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60% resource cost increase poisons over-performing as predicted?

  • Armitas
    Armitas
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    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    At least there are not that many snipers out there.....huehuehuehuehue

    I like teasing them with /read. Wait for them to time their 4 shot combo, Reflect all 4 soon as you hear the sound, dragon leap bye Felicia.
    Edited by Armitas on June 6, 2016 11:06AM
    Retired.
    Nord mDK
  • Marktoneth3
    Marktoneth3
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    I thought it only 2.3 seconds ?
  • alex394053
    Can't you slot the poison on your staves?
  • fred.thomsonb16_ESO
    Cinbri wrote: »
    Nah, poisons are nice. Finally templars can get advantage from something after 1 year of being underdog.

    Funny joke.
  • olsborg
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    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    Pretty much sums up my opinion on poisons, they are too much, too much impact on gameplay, it can make or break a XvX fight when poisons procc.

    PC EU
    PvP only
  • alex394053
    Don't forget about the 1/5 chance of the poison proc.
  • Anti_Virus
    Anti_Virus
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    Eagle Eye bow (with unique unresistable dmg enchant) + 5pc Shieldbreaker = pure evil

    Most magicka builds use Healing Ward when they're low on health and this completely counters their defense.

    I would say that Bow is one of the most useful weapons for stamina builds.
    In pve nearly everyone runs DW/Bow and in pvp most people run 2H/Bow.

    Bow is used as a utility weapon, it not a skill line that supports it's self It requires a melee weapon at all times.
    Edited by Anti_Virus on June 7, 2016 4:08PM
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Doncellius wrote: »
    Bows have recieved steady buffs overtime. Honestly, you can pull perfectly fine DPS in PvE if built correctly. Not the insane vMoL numbers, but still very good even if mainhanded.

    All the bow buffs make it a great utility weapon but in direct combat it still sucks. People only use it for the Poison injection dot and to apply poisons from range

    If there were other options no one would turn to the bow.
    Edited by Anti_Virus on June 6, 2016 4:21PM
    Power Wealth And Influence.
  • RinaldoGandolphi
    RinaldoGandolphi
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    The poisons unfairly punish magic users over stamina users.

    If you inflict someone with a Ravage Stamina poison the poison DOES NOT increase the cost of Dodge Roll or Blocking.

    However, if you inflict someone with a Ravage Magicka Poison it DOES increase the cost of Shields, Healing Spells, and Purge.

    this is lopsided, All magicka defenses are hindered with a 60% cost increase while Stamina's primary defense mitigation techniques are left uneffected which is simply unfair.

    If they are going to leave poisons at 60% then the Stamina versions need to confer the same 60% cost increase to dodging and blocking as they confer to shielding and healing or its simply not fair and unbalanced.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Anti_Virus
    Anti_Virus
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    Doncellius wrote: »
    Bows have recieved steady buffs overtime. Honestly, you can pull perfectly fine DPS in PvE if built correctly. Not the insane vMoL numbers, but still very good even if mainhanded.

    All the bow buffs make it a great utility weapon but in direct combat it still sucks.
    The poisons unfairly punish magic users over stamina users.

    If you inflict someone with a Ravage Stamina poison the poison DOES NOT increase the cost of Dodge Roll or Blocking.

    However, if you inflict someone with a Ravage Magicka Poison it DOES increase the cost of Shields, Healing Spells, and Purge.

    this is lopsided, All magicka defenses are hindered with a 60% cost increase while Stamina's primary defense mitigation techniques are left uneffected which is simply unfair.

    If they are going to leave poisons at 60% then the Stamina versions need to confer the same 60% cost increase to dodging and blocking as they confer to shielding and healing or its simply not fair and unbalanced.

    if it increased the cost of dodge roll/block it would hurt you too since magic builds occasionally roll dodge/block
    Edited by Anti_Virus on June 6, 2016 5:58PM
    Power Wealth And Influence.
  • susmitds
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    Wollust wrote: »
    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    Coming to console. My Stamblade bow can't wait!

