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Bug or intended? enchanting writs don't drop potency runes

Minute_Waltz
Minute_Waltz
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Anyone else noticed this? Tried with about 20 writs and 0 potency rune.
  • Yinmaigao
    Yinmaigao
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    I have only picked up 4 wrtis... Figured I was just unlucky...

    Either CRAZY bad RNG, or daaaaaamn, got nerfed, son!
  • Slurg
    Slurg
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    I am very disappointed by this change. Now I walk up to a survey site, the nodes all look the same (boring), and there are NO potency runes in them (yet plenty of Ta!)

    I would also like to know if I am being trolled by ZOS on the enchanter writs now or if this is a bug.

    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • NewBlacksmurf
    NewBlacksmurf
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    They changed it so u have to buy them.
    Pretty much you only have a 1/3 of a 3rd chance to find them via nodes but that's it.

    Gold sink applied to the harder progression for crafting
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Minute_Waltz
    Minute_Waltz
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    They changed it so u have to buy them.
    Pretty much you only have a 1/3 of a 3rd chance to find them via nodes but that's it.

    Gold sink applied to the harder progression for crafting
    Yeah ive noticed 1/3 chance on world spawn runestones, but seems to be 0 chance with writs (dual runestones).
  • Yinmaigao
    Yinmaigao
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    They changed it so u have to buy them.
    Pretty much you only have a 1/3 of a 3rd chance to find them via nodes but that's it.

    Gold sink applied to the harder progression for crafting
    Yeah ive noticed 1/3 chance on world spawn runestones, but seems to be 0 chance with writs (dual runestones).

    Exactly....

    Which is the point of this thread @NewBlacksmurf

    Works "as intended" in open world, but NOONE I know has gotten one from a writ survey.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    No worries! They saw that enough people werent leveling enchanting, so this was done to help make enchanting easier!

    Well after you have the gold you need to buy your runes that is...
  • Elsonso
    Elsonso
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    Slurg wrote: »
    I am very disappointed by this change. Now I walk up to a survey site, the nodes all look the same (boring), and there are NO potency runes in them (yet plenty of Ta!)

    I would also like to know if I am being trolled by ZOS on the enchanter writs now or if this is a bug.

    They really want you to buy them now. It is only because people complained that they changed plans so that Runestone nodes even contain the (up to) four Potency runes that they do contain. Now we have to be spoon fed Potency runes in a nice controlled manner, preferably with the exchange of gold. It would make sense that giving them out in writs would be something they would not do.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 10992
    X/Twitter: ElsonsoJannus
  • MissBizz
    MissBizz
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    Personally I feel it's a bug.. kind of. When they changed it to 1/3 chance they explained that instead of having a 1/3 chance to drop an extra aspect, it would be 1/3 chance for a potency.. and writs probably didn't have that 1/3 chance for an extra aspect since those nodes are different, so now don't have potencies.

    I would bug report it and hope they add potencies to lush nodes.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • BergisMacBride
    BergisMacBride
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    I've been tracking runestone harvests since the patch. From 7 writ surveys (42 dual runestones), I've received no potency runestones - survey nodes seem to obey a separate set of rules. From the 62 non-survey nodes I've harvested thus far, I've gotten 28 potency stones, so the 1/3 chance on those seems to be working more or less as intended. Net result is I am holding about even with potencies but have a veritable glut of aspect and essence stones. There is no way I will ever use all of these stones. Good thing I have a crafting bag so I won't have to continually manage my inventory to deal with these.

