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Elfborn Jump points

x_t7ink_x
x_t7ink_x
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Hi guys,

Without hurting my head with maths please can someone provide the jump points for Elfborn please?


Thanks in advance!
PS4 EU AD

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  • Dagoth_Rac
    Dagoth_Rac
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    1,2,4,7,9,12,15,18,22,26,29,33,38,42,46,51,56,61,66,71,76,81,87,92, and 98
  • x_t7ink_x
    x_t7ink_x
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    Thank you much appreciated :)
    PS4 EU AD

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  • Lynx7386
    Lynx7386
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    What does jump point mean in this context?
    PS4 / NA
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  • x_t7ink_x
    x_t7ink_x
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    The point at which cp are wasted either below or above, only applies to Elfborn and the Stamina equivalent i think
    PS4 EU AD

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  • Nestor
    Nestor
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    Lynx7386 wrote: »
    What does jump point mean in this context?

    @Lynx7386

    It has to do with the rounding errors in that some CP's invested do not give an actual boost to stats. This really only applies if you have a bunch of points to spend and want to apply them efficaciously. If your currently gaining CPs, go ahead and invest them through the Jump Points, because, well, what else are you going to do with the points except save them until you can reach the jump points?

    But, on say a re-allocation of champ points, it can make sense to only invest points that are going to give you benefit, and then invest the left over points in something else that does give benefit.
    Edited by Nestor on June 3, 2016 4:16PM
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  • x_t7ink_x
    x_t7ink_x
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    What that guy said ^ sorry for my lazy response! Just a little busy hence the no time for math :)
    Edited by x_t7ink_x on June 3, 2016 3:56PM
    PS4 EU AD

    Vet 16 DK High Elf Tank
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    Baby Stamblade R.I.P.

    'If your looking for Whit, I'd say you're half way there''

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    - https://www.facebook.com/groups/253838968292827/
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  • jarrandub17_ESO
    jarrandub17_ESO
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    Is there a reference source that lists jump points for other important skills?
  • Beardimus
    Beardimus
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    I learnt something today! nice one @Nestor - so which other stars have jump points, Elfborn - and did someone mention a Stamina one?

    with the DB reset coming this stuff is good to know!
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  • Nestor
    Nestor
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    @Beardimus

    I think it is Elfborn and probably the one gives physical resistance erosion for Melee Attacks but not sure.

    I tend to put CPs in so that I end up with a whole number, so 11% or 12%, but not 11.5%. But that is probably for my OCD more than any real game benefit. The passives that give a value rather than a percentage, I just use the points I have laying around. Now I need to check and see if Elfborn is a Percentage or a Value.....
    Edited by Nestor on June 3, 2016 4:29PM
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  • elium85
    elium85
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    So, jump points are caused by round in the Elfborn and Precise Strikes stars. Basically, Critical Hit Damage or CHD is rounded to the nearest whole percentage. So, if your on a Templar, your base CHD is 60%. Add the amount you get from Elfborn, say 9.7% and it is rounding to 70% CHD in critical strikes or 1.7x the base damage.

    The jump points are not at the whole percents but at the .5%'s due to rounding (9.6% is rounded to 10%, 13.3% is rounded to 13% and so on).
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Weren't the jump points fixed like 3-4 patches ago?

    They redid the math of Elfborn and how it actually works. I don't think jump points exist anymore.
  • Gamer1986PAN
    Gamer1986PAN
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    New Jump-Points with Morrowind are now:
    3
    5
    7
    9
    11
    13
    16
    18
    20
    23
    26
    28
    31
    34
    37
    40
    44
    48
    52
    56
    61
    66
    72
    81
    100
  • MarriedWithChildren
    Depends on passives % , above is one spread , different for other that have a different %
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  • PocketNova
    PocketNova
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    I just aimed to have enough cp to reach the % I wanted when rounded down. I didn't rely on the jump point numbers, just aimed for say 10% I put enough cp in so it rounded down to 10%, usually it was 10.15% or something similar.
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  • idk
    idk
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    New Jump-Points with Morrowind are now:
    3
    5
    7
    9
    11
    13
    16
    18
    20
    23
    26
    28
    31
    34
    37
    40
    44
    48
    52
    56
    61
    66
    72
    81
    100

    This does not apply to everything.

    I believe that the idea is to get past a whole number. Basically, to the best of my knowledge, CP rounds down, never up.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I think I found them...
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  • WatchYourSixx
    WatchYourSixx
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    The new CP has 4 types of stars. Flat value, 15%, 25%, and 35%. The flat value is exactly what you see. The percentages though, are not. We are only given 3 decimal places to look at, but unfortunately that doesn't tell the whole story.

    It's safe to assume every star now rounds down to the nearest whole number. Why? Idk, ask ZoS.

    every point you spend that is in-between two whole numbers is wasted, on ALL stars. The only ones that get tricky are a few whole numbers.

    A 15% star for example, ele expert, has a nice even 14% at 75 CP. But guess what? It's actually only giving you 13% increase! So you need to spend 76 to get 14%. Awesome, so all nice even whole numbers need an extra point added to get it over the top? NOPE!

