Whatzituyah wrote: »Whats so hard about making an unarmed skill line? Its already a mystery why it was not in the game when it first launched in my opinion. Unarmed was a thing Arena to Oblivion but Skyrim didn't even have it as a skill to level up but you could still do it you just needed the equipment to do so.
Rune_Relic wrote: »
Roehamad_Ali wrote: »You can get a monk costume from the Dark Brotherhood vendor right now in game . How are monks lore breaking ?
I support the Monkey people . Tang Mo , what ever they're called .
dodgehopper_ESO wrote: »
Monk isn't lorebreaking per se, but I would say a variation of Templar-Alchemist with a unarmed skill line would exemplify what it has been in the past. I think unarmed will be fine as a skill line, as long as they keep it to tradition of not being a direct damage oriented skill, but rather a debuffing skill.
dodgehopper_ESO wrote: »
I like all the Akaviri races, but I almost feel like Bethesda is waiting to making a full blown standalone game for them some day. They have a long time to milk this intellectual property. They've barely dented the surface of Tamriel much less going into other continents. There are also monkey people in Tamriel and they're the Imga, a strange group of Gorilla-like humanoids who like to pretend they are altmer caricatures, wearing capes and prancing about while shaving their fur. These guys aren't monk-like though at all.
I still hold to the view that an Elder Scrolls monk has a more Friar Tuck style. I'd be happy with them releasing a skill line for unarmed combat, physical staff combat, spear combat, whip/chain combat, halberd combat, etc. We can probably build some good monk styles by combining these weapon skill lines with a Sorcerer or Templar already. It sounds like a fun style though.
Couldn't be any more wrong than this, monk was in a few of the other games as a hand to hand class, Morrowind, Oblivion. the skills he posted wouldn't go so well but the class as a whole already has a place in the lore.
This. Spears/polearms please. Last thing the game needs is another class.
There is a huge reason for more classes. Elder Scrolls is a class based game with four classes. And those classes while diverse do not cover every form of possible skill or magic lines. But just because more classes should be introduced, doesn't mean weapons and armor can't give a different way of playing the game.Smasherx74 wrote: »
I don't see the reason for an entire new class though, having an unarmed skill line and perhaps different variations of unarmed attacks. It could tie in with personalities, having a whispering fang style khajiit unarmed attacks, or nord drunken brawling attack would be cool. I'd imagine an unarmed skill line would focus heavily on buffs, perhaps it would be more of a group buff weapon tree, make it better for healers/tanks somehow so everyone isn't running Dual wield and resto staff or 2hander with 1hander. Unarmed skill tree could make the game a lot more unique if done right.
In my opinion, Hand to Hand combat should be based on high amounts of critical damage rather than pure weapon damage.
That ship has already sailed. ESO is a class based mmo now. That is why trying to balance a unique class system on top of a free form Champion system has been such a developmental nightmare. I would have preffered us just being a vestige and picking and choosing additional skill lines but that time is past.
Now that it is a class based system. Four classes is not enough. I don't expect 40 classes with an rpg like a Final Fantasy but at least 8-10 classes.
Burning_Talons wrote: »Called werewolf
Whatzituyah wrote: »
@Burning_Talons Now tell me how you do good unarmed combat without transforming like in the other games? No go play those games is not an answer.