RandalMarrs wrote: »EQOA on the PS2 from dawn til its dusk. Marrs Fist server. Never played the pc version.
I_killed_Vivec wrote: »ZOS_JessicaFolsom wrote: »Many of us here played EQ. I played from the Ruins of Kunark release up until Planes of Power on Tarew Marr.
That's all well and good, but there are a lot of people on the forums who are silently (and some not so silently) fuming about the lack of responses from ZoS on some ESO related problems and would prefer an official response to those issues rather than reminiscences about Everquest...
I_killed_Vivec wrote: »ZOS_JessicaFolsom wrote: »Many of us here played EQ. I played from the Ruins of Kunark release up until Planes of Power on Tarew Marr.
That's all well and good, but there are a lot of people on the forums who are silently (and some not so silently) fuming about the lack of responses from ZoS on some ESO related problems and would prefer an official response to those issues rather than reminiscences about Everquest...
Kerrilea72 wrote: »On the other hand, I did like how your name and your guild meant something in EQ. If you were a ***-bag, it got around, and, eventually, you had to reroll a new character or only hang out with other ***-bags like yourself because no respectable guild would have you. It truly was a community... for better or worse.
Ah, the good old days!
Hi guys..
First real post here, is there anyone that played Everquest back in the early 2000s? The more I play ESO (I'm only lvl 37) the more similarities I see. It's like an evolved Everquest! The player is actually punished for being bad and you have to stay alert. Obviously games have progressed a lot but it's nice to see something that I feel is more like Everquest than World of Warcraft (Not dissing WoW, also a great game) in a time when everything seems to be taking so much inspiration from WoW.
Anyone know if some of the devs played/worked on Everquest or Everquest 2?
If only current MMO's where still as hard as EQ. That game was fun. I agree that to many people would not be able to handle a game of that difficulty.
chrissouza7ub17_ESO wrote: »but I wont hold my breath.
chrissouza7ub17_ESO wrote: »but I wont hold my breath.
Not even if you're underwater?
rfennell_ESO wrote: »Yah EQ was hardcore, wayyyyyy hardcore. But the hardcore was on your time commitment to "keep up" with the crazies.
I played from early on (vanilla) until planes of power, but realistically I never had the time to raid much or even be at the level cap for all that extended of period to hardcore it. This time it took to do anything was silly. The price of dying was way too severe.
Just to elaborate a little on the nature of the hardcoredness: There was a zone called South Karana, it was one of 4 karana zones, but it had a dungeon (split paw) and good mobs to grind (aviak avocets!) and it was like the high 20's to 30ish level zone. To get there from a "city" took you a long time. Now to get there and back you either had to pay a wizard character that had the teleport to the spires or a druid that had the teleport to the henge. The other way which was very common is that bard class characters would sell a run to a city (or from a city), which entailed you joining there group and running with them while they banged their drum to play their run speed song. The zones themselves were huge (or your movement speed through them was just really slow, same thing really).
On top of that all, when you died... all your equipment was on your corpse (which was exactly where you died), you were at your bound spot (which could be very far away). If you couldn't get to your corpse, it would degrade and disappear over 3 days and you would lose all your equipment. You also lost a fairly large amount of xp when you died, so much so that the plane of hate and plane of fear raiders (particularly plane of fear which was bugged at times) would sometimes delevel so far they could no longer enter the planes to get to their corpses (level 50 zone, required level 47 to get into). So basically, people would raid at level 50 and sometimes die so much and so often that they were level 46 and would lose everything.
It did have a level of immersion that was unparalleled though. Mostly because you being inattentive or going afk had severe ramifications to you. Coupled with the fact you were invariably on dial up... which wasn't exactly always reliable. Well, you can do the math of it all.
Lastly, the nature of grouped combat in early EQ was all about your group of 6 grinding on one solo mob. Multiple pulls were often wipes (unless you had the crowd control class "the enchanter" which was a class that was neither tank, dps or healer... all they really did was cc).
I don't really see much if any commonality between eso and eq though.