Partly, yes.Cinnamon_Spider wrote: »The shield nerf was too harsh. The Bolt Escape nerf was too harsh. The dodge nerf even hit sorcs hard. The changes make it very tough to play, especially if you were used to how these skills used to work. The good sorcs are adapting, yet it is very frustrating.
Is your user name from Jack off Jill? I recall that song.
Francescolg wrote: »I'm having great fun with my sorcerer, especially with the new morph of lightning form, Hurricane, which gives the minor expedition buff, combined with rapid manoeuver, I get a 16 second lasting max-speed, which no other class can achieve (16 sec.!). This alone improved sorc mobility, making my sorc the fastest char on the battlefield (even if magicka-spec'd you can go this way).
I can still port left and right with Ball of Lightning, which greatly improves my defense, if used correctly. You can also use Ball of Lighting aggressively, the "projectile absorb" works like a charm and I never understood all that streak-hype..
Crystal Fragments is as strong as it has ever been and nowhere as useless, as somebody quoted... BS... Everything, and I mean everything you do, even casting your absorb shield, or porting-away,..., can proc your monster instant DD spell!
Though, I admit, it is hard to see/notice sometimes, because of lighting form's blue effects. This is sth. ZOS should rework, to make the CF-proc more visible!
Restoring Twilight's heal is still strong as [snip] and saved the group in difficult moments in countless random dungeons. It's nice to be able to rescue your group just with a pet, even if it is standing verrrrry far(I hope they don't nurf pet-heal range!)
The new morph of Dark Exchange, Dark Heal, feels a little bit OP to me, as it offer very good HP + Stamina regeneration. Surge was nurfed, ok, but my sorcerer now has 4-5 CONSTISTENT possibilities to heal himself: Dark Heal, Restoring Twilight, Unstable Clannfear, Surge AND blood magic passive and ALL of them, except surge, give me a burst heal.
I'd even say that, with the right spec and in the hands of a competent player (not the one quoting me afters this post), a sorcerer can heal himself even better (!) than a Magicka Templar.
I will never take my Templar out of the garage again: less well-off absorb shield, NO WAY to GET AWAY, while, on my Sorc, I will simply push the panic-button and open my third skill bar and then start teleporting, using rapid manoeuver + hurricane for max, and I mean maximum speed available. (if your stamina won't suffice, simply use dark conversion, do cancel-animation with block).
I've to be honest, I'm still testing what changes occurred after this patch, before I can say more!
Normally I wait some weeks before writing any statements, it is too early to complain. Imo, this patch was a BUFF, this is how it feels in PvP.
kazter304b16_ESO wrote: »With the removal of vet ranks looking to start up my sorc again, who was also my first to vet 1.
However,all I see is how bad they are now. I have a magplar whom I actually find dps boring but prefer healing.
How bad is magical now? Huge difference between magic a and stam for dps?
While sorcerer Magicka DPS wasn't particularly affected by the changes in DB, the class still features among the lowest DPS and least flexible, entertaining build. Magicka sorcerers still have to triple slot 2 abilities, one of which nightblades get as a passive and that considerably reduces the number of useful actives you can have in your bars. Pets are still close to useless at least in DPS builds as their damage does not scale with your champion points and because they are not affected by the summoner's passives. Meanwhile, the classes survivability in single combat content, both for PvE and PvP was severely nerfed.
It seems there are still some interesting possibilities for stamina sorcerers, but if your intention is to create a magicka caster, I'd advise any other class.Burning_Talons wrote: »Sorcs are doing fine. Except the terribad ones who just complain. This is torwards PvP
Funny... Though you clearly main Dks and second as a templar, you went straight to your sorcerer to run tests when DB was released for Xbox? Don't advise players in what you have such small experience on.
kazter304b16_ESO wrote: »With the removal of vet ranks looking to start up my sorc again, who was also my first to vet 1.
However,all I see is how bad they are now. I have a magplar whom I actually find dps boring but prefer healing.
How bad is magical now? Huge difference between magic a and stam for dps?
Burning_Talons wrote: »kazter304b16_ESO wrote: »With the removal of vet ranks looking to start up my sorc again, who was also my first to vet 1.
However,all I see is how bad they are now. I have a magplar whom I actually find dps boring but prefer healing.
How bad is magical now? Huge difference between magic a and stam for dps?
