keiyla_ESO wrote: »One thing I haven't seen brought up regarding this change, is housing.
Which is odd because it's the first place my brain went when this was announced. It makes perfect sense to me that the game would have to have merged servers and content before any kind of housing can be worked in or implemented.
It would of course depend of what kind of housing they're looking at, but there are an awful lot of empty areas in the map. If they were to implement instanced housing like star wars or Warcraft, they might need merged servers so your cross faction friends can come see your digs. And if they wanted land-grab housing ala Archeage, swg, or vanguard, they'd need the ability for anyone, of any faction or level, to be able to see everyone else .
For the latter, I was really excited for the upcoming change, merely for the possibilities.
Korah_Eaglecry wrote: »Youre comparing apples to oranges here.
Given the evidence that we have.......yeah. No faith. They've screwed almost everything else up royally, why not this?Korah_Eaglecry wrote: »or assuming ZOS is going to botch it somehow.
And no, you do not "outlevel" the content - not unless you grind rather than quest.
Source: 8 max level characters leveled up by questing.
A successful game design leaves higher level areas in the game to serve as carrots to keep playing, and also to add danger to the game world. The character progression removing aspect of "One Tamriel" is the opposite of successful game design.
Catches_the_Sun wrote: »I'm going to make a prediction. At some point in the future, you won't choose an Alliance at character creation. Only those players who wish to participate in Cyrodiil will choose their Alliance in the Alliance War screen and can change with the same restrictions that they can currently change their campaigns. "One Tamriel" is a move in this direction.
Catches_the_Sun wrote: »I'm going to make a prediction. At some point in the future, you won't choose an Alliance at character creation. Only those players who wish to participate in Cyrodiil will choose their Alliance in the Alliance War screen and can change with the same restrictions that they can currently change their campaigns. "One Tamriel" is a move in this direction.
That's actually what I proposed in the Beta, to allow players more freedom and the possibility to involve themselves or not in the Cyrodiil war. It actually make a lot more sense, to actively pledge your allegience to a faction than the system we have now.
This would be a great move in the right direction, in my opinion.
Any one looking for a challenge; do not assign CPs, wear white level 10 gear (or no gear); place all your attribute points in the 'other stat' for your build and do not assign skill points. That is about as difficult as you are going to make it. Even then, I suspect, that mudcrab will still not be much of a threat.
I outleveled the content the entiere duration of my leveling at release of the game. Not by one or two level, but by 7 to 10 lvl. Simply because I was doing ALL the quest, and doing Dungeons, or Cyrodill activities with my guild at the same time. I never grinded, but my quest where always grey, unchallenging, and un-rewarding. And that was NOT fun. Yet, I wanted to know the story.
NovaShadow wrote: »The game is a laggy hellpot now.
Not to mention them stuffing all 3 alliances into the same instances.
Don't start complaining when you can't play cause the lag is insane, there's too many people or you keep crashing. This is what you want right? A PVE version of Cyrodiil where everyone is spamming the same stuff and lagging the server further into Oblivion.
Sure...it's gonna be a blast.
Catches_the_Sun wrote: »I'm going to make a prediction. At some point in the future, you won't choose an Alliance at character creation. Only those players who wish to participate in Cyrodiil will choose their Alliance in the Alliance War screen and can change with the same restrictions that they can currently change their campaigns. "One Tamriel" is a move in this direction.
That's actually what I proposed in the Beta, to allow players more freedom and the possibility to involve themselves or not in the Cyrodiil war. It actually make a lot more sense, to actively pledge your allegience to a faction than the system we have now.
This would be a great move in the right direction, in my opinion.
It's to bad 'outsiders' don't have to build faction in the foreign zones to be able to do quests. But that's too hard and most ppl won't want to spent that much time. They will come to harvest SkyShards and be off to next zone.
It could have added a whole new quest line. but the programmers are to lazy to add it and the players are to lazy to do it. Oh well;(
Absolute baloney. Take a battle-leveled level 4 to Wrothgar and see how his stats compare to a max-level character. Protip: the max-level character is going to be far far better, thanks to those skill points (yes your skills matter - especially passives), thanks to the ability to be as granular as you want with exactly where your stats go, thanks to having access to much better gear, thanks to having CPs, etc.A battle leveled level 20 character has the exact same stats as a level 49 character, thus those attributes points just became worthless. Skill points don't matter, you need only one DPS skill and one healing skill on your bar to complete all of the leveling content.
Also absolute baloney. If you didn't out-level the content then you skipped a lot of stuff. Every single one of my characters was getting greyed-out quests by the 5th full zone of their home alliance, and that's without any grinding at all, without doing any PVP, without doing most of the group dungeons, and even skipping about half of the world bosses and dolmens. In other words, that's just from doing all of the quests, all of the delves, all of the public dungeons, about half of the world bosses and dolmens, and maybe a quarter of the group dungeons.And no, you do not "outlevel" the content - not unless you grind rather than quest.
Source: 8 max level characters leveled up by questing.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
And no, you do not "outlevel" the content - not unless you grind rather than quest.
Source: 8 max level characters leveled up by questing.
And no, you do not "outlevel" the content - not unless you grind rather than quest.
Source: 8 max level characters leveled up by questing.
Yes, you do. It wasn't that bad at first, but after numerous changes that increase the speed of levelling, it's almost impossible not to outlevel open world content. It makes levelling in the world extremely boring.
I wish it had been "One Tamriel" from the get-go. Can't wait for it to be implemented.
MercyKilling wrote: »Given the evidence that we have.......yeah. No faith. They've screwed almost everything else up royally, why not this?Korah_Eaglecry wrote: »or assuming ZOS is going to botch it somehow.
Progression and leveling are outdated features in a MMO nowadays. [snip
ESO should have been factionless, open, and levelless since its release. Better too late than never!