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PC/Mac Patch Notes v2.4.5

ZOS_JessicaFolsom
OVERVIEW

Welcome to The Elder Scrolls Online: Tamriel Unlimited v2.4.5—the Dark Brotherhood DLC game pack! We're very excited to introduce the infamous Dark Brotherhood for the first time in ESO, and bring you the latest content-packed update.

Dark Brotherhood, like our previous updates, will come in two parts—the DLC game pack, and the base game patch. The base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership.

Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Dark Brotherhood DLC game pack. If your ESO Plus membership ends or lapses, you will no longer have access to the Dark Brotherhood DLC game pack content and areas, but you will still have any items you earned while you had access. You will also keep any acquired skills from the Dark Brotherhood skill line up to the rank that you earned while you were in the Guild, even if you respec. If you do not have an active ESO Plus membership you can purchase the DLC game pack for 2,000 crowns via the in-game Crown Store.

Join the Dark Brotherhood and become their newest assassin. Aside from hours of new story content, two new delves and group bosses, this update introduces a deadly new passive skill line exclusive to members of the Dark Brotherhood. We also have a number of new item sets available, plus a variety of repeatable content. In addition, we have some changes to previous DLC game packs including a District capture system for Imperial City and improvements to the Tel Var Stone merchant.

The base game patch also features an abundance of new features including Poison-Making as an extension of the Alchemy system, improvements to item set Traits, more enhancements to the Grouping Tool, nameplates, item locking, an extended crafting inventory (Craft Bag) for ESO Plus members, and more. And, of course, the highly anticipated removal of Veteran Ranks. We have published a deep-dive of Veteran Rank removal on our website. Please read it for details.

In addition to all the new features and major updates, we have made many fixes and improvements to the overall combat and gameplay (including many stamina-related changes), content throughout the game, itemization, UI, and more.

We hope you enjoy our latest update, which will be approximately 3.36GB in size!

NEW FEATURES / UPDATES / BIG CHANGES
FIXES & IMPROVEMENTS
KNOWN ISSUES

NEW PATCH NOTES SINCE v.2.4.4
Edited by ZOS_JessicaFolsom on May 31, 2016 6:28PM
Jessica Folsom
Community Manager (English) - The Elder Scrolls Online
Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Support
Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK

    Combat & Gameplay
    General
    • Removed the gate on the Arena coliseum.
    • The spawn rates for monsters in the Temple District and General Kryozote's wing of the Imperial Sewers will now adjust correctly according to monsters slain (previously, they would always wait the maximum time).
    • District Flags in Imperial City can now only be influenced by a maximum of 1 player character instead of 5 player characters.

    Monsters
    • Spider Daedra that appear in certain events in the Nobles District now drop appropriate Spider Daedra loot, and are correctly vulnerable to attacks that affect Daedra.