While sorcerer Magicka DPS wasn't particularly affected by the changes in DB, the class still features among the lowest DPS and least flexible, entertaining build. Magicka sorcerers still have to triple slot 2 abilities, one of which nightblades get as a passive and that considerably reduces the number of useful actives you can have in your bars. Pets are still close to useless at least in DPS builds as their damage does not scale with your champion points and because they are not affected by the summoner's passives. Meanwhile, the classes survivability in single combat content, both for PvE and PvP was severely nerfed.
It seems there are still some interesting possibilities for stamina sorcerers, but if your intention is to create a magicka caster, I'd advise any other class.Burning_Talons wrote: »Sorcs are doing fine. Except the terribad ones who just complain. This is torwards PvP
Funny... Though you clearly main Dks and second as a templar, you went straight to your sorcerer to run tests when DB was released for Xbox? Don't advise players in what you have such small experience on.
I seen sorcs completely dominating post DB if they can do it anyone can except for the ones who arent good
kazter304b16_ESO wrote: »With the removal of vet ranks looking to start up my sorc again, who was also my first to vet 1.
However,all I see is how bad they are now. I have a magplar whom I actually find dps boring but prefer healing.
How bad is magical now? Huge difference between magic a and stam for dps?
While sorcerer Magicka DPS wasn't particularly affected by the changes in DB, the class still features among the lowest DPS and least flexible, entertaining build. Magicka sorcerers still have to triple slot 2 abilities, one of which nightblades get as a passive and that considerably reduces the number of useful actives you can have in your bars. Pets are still close to useless at least in DPS builds as their damage does not scale with your champion points and because they are not affected by the summoner's passives. Meanwhile, the classes survivability in single combat content, both for PvE and PvP was severely nerfed.
It seems there are still some interesting possibilities for stamina sorcerers, but if your intention is to create a magicka caster, I'd advise any other class.Burning_Talons wrote: »Sorcs are doing fine. Except the terribad ones who just complain. This is torwards PvP
Funny... Though you clearly main Dks and second as a templar, you went straight to your sorcerer to run tests when DB was released for Xbox? Don't advise players in what you have such small experience on.
Say Sypher plays with his sorc and you are using a STAMDK or STAMBLADE, do you think you will win?
Sypher is a great example of a good sorc that can 1vX with a sorc even in the current meta. Where they are "so bad"
coyteriarwb17_ESO wrote: »What needs to happen is vigor needs a 1 second cast time as well. If not then remove it from dark deal. They are the exact same abilities but you are punishing a Sorc for using dark deal.
Stam sorcs are in a really good place now. But of course, this is subjective and people will disagree. Survivability, damage output, and sustain is in a better place now than it has been historically.
Yet to die in a one on one situation to a magica sorc yet since the patch last Tuesday. I'm eating them up on my stamplar and stamsorc.
Stam sorc is actually stronger than magica sorc now. Pretty funny.
I always found sorc boring in pvp anyway. It was my second toon to v16, but I usually kept it for pve. It's too repetitive for me.
LordSidious wrote: »I've been getting stomped out lately. Now I was never a prodigy or a greatly skilled player pre-patch, but when I died I at least put up a hell of a fight and had fun doing it. Now I'm getting knocked out by NBs and have a lucky chance of even trying to beat them. I haven't changed my skills or my armor since getting the patch since I really enjoyed my build, but there's no hope with what used to be a decently competitive build.
For an average player like me, this patch hit hard. I'm on console so the only tools I have to watch anything are the in-game indicators added in the previous patch.
Tyrannitar wrote: »Stam sorcs are in a really good place now. But of course, this is subjective and people will disagree. Survivability, damage output, and sustain is in a better place now than it has been historically.
If you're talking 1.5
Prior to this patch, sustain was in a WAYYYY better place & idek how you think survivability got a buff.
DPS got a slight buff from hurricane and implosion, but that's the ONLY thing out of the three you listed that's even marginally seen a buff.
LordSidious wrote: »I've been getting stomped out lately. Now I was never a prodigy or a greatly skilled player pre-patch, but when I died I at least put up a hell of a fight and had fun doing it. Now I'm getting knocked out by NBs and have a lucky chance of even trying to beat them. I haven't changed my skills or my armor since getting the patch since I really enjoyed my build, but there's no hope with what used to be a decently competitive build.
For an average player like me, this patch hit hard. I'm on console so the only tools I have to watch anything are the in-game indicators added in the previous patch.