Sure, which means Ayrenn's Dominion is distant history even by 2E 830. But I think it's quite likely that none of the alliances survive beyond the death of their leaders.@Enodoc, just adding that Tiber Septim conquers the Aldmeri Dominion on 2E 896, but that's the SECOND Aldmeri Dominion, it is not Ayrenn's Aldmeri Dominion. Just adding this because some people might be confused because there were will be a total of three Aldmeri Dominions from now to the next 1000 years.
Go for itAnd if I push my "Spinner's Story" theory enough, maybe it will eventually be canon! That's how MK fans work, right? :P
That's would be nice, but unfortunately it wouldn't work, as you don't get the crystals until you do the Coldharbour story.But really, what One Tamriel could do is to keep the crystals in the harborages. Give an objective right from out of the tutorial, "OPTIONAL: Go to the harborage and touch the crystal to begin a different story!". Then, touching the crystal, you are presented two options: "Start the [silver alliance] story" and "Start the [gold alliance] story". No voice action needed, just text, and I would be satisfied.
It can't be longer than two years, as the start of the game is 582 and Ayrenn's coronation is 580. (But I do think 580 is more likely than 582, and I might even change the UESP timeline to say so.)notimetocare wrote: »Alliance war, At least two years, likely longer. I highly disagree with Enodoc on this one. With the creation of the Dominion in 580, I have seen no other indication that the war starts in 582.
^ That would kinda break the storyline of those zones though, as the quests in the zones themselves, where the faction war is still relevant, will presumably not be changing. In other words, even if the factions break up in 2E 585 or whatever, the zone quests are still set in 2E 582.
arcadiadark wrote: »hello all,
I wanted to ask you guys questions regarding the lore of the game as I am interested in learning more about elder scrolls lore. I have been an elder scrolls fan since morrowind and hope to expand my knowledge within this universe
. How long has the three banner war lasted to the present?
. What is the chronology of the dlc? like are the db and thieves guild after the main quest? is imperial city before or after the main quest?
. How long have the dwemer been missing up to this time and then to skyrim?
. Was altmer vurnability to magic retconned?
. Does the green pact apply to only bosmer born within valenwood? plants from valenwood?
. The events of cadwells gold and silver, is your character at 3 places at once actually helping out with the other factions?
. Which faction achieves their goals the most after the three banner war and which one fails the most at their objectives (ex: argonians being enslaved by their former allies again)
arcadiadark wrote: ». What is the chronology of the dlc? like are the db and thieves guild after the main quest? is imperial city before or after the main quest?
Actually @Enodoc , IC most certainly takes place before the Main Quest ends, since the events of Coldharbour (destruction of Great Shackle and Planar Vortex, loss of all Bal's captured souls) would make it impossible for the portal above the City to remain open. IC also fills in Lyranth's story between Shadowfen and Coldharbour, since ICP involves recovering her clan's souls and therefore takes place before the Pyramid takeover. So, that DLC probably takes place before Stirk but after Bal has exhausted most options.
- DLC Chronology: As released. IC takes place after the end of the Main Quest, and each successive DLC takes place after that. In-game books suggest that we have now entered 2E 583.
That's would be nice, but unfortunately it wouldn't work, as you don't get the crystals until you do the Coldharbour story.
That's would be nice, but unfortunately it wouldn't work, as you don't get the crystals until you do the Coldharbour story.
On the current setting, it really wouldn't. ZOS would have to change it so that the crystals were always there inside the harborages. Maybe when we finish the Coldharbour story, we get an explanation about them, and then if you already went to other factions Cadwell can cut his explanation short and say "But you already did that, didn't you?".
Either way, I think the story needs a few tweaks to make sense for One Tamriel. Unfortunately, I do not expect any tweaks, since Matt pretty much said that the way we are going to roleplay it is up to us - so no official explanation for doing quests for all the factions.
I_killed_Vivec wrote: »That's would be nice, but unfortunately it wouldn't work, as you don't get the crystals until you do the Coldharbour story.
On the current setting, it really wouldn't. ZOS would have to change it so that the crystals were always there inside the harborages. Maybe when we finish the Coldharbour story, we get an explanation about them, and then if you already went to other factions Cadwell can cut his explanation short and say "But you already did that, didn't you?".
Either way, I think the story needs a few tweaks to make sense for One Tamriel. Unfortunately, I do not expect any tweaks, since Matt pretty much said that the way we are going to roleplay it is up to us - so no official explanation for doing quests for all the factions.
I think the only way they can make sense of it is for the main quest lines in each additional faction to be controlled by Cadwell's silver and gold.