    Monster Abilities
    • Flesh Colossus
      • Stumble Forward no longer displays telegraph cones, but will still strike multiple targets.
    • Gati the Storm Sister
      • Storm Shadows can no longer be interrupted.
    • Nullifier
      • Nullify Silence and Pet Stun now last 2 seconds, increased from 0.65 seconds.
    • Otholug gro-Goldfolly
      • Aspect of Terror can no longer be interrupted.
      • Aspect of Terror’s fear effect can now be dodged along with the rest of the ability.
      • Aspect of Terror now has a shorter cast time, and can only hit one target.
      • Aspect of Terror no longer affects the targeted player character before it actually hits.
      • Blocking Fright Force is now more intuitive.
    • Patrolling Horrors
      • Daedric Arch scamps summoned by Baron Thirsk now have less health.
      • Amoncrul: Antimagic Reduced the field that targets player characters and the monster itself to two player characters from three.
      • Baron Thirsk:
        • Reduced the amount of health that Blend into Shadows heals Baron Thirsk for to 2% of his health over 5 seconds from 7% over 3 seconds.
      • Immolator Charr: Regeneration no longer heals Immolator Charr to full health.
      • Mazaluhad: Zombies now explode for three times as much damage.
      • Screeching Matron:
        • Devour now deals more damage, and no longer heals for the initial hit.
      • Volghass:
        • Burning Ground no longer creates three telegraphs for each flame circle, and now hits half as often.
        • Crazed Claw deals slightly less damage.
      • Ysenda Resplendant: Your health will no longer desync while fighting Ysenda Resplendant.
      • Zoal the Ever-Wakeful: Shocking Gaze now hits every second instead of twice per second.
    • Sweepers
      • Mind Spike now works like Clairvoyance and matches the indicated telegraph, and suppresses all forms of stealth. Unlike Clairvoyance, Mind Spike remains in combat.
    • Xivkyn Elite
      • Drain Essence now heals for 5% of the maximum health if your character dies while being drained.
      • Enraged Strike now deals significantly less damage.
      • Fire Runes now hit less often.
      • Force Pulse now deals far more damage.
      • Reduced the shield from Healing Shield. It now absorbs 4% of the monster’s health in damage against 4 players, down from 12%. Healing Shield also now heals less damage over time.
      • Lava Whip’s cast time is now much longer and can be blocked.
      • Rotating Reflective Shield no longer damages and knocks back melee and ranged physical attacks.
        • While green, Rotating Reflective Shield now reduces damage from melee attacks and reflects ranged physical attacks.
        • While blue, Rotating Reflective shield reflects spell projectiles.
      • Standing in a Lich Crystal now deals more damage. The detonation damage from the Lich Crystal remains unchanged.
      • Steel Cyclone now deals far more damage per hit.
      • Teleport Strike is no longer immediately followed by another attack when it hits.
      • Vampiric Ground no longer heals for the first two hits after placement; it now deals less damage for the first two hits, and more damage starting with the third.

    Dungeons & Group Content
    Dungeons
    • Imperial Prison
      • Lord Warden Dusk will no longer banish you when you use a movement-based ability.
      • The Flesh Sculptor’s health bar will no longer disappear near the central pool.
      • Two player characters will no longer be able to use the same lever at the same time to open a gate leading to Lord Warden's Council. Two separate switches must now be used in conjunction.
      • Enemies will now be able to pass through gates that have been opened near the Lord Warden's Council.
      • The visual effects from Lord Warden Dusk’s ability Shadow Nova will no longer get stuck on screen and/or in the ground.
    • White-Gold Tower
      • The Planar Inhibitor will no longer interrupt her Magma Diver ability when you use the pinion.

    Undaunted Pledges
    • A quest pin will now be displayed indicating where Daggerfall Covenant player characters can turn in their pledge for Imperial City Prison and White-Gold Tower.

    Exploration & Itemization
    General
    • Updated the goods sold by Tel Var Stone merchants to include many more set items and rare goods.
    • Due to recent landscaping changes, many of the fishing holes in the Imperial City have been relocated to other nearby locations.
    • Updated the locations and achievement hints for two Imperial City Skyshards, to account for changes to the battlefield around them.
    • Set pieces obtained from the Trophy Vaults in Imperial City Prison and White-Gold Tower can now drop with Sturdy, Training, or Prosperous traits, in addition to the previous Infused, Divines, Well-Fitted, and Reinforced traits.

    Quests & Zones
    Quests
    • Knowledge is Power: The quest objective marker for this quest will now appear in the correct place.
    • The Lock and The Legion: Summoned pets will no longer mimic Captain Regilus’ lines.
    Edited by ZOS_JessicaFolsom on May 31, 2016 12:34AM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Support
    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, ORSINIUM DLC GAME PACK

    Art & Animation
    Figure
    • Malacath Armor: Equipping the Malacath medium helmet will no remove your facial hair.
    • Trinimac Armor: Fixed a texture-related issue for the shoulders of the Trinimac light armors when certain hoods were equipped. We also fixed an issue where you would see severely-distorted textures when your arms were raised or in combat idle while wearing the heavy torso.

    Combat & Gameplay
    Monsters
    • Fixed an issue with the collision with the domesticated bear.
    • Echalettes no longer have collision.
    • The off-balance indicator no longer displays upside-down for Dwarven Sentries in turret-mode.
    Monster Abilities
    • Priest of Trinimac
      • Divine Leap no longer results in the NPC being untargetable for several seconds after he lands.