    While I'm not a big fan of the new changes, it looks like we are stuck with them, and the bottom line is that it really won't change the way I do my enchanting; however, there are two modifications I really would like to see:
    1. Make potencies scale like other materials do in the non-DLC zones. As is stands now, potency harvests scale to character\enchanting level in ALL zones. The result is my max enchanter 160 CP chars cannot obtain lower level potencies in the wild by going back to lower level zones.
    2. Please change the runestone appearance to randomly spawn in one of the three previous colors - the new look "one color fits all" is aesthetically unpleasing and boring!
  • Dromede
    Dromede
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    @ZOS_JessicaFolsom can you please check if it's intended? No potency runes in enchanting survey nodes, not sure if it's really low RNG, bug or working as intended?
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • NewBlacksmurf
    NewBlacksmurf
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    They changed it so u have to buy them.
    Pretty much you only have a 1/3 of a 3rd chance to find them via nodes but that's it.

    Gold sink applied to the harder progression for crafting
    Yeah ive noticed 1/3 chance on world spawn runestones, but seems to be 0 chance with writs (dual runestones).
    Yinmaigao wrote: »
    They changed it so u have to buy them.
    Pretty much you only have a 1/3 of a 3rd chance to find them via nodes but that's it.

    Gold sink applied to the harder progression for crafting
    Yeah ive noticed 1/3 chance on world spawn runestones, but seems to be 0 chance with writs (dual runestones).

    Exactly....

    Which is the point of this thread @NewBlacksmurf

    Works "as intended" in open world, but NOONE I know has gotten one from a writ survey.

    @Minute_Waltz @Yinmaigao @Dromede @BergisMacBride @MissBizz

    See here is what that means in real practice. @ZOS_JessicaFolsom
    There are a lot of different runes so within the rune tiers there is a 50% chance that the rune tier will be one or the other.
    Then there are three types of runes that could be harvested.
    Of the three types, two of the three have a guarantee where 1/3rd of the guarantee can result in this third type (potency) that has a much lesser chance than the other two. Or you could get another aspect runes instead.

    My point in PTS as well as now is at best, after the 50% chance of either tier if you're not a crafter or if you are......the best chance of obtaining the third type of rune (aspect) is not 1/3rd but instead approx a 6% chance.

    So if you had perfect results, you'd see 5-6 potency runes at any tier out of 100 chances.
    Or if just looking at the rune excluding the tiers.....there is approx an 11% chance of getting a potency rune. Out of 100 attempts in a perfect world only 11-12 would be potency runes.

    So my whole feedback in the PTS enchanting thread was that it's far less than 30%-33% chance of getting a potency rune therefore this whole idea creates a less than probable chance to see a potency rune

    Remember the probability is less than the greatest percentage. So in actual results the greatest is 6%-11% but in actual practice due to other runes and the chance of a double aspect....you're actual chance is 3%-4% of a potency rune.

    Ppl already complain about RNG so just go in knowing that is far less likely to loot one in any circumstance where is possible. So out of 100 tries you have a 3-4% chance of 3-4 potency runes at best



    This is basically another example of ZOS doesn't play their own game so our feedback is not listened to but they heard it in their own thinking.

    Their thoughts are that in 100 nodes in a zone there are three types so if they gave the potency rune a 1/3rd chance it's the same. Sadly that's not how their game actually worked prior to these changes. Prior, we had a 100% chance of getting a potency rune from a potency nose where also 30% of the nodes were potency runes. Then within the tiers we had a 100% chance of getting the rune at our crafting tier in scaled zones and 0% chance if we wanted higher runes without crafting Passives. In non-scaled zones we had an 100% chance as well but at that tier.

    ZOS took 100% of 30-35 nodes per zones for potency runes down to 0-3% chance of getting 3-4 runes out of 100 tries.
    Edited by NewBlacksmurf on June 5, 2016 4:55PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MissBizz
    MissBizz
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    @NewBlacksmurf as I understood Gina in the feedback thread they removed the 1/3 chance for an extra aspect. More so, they replace that possible extra aspect with potency instead. Is this incorrect? It's consistent with what I've seen but then I put my CP in and am procing multiple runes anyways so it's harder to tell.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • NewBlacksmurf
    NewBlacksmurf
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    MissBizz wrote: »
    @NewBlacksmurf as I understood Gina in the feedback thread they removed the 1/3 chance for an extra aspect. More so, they replace that possible extra aspect with potency instead. Is this incorrect? It's consistent with what I've seen but then I put my CP in and am procing multiple runes anyways so it's harder to tell.

