before running
Seems like if you want a Real co-op Questing experience you will find it on the battleground
Tarante11a wrote: »Clerics1985 wrote: »Most Quests in Cyradill Clump together inside your group as long as you share them with the group before running
Seems like if you want a Real co-op Questing experience you will find it on the battleground
But I am a weedy scardy cat and will die. A lot. Instantly.
Also, I see you with your carrot tempting the nabcake onto the killing floor, you naughty thing.
Although there is that helpful tip on one of the loading screens that says running away is perfectly fine.
'Brave, brave, brave Sir Robin...'
magnusthorek wrote: »They tried to force co-op and the disgraced wasteland called Craglorn was born
magnusthorek wrote: »They tried to force co-op and the disgraced wasteland called Craglorn was born
Craglorn is an interesting zone.
There are two main questlines (Lower and Upper Craglorn), all delves are 4-person instances and there are a number of daily quests that can be done.
The Lower Craglorn quest line has 4 quests that can be done in any order to unlock the final quest. The Upper Craglorn questline has 2 quests that can be done in any order to unlock the final quest.
While the zone is designed for 4 person groups, most content can be done by fewer players (and the daily quest in Elhinir Sewers can be done by a larger group), there are a few quests or quest steps that require 4 people.
If you are interested (after the BF hits level 50 and gets a few Champion Points, of course) keep in mind that these are the 4-person gates:
- The Corrupted Stone (main quest): The door in the last stage of the quest requires 4 people to open.
- The Missing Guardian (the last quest in Lower Craglorn): The First step in this quest requires 4 people to open a portal. It's fairly common for people to ask in zone for help with this, as all you need to do to help is activate a pillar at the right time and then you can go on with your day.
- Critical Mass (Daily Quest at Spellscar), requires four players to collect elemental essences and open a portal.
I really enjoy the questlines and some of the daily quests there, but you have to be aware of these issues.
As for group content vs. Solo, I find that I prefer to do my questing by myself, but save delves, dolmens, world bosses for guild activities. Those are quite fun to do together and easier to keep track of where everyone is.