    There is nothing worse than bowtards. The cancer of cyrodiil.

    Only for Magicka Characters. For Stamina Builds, countering bow is pretty easy and anyway dodge would break Root+Snares.
  • Anti_Virus
    Anti_Virus
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    susmitds wrote: »
    Wollust wrote: »
    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    Coming to console. My Stamblade bow can't wait!

    There is nothing worse than bowtards. The cancer of cyrodiil.

    Only for Magicka Characters. For Stamina Builds, countering bow is pretty easy and anyway dodge would break Root+Snares.

    this^ bow users pretty much have to gank to be effective in PVP
    Power Wealth And Influence.
  • Wollust
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    The poisons unfairly punish magic users over stamina users.

    If you inflict someone with a Ravage Stamina poison the poison DOES NOT increase the cost of Dodge Roll or Blocking.

    However, if you inflict someone with a Ravage Magicka Poison it DOES increase the cost of Shields, Healing Spells, and Purge.

    this is lopsided, All magicka defenses are hindered with a 60% cost increase while Stamina's primary defense mitigation techniques are left uneffected which is simply unfair.

    If they are going to leave poisons at 60% then the Stamina versions need to confer the same 60% cost increase to dodging and blocking as they confer to shielding and healing or its simply not fair and unbalanced.

    Sure if we make magicka defense set magicka regen to 0 or stack up in cost we may have a talk about fair and unfair.
    Don't forget, stamina user use stamina to heal so they are affected as well. And magicka users have at least a realistic possibility to purge the poisons.
    Edited by Wollust on June 7, 2016 11:13AM
    Susano'o

    Zerg Squad
  • leepalmer95
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    susmitds wrote: »
    Wollust wrote: »
    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    Coming to console. My Stamblade bow can't wait!

    There is nothing worse than bowtards. The cancer of cyrodiil.

    Only for Magicka Characters. For Stamina Builds, countering bow is pretty easy and anyway dodge would break Root+Snares.

    this^ bow users pretty much have to gank to be effective in PVP

    Your making it sound like people only use 1 weapon when they have two available to them.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • holosoul
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    Wollust wrote: »
    The poisons unfairly punish magic users over stamina users.

    If you inflict someone with a Ravage Stamina poison the poison DOES NOT increase the cost of Dodge Roll or Blocking.

    However, if you inflict someone with a Ravage Magicka Poison it DOES increase the cost of Shields, Healing Spells, and Purge.

    this is lopsided, All magicka defenses are hindered with a 60% cost increase while Stamina's primary defense mitigation techniques are left uneffected which is simply unfair.

    If they are going to leave poisons at 60% then the Stamina versions need to confer the same 60% cost increase to dodging and blocking as they confer to shielding and healing or its simply not fair and unbalanced.

    Sure if we make magicka defense set magicka regen to 0 or stack up in cost we may have a talk about fair and unfair.
    Don't forget, stamina user use stamina to heal so they are affected as well. And magicka users have at least a realistic possibility to purge the poisons.

    1) dodging does not set your stamina regen to 0 (but I think increasing the stamina cost for it actually hurts magicka MORE)
    2) poisons are not purgeable
    3) the poisons definitely punish magicka worse than stamina
  • imenace
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    these 60% are pretty op but the real *** is the one that decreases ur healing or w/e, this happened to me like 5 times within 2 hours so it must be a guy using the poison, the guy has something that makes me unable to heal and snares me for like 80% or some *** like that.. i couldnt believe how overpowered that was. patch released like 6 days ago and ppl already have poisons that make it impossible to small scale, i bet in a couple of weeks the game will pretty much be unplayable for solo / small scale groups.
  • Psychotius
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    Spliffo wrote: »
    Wollust wrote: »
    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    Coming to console. My Stamblade bow can't wait!

    There is nothing worse than bowtards. The cancer of cyrodiil.