    @MissBizz
    I do believe you're correct in their last adjustment however it doesn't matter.
    The way it works is that in most attempts the chance for a potency rune is at best still 6-11%.
    Then if you wanted one at your character tier without crafting Passives it's lower.

    I revised some of my comments at the end so in actual practice the chances based on the RNG is so low that it feels non-existence. Basically the chance of getting that potency rune of desire is the same percentage of getting a yellow crafting book. We have not info on if the RNG saves or resets per character or per zones, per week, per day, per month etc so my math is rough but once you have this info, the percentage becomes lower if it's not constant.

    Basically if you do 100-200 a day and it resets during that day.....it's rough but if it never resets, the chance could be better for some and worse for others depending on how much and often they harvest.

    It's another terrible design change IMO to push towards other means which today are a gold sink.
    Edited by NewBlacksmurf on June 5, 2016 5:01PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DaveMoeDee
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    Since DB, there seem to be enchanting nodes everywhere. The changes have made rune accumulation a lot easier. I haven't done any writs since DB, but I've picked up plenty of potency runes from regular nodes.
  • Dromede
    Dromede
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    I noticed that regular potency rune drop is far lower than 33% that I expected from the pts patch notes, it feels more like 10% or so. To be fair, of that 10% I got quite a lot of them with 2 potency runes, but that might be only due to Plentiful Harvester passive.

    In general, it feels like a let down. I have a stash of pre-DB runes that I'm using now, but that stash is getting thinner and thinner. I'm considering not leveling Enchanting on my newly leveled chars since it's going to end up with too much cost, while the reward (access to endgame cp150-160 runes) is so low and inconsistent.
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • GilGalad
    GilGalad
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    I saved up about 100 surveys on 7 chars for DB release and can confirm that there are no potency runes dropping. Also the Kuta drop rate is extremely low. Out of 500-600 harvested dual rune stones I got 3 Kuta. They are also not dropping in sets of two anymore.
    So what you will get from the surveys now are a lot of essence and aspect runes, except Kuta.

    I reported the issue yesterday in game. If we get no developer response here make sure to also report it in game...
    Animals Unchained | PC EU
    Homestead Theorycrafting
    Math of RNG
  • BergisMacBride
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    DaveMoeDee wrote: »
    Since DB, there seem to be enchanting nodes everywhere. The changes have made rune accumulation a lot easier. I haven't done any writs since DB, but I've picked up plenty of potency runes from regular nodes.

    I certainly agree than runestones in general are much more plentiful than before the patch. It's the relative distribution of the types of stones being harvested that is so out of whack.

    Here's the latest data I've been collecting post patch after this morning's runs - all harvesting done with a Master Enchanter and Plentiful Harvest passive. Data includes 120 runestones total (54 from 9 writ surveys included in this):
    • Apect Runestones total- 180
    • Essence Runestones total - 178
    • Potency Runestones total - 28
    • Potency Runestones from writ surveys - 0
    • Potency percentage from regular runestones (28 divided by 66 reg runestones) - 42% (this is actually better than stated chance)
    • Potency percentage from all runestones - 23%
    • Potency percentage of ALL runestones dropped (28 div by 386) - ~7%

    I think the major problem this data points out is the massive discrepancy between the drops of potencies and the other runestones in the wild. What are we supposed to do with all the surplus Aspect and Essence stones other than sell them to a vendor? Regardless of what ZOS expects, there is no way am I going to purchase potencies from a vendor just to make glyphs to use all these extra stones.

    As I said earlier, on an absolute level, I'm getting about the same number of potencies as I was pre-patch. It's the relative amount that is so unbalanced. Currently on live they are dropping at a ratio of 6:6:1 (Asp:Ess:Pot), whereas IMO they should be harvestable at a 1:1:1 ratio.



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