Monk class and Hand to Hand skill line Concept

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  • dsalter
    dsalter
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    to add to the op, the weapon needs to be a both slot "combat gauntlets" as in most ES games there is usually a pair of gloves/gauntlets chased after for unarmed damage otherwise unarmed is pretty mediocre.
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  • Lumenn
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    dsalter wrote: »
    to add to the op, the weapon needs to be a both slot "combat gauntlets" as in most ES games there is usually a pair of gloves/gauntlets chased after for unarmed damage otherwise unarmed is pretty mediocre.

    Yep. Gloves for unarmed. Staff(bo) and shurikens for range.
  • Rohamad_Ali
    Rohamad_Ali
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    You can get a monk costume from the Dark Brotherhood vendor right now in game . How are monks lore breaking ?

    I support the Monkey people . Tang Mo , what ever they're called .
  • Whatzituyah
    Whatzituyah
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    Whats so hard about making an unarmed skill line? Its already a mystery why it was not in the game when it first launched in my opinion. Unarmed was a thing Arena to Oblivion but Skyrim didn't even have it as a skill to level up but you could still do it you just needed the equipment to do so.
    Edited by Whatzituyah on June 12, 2016 2:03PM
  • Quaesivi
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    It is not unarmed we need, but spears! We definitely need spears...
  • Shunravi
    Shunravi
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    Since when is a monk class lorebreaking? Have you played anything other than Skyrim?
    Edited by Shunravi on June 12, 2016 3:55PM
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  • Rune_Relic
    Rune_Relic
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    Whats so hard about making an unarmed skill line? Its already a mystery why it was not in the game when it first launched in my opinion. Unarmed was a thing Arena to Oblivion but Skyrim didn't even have it as a skill to level up but you could still do it you just needed the equipment to do so.

    http://elderscrolls.wikia.com/wiki/Gloves_of_the_Pugilist_(Skyrim)
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  • Mako1132
    Mako1132
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    Aenthel wrote: »
    It is not unarmed we need, but spears! We definitely need spears...

    This. Spears/polearms please. Last thing the game needs is another class.
  • Shunravi
    Shunravi
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    Rune_Relic wrote: »

    http://elderscrolls.wikia.com/wiki/Gloves_of_the_Pugilist_(Skyrim)

    Yea, khajiit and argonian race bonus to unarmed and those gloves were really the only remnants of it in Skyrim.

    Just like finding pieces of shouts was the only remnant of spellcrafting (another thing that existed since arena.)
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  • dodgehopper_ESO
    dodgehopper_ESO
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    You can get a monk costume from the Dark Brotherhood vendor right now in game . How are monks lore breaking ?

    I support the Monkey people . Tang Mo , what ever they're called .

    I like all the Akaviri races, but I almost feel like Bethesda is waiting to making a full blown standalone game for them some day. They have a long time to milk this intellectual property. They've barely dented the surface of Tamriel much less going into other continents. There are also monkey people in Tamriel and they're the Imga, a strange group of Gorilla-like humanoids who like to pretend they are altmer caricatures, wearing capes and prancing about while shaving their fur. These guys aren't monk-like though at all.

    I still hold to the view that an Elder Scrolls monk has a more Friar Tuck style. I'd be happy with them releasing a skill line for unarmed combat, physical staff combat, spear combat, whip/chain combat, halberd combat, etc. We can probably build some good monk styles by combining these weapon skill lines with a Sorcerer or Templar already. It sounds like a fun style though.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    This actually gives me a thought. Why not give us an unarmored skill line? It would go in the armor tree, but would require a slot to be either empty or slotted with an article of clothing (pieces that have 0 armor on them for appearance). Clothing could be enchanted so you'd still have that, but it would come with 0 armor, allowing for another combat style altogether. Just a thought.
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  • Smasherx74
    Smasherx74
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    Monk isn't lorebreaking per se, but I would say a variation of Templar-Alchemist with a unarmed skill line would exemplify what it has been in the past. I think unarmed will be fine as a skill line, as long as they keep it to tradition of not being a direct damage oriented skill, but rather a debuffing skill.

    I don't see the reason for an entire new class though, having an unarmed skill line and perhaps different variations of unarmed attacks. It could tie in with personalities, having a whispering fang style khajiit unarmed attacks, or nord drunken brawling attack would be cool. I'd imagine an unarmed skill line would focus heavily on buffs, perhaps it would be more of a group buff weapon tree, make it better for healers/tanks somehow so everyone isn't running Dual wield and resto staff or 2hander with 1hander. Unarmed skill tree could make the game a lot more unique if done right.

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  • Rohamad_Ali
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    I like all the Akaviri races, but I almost feel like Bethesda is waiting to making a full blown standalone game for them some day. They have a long time to milk this intellectual property. They've barely dented the surface of Tamriel much less going into other continents. There are also monkey people in Tamriel and they're the Imga, a strange group of Gorilla-like humanoids who like to pretend they are altmer caricatures, wearing capes and prancing about while shaving their fur. These guys aren't monk-like though at all.

