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Alliance War - Covenant Bow

radicalb21
radicalb21
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The Covenant's Bow Decrease Health enchantment has always been stronger then anything we as players could craft because as far as we knew the DEVS wanted the weapons to be a choice. As of Patch 2.4.7 I believe this is no longer a choice. Quote"

Item Sets

Fixed an issue where the default enchantments on Alliance War weapons had higher values than intended."

Here are some screenshots:

Made%20Weapon%20Glyph.png

Covenant%20Bow.png

The Covenant Bow Decrease Health enchantment was nerfed to much in this patch. At legendary quality the enchantment was 5068 Unresistable Damage prior to Patch 2.4.7 now after Patch 2.4.7 it is 1900 Unresistable Damage. Now when I went to enchanting table this morning after the patch and went to make a Decrease Health Weapon Enchantment Glyph it showed as 1900 Unresistable Damage. So I would suggest ZOS looks at this again. The enchantment on the Covenant Bow should be stronger then what we can craft as players like it was prior to this change. My suggestion when looking at the item would be to make the damage half of what it was so instead of 5068 it would be 2534. Now that would be bring the item back in line with enchanting. Any and all help from the Zenimax staff would be appreciated @Wrobel @ZOS_JessicaFolsom @ZOS_BrianWheeler . Thanks for looking into this in advance.

  • Aztlan
    Aztlan
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    I couldn't agree more. Also discussed here.
  • IcyDeadPeople
    IcyDeadPeople
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    Yes, this one should be a lot stronger than craftable glyph
  • Faulgor
    Faulgor
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    radicalb21 wrote: »
    The Covenant's Bow Decrease Health enchantment has always been stronger then anything we as players could craft because as far as we knew the DEVS wanted the weapons to be a choice. As of Patch 2.4.7 I believe this is no longer a choice. Quote"

    Item Sets

    Fixed an issue where the default enchantments on Alliance War weapons had higher values than intended."

    Here are some screenshots:

    Made%20Weapon%20Glyph.png

    Covenant%20Bow.png

    The Covenant Bow Decrease Health enchantment was nerfed to much in this patch. At legendary quality the enchantment was 5068 Unresistable Damage prior to Patch 2.4.7 now after Patch 2.4.7 it is 1900 Unresistable Damage. Now when I went to enchanting table this morning after the patch and went to make a Decrease Health Weapon Enchantment Glyph it showed as 1900 Unresistable Damage. So I would suggest ZOS looks at this again. The enchantment on the Covenant Bow should be stronger then what we can craft as players like it was prior to this change. My suggestion when looking at the item would be to make the damage half of what it was so instead of 5068 it would be 2534. Now that would be bring the item back in line with enchanting. Any and all help from the Zenimax staff would be appreciated @Wrobel @ZOS_JessicaFolsom @ZOS_BrianWheeler . Thanks for looking into this in advance.

    Really? Are there weapons that are twice as strong as the best craftable ones? Then why do you want to crap on enchanters?

    Glad this is fixed.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Wollust
    Wollust
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    I want my covenant axe back :'(
    Susano'o

    Zerg Squad
  • DDuke
    DDuke
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    Faulgor wrote: »
    radicalb21 wrote: »
    The Covenant's Bow Decrease Health enchantment has always been stronger then anything we as players could craft because as far as we knew the DEVS wanted the weapons to be a choice. As of Patch 2.4.7 I believe this is no longer a choice. Quote"

    Item Sets

    Fixed an issue where the default enchantments on Alliance War weapons had higher values than intended."

    Here are some screenshots:

    Made%20Weapon%20Glyph.png

    Covenant%20Bow.png

    The Covenant Bow Decrease Health enchantment was nerfed to much in this patch. At legendary quality the enchantment was 5068 Unresistable Damage prior to Patch 2.4.7 now after Patch 2.4.7 it is 1900 Unresistable Damage. Now when I went to enchanting table this morning after the patch and went to make a Decrease Health Weapon Enchantment Glyph it showed as 1900 Unresistable Damage. So I would suggest ZOS looks at this again. The enchantment on the Covenant Bow should be stronger then what we can craft as players like it was prior to this change. My suggestion when looking at the item would be to make the damage half of what it was so instead of 5068 it would be 2534. Now that would be bring the item back in line with enchanting. Any and all help from the Zenimax staff would be appreciated @Wrobel @ZOS_JessicaFolsom @ZOS_BrianWheeler . Thanks for looking into this in advance.