    Exploration & Itemization
    General
    • Added weapons to the Briarheart, Trinimac's Valor, and Mark of the Pariah sets.
      • These weapons now drop from the Daily Recompense boxes obtained for completing dailies in Orsinium, just as the armors and jewelry of those sets do.
      • The chance to obtain non-set items from these boxes has been reduced to make room for these weapons.
    • Fixed an issue that was causing NPC pockets to appear empty more often than intended in Wrothgar after pickpocketing several NPCs in the area.

    Maelstrom Arena
    • Improved the rewards for Maelstrom Arena so now every level of the Arena is guaranteed to grant a set item.
      • Note: The only exception is the final Arena on Veteran mode, which may still drop a Maelstrom Weapon instead.
    • Maelstrom Arena leaderboard rewards are now guaranteed to contain a Maelstrom Weapon, and have an additional 50% chance to award a piece of Jewelry as well.
    • Expanded the weapons awarded through the Maelstrom Arena leaderboard to include a wider variety of Traits, including Nirnhoned.

    Quests & Zones
    General
    • The Merchant and Friendship Gates will now take you to Bangkorai and Stormhaven, respectively, and there is a new cart in Orsinium to return you to your alliance’s main city.
      • Carts to Orsinium in Vulkhel Guard, Davon's Watch, and Daggerfall will bring you to the Merchant's Gate until you complete the quest "Invitation to Orsinium."
      • Doing so will then teleport you to the cart in Orsinium.

    Maelstrom Arena
    • Fixed an issue in which entire rounds of monsters could spawn within the Arena.

    Quests
    • A Question of Succession: The truffles are now easier to interact with once uncovered.
    • Blood on a King's Hands: Kurog will now wait to finish speaking before he leaps down from the platform.
    • Draugr Dilemma: The quest assists for the sarcophagus will now always display.
    Edited by ZOS_JessicaFolsom on May 31, 2016 12:39AM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Support
    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK

    Art & Animation
    Animation
    • Pirharri the Smuggler will no longer look up at the sky while you interact with her.

    Figure
    • Cleaned up several visible seams and texture issues on NPCs found throughout the Thieves Guild.
    • Abah’s Watch Armor:
      • Improved any visible clipping during various animations when heavy armor is worn by female player characters.
      • Cleaned up some stretched textures visible on the shoulderpads of the heavy armor.
      • Improved the textures for the arm guards and elbow pads.
    • Thieves Guild Armor: Fixed an issue that could cause a visible gap between the lower legs and feet of the light armor robe.
    • Fixed an issue that was causing Anton Jenole’s face to not display.

    Fixtures
    • Added collision to a wall in the Iron Wheel headquarters that was allowing you to exit incorrectly.

    Visual Effects
    • Fixed an issue that would cause deadfall traps to suddenly pop out of existence after being triggered.
    • Fire Traps in the Iron Wheel Headquarters will now display the burn for the duration of the fire.

    Audio
    General
    • Various merchants in Hew’s Bane now have the proper voiceovers.
    • The stewards of the Fighters and Mages Guilds in Abah's Landing now have the correct voiceovers.

    Combat & Gameplay
    General
    • Clairvoyant circles are now revealed while hiding, even if you did not start hiding while crouched.
    • You may now use the Footpads associated with the Timely Escape passive even while stunned, as intended.

    Monsters
    • Fixed an issue with the collision with domesticated camels.
    • Encase, cast by guards, will no longer hit anyone who is not actually in combat with the guard.

    Crafting & Economy
    General
    • The cooking fires outside of The Hew’s Mane and The Serpent and the Senche taverns can now be used for Provisioning.

    Dungeons & Group Content
    Maw of Lorkhaj Trial
    • Boss 1: Zhaj’hassa the Forgotten
      • Items from Zhaj’hassa the Forgotten will now scale all the way up to Champion 160.
    • Boss 3: Rakkhat, the Fang of Lorkhaj
      • Fixed an extremely rare issue where Rakkhat would to fail to drop items on Normal mode.
    • The following effects from monsters can no longer be blocked or dodged:
      • Shadowguard's “Bleeding Edge”
      • Ogre Flesh-Render's "Bloodbath"
      • Dromathra Hulk's "Bleeding"
      • Ghostly Sar-m'Athra's "Bleeding Claws"

    Public Dungeons
    • Bahraha's Gloom
      • Fixed an issue where several objects were mislabeled as bottles.
    • Shark’s Teeth Grotto
      • Quest assists in Shark's Teeth Grotto will now display consistently.