    I still hold to the view that an Elder Scrolls monk has a more Friar Tuck style. I'd be happy with them releasing a skill line for unarmed combat, physical staff combat, spear combat, whip/chain combat, halberd combat, etc. We can probably build some good monk styles by combining these weapon skill lines with a Sorcerer or Templar already. It sounds like a fun style though.

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  • Moonscythe
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    Mordiez wrote: »

    Couldn't be any more wrong than this, monk was in a few of the other games as a hand to hand class, Morrowind, Oblivion. the skills he posted wouldn't go so well but the class as a whole already has a place in the lore.

    No monks. Hand to Hand was in the game but as a brawler not any form or martial art type hand to hand as most Monk classes are. There was the one quest in Skyrim where you have to beat some information out of an informant in Markarth but otherwise hand to hand has never been very useful. Earlier it was just there so you could hit someone if you didn't have a weapon in hand. That was a real possibility in Morrowind where it was easy to drop a sword when you intended to put it away.
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  • Kalifas
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    Mako1132 wrote: »

    This. Spears/polearms please. Last thing the game needs is another class.

    That ship has already sailed. ESO is a class based mmo now. That is why trying to balance a unique class system on top of a free form Champion system has been such a developmental nightmare. I would have preffered us just being a vestige and picking and choosing additional skill lines but that time is past.

    Now that it is a class based system. Four classes is not enough. I don't expect 40 classes with an rpg like a Final Fantasy but at least 8-10 classes.
    Edited by Kalifas on June 12, 2016 5:05PM
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  • Kalifas
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    Smasherx74 wrote: »

    I don't see the reason for an entire new class though, having an unarmed skill line and perhaps different variations of unarmed attacks. It could tie in with personalities, having a whispering fang style khajiit unarmed attacks, or nord drunken brawling attack would be cool. I'd imagine an unarmed skill line would focus heavily on buffs, perhaps it would be more of a group buff weapon tree, make it better for healers/tanks somehow so everyone isn't running Dual wield and resto staff or 2hander with 1hander. Unarmed skill tree could make the game a lot more unique if done right.
    There is a huge reason for more classes. Elder Scrolls is a class based game with four classes. And those classes while diverse do not cover every form of possible skill or magic lines. But just because more classes should be introduced, doesn't mean weapons and armor can't give a different way of playing the game.
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    susmitds wrote: »
    In my opinion, Hand to Hand combat should be based on high amounts of critical damage rather than pure weapon damage.

    Ok I am going to assume you meant the sharpened passive. I am going to edit that into my OP!
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  • dodgehopper_ESO
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    Kalifas wrote: »

    That ship has already sailed. ESO is a class based mmo now. That is why trying to balance a unique class system on top of a free form Champion system has been such a developmental nightmare. I would have preffered us just being a vestige and picking and choosing additional skill lines but that time is past.

    Now that it is a class based system. Four classes is not enough. I don't expect 40 classes with an rpg like a Final Fantasy but at least 8-10 classes.

    I'd rather they just open up the class skill lines than adding more classes personally. If they can do one, they can do the other.
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  • Burning_Talons
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    Called werewolf
  • Whatzituyah
    Whatzituyah
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    Called werewolf

    @Burning_Talons Now tell me how you do good unarmed combat without transforming like in the other games? No go play those games is not an answer.
  • Burning_Talons
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    @Burning_Talons Now tell me how you do good unarmed combat without transforming like in the other games? No go play those games is not an answer.

    There not gonna add it Period unfortunately @Whatzituyah
  • Whatzituyah
    Whatzituyah
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    @Burning_Talons Surely you have something to back this up? I can't just take your word for it.
  • Volkodav
    Volkodav
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    It would be fun,but you'd better have some great spells to throw too if you are confronted by a foe with a sword,or staff,etc.
    dsalter wrote: »

    the khajiit and imperials have monks. try harder.

    http://elderscrolls.wikia.com/wiki/Monk

    Yeah,..but we dont have Monks in ESO. There was no option for them,sadly.
  • Gidorick
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    I think it would have served your concept to read about and use the already established Martial Arts forms in the TES universe before suggesting skills and abilities @Kalifas ,

    Goutfang, Whispering Claw, and Rawlith Khaj are all existing martial arts with subsets like Rain, Sand, Wind, Sun, Storm, and Two-Moons-Dance that could serve as morphs for the various martial arts.

    These are all Khajiit Martial arts, I'm sure there are others around Tamriel. I would love a heavy handed brawling type hand to hand fighting style from the Nords.

    But yes. Hand to hand combat is sorely needed.
    Edited by Gidorick on June 12, 2016 8:18PM
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  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    GazettE wrote: »
    Lore breaking class
    It's painfully obvious that the ONLY Elder Scrolls game SOMEONE here has played is Skyrim.

    :|

    /restingbitchface
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