    Wow Bow already is lacking in terms of direct 1v1 combat and everything else overall, why don't we just remove bows from the game? Since bow ganking sucks yet its the ONLY way to use one in cyrodil.

    ^^Deffinatly a scrub if you really believe snipe ganking is the only use for a bow in pvp.

    Oh yeah, upload a video of you 1vXing with a bow ONLY srucb. I want to see how effective you can be outside of ganking in direct combat.

    If you are 1vXing with one bar, you're doing it wrong. Bow can be very effective in those scenarios, but not by itself. Poison Injection, Bombard/Acid Spray, even Draining *** are all effective. Naturally you use your bow as needed, then switch to melee.
    I'm not as am as you drunk I think.
  • bunnytrix
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    Wollust wrote: »
    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    Coming to console. My Stamblade bow can't wait!

    There is nothing worse than bowtards. The cancer of cyrodiil.

    People still getting their panties in a twist over archers doing what archers are supposed to do?

  • SwaminoNowlino
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    holosoul wrote: »
    Wollust wrote: »
    The poisons unfairly punish magic users over stamina users.

    If you inflict someone with a Ravage Stamina poison the poison DOES NOT increase the cost of Dodge Roll or Blocking.

    However, if you inflict someone with a Ravage Magicka Poison it DOES increase the cost of Shields, Healing Spells, and Purge.

    this is lopsided, All magicka defenses are hindered with a 60% cost increase while Stamina's primary defense mitigation techniques are left uneffected which is simply unfair.

    If they are going to leave poisons at 60% then the Stamina versions need to confer the same 60% cost increase to dodging and blocking as they confer to shielding and healing or its simply not fair and unbalanced.

    Sure if we make magicka defense set magicka regen to 0 or stack up in cost we may have a talk about fair and unfair.
    Don't forget, stamina user use stamina to heal so they are affected as well. And magicka users have at least a realistic possibility to purge the poisons.

    1) dodging does not set your stamina regen to 0 (but I think increasing the stamina cost for it actually hurts magicka MORE)
    2) poisons are not purgeable
    3) the poisons definitely punish magicka worse than stamina

    If poisons are unable to be purged as it is a bug. Wrobel clearly stated on ESO Live that the poisons are supposed to be purgable. If this is not the case then it needs to be reported as a bug. And as it was discussed, that was the trade off. Stam characters would have to sit and eat the poisons while magicka characters have access to something to remove the effects.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Armitas
    Armitas
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    I found it pretty punishing in heavy armor because there is 0 reduce cost in it to mitigate the poisons. They hurt even in blackrose and drinks. No need to wait for 20v1, with 3 people attacking you its a problem. You dont even need to sacrifice your weapon enchant because you can put your poisons on your back bar and run both.
    Edited by Armitas on June 7, 2016 2:03PM
    Retired.
    Nord mDK
  • Malakisidious
    Malakisidious
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    Playing the Sorc feels unbelievably slow n squishy now :(
    Mayhem - DC Sorc
    Swagnshag - DC Dragon Knight
    Chopstick Ninja - DC Nightblade
    Starr Baby - DC Templar
    PC NA
  • Wollust
    Wollust
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    holosoul wrote: »
    Wollust wrote: »
    The poisons unfairly punish magic users over stamina users.

    If you inflict someone with a Ravage Stamina poison the poison DOES NOT increase the cost of Dodge Roll or Blocking.

    However, if you inflict someone with a Ravage Magicka Poison it DOES increase the cost of Shields, Healing Spells, and Purge.

    this is lopsided, All magicka defenses are hindered with a 60% cost increase while Stamina's primary defense mitigation techniques are left uneffected which is simply unfair.

    If they are going to leave poisons at 60% then the Stamina versions need to confer the same 60% cost increase to dodging and blocking as they confer to shielding and healing or its simply not fair and unbalanced.

