What's hard about the first boss? He hits hard, but if tank keeps aggro it isn't a problem
kylewwefan wrote: »Don't do it man. Just back out.
If the first trash mobs don't fall over and die within 15 seconds of the dungeon, the rest won't go well either.
Even if you know the "mechanics" and no one wants to communicate, just back out. It won't go well.
Set a limit. If more than 3 wipes on any boss, back out. The group is just not tough enough to handle it.
jzholloway wrote: »kylewwefan wrote: »Don't do it man. Just back out.
If the first trash mobs don't fall over and die within 15 seconds of the dungeon, the rest won't go well either.
Even if you know the "mechanics" and no one wants to communicate, just back out. It won't go well.
Set a limit. If more than 3 wipes on any boss, back out. The group is just not tough enough to handle it.
Problem with backing out with Dark Brotherhood is that it puts you on a queue / group finder cool down of I believe 15 min
timidobserver wrote: »Seriously? They are going to have to just make every mob instantly die as soon as you enter the instance for some people. Even then people would complain about being unable navigate their way to the end of the dungeon.
KundaliniHero wrote: »Those dungeons aren't for casual players - its challenging content, you know a challenge.
jzholloway wrote: »What's hard about the first boss? He hits hard, but if tank keeps aggro it isn't a problem
umm... not having a tank that can keep aggor and interrupt I never have that problem seeing as I'm a tank. Low DPS hurts though - I have ran it with low DPS and the dungeons drags (worse then normal), but it can still be done.
Try to do less damage on the boss and the fight will be much easier. The more damage you do on the boss the faster new adds will spawn untill you get overwhelmed. You can do this fight by only using light attacks, taunt and some healing skills if you always focus on adds when they spawn.Francescolg wrote: »We tried today in a real random group and already the first boss ("kill the overfiend") was too hard to manage.
How often do you check which dungeon is the daily pledge? If you do it more than once every 10 weeks you'll notice that your statement is wrong.Francescolg wrote: »Imperial City Prison / White Gold Tower, I noticed that this pledges are even set on weekends (on EU). Why only on weekends? What would happen to your "completition stats/numbers", if you put this pledges on working days? Wouldn't the number of ppl doing them drop significantly? Do you see my point?
timidobserver wrote: »Seriously? They are going to have to just make every mob instantly die as soon as you enter the instance for some people. Even then people would complain about being unable navigate their way to the end of the dungeon.