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Thief Mundus Stone, does it raise both spell and weapon crit?

llSRRll
llSRRll
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Before I go and mess around with this one just wanted to know if anyone uses it and how it works. Does it apply to character screen or just a passive up-grade like your total stamina?
  • MrTarkanian48
    MrTarkanian48
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    Yes. It increases both so it is equally effective for both mag and stam users. You will see the increase on your character screen.

    You gain 11% critical chance by taking the Thief Mundus.

    Any piece of gold gear with the divines trait increases the effect by .825%

    So with 7 gold pieces with divines in increases your crit % by 16.775%
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • Nestor
    Nestor
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    The results show up in the Character Sheet.

    Critical Chance increase is on both Melee and Magic.

    Why not test it? It's not like you can't go and put another Mundus Effect on your character, it is not a permanent change.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SolarCat02
    SolarCat02
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    It raises both!

    Atronach Stone (magicka regeneration):
    IMG_51b1cef8-ec59-4e2f-a9ae-a81aac1005dc.png

    Switching to Thief Stone:
    IMG_657fbf6a-5818-4dbb-8489-c779636ed283.png
    Edited by SolarCat02 on June 7, 2016 8:15PM
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • llSRRll
    llSRRll
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    Nestor wrote: »
    The results show up in the Character Sheet.

    Critical Chance increase is on both Melee and Magic.

    Why not test it? It's not like you can't go and put another Mundus Effect on your character, it is not a permanent change.



    I was just looking at them online and wasnt able to get on the game.
  • Nestor
    Nestor
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    llSRRll wrote: »



    I was just looking at them online and wasnt able to get on the game.

    Understood.

    I will say that Mundus Stones are the easiest thing to test in the game. You may find the one that gives more Critical Damage may be more helpful to your character, or the one that gives more base damage (which in turn adds to your Critical Damage because that is what Criticals are based on). It all depends on gear and builds and more importantly, how you play the game.

    So, when you get back in the game, try all 3 of them. Once you reach around 60% Critical, you may find that increasing Base Damage or Critical Damage might be better for you.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Acsvf
    Acsvf
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    If it does not specify whether it's spell or weapon, it's both.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • llSRRll
    llSRRll
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    Thx everyone, I was just trying to tinker around to try and get a little more damage output. I'm a tank with the standard 32k spell and phys resistance. I have The Lady right now and was thinking I can get phys res from champion pts but tested it and it takes too many champ pts to compensate for the 1200 res I'm getting from the Lady. I have 47% phys crit and 33% spell crit and 2k phys damage and 1335 spell dam when I switch to my bow. I was just trying to get more bang for my buck but think I'll be giving up too much in other area's to use the Thief stone.
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