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Doesn't 160 seem alittle low

Keep_Door
Keep_Door
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doesnt 160 seem to be kinda low for max level gear. I mean the cap is 501 at the moment (unless they raised it for DB im not sure if they did). It juss seems strange to me that 160 cp is now Vr 16 you would have 160 by the time you hit Vr 5 depending on what you were doing.

Idk i mean it doesnt affect me in anyway so i guess its not a complaint just a thought i suppose.
  • Lynx7386
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    Does seem a bit off, my main is at vet 11 and around 190 CP. I'm sure by vet 16 I'd have more.

    I think they did the 10 CP per vet level conversion primarily for ease of balancing the numbers.
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  • Megalex1
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    They didn't change the gear level cap yet. They wanna see how the CP transition is gonna work out
  • willymchilybily
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    a big complaint with VR was the grind time. it discouraged new players, casuals and alt creation. The new CP rank requirements to reach max level is very achievable, and I think that's perfectly fine. and without enlightenment the XP required is not so very different.
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  • NovaShadow
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    Having gone around the Gold Coast today and seeing the CP that everyone had (NA EP), there was possibly 2 dozen that were the cap or over. Everyone else was around the 200-400 mark with a fair chunk below that.

    As much as I want them to raise the cap, going by what I saw today there's just so many people that are no where near close. As for upping it to 180, 190 or even 200, I think that should've been considered at least.
    Edited by NovaShadow on June 1, 2016 1:06PM
    PC NA - EPHS
  • idk
    idk
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    Zos obviously wants to test the effects of the changes. Additionally, it seems Zos feels 501 cp is kind of high. They have stated a significant number of players are not half way there.

    However, this would be more due to either a poor design of the cp system or Zos is including to many newer players and players that do not play much. In either case poor design comes into play when a continuous leveling system is in place.
  • Earelith
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    Keep_Door wrote: »
    doesnt 160 seem to be kinda low for max level gear. I mean the cap is 501 at the moment (unless they raised it for DB im not sure if they did). It juss seems strange to me that 160 cp is now Vr 16 you would have 160 by the time you hit Vr 5 depending on what you were doing.

    Idk i mean it doesnt affect me in anyway so i guess its not a complaint just a thought i suppose.

    But on the other hand, isnt this the reason people complain about Veteran Ranks? That they have to grind up to VR14-16 in order to wear the good armor and do the "endgame"? If you needed to get the cp equivalent of 16 veteran ranks, then why remove them?

    Just to note, I was against the removal of Veteran Ranks, but the 160cp seem reasonable to the cause that make them remove VR in the first place.
  • Faulgor
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    I'm curious how they will increase the gear cap next time. I suppose we will see CP 170/180 gear soon, but that would devalue all the CP 160 gear they just scaled up. But I certainly don't see them making the jump from CP 160 to CP 500+ gear ...
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  • Amsel_McKay
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    I was VR5 before the switch and now have 74 CP, and I was in the 4th silver zone everything is CP100 and my DPS took a huge hit, I will have to play a new level 50 char to get enough CP for that char to be able to do well in that zone.

    What I find silly is that in I play a level 1-50 char as soon as I hit 50 I'm going to be out leveled for all the quests in the silver and gold zones, if the cap was 500 I would be even more out leveled... and would be doing those quests "for fun" and no reward, not even gear.
  • nordsavage
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    There is enough crying about 160 CP gear without the late and lazy adding more because higher CP were needed.
    Edited by nordsavage on June 1, 2016 1:55PM
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  • idk
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    Earelith wrote: »
    Keep_Door wrote: »
    doesnt 160 seem to be kinda low for max level gear. I mean the cap is 501 at the moment (unless they raised it for DB im not sure if they did). It juss seems strange to me that 160 cp is now Vr 16 you would have 160 by the time you hit Vr 5 depending on what you were doing.

    Idk i mean it doesnt affect me in anyway so i guess its not a complaint just a thought i suppose.

    But on the other hand, isnt this the reason people complain about Veteran Ranks? That they have to grind up to VR14-16 in order to wear the good armor and do the "endgame"? If you needed to get the cp equivalent of 16 veteran ranks, then why remove them?