    A 25% Star @ 21% is actually 21%! What. crazy right?

    I hope you can tell I'm pissed off about this. It's really stupid to implement a complete change to the way things work, and NOT inform your *** player base. 2 stars out of 36 wasn't a big deal if someone wasted a couple CP. Now 31 stars behave in the manner stated above. 31!!!

    I get why it's done this way, the front loading and the rounding. Rounding means less work on server side. ALOT less. Front loading means being able to be a lot more diverse.

    I just don't understand how they could not tell us about it.
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  • gothickaiserub17_ESO
    The new CP has 4 types of stars. Flat value, 15%, 25%, and 35%. The flat value is exactly what you see. The percentages though, are not. We are only given 3 decimal places to look at, but unfortunately that doesn't tell the whole story.

    It's safe to assume every star now rounds down to the nearest whole number. Why? Idk, ask ZoS.

    every point you spend that is in-between two whole numbers is wasted, on ALL stars. The only ones that get tricky are a few whole numbers.

    A 15% star for example, ele expert, has a nice even 14% at 75 CP. But guess what? It's actually only giving you 13% increase! So you need to spend 76 to get 14%. Awesome, so all nice even whole numbers need an extra point added to get it over the top? NOPE!

    A 25% Star @ 21% is actually 21%! What. crazy right?

    I hope you can tell I'm pissed off about this. It's really stupid to implement a complete change to the way things work, and NOT inform your *** player base. 2 stars out of 36 wasn't a big deal if someone wasted a couple CP. Now 31 stars behave in the manner stated above. 31!!!

    I get why it's done this way, the front loading and the rounding. Rounding means less work on server side. ALOT less. Front loading means being able to be a lot more diverse.

    I just don't understand how they could not tell us about it.

    ↑ This is a really big issue that I don't know why people have not made a bigger deal. The reason makes sense, they found by comparing the CP to non-CP pvp that using Integers as opposed to floating point values in all of their math greatly reduces the lag.

    However, to not announce or document the change is a little worrisome, to not include the information in game is also very rude. It should at least inform the player the actual values they are getting (For example just say "Master at arms" grants +6% direct damage, next increase in {3} points"

    These small percentage increases are the very reason a long time ago the values in the game went from 2k HP to 20k Hp, for the small % increases the champion point system would be providing per point of advancement to be noticeable.

    As an alternative, since they are unwilling to make each point invested matter and the display not be accurate, you might as well use 2-3 points of weapon and spell power per increase to various things, it is already shown that you can add spell power to just "channeled" or "fire" or any other keyword with item sets, why make champion points a % increase on top. A Linear growth of Spell/Weapon power would make each champion point invested matter while still providing limited diminishing returns (linear non-multiplicative growth increases %DPS less per point added). This should alo reduce additional CP math loads and avoid having to sue floating points.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    New Jump-Points with Morrowind are now:
    3
    5
    7
    9
    11
    13
    16
    18
    20
    23
    26
    28
    31
    34
    37
    40
    44
    48
    52
    56
    61
    66
    72
    81
    100

    100?
    I don't comment here often but when I do, I get [snip]
  • F7sus4
    F7sus4
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    Please refer to this thread from Asayre for full list of jump points.

    A quick recap:
    Asayre wrote: »
    Jump points apply to most percentage based stars except for those that apply a cost reduction. List of current jump points

    7c86a11903b3c9df1d9b3526c58b2bff.png

  • Kodrac
    Kodrac
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    Easy way to tell what the jump points are is whenever you reach the next full number. For example, if it's something like 12.15 then 12.42 then 12. 77 then 13.13, the jump points are the 12.15 and 13.13. Basically round down.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Lynx7386 wrote: »
    What does jump point mean in this context?
    It is basically this:
    If you put some points at for example "Elfborn" and you have like 10.99% the game ignores the ".99%" and reads this value as 10%.
    Even if you spend CP points at this you will have to go over 10.99% to 11%.
    Edited by Tommy_The_Gun on May 30, 2017 8:29PM
  • geonsocal
    geonsocal
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    Math+sucks+math+is+the+worst+thing+and+the+best_7fbdf7_3666390.jpg
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  • starkerealm
    starkerealm
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    Kodrac wrote: »
    Easy way to tell what the jump points are is whenever you reach the next full number. For example, if it's something like 12.15 then 12.42 then 12. 77 then 13.13, the jump points are the 12.15 and 13.13. Basically round down.

    Except for those times when the number is actually something like 12.995, and the system rounds it up to display 13, but it still rounds down.
  • MLGProPlayer
    MLGProPlayer
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    x_t7ink_x wrote: »
    The point at which cp are wasted either below or above, only applies to Elfborn and the Stamina equivalent i think

    It applies to everything that rises in percentage points.

    See this thread for a full breakdown: https://forums.elderscrollsonline.com/en/discussion/340367/impact-of-mage-champion-point-rebalances/p1
    Edited by MLGProPlayer on May 30, 2017 8:49PM
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