radicalb21 wrote: »The Covenant's Bow Decrease Health enchantment has always been stronger then anything we as players could craft because as far as we knew the DEVS wanted the weapons to be a choice. As of Patch 2.4.7 I believe this is no longer a choice. Quote"
Item Sets
Fixed an issue where the default enchantments on Alliance War weapons had higher values than intended."
Here are some screenshots:
The Covenant Bow Decrease Health enchantment was nerfed to much in this patch. At legendary quality the enchantment was 5068 Unresistable Damage prior to Patch 2.4.7 now after Patch 2.4.7 it is 1900 Unresistable Damage. Now when I went to enchanting table this morning after the patch and went to make a Decrease Health Weapon Enchantment Glyph it showed as 1900 Unresistable Damage. So I would suggest ZOS looks at this again. The enchantment on the Covenant Bow should be stronger then what we can craft as players like it was prior to this change. My suggestion when looking at the item would be to make the damage half of what it was so instead of 5068 it would be 2534. Now that would be bring the item back in line with enchanting. Any and all help from the Zenimax staff would be appreciated @Wrobel @ZOS_JessicaFolsom @ZOS_BrianWheeler . Thanks for looking into this in advance.
radicalb21 wrote: »The Covenant's Bow Decrease Health enchantment has always been stronger then anything we as players could craft because as far as we knew the DEVS wanted the weapons to be a choice. As of Patch 2.4.7 I believe this is no longer a choice. Quote"
Item Sets
Fixed an issue where the default enchantments on Alliance War weapons had higher values than intended."
Here are some screenshots:
The Covenant Bow Decrease Health enchantment was nerfed to much in this patch. At legendary quality the enchantment was 5068 Unresistable Damage prior to Patch 2.4.7 now after Patch 2.4.7 it is 1900 Unresistable Damage. Now when I went to enchanting table this morning after the patch and went to make a Decrease Health Weapon Enchantment Glyph it showed as 1900 Unresistable Damage. So I would suggest ZOS looks at this again. The enchantment on the Covenant Bow should be stronger then what we can craft as players like it was prior to this change. My suggestion when looking at the item would be to make the damage half of what it was so instead of 5068 it would be 2534. Now that would be bring the item back in line with enchanting. Any and all help from the Zenimax staff would be appreciated @Wrobel @ZOS_JessicaFolsom @ZOS_BrianWheeler . Thanks for looking into this in advance.
Really? Are there weapons that are twice as strong as the best craftable ones? Then why do you want to crap on enchanters?
Glad this is fixed.
5000 ? Woa, wish I would have known about this earlier.
Good they reduced this, not balanced. I agree that dominion weapons should remain stronger, but not that strong.
But I believe, only shieldbreakers irresistable damage ignores battle spirit, enchants don't. So 3000 sounds alright in my opinion.
Wreuntzylla wrote: »Is this why 5-6 players are hitting for 16k lethal arrows?
Dizzying swing has been capping out at about a 6.7k crit on me since the DB patch (no surprise there).
radicalb21 wrote: »The Covenant's Bow Decrease Health enchantment has always been stronger then anything we as players could craft because as far as we knew the DEVS wanted the weapons to be a choice. As of Patch 2.4.7 I believe this is no longer a choice. Quote"
Item Sets
Fixed an issue where the default enchantments on Alliance War weapons had higher values than intended."
Here are some screenshots:
The Covenant Bow Decrease Health enchantment was nerfed to much in this patch. At legendary quality the enchantment was 5068 Unresistable Damage prior to Patch 2.4.7 now after Patch 2.4.7 it is 1900 Unresistable Damage. Now when I went to enchanting table this morning after the patch and went to make a Decrease Health Weapon Enchantment Glyph it showed as 1900 Unresistable Damage. So I would suggest ZOS looks at this again. The enchantment on the Covenant Bow should be stronger then what we can craft as players like it was prior to this change. My suggestion when looking at the item would be to make the damage half of what it was so instead of 5068 it would be 2534. Now that would be bring the item back in line with enchanting. Any and all help from the Zenimax staff would be appreciated @Wrobel @ZOS_JessicaFolsom @ZOS_BrianWheeler . Thanks for looking into this in advance.
SleepyTroll wrote: »@Faulgor awwww does maelstrom and master weapons need to be nerfed to for you poor enchanter?
SleepyTroll wrote: »@Faulgor awwww does maelstrom and master weapons need to be nerfed to for you poor enchanter?
Rofl. Yeah, right. Wonder you'd talk like that if maelstrom weapons had twice the normal amount of weapon damage.
But no, I don't particularly care about maelstrom and master weapon enchantments. They are at least unique like dropped item sets, not just simply twice as good as something crafters can make - which always contradicted the whole "crafted gear is usually better" mantra they always had going and only changed recently.
SleepyTroll wrote: »@Faulgor awwww does maelstrom and master weapons need to be nerfed to for you poor enchanter?
Rofl. Yeah, right. Wonder you'd talk like that if maelstrom weapons had twice the normal amount of weapon damage.
But no, I don't particularly care about maelstrom and master weapon enchantments. They are at least unique like dropped item sets, not just simply twice as good as something crafters can make - which always contradicted the whole "crafted gear is usually better" mantra they always had going and only changed recently.