    Sure if we make magicka defense set magicka regen to 0 or stack up in cost we may have a talk about fair and unfair.
    Don't forget, stamina user use stamina to heal so they are affected as well. And magicka users have at least a realistic possibility to purge the poisons.

    1) dodging does not set your stamina regen to 0 (but I think increasing the stamina cost for it actually hurts magicka MORE)
    2) poisons are not purgeable
    3) the poisons definitely punish magicka worse than stamina

    1) Thanks I know, but blocking does. Which the other guy stated to be a stamina defensive mechanic (though I don't really agree on that I guess)
    2) They are. Or they are supposed to be purgeable at least.
    3) I don't think so. Seems pretty even to me tbh.
    Susano'o

    Zerg Squad
  • Anti_Virus
    Anti_Virus
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    Psychotius wrote: »
    Spliffo wrote: »
    Wollust wrote: »
    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    Coming to console. My Stamblade bow can't wait!

    There is nothing worse than bowtards. The cancer of cyrodiil.

    Wow Bow already is lacking in terms of direct 1v1 combat and everything else overall, why don't we just remove bows from the game? Since bow ganking sucks yet its the ONLY way to use one in cyrodil.

    ^^Deffinatly a scrub if you really believe snipe ganking is the only use for a bow in pvp.

    Oh yeah, upload a video of you 1vXing with a bow ONLY srucb. I want to see how effective you can be outside of ganking in direct combat.

    If you are 1vXing with one bar, you're doing it wrong. Bow can be very effective in those scenarios, but not by itself. Poison Injection, Bombard/Acid Spray, even Draining *** are all effective. Naturally you use your bow as needed, then switch to melee.

    You missed the point, you can't 1vX with a bow but you can do it with every other weapon since they ate actual dps weapons.

    Swaping to melee defeats rhe purpose of being a primary bowman.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    susmitds wrote: »
    Wollust wrote: »
    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    Coming to console. My Stamblade bow can't wait!

    There is nothing worse than bowtards. The cancer of cyrodiil.

    Only for Magicka Characters. For Stamina Builds, countering bow is pretty easy and anyway dodge would break Root+Snares.

    this^ bow users pretty much have to gank to be effective in PVP

    Your making it sound like people only use 1 weapon when they have two available to them.

    Nope. But if your main weapon is a bow outside of ganking then you're going to have a tough time killing anyone.
    Power Wealth And Influence.
  • Korah_Eaglecry
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    Wollust wrote: »
    Wollust wrote: »
    I hate those poisons. Especially when *** snipers are using them. They're god damn awful.

    Coming to console. My Stamblade bow can't wait!

    There is nothing worse than bowtards. The cancer of cyrodiil.

    L2P newb.
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  • RinaldoGandolphi
    RinaldoGandolphi
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    imenace wrote: »
    these 60% are pretty op but the real *** is the one that decreases ur healing or w/e, this happened to me like 5 times within 2 hours so it must be a guy using the poison, the guy has something that makes me unable to heal and snares me for like 80% or some *** like that.. i couldnt believe how overpowered that was. patch released like 6 days ago and ppl already have poisons that make it impossible to small scale, i bet in a couple of weeks the game will pretty much be unplayable for solo / small scale groups.

    Yup,

    Just wait till you get hit by the Stun poison, your locked in place for 8 seconds unable to break free or roll dodge, Sypher talked about how stupid OP it was on the PTS, I have been hit by it a few times in the last week, if your outnumbered your pretty much guranteed to die if hit with that poison.

    the 60% Cost increase is rich, Had 1 cast of Hardned Ward take over 60% of my magicka pool, its bad enough i have 4 people beating on me, might as well hand them an i-win button while your at it.

    Between the buggy combat animations, stupidly OP poisons, buggy and broken skills, Sharpened putting penetration values completely off the charts. This is the worst patch they have ever released...honestly, if you don't run in a group of atleast 6 people, if your not a ganking nightblade you might as well not even bother playing pvp at all.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
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    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

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