WhiteCoatSyndrome wrote: »Noooo not MORE currencies! XZ
I do wonder if the Wild Hunt mounts are those skeletal mounts we saw mined a while back. The icons look more like they crossed the different mounts with a Lurcher. Might be interesting either way.
PrinceFabious wrote: »Really...race change....lost hope
Is it just me or is the art style getting more campy and cutesy?
Where is the grittiness and interestingly close to sci-fi style that characterized Morrowind and the better parts of Skyrim (Blackreach).
Is it just me or is the art style getting more campy and cutesy?
Where is the grittiness and interestingly close to sci-fi style that characterized Morrowind and the better parts of Skyrim (Blackreach).
It was dragged through Oblivion and shot in the Imperial City.
But in this specific data mine I don't see anything particularly "campy or cutesy".
Tonnopesceb16_ESO wrote: »I have some mixed feeling about the cow icon under the siege ammo...
"hey look they are sieging Chalman.... Moooooo mooooo Mother.....r"
SantieClaws wrote: »Wild Hunt? Does the Gerald of Rivenspire come with that?
Gifts - khajiit likes the sound of those. Maybe we can finally give the gifts at Fishmas yes?
Personality - maniac wasn't this ones first choice. She would prefer something along the lines of street entertainer.
Moon sugar? Well khajiit was able to supply this all along if you had the coin. This one is curious of the use to which they will put it though.
Still no decent, basic khajiiti clothing - do they expect that at home we run around in nothing but own fur!
Yours with paws
Santie Claws
Geralt of Rivia? I doubt he would be allowed into the game.I played him in Skyrim.There was a mod for him.It was a lot of fun too.
@Gidorick Doesn't that first one look a bit like the Fighters Guild logo, and the second one look a bit like a lorebook? Maybe they're implementing Fighters Guild and Mages Guild dailies with token rewards to exchange for items *pipedream* (Disclaimer - this is actually pretty unlikely with regards to those icons, as they have been there since launch.)More currencies is nothe what this game needs.
@Ra'Shtar love you too bbyI love you
@Tryxus I remember them saying in a really old interview the types of siege ESO would have, and they did say that if they did use actual cows there would be animal rights activists going crazy, so they settled with meatbags that dealt disease damage (cow = diseased meat), similar to what @Kas said.
@Acrolas The Vile Laboratory is exactly what I thought when I found this, good catch!I don't know what I'm more excited about.
Wild Hunt mounts or MOAR BADGERS.
monkeyshines might be similar to Vile Laboratory where you're briefly turned into a monkey.
@MerkzM8 No worries.I absolutely love you, thanks for the data mine
@JD2013 Yeah, well since the Sheogorath Costume has been datamined too, I guess it would make sense if the Daedric Prince of Madness' Costume came out the same time as a Maniac Personality, and both have been added to the game files at a similar time. Here's the icon for the Sheogorath Costume if anyone's interested:Thank you for the Datamine.
Am I the only one curious as to the "maniac" personality?? Maybe you get it from killing enough innocents??
@Abeille That's definitely possible, there are also other alchemical reagents too in the Crafting category, if I have time I'll update my original post or put them on a separate thread.Moon Sugar as an alchemy reagent, huh?
Looks like we are going to craft some Skooma eventually.
@Glaiceana No problem at all.Wow those mounts look really interesting! Can't wait for better pictures of those! Really cool stuff, thank you for posting this!
@WhiteCoatSyndrome Yeah, they do look similar, I believe the Wild Hunt has close ties with the Bosmer and how they can transform into other creatures. Best part is, this is all already in the lore, and whilst there haven't been many of these Wild Hunt events, it has in fact been mentioned in other TES games that there was a Wild Hunt during the Second Era. Also, they aren't the same as the Skeletal mounts, as they are still in the game files.WhiteCoatSyndrome wrote: »Noooo not MORE currencies! XZ
I do wonder if the Wild Hunt mounts are those skeletal mounts we saw mined a while back. The icons look more like they crossed the different mounts with a Lurcher. Might be interesting either way.
@Gidorick Doesn't that first one look a bit like the Fighters Guild logo, and the second one look a bit like a lorebook? Maybe they're implementing Fighters Guild and Mages Guild dailies with token rewards to exchange for items *pipedream* (Disclaimer - this is actually pretty unlikely with regards to those icons, as they have been there since launch.)More currencies is nothe what this game needs.
Just so you guys don't get your hopes up too much, quite a lot of these icons have been there for a very long time.
Artifacts - I don't know what they are, but these icons have been there since launch.
Currencies - As I said above, these have actually been there since launch as well.
Siege Ammo - These have also been there since launch. It's likely that "ammo" was a feature from pre-launch that was removed.
Hookpoints - These have also been there since launch. This was a system to get into keeps by scaling the walls. It didn't make it into the final release.
Siege Weapon 006 - Been there since launch.
"Dye packs" - Not sure where you got the idea that they were dye packs from, as the icon filepath is just icons/consumables/potion, but these icons have been there since launch too.
Magechamber - These icons have also been there since launch.
Horse races - These icons were added in Update 4. It's likely this fell to the wayside with the launch of Tamriel Unlimited, but hopefully we'll see it some time in the future.
I really like the new future with personalities. The assassin might not be the most thrilling one but I like to see some new ones in time. How about just adding the vanilla male and female? I would like to put some "male" behavior on my tomboy stamsorc
Oh yeah, it's certainly possible that some of those may turn up eventually.@Enodoc Yeah I put a note at the top that there are some old ones mixed in here, but I've noticed they still haven't been implemented yet, so I put them on the list. Even though they're not in yet though, there is a good chance they can still be put in, like horse racing for example has been in the files for a long time but ZOS still intend to do it eventually. For Dye Packs, I saw some players linking items in-game that showed the packs, which contain different collections of colours, and I don't know of any other items that use this art either, but if you find anything out, I'll update the post as I don't want to mislead anyone. 'magechamber' has been there a while, but it looks so much like what we saw for the preview of Spellcrafting, so I put a side-note by there saying what I thought.