

Wow. Here's hoping that this is part of the fix they're implementing as of now. a lvl 28 scaled should not be able to top a maxed toon. And the change to difficulty sounds allot like it's due to the scaling...if they buffed the max tier toon to be equal to the lvl 28 in scaling im sure it would make a difference.
that being said, it's not surprising that on such a huge migration (they effectively converted most of the games stats on gear and other areas) that scaling is a bit off. surprised that this wasn't caught on PTS. Or perhaps it wasn't there...hence the emergency MW. Just brainstorming here.
EDIT: the most recent alert on the main forum page indicates the MW was to fix an equipment related issue...wouldn't be surprised if this is part of that.

Logicbomb00 wrote: »khele23eb17_ESO wrote: »
Feed your horse. It's hungry.
khele23eb17_ESO wrote: »
khele23eb17_ESO wrote: »
Thanks. It's just so odd to add as you can't drown in this game; and they've downplayed any potential at swimming under the water so not likely you'll ever be able to drown in Tamriel.
Slayer9292_ESO wrote: »When my Templar was level 24, her stats when battle leveled were 42k magicka, 2500 regen, and 34k health (with food). Had more health than the tank in the group. I noticed later when I was level 40's, it was 40k magicka, 26k health, at V4 it's 38k magick 19k health when battle leveled.
sirrmattus wrote: »GOOD!!
sick of low levels coming to had and doing insane dps and dmg mitigations
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
The whole Scaled Leveling thing is sad. People are so f'n impatient they cant pay their dues, learn the game while progressing and having fun. Instead ZOS gives in to the whining and buffs lowbies because they dont wanna "grind." But there are so many ways to level up (questing and such) besides grinding. So sad, no wonder people hate my "everyone gets a trophy" generation.
The whole Scaled Leveling thing is sad. People are so f'n impatient they cant pay their dues, learn the game while progressing and having fun. Instead ZOS gives in to the whining and buffs lowbies because they dont wanna "grind." But there are so many ways to level up (questing and such) besides grinding. So sad, no wonder people hate my "everyone gets a trophy" generation.
NewBlacksmurf wrote: »The whole Scaled Leveling thing is sad. People are so f'n impatient they cant pay their dues, learn the game while progressing and having fun. Instead ZOS gives in to the whining and buffs lowbies because they dont wanna "grind." But there are so many ways to level up (questing and such) besides grinding. So sad, no wonder people hate my "everyone gets a trophy" generation.
@Riggsy
Actually the scaling isn't due to people being impatient.
Its results of ZOS not understanding their game design and how it relates to the player base.
Grouping tools stopped working, and now what we see due to stat changes and adding VR and CP and now trying to move VR stuff into level 1-50 with CP and not removing VR and not using CP as some type of character level
CP wasn't meant for this and VR needed to be removed.
The two can't exist together and so the whole issue was to remove VR.
Now we have a larger mess
notimetocare wrote: »But compare your max chars passives and skill access. Does the final output result in the same damage?
khele23eb17_ESO wrote: »NewBlacksmurf wrote: »The whole Scaled Leveling thing is sad. People are so f'n impatient they cant pay their dues, learn the game while progressing and having fun. Instead ZOS gives in to the whining and buffs lowbies because they dont wanna "grind." But there are so many ways to level up (questing and such) besides grinding. So sad, no wonder people hate my "everyone gets a trophy" generation.
@Riggsy
Actually the scaling isn't due to people being impatient.
Its results of ZOS not understanding their game design and how it relates to the player base.
Grouping tools stopped working, and now what we see due to stat changes and adding VR and CP and now trying to move VR stuff into level 1-50 with CP and not removing VR and not using CP as some type of character level
CP wasn't meant for this and VR needed to be removed.
The two can't exist together and so the whole issue was to remove VR.
Now we have a larger mess
The issue was already there before VR removal.
khele23eb17_ESO wrote: »
Taleof2Cities wrote: »khele23eb17_ESO wrote: »
Well, you should remember whether you reallocated your CP or not since it was reset on all characters. It will make a difference ... especially on new CP160 characters that just got the boost up.
(As one other poster said, can't rule out an issue with taking down the servers ... but ZOS says it's item-related ...)
NewBlacksmurf wrote: »The whole Scaled Leveling thing is sad. People are so f'n impatient they cant pay their dues, learn the game while progressing and having fun. Instead ZOS gives in to the whining and buffs lowbies because they dont wanna "grind." But there are so many ways to level up (questing and such) besides grinding. So sad, no wonder people hate my "everyone gets a trophy" generation.
@Riggsy
Actually the scaling isn't due to people being impatient.
Its results of ZOS not understanding their game design and how it relates to the player base.
Grouping tools stopped working, ZOS had huge player separation and didn't understand how to add meaning DLC due to the VR situation and adding CP without removing VR.....and now what we see due to stat changes and adding VR and CP and now trying to move VR stuff into level 1-50 with CP and not removing VR and not using CP as some type of character level
CP wasn't meant for this and VR needed to be removed.
The two can't exist together and so the whole issue was to remove VR.
Now we have a larger mess
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.