It is simply ridiculous for an EP or DC player fighting the Dominion to be flirting with Ayrenn
As a related aside, I did a quest in the Gold Coast that involved Raz. Now my character is EP but had done Cadwell's gold. How does that quest work if you aren't AD and haven't done Cadwell's? None of the conversation I had with him would have made any sense - being old friends, working for Ayrenn (or at least in her interest), Ayrenn being happy with the outcome.
Now that's a tangle that will only be magnified by One Tamriel.
Hmm, I was sure ZOS promoted it as Molag Bal's last ditch effort to capture Tamriel through Planemeld Obverse, which he initiated once the primary Planemeld had been disrupted. A "last ditch effort" is something you try once all else has failed, not something you do when your primary plan (Planar Vortex) is still intact.arcadiadark wrote: ». What is the chronology of the dlc? like are the db and thieves guild after the main quest? is imperial city before or after the main quest?Actually Enodoc, IC most certainly takes place before the Main Quest ends, since the events of Coldharbour (destruction of Great Shackle and Planar Vortex, loss of all Bal's captured souls) would make it impossible for the portal above the City to remain open. IC also fills in Lyranth's story between Shadowfen and Coldharbour, since ICP involves recovering her clan's souls and therefore takes place before the Pyramid takeover. So, that DLC probably takes place before Stirk but after Bal has exhausted most options.
- DLC Chronology: As released. IC takes place after the end of the Main Quest, and each successive DLC takes place after that. In-game books suggest that we have now entered 2E 583.
The Planemeld Obverse was simply an attempt to speed up the process. Bal was still trying to conventionally pull WGT into Coldharbour, but obviously knew he was running out of time. If the Tower was lost, the rest of Tamriel would soon follow.
I think Bal's "last ditch attempt" refers to the Sublime Brazier rather than the group dungeons. If we assume IC takes place after Sancre Tor, then the Amulet of Kings is lost to him. The Brazier is the second part of that puzzle, so I imagine he'd be pretty desperate to reach it.
Like I said, it would be impossible for IC to take place after Coldhatbour and the Main Quest. ZOS did say that it was the "end" of their Planemeld story, but I'm pretty sure that just means we won't be dealing with Bal anymore, rather than IC being some sort of conclusion to the story arc.
Release date doesn't necessarily equate to the timeline. Of course Bal wasn't personally carrying out the plan, he cannot enter Tamriel in his full power. He shows up if you go poking around beneath WGT though, so h'es very much present and aware of the Imperial City operations.nordsavage wrote: »This is most likely true as IC was released post main story. The White Gold Tower is played without input from Molag Bal. The tower itself is a focal point for energy in Tamriel and it is Molag Kena and her forces intending to use the energy to super charge the large daedric anchor and finish the plane meld or even expedite Molag Bal's reanimation after his defeat. This may have been Molag Bal's back-up or side plan but it is not him executing it.
Release date doesn't necessarily equate to the timeline. Of course Bal wasn't personally carrying out the plan, he cannot enter Tamriel in his full power. He shows up if you go poking around beneath WGT though, so h'es very much present and aware of the Imperial City operations.nordsavage wrote: »This is most likely true as IC was released post main story. The White Gold Tower is played without input from Molag Bal. The tower itself is a focal point for energy in Tamriel and it is Molag Kena and her forces intending to use the energy to super charge the large daedric anchor and finish the plane meld or even expedite Molag Bal's reanimation after his defeat. This may have been Molag Bal's back-up or side plan but it is not him executing it.
arcadiadark wrote: »wait so the characters from people not of your faction reconizing you is just a gameplay mechanic?
Except two of the four released DLC all contain reappearing NPCs who explicitly remember you regardless of alliance. They're definitely doing it on purpose now.nordsavage wrote: »arcadiadark wrote: »wait so the characters from people not of your faction reconizing you is just a gameplay mechanic?
It is a minor globalized error that I am guessing really never warranted the time to fix.
- Faction Goals: Considering none of the factions exist by 2E 896, I would suggest that none of them achieved their goals. DC never managed to reclaim the glory of the Second Empire, EP never managed to continue looking out for each other's interests, and AD never managed to bring Tamriel under elven rule.
arcadiadark wrote: »So the cadwell storylines happen on there own? they are simply a what if situation where you don't actually time travel? feels a bit weird to take weapons and armor and gold from said visions but that's can be shrugged off as game mechanics. also next question, what is meridias relation to the aedric gods? she is a god that hates the undead and is seen as one of the good daedric gods, but it is to my understanding that the aedra and daedra are not in good terms, as seen by the follower of stendarr being suspicious of the guildmaster who is a follower of meridian if I remember correctly. so aedric and daedric relation wise, is meridia one who does or doesn't get along with the aedra?