    Just to note, I was against the removal of Veteran Ranks, but the 160cp seem reasonable to the cause that make them remove VR in the first place.

    Because we only have to do it once now. Not per character anymore.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Earelith wrote: »
    Keep_Door wrote: »
    doesnt 160 seem to be kinda low for max level gear. I mean the cap is 501 at the moment (unless they raised it for DB im not sure if they did). It juss seems strange to me that 160 cp is now Vr 16 you would have 160 by the time you hit Vr 5 depending on what you were doing.

    Idk i mean it doesnt affect me in anyway so i guess its not a complaint just a thought i suppose.

    But on the other hand, isnt this the reason people complain about Veteran Ranks? That they have to grind up to VR14-16 in order to wear the good armor and do the "endgame"? If you needed to get the cp equivalent of 16 veteran ranks, then why remove them?

    Just to note, I was against the removal of Veteran Ranks, but the 160cp seem reasonable to the cause that make them remove VR in the first place.

    Because we only have to do it once now. Not per character anymore.

    This is really the only meaningful change in it. Everything else is just relabeling. But it is very important to a very many people, myself included. I wouldnt be here if i had not heard this change was coming. The amount of grinding this one thing saves is massive.
  • Ourorboros
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    Faulgor wrote: »
    I'm curious how they will increase the gear cap next time. I suppose we will see CP 170/180 gear soon, but that would devalue all the CP 160 gear they just scaled up. But I certainly don't see them making the jump from CP 160 to CP 500+ gear ...

    It won't be the first time that the level cap has been raised, and the prior top level gear became obsolete. The cap has been raised 3 times. I sometimes wonder if it's worth upgrading a full set to gold. As to what comes next, we already know zos had plans to push to v17/18. PTS writs for Wrothgar included items like Bristlecone. It wouldn't be too hard for zos to push these out in the future.

    As for OP, I always thought the 160 mark seemed low. And it is for those who play almost daily. I've been seeing a lot of Levi's (501) running around as their CP number, but also lots of players with a broad range of CP numbers below 'Levi'. I guess 160 is a matter of perspective, depending on how much you play, and maybe us daily players assume there are more of us than there really are.

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  • Burning_Talons
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    Ummm Id rather not have the max level raised and grind new gear all over with the materials requirng 500 Enchanted Thread for 1 pc of armour so soon
  • Divinius
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    I was VR5 before the switch and now have 74 CP, and I was in the 4th silver zone everything is CP100 and my DPS took a huge hit, I will have to play a new level 50 char to get enough CP for that char to be able to do well in that zone.

    What I find silly is that in I play a level 1-50 char as soon as I hit 50 I'm going to be out leveled for all the quests in the silver and gold zones, if the cap was 500 I would be even more out leveled... and would be doing those quests "for fun" and no reward, not even gear.
    Some clarifications:

    First, how do you only have 74 CP if you were VR5 before the update? Did you gain most of those VR levels way back before the CP system was introduced? If you were VR5, you got 13 CP added, meaning you only had 61 CP before the update. Unless you got your VR levels a long time ago or with no enlightment, it's virtually impossible for you to only have 61 CP at VR5.

    If you did get them a while ago, then that explains it, and you'll find that you can catch up very quickly. Keep playing, and you'll catch up to the content quickly.

    As for a new character being out-leveled in silver zones, yes, that's true. It's a drawback of the system. But you can't be out-leveled in the Gold zones, because (and I haven't actually checked yet) they are supposed to be all CP160. For XP calculation purposes, any CP over 160 is considered to be 160, so while the content many be easy, your rewards will be level appropriate.

    Edited by Divinius on June 1, 2016 2:31PM
  • RazielSR
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    They have to see how it goes first. They said it,and that there wont be too much big jumps in cp requirements increase. I guess in the next dlc they will make new gear and crafts dor 200cp or so. The game is now more "balanced" with 501 cp cap....and remember that they need new dungeons and content for more cp...cause recycling old dungeons and just increasing cp needed,would be extremely cheap and boring.

  • Amsel_McKay
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    Divinius,

    You are right I left quite a while ago, and I came back because of the VR removal. I had played 6 chars to level 50 and never really played Vet levels.