    Exploration & Itemization
    General
    • Various books from areas closed off during quests have been placed in the world to aid those working on Eidetic Memory.
    • Fixed an issue so loot from certain chests in Maw of Lorkhaj are now scaled based on the level of the instance.
    • Fixed an issue where one of the locations for the “Flesh to Cut from Bone” Mages Guild book was completely submerged in water.
    • Fixed an issue that was causing NPC pockets to appear empty more often than intended in Hew’s Bane after pickpocketing several NPCs in the area.
    Achievements
    • The Time Trial achievement for Veteran Maw of Lorkhaj now begins at the same time the on-screen message appears stating that the Trial has started.

    Quests & Zones
    General
    • Fixed various areas throughout Hew’s Bane where you could escape the intended playable space.
    • Shops found in Abah's Landing now have more signs!
    • Fixed various typos found throughout dialogue.
    • Improved and polished various theater moments and conversations throughout the main quest content.
    • Some NPCs with levitation powers have been moved to actual chairs.
    • Fixed various interior areas that mistakenly had exterior-type lighting.
    • Kari, found near the Tip Board, will no longer appear twice.
    • Fixed an issue where you could get stuck in Silver-Claw's Office.
    • The location "Placations of Zeht" is now more accurately reflected on the map.
    • Fixed various locations where you could get stuck.
    • Improved the camera behavior at several crafting stations in Hew’s Bane.
    Heists
    • The difficulty level of Deadhollow Halls is now more consistent with the other Heists.
    Quests
    • A Faded Flower: You can no longer speak to Narahni before her scene is completed.
    • A Flawless Plan: The crew in the tomb will now react more appropriately to Lakayd.
    • All Hands on Deck: Chief Inspector Rhanbiq no longer has a chance to appear twice.
    • Forever Hold Your Peace:
      • Dashka the dog will now be less erratic while following you.
      • Fixed an issue where the palace doors wouldn’t unlock properly while you were in a group.
      • Zeira will no longer repeat her lines for every group member attending the event.
    • Partners in Crime: You will no longer get trapped inside the homestead if you backtrack after reaching the catacombs.
    • Shell Game: Quest assists will now point you to the correct area in the Velmont mansion.
    • That Which Was Lost:
      • Only those actively on this quest will be able to find Erendette's account notes.
      • Stealing the debt page will now be shared with your group members.
    • The Covetous Countess: Shudeya and Esdeline Sourt are no longer standing on top of each other; that was pretty rude behavior.
    • The Shark's Teeth: The sigil on Suicide Cliff will now always appear when painted on.
    Edited by ZOS_JessicaFolsom on May 31, 2016 12:46AM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Support
    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Alliance War

