No. It wont happen. Sadly.
But I hope they'll change the scaling mechanic one day : less reward the more stat/damage you have in comparison to the effect with low stat. Example : if a magicka skill give you 1000 damage with 10k magicka, 4000 with 25k magicka and 9000 damage with 45k magicka, give it a huge boost to base power and a nerf to scaling, to bring it at 3000 damage with 10k and 6000 at 25k, with still 9000 at 45k magicka.
Like that, hybrid may be useful because they won't loose so much, and they'll be able to use both stam and mag skill. And they don't really need to nerf everybody for that.
Meh... I don't know what all the big fuss is, really. Every single one of you are on the same playing field as the next person, and every single one of you can achieve certain numbers if you spec for it. In fact, the removal of soft caps is why I like this game so much. It takes the cookie-cutter factor out of it and makes you sit and think more about how you want to build your character. While, at times, it appears as if players can be a jack of all trades, master of all, that's not the case. I've seen plenty of people who spec towards full dps go down like a ragdoll when they are pressed. Same goes with tanks... You'll never kill them, but they'll probably never kill you either. If you're having issues, go back to the drawing boards or something... Depending in what you want to do in the game, I guarantee there's something in your spec that can be tweaked with more thought put into it.
cosmic_niklas_93b16_ESO wrote: »Meh... I don't know what all the big fuss is, really. Every single one of you are on the same playing field as the next person, and every single one of you can achieve certain numbers if you spec for it. In fact, the removal of soft caps is why I like this game so much. It takes the cookie-cutter factor out of it and makes you sit and think more about how you want to build your character. While, at times, it appears as if players can be a jack of all trades, master of all, that's not the case. I've seen plenty of people who spec towards full dps go down like a ragdoll when they are pressed. Same goes with tanks... You'll never kill them, but they'll probably never kill you either. If you're having issues, go back to the drawing boards or something... Depending in what you want to do in the game, I guarantee there's something in your spec that can be tweaked with more thought put into it.
Maybe in PvP it's like that, but for PvE it's all 100% dps that matters, if you got super high dps, all is dead before you'll need healing etc.
The only two real big problems I see atm for the general game mechanics are:
- Stacking into high DPS is also stacking in high self-HPS
- The cheating players confusing the real picture we can get about the game, blurring a good judgment.
EDIT:
In the big thread about soft caps of @DeanTheCat , I already expressed my general opinion, that soft caps are restricting to play as you want in high diversity, are too much of a rough remedy, too much crutches, and only fit for a temporarily quick fix. I think the most "natural" way is to add a penalty to extreme builds that become OP, (like for example DPS/self-HPS), by making resource sustain more expensive (besides tackling the 100% coupling of very high DPS with very high self-HPS mentioned above).Perhaps we should remove the stun you get when your heavy melee attack is blocked, making melee heavy attacks more viable for resource sustain, and also dilute the DPS/self-HPS of a player that is forced to do time consuming heavy attacks after the initial burst, because his resources run dry.
- very high DPS ? Fine for a burst, but little resource sustain and little damage mitigation.
- high sustainable DPS ? Fine, but little damage mitigation
- medium DPS ? Fine, but that should enable good sustain with good damage mitigation
- etc
Just remember all the Resto heavy attacks two years ago, so much needed because we had at that time not the Magicka resource sustain to do continuously casted abilities.
Besides HA to restore resources on an individual basis, the other fundamental resource generator should be the Group resource sustain buffs. We have them now already with Siphon Spirit, Elemental Drain, Worms Rayment, Hircines Veneer. More and/or higher Group buffs will encourage good cooperating of Groups.
Emma_Overload wrote: »NO. Soft caps were horrible and none of you guys seem to remember why they got rid of them in the first place. You would constantly run out of resources just trying to accomplish the most basic open world content. Just taking down a single troll in a VR zone (never mind a world boss or dolmen) was hazardous if you were trying to do it solo, which almost everyone was.
What you guys need to wrap your head around is that ZOS finally figured out the primary market for ESO is Elder Scrolls fans, players who are used to the power level you have when playing Oblivion or Skyrim. Furthermore, removing soft caps would be an unforgivable slap in the face to everyone who spent thousands of hours grinding CP, because the Champion System would be crippled with soft caps.
Face it: soft caps aren't coming back.... EVER. Please quit making these pointless threads, so I can quit responding to them.
Emma_Overload wrote: »NO. Soft caps were horrible and none of you guys seem to remember why they got rid of them in the first place. You would constantly run out of resources just trying to accomplish the most basic open world content. Just taking down a single troll in a VR zone (never mind a world boss or dolmen) was hazardous if you were trying to do it solo, which almost everyone was.
What you guys need to wrap your head around is that ZOS finally figured out the primary market for ESO is Elder Scrolls fans, players who are used to the power level you have when playing Oblivion or Skyrim. Furthermore, removing soft caps would be an unforgivable slap in the face to everyone who spent thousands of hours grinding CP, because the Champion System would be crippled with soft caps.
Face it: soft caps aren't coming back.... EVER. Please quit making these pointless threads, so I can quit responding to them.
Soft caps are needed, no matter much you may dislike them. You should run out of resources during a fight and have to rely on your light/heavy attacks until you regain stamina/magicka, the game was intended that way.
And no, you can't compare the current power level in ESO to a singleplayer game like Skyrim.
lucky_Sage wrote: »I think the best thing is to do is completely rework cp trees players do to much damage the 4 man dungeons are easier with 3 dps and either a tank or healer and in pvp burst build have to much sustain so it makes sustain builds useless