    Its weird that now I have to make new gear for all my level 50 chars that are now all the same level, when they all had yellow VR1 gear ;)
  • Ourorboros
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    Divinius,

    You are right I left quite a while ago, and I came back because of the VR removal. I had played 6 chars to level 50 and never really played Vet levels.

    Its weird that now I have to make new gear for all my level 50 chars that are now all the same level, when they all had yellow VR1 gear ;)

    You really should be able to handle the content even with low CP. I played in Hew's Bane a few hours yesterday against 160 mobs. I had no issues, then realized my CP had been reset, so I was playing without them. And you'll be gaining CP so fast, you'll be at 160 very quickly. You'll level too fast to make crafted gear beneficial until you hit 160.
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  • Divinius
    Divinius
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    Divinius,

    You are right I left quite a while ago, and I came back because of the VR removal. I had played 6 chars to level 50 and never really played Vet levels.

    Its weird that now I have to make new gear for all my level 50 chars that are now all the same level, when they all had yellow VR1 gear ;)

    Ah, ok, that explains it. The good news is that with the new way that CP XP works, you'll be able to get the next 30 CP pretty fast. You'll find that you catch up to the level of the mobs in the zone fairly quickly.

    The xp needed to go from 74 to 100 is 2.75 million without any enlightenment, which means that it's less than 700k with enlightenment.
  • Earelith
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    Earelith wrote: »
    Keep_Door wrote: »
    doesnt 160 seem to be kinda low for max level gear. I mean the cap is 501 at the moment (unless they raised it for DB im not sure if they did). It juss seems strange to me that 160 cp is now Vr 16 you would have 160 by the time you hit Vr 5 depending on what you were doing.

    Idk i mean it doesnt affect me in anyway so i guess its not a complaint just a thought i suppose.

    But on the other hand, isnt this the reason people complain about Veteran Ranks? That they have to grind up to VR14-16 in order to wear the good armor and do the "endgame"? If you needed to get the cp equivalent of 16 veteran ranks, then why remove them?

    Just to note, I was against the removal of Veteran Ranks, but the 160cp seem reasonable to the cause that make them remove VR in the first place.

    Because we only have to do it once now. Not per character anymore.

    Oh I see. Yeap this is indeed what people was asking for. But still, since this change made in the name of "quicker and easier access to the engame" I think the 160 CP is fine.
  • DaveMoeDee
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    a big complaint with VR was the grind time. it discouraged new players, casuals and alt creation. The new CP rank requirements to reach max level is very achievable, and I think that's perfectly fine. and without enlightenment the XP required is not so very different.

    I don't think it discouraged casuals. It discouraged alt creation and new players. I'm not sure why a casual would care about "max level". I guess the problem is that "casual" is a nonsensical term that is used inconsistently.
  • Uriel_Nocturne
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    Keep_Door wrote: »
    doesnt 160 seem to be kinda low for max level gear. I mean the cap is 501 at the moment (unless they raised it for DB im not sure if they did). It juss seems strange to me that 160 cp is now Vr 16 you would have 160 by the time you hit Vr 5 depending on what you were doing.

    Idk i mean it doesnt affect me in anyway so i guess its not a complaint just a thought i suppose.
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  • DPShiro
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    The cap for gear is too low, it's should at least have been upped to 250 with this patch.
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  • starlizard70ub17_ESO
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    Like @NovaShadow I've noticed alot of people in AD's Wrothgar, Hew's Bane and Gold Coast who are sitting at the 200 - 350 cp level. But on the other hand, with the chr I have parked in Cryodiil, I noticed a lot of players were at the 501 cp level or close to it.
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  • DaveMoeDee
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    The cap is too low based on how CP works now. Now there is the catch-up system. The first vet gear tier materials have become completely useless as people fly through those tiers now.


    I feel like they could have kept max level gear at the same XP target. When you consider enlightenment, that XP would be accumulated faster than vet ranks. They would have had to give out more than 2.5 CP per level to ensure everyone (including people who haven't played since the first Craglorn drop) could still use their gear, but that seems preferable to me than making Kresh fiber pointless.
  • dodgehopper_ESO
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    Keep_Door wrote: »
    doesnt 160 seem to be kinda low for max level gear. I mean the cap is 501 at the moment (unless they raised it for DB im not sure if they did). It juss seems strange to me that 160 cp is now Vr 16 you would have 160 by the time you hit Vr 5 depending on what you were doing.

    Idk i mean it doesnt affect me in anyway so i guess its not a complaint just a thought i suppose.

    I'm fairly certain they want new people and old players who haven't caught up yet to have a chance to adjust and catch up. Personally, I don't mind. A lot of people in the original conversion lost out on a lot of easy exp in the Cp transition because it didn't all convert over. Its not a big deal. I think they're just trying to keep us on a relatively even playing field, and that's a good thing. There is still a wide gap in experience, gear quality, etc. I honestly don't understand the gear hamster wheel. Games should be played because they are fun, not because of gear. That's one thing I really appreciated about SWG, and I'm hoping some MMO developers some day gets it (and maybe the players as well). SWG had cool earned gear, but it wore out and required good crafters to assemble. It drew from broad experiences of gameplay. Eventually, you had to go back and earn it again if the old bits broke, which they would invariably.
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  • Docmandu
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    NO.. this game shouldn't be yet another gear grinder MMO.
  • camilla_noctis
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    Keep_Door wrote: »
    doesnt 160 seem to be kinda low for max level gear. I mean the cap is 501 at the moment (unless they raised it for DB im not sure if they did). It juss seems strange to me that 160 cp is now Vr 16 you would have 160 by the time you hit Vr 5 depending on what you were doing.

    Well, speak for yourself, cause I had barely 100 when I hit v16. I had gotten to v10 before champion points existed, and whether or not there was a conversion at the time it wasn't enough. Everyone claims these huge amounts of cp but it's only because they got to quest in the vet areas after cp started. In a very backwards way, I'm behind on cp for being a longtime player.
    Edited by camilla_noctis on June 1, 2016 4:27PM
  • vyndral13preub18_ESO
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    The thing i worry about is the future. 160 seems ok for now. Of the people i have seen it seems like 75% of people at that or past. Of course I was just hanging out in the new area and the undaunted enclave. So those areas might have a larger population of higher levels.

    But in the past they have shown they want to raise the cap buy 2-3vr levels or 20-30 cp. unless that changes a vast majority of people are going to feel that they are just raising the gear cap to make you remake gears, since a fair portion of people will already be there. And for a very long time to come people will already be there.

    Even if they raise the max gear level 160cp each of the next dlc that is still 9ish months before they pass the current level of cp people can have allocated.

  • STEVIL
    STEVIL
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    Keep_Door wrote: »
    doesnt 160 seem to be kinda low for max level gear. I mean the cap is 501 at the moment (unless they raised it for DB im not sure if they did). It juss seems strange to me that 160 cp is now Vr 16 you would have 160 by the time you hit Vr 5 depending on what you were doing.

    Idk i mean it doesnt affect me in anyway so i guess its not a complaint just a thought i suppose.

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  • dodgehopper_ESO
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    The thing i worry about is the future. 160 seems ok for now. Of the people i have seen it seems like 75% of people at that or past. Of course I was just hanging out in the new area and the undaunted enclave. So those areas might have a larger population of higher levels.

    But in the past they have shown they want to raise the cap buy 2-3vr levels or 20-30 cp. unless that changes a vast majority of people are going to feel that they are just raising the gear cap to make you remake gears, since a fair portion of people will already be there. And for a very long time to come people will already be there.

    Even if they raise the max gear level 160cp each of the next dlc that is still 9ish months before they pass the current level of cp people can have allocated.

    You make a really good point which ties into complaints of other people regarding gear drops from dungeons. Getting a piece with the trait you ACTUALLY want is the difficulty. Having such rarity combine with constantly having to change gear, and you have a situation where a large part of the populace becomes apathetic. Even just farming to craft v16 materials is a heroic level of work. If you work that hard its nice to have the gear be meaningful, but it wouldn't be if the gear ratings were to change every couple of months.
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