    General
    • Keeps now have XP rewards based on kills in the area, much like the Alliance Point pool rewards.
      • This pool is rewarded to players that defend a keep or capture an enemy keep.
    • Forward Camps can no longer be deployed in your starter locations in Cyrodiil.
    • You no longer can tab-target siege weapons.
    • You can now choose to unassign yourself from a campaign entirely.
    • All new player characters can now join their first campaign and change their first campaign for free.
    Gameplay
    • The Cyrodiil quests unlocked with the Bounty Hunter passive have been changed to Daily Quests instead of Repeatable Quests.
      • The experience awarded by those quests has been increased, and they also award Alliance Points and an Ornate item which can be sold for gold.
    Itemization
    • Increased the chance to receive a piece of Jewelry from the Cyrodiil leaderboard rewards to 50%.
    • Expanded the rewards for those in the top 2% of the leaderboard to include a wider variety of Traits, including Nirnhoned.
    Rewards for the Worthy
    • Fixed an issue where the Rewards for the Worthy mail was granting less gold than intended for some player characters.
    Vendors
    • Adhazabi Aba-daro now vanishes as spectacularly as she appears.
    • You may have witnessed Adhazabi Aba-daro's aides passing through solid objects. This no longer occurs.
    • We’ve relocated a large number of older item sets from the standard Cyrodiil vendors. These can now be found in containers sold by the Elite Gear Vendors at each of the Alliance home bases for 20,000 AP.
      • For additional details, please see our in-depth posts here and here.
    Edited by ZOS_JessicaFolsom on May 31, 2016 12:53AM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Support
    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Art & Animation
    General
    • Guild tabards are now overridden by costumes, instead of the reverse.
    Animation
    • Fixed an issue where the “Yawn” emote was not functioning.
    Figure
    • Fixed some noticeable visible seams that were between parts on several armors and costumes.
    • Made several improvements on many armor sets to improve the overall fit or clipping issues when worn by Argonian and Khajiit player characters.
    • Fixed clipping issues with armor worn on hands (paws?) and toes on Argonian and Khajiit player characters.
    • When you equip Cadwell’s Helm of Heroism, the hair displayed underneath will be representative of your currently selected length and color.
    • The Dwarven light armor head mask will now have better fitment with less clipping on various player character races and body types.
    • Argonian armor: Improved the overall fit of the helm on female Argonian player characters so their eyes will no longer be covered.
    • Dunmer armor: Medium helms will no longer look as squished and enlarged on Argonian and Khajiit player characters.
    • Dwemer armor:
      • Light helms will no longer float away from your face or clip into heads of larger Argonian player characters.
      • Medium helms will no longer look as squished and enlarged on Argonian and Khajiit player characters.
    • Ebonheart Light Alliance Armor: Fixed an issue that was causing masks to clip through the chin and hood when worn by some male player characters.
    • Golden Saint armor: Improved the previously-visible clipping when worn by large male humanoid characters.
    • Imperial armor: Medium helms will no longer clip when worn by Argonian and Khajiit characters.
    • Imperial Daedric armor: Elbow pads will no longer clip when in first-person mode.
    • Soul Shriven armor: Fixed an issue that was causing arrows in the quiver to visibly clip through the bow when the weapon is docked.
    • Yokudan armor: Removing foot armor or wearing boots with no knee pads will no longer cause your elbow pads to disappear.
    Fixtures
    • Fixed many issues with clipping, collision, seams and floating objects throughout the entirety of the game.
    Visual Effects
    • Reduced the dark aura around crouching characters.
    • Fixed an issue that was causing some effects from mounts to not to display on the Character Select screen.
    • Improved the alignment of various weapon visual effects for several weapon sets including Abah’s Watch and Malacath.
    Edited by ZOS_JessicaFolsom on May 31, 2016 12:57AM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Support
    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Audio
    General
    • Fixed a number of cases where audio wasn’t playing properly for certain monsters and abilities.
    • Polished the audio for many of the abilities.
    • Polished many locations where the sound and/or music didn’t quite fit the space or, in some cases, was missing entirely.
    • Improved the audio used by a number of monsters, critters and objects in the world.
    • Fixed a number mismatched or erroneous text/voice-over pairings throughout the game.
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Support
    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Combat & Gameplay
    In addition to the notes below, we encourage you to read the following Developer posts about changes to Combat and in the Dark Brotherhood base-game patch: General
    • We have made server-side adjustments to prevent certain abilities from being cast while ignoring resource cost and/or cooldowns. Please note: The game client may still play the ability animations, but the ability will not actually fire off.
    • Abilities that heal based on their damage done (Strife, Puncturing Sweeps, etc.) will no longer “double dip” in the Critical Strike modifier.
