ArtOfShred wrote: »Easiest way to get rubedo leather, jump in Old Orsinium, load your aoe bars up, get a speed buff if you have one and run loops killing all the animals around the first section of the dungeon. Nothing remotely comparable that I've found. There's some spider pulls mixed in too but those are rather worthwhile now too with eggs dropping.
N0TPLAYER2 wrote: »You're all doing it wrong.
Either farm something else to make money, or, do a ton of dungeons. Your inventory will be overflowing before you know it of all the items to deconstruct that will return rubedo.
Lol at anyone seriously farming mud crabs. Go farm flowers. Sell, buy leather.
SlayerTheDragon wrote: »Again I say:
The Gold zones (CP160) should be dropping these top level crafting mats. Currently they are CP140 mats and nodes only.
khele23eb17_ESO wrote: »ContraTempo wrote: »Most of my characters right now are running around in the same gear they had pre-vet-removal. It's absolutely fine for normal questing.
I already had 1 character at VR16 with fully upgraded max level gear, so she shares some of her gear with other stamina characters if they want to do content that requires better gear than is needed for questing.
I also made a max level 5 piece set of Julianos for my magicka characters to swap around between them for higher difficulty content.
I do intend to equip more characters with their own gear eventually, as it's a bit of a pita swapping gear around, but there's no real urgency for me to have every character with their own gear right now. I'll wait until I have built up my own stocks a bit and mat prices come down - they will come down, because quest rewards and some (not all) mob drops from gold zones are now 150/160 gear, so at least get 1 piece from each decon.
I had a character at lvl 49 who has now jumped to vet levels. So in one shot she went from LVL 49 to CP160. Suddenly all the monsters that scale are much more deadly. I'm not sure why since the whole area is scaled to CP150 anyway but I guess her equipment must scale based on her level, not the level of the gear. Maybe someone has a better idea how this works.
This is why.
Basically the way scaling is set up, it makes low level characters stronger in many aspects than fully geared max level ones. So when you ding 50, you are no longer scaled up and you move from being a god to being a PoS scrub and then have to work your way up to being a wimp.
Korah_Eaglecry wrote: »GreenhaloX wrote: »I typically don't have an issue in Wrothgar and Hew's Bane. Usually get a good drop or rubedo scraps, but I typically kill every bears, lions and most any nature's beasties I run into. Most of the time, things respawn fairly quickly, so, if you do your rounds, you will run into them again.. doesn't matter who had killed them prior. I don't know.. things may respawn quicker during peak time of gameplay. I can be standing around and within a couple minutes, the beasties, ore, plants or treasure chests will respawn. Now, trying to refine the rubedite ores, rubedo and ancient silks to get the right materials towards upgrading to gold.. now that's a crazy story.
Ive been running a circuit in Hews Bane as it has the best clusters of leather dropping mobs that I can move through. But its been a bit daunting to get through some of it, mostly because I can go 2 or so hours and barely pop 100 unrefined scraps. Ima try some of the other areas that people have been mentioning here and see if I get better drops for my efforts.