    Really? Are there weapons that are twice as strong as the best craftable ones? Then why do you want to crap on enchanters?

    Glad this is fixed.

    Enchanters have plenty of things they can do even if one specific build doesn't require their services.

    Besides, now people will just move on to vMSA bows which - guess what - won't be enchantable either.
    Edited by DDuke on June 13, 2016 3:30PM
  • Rohamad_Ali
    Rohamad_Ali
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    Maybe with all the threads that went out about weapon damage being too high , they just spotted this as the reason . I thought it was more a patch coding problem and impenetrable being different .
  • Dracane
    Dracane
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    5000 ? Woa, wish I would have known about this earlier.
    Good they reduced this, not balanced. I agree that dominion weapons should remain stronger, but not that strong.

    But I believe, only shieldbreakers irresistable damage ignores battle spirit, enchants don't. So 3000 sounds alright in my opinion.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • DDuke
    DDuke
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    Dracane wrote: »
    5000 ? Woa, wish I would have known about this earlier.
    Good they reduced this, not balanced. I agree that dominion weapons should remain stronger, but not that strong.

    But I believe, only shieldbreakers irresistable damage ignores battle spirit, enchants don't. So 3000 sounds alright in my opinion.

    You do realize they nerfed your Dominion staff as well? Won't be returning 700 magicka anymore, not even close...

    All the faction weapons got nerfed and are useless now. Build diversity -1000% after this patch.
    Edited by DDuke on June 13, 2016 3:46PM
  • SleepyTroll
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    @Faulgor awwww does maelstrom and master weapons need to be nerfed to for you poor enchanter?
  • Wreuntzylla
    Wreuntzylla
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    Is this why 5-6 players are hitting for 16k lethal arrows?

    Dizzying swing has been capping out at about a 6.7k crit on me since the DB patch (no surprise there).
  • DDuke
    DDuke
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    Is this why 5-6 players are hitting for 16k lethal arrows?

    Dizzying swing has been capping out at about a 6.7k crit on me since the DB patch (no surprise there).

    Umm, no?

    If you read the enchant, it doesn't add to the damage of Lethal Arrow at all - it's a 2,5k proc (4-5k crits as the dmg can't be mitigated) that is a separate effect.

    vMSA bow on the other hand does increase the damage of Lethal Arrows by about 3%, as it gives you 189 weapon damage which becomes 246 with Major Brutality & NB 10% weapon dmg while sneaking/cloaked passive.

    100 weapon dmg=1.2% dmg so approximately 3% from all that.
  • runagate
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    radicalb21 wrote: »
    The Covenant's Bow Decrease Health enchantment has always been stronger then anything we as players could craft because as far as we knew the DEVS wanted the weapons to be a choice. As of Patch 2.4.7 I believe this is no longer a choice. Quote"

    Item Sets

    Fixed an issue where the default enchantments on Alliance War weapons had higher values than intended."

    Here are some screenshots:

    Made%20Weapon%20Glyph.png

    Covenant%20Bow.png

    The Covenant Bow Decrease Health enchantment was nerfed to much in this patch. At legendary quality the enchantment was 5068 Unresistable Damage prior to Patch 2.4.7 now after Patch 2.4.7 it is 1900 Unresistable Damage. Now when I went to enchanting table this morning after the patch and went to make a Decrease Health Weapon Enchantment Glyph it showed as 1900 Unresistable Damage. So I would suggest ZOS looks at this again. The enchantment on the Covenant Bow should be stronger then what we can craft as players like it was prior to this change. My suggestion when looking at the item would be to make the damage half of what it was so instead of 5068 it would be 2534. Now that would be bring the item back in line with enchanting. Any and all help from the Zenimax staff would be appreciated @Wrobel @ZOS_JessicaFolsom @ZOS_BrianWheeler . Thanks for looking into this in advance.

    It's sad that the itemization team can't even recall why the Alliance weapons have better enchants and have had since closed beta.

  • Toc de Malsvi
    Toc de Malsvi
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    The alliance war bow comes in Precise......2 set increases crit chance?...3 set increase range by 3m that's kind of nice but that's not helping your damage its only allowing you to snipe spam further.

    The high unresistible damage from this bow was the only real redeeming quality of it as it acted as a gap filler for a bow's lack of efficient direct damage. It allowed you to do something other than just snipe spam for NB, Templar, Sorc, or Fully Charged Heavy attacks for DK. It was a bonus to main bar bow wielders that was not significant for back bar bow users. It made bow regular attacks feel meaningful.

    Bow attacks already have the longest flight time and thus easiest mitigated damage in the game. They say that bow damage needs to be lower because you have range and they don't want people to one shot other players. But with CP there has never been a time where you could not one shot certain players with poor builds. The changes they make are not making the bow more relevant towards combat but less relevant and forcing it more and more into a gank or bust meta.

    Snipe needs to have a long flight time because? Otherwise you would not be able to easily dodge it while simultaneously allowing it to destroy players who are lagging or to slow to dodge roll once.

    Bow's have MORE velocity and MORE accuracy at close distances not less, if anything Bow's should be on roughly the same footing in close to melee range while having less damage at range due to loss of power and accuracy. LongShots should be a bonus at anything greater than 5m while curtailing after 20-25m, and gaining a 10% miss chance at 30+m.
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    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
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    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Faulgor
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    @Faulgor awwww does maelstrom and master weapons need to be nerfed to for you poor enchanter?

    Rofl. Yeah, right. Wonder you'd talk like that if maelstrom weapons had twice the normal amount of weapon damage.

    But no, I don't particularly care about maelstrom and master weapon enchantments. They are at least unique like dropped item sets, not just simply twice as good as something crafters can make - which always contradicted the whole "crafted gear is usually better" mantra they always had going and only changed recently.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • DDuke
    DDuke
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    Faulgor wrote: »
    @Faulgor awwww does maelstrom and master weapons need to be nerfed to for you poor enchanter?

    Rofl. Yeah, right. Wonder you'd talk like that if maelstrom weapons had twice the normal amount of weapon damage.

    But no, I don't particularly care about maelstrom and master weapon enchantments. They are at least unique like dropped item sets, not just simply twice as good as something crafters can make - which always contradicted the whole "crafted gear is usually better" mantra they always had going and only changed recently.

    Actually, vMSA 2H weapons have a "1-set" bonus that is 50% better than any crafted set bonus (apart from ones that require 5 pieces). The enchant is unique on the weapons, usually also better than any crafted variants and if it isn't you can always equip poisons & keep the 1,5x weapon/spell dmg bonus which only requires you to slot one item (the weapon).

    We are talking about strictly better gear here (aka gear progression) - which is a fine concept in itself. I just wish there was more of it than the vMSA weapons alone :D
    Edited by DDuke on June 13, 2016 6:04PM
  • arkansas_ESO
    arkansas_ESO
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    Faulgor wrote: »
    @Faulgor awwww does maelstrom and master weapons need to be nerfed to for you poor enchanter?

    Rofl. Yeah, right. Wonder you'd talk like that if maelstrom weapons had twice the normal amount of weapon damage.

    But no, I don't particularly care about maelstrom and master weapon enchantments. They are at least unique like dropped item sets, not just simply twice as good as something crafters can make - which always contradicted the whole "crafted gear is usually better" mantra they always had going and only changed recently.

    You still get your choice of trait and set bonuses when crafting, which isn't the case with Pact's/Covenant's/Dominion's weapons.

    Kinda sad to see this go, as it was an interesting alternative to Maelstrom weapons that was acquirable solely through PVPing. It also makes me wonder why they chose to nerf it this time around, when, two years ago, they were completely fine with people running these weapons solely for their stronger enchants. Has there been some sort of changing of the guard with ESO devs?


    Grand Overlord 25/8/17
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    The Alliance War weapons pre-nerf actually added a tiny bit of build variety to the game. Not many people used them, but there were definitely some decent builds that utilized them. They offered a nice tradeoff- great enchants but with crappy set bonuses. This gives players a choice!

    However, with the recent enchantment nerf, there is absolutely no reason to ever use them anymore. Way to go, ZOS. *Slow clap*. Way to go.
  • radicalb21
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    I would really like to see a dev comment on this to know if this is intended or not. Confirmation one way or the other.
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