      • The damage from these abilities can still Critically Strike, but the healing will no longer be able to roll for an additional Critical Strike chance.
    • All pets and summons will now have 5000 additional health in PvP areas.
    • In addition to the Area of Effect damage reduction and PvP damage reduction, summoned pets now cannot take more than 45% of their Maximum Life in a single hit.
    • Break Free no longer removes or provides immunity to silence effects.
      • This change mainly applies to the Negate Magic player ability, as most content and monster-based silence effects were already unbreakable.
    • Fixed an issue where you were able to block the damage over time from various player abilities, such as Poison Arrow or Unstable Flame.
    • Fixed an issue where the resource return values from Heavy Attacks were not scaling upwards after level 50.
    • Fixed numerous ability tooltips for grammar, spelling, and formatting. Any significant tooltip revisions will be called out specifically below.
    • Fixed numerous issues with abilities displaying incorrect or placeholder icons in the Active Effects window, or with the bufftrackers of various player-created addons.
    • Fixed an issue that was causing the initial staff animation for Rapid Regeneration and several other spells to fire off twice in rapid succession.
    • Ability costs are now color coded in the tooltip.
      • Magicka costs are light blue
      • Stamina costs are yellow-green
    • Made improvements to charge abilities (Shield Charge, Critical Charge, etc.) to improve their reliably and responsiveness. This is part of an ongoing effort to improve charge abilities.
    • Fixed an issue where several abilities (such as Daedric Curse or Weapon Enchantment damage procs) were causing your health bar to become desynced.
    • The Minor Resolve and Minor Ward buff categories will now increase your Physical Resistance and Spell Resistance by 1320 at Champion Point 160, up from 990.
    • The Minor Fracture and Minor Breach debuff categories will now decrease your target’s Physical Resistance and Spell Resistance by 1320 at Champion Point 160, up from 1188.
    • Fixed an issue where the skill and attribute respec shrines were not correctly calculating costs.
    • Fixed an issue where passives abilities that modified the duration of active abilities were not functioning correctly.
    Dragonknight
    • Ardent Flame
      • Burning Breath (Fiery Breath morph): Renamed this morph to Noxious Breath. In addition, this morph now deals Poison Damage instead of Flame Damage.
      • Kinding: Renamed this passive ability to Combustion. In addition, this passive ability now also increases the damage of the Poisoned status effect, in addition to the Burning status effect.
      • Noxious Breath (Fiery Breath morph): This morph now has a new icon.
      • Unstable Flame (Searing Strike morph): Renamed this morph to Venomous Claw. In addition, this morph now deals Poison Damage instead of Flame Damage.
      • Venomous Claw (Searing Strike morph): This morph now has a new icon.
      • World in Flame: Renamed this passive ability to World in Ruin. In addition, this passive ability now also increases the damage of Poison area of effect abilities, in addition to Flame area of effect abilities.
    • Earthen Heart
      • Corrosive Armor (Magma Armor morph): This morph now deals Poison Damage instead of Flame Damage. It now also has a new icon.
      • Fossilize (Petrify morph):
        • Reduced the duration of the root applied from this morph after the disorient ends to 3 seconds at all ranks from 2.5/3/3.5/4 seconds at ranks I/II/III/IV respectively.
        • Fossilize now deals slightly more damage as it ranks up.
        • Updated the visual effects for the root from this morph to be more visually obvious.
      • Fragmented Shield (Obsidian Shield morph): In addition to the changes made to the base ability, we also increased the damage this morph deals when the shield expires or is removed by 30%.
      • Obsidian Shield: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds.
    Nightblade
    • Assassination
      • Death Stroke: Reduced the damage of this ability and its morphs by 4.5%.
      • Incapacitating Strike (Death Stroke morph): This morph now always stuns the target when it is used, regardless of the caster’s health. This morph now also deals Disease Damage instead of Magic Damage.
      • Killer’s Blade (Assassin’s Blade morph): This morph now deals Disease Damage instead of Magic Damage.
      • Lotus Fan (Teleport Strike morph): Fixed an issue where the damage over time applied by this morph was not being correctly suppressed by invisibility effects such as Shadow Cloak.
      • Relentless Focus (Grim Focus morph): This morph’s spectral bow proc has been renamed to “Assassin’s Scourge”, and now deals Disease Damage instead of Magic Damage.
      • Teleport Strike: Reduced the damage of this ability and its morphs by 6.5%.
    • Shadow
      • Shadow Cloak: Fixed an issue where this ability and its morphs could be used to completely negate the Meteor ability.
    • Siphoning
      • Power Extraction (Drain Power morph): This morph now deals Disease Damage instead of Physical Damage.
    Sorcerer
    • Dark Magic
      • Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
      • Dark Exchange: Increased the amount of resources gained from this ability and its morphs: Health by 100%, Stamina and Magicka by 75%.
      • Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies. Also fixed an issue where the damage from this morph could not critically strike.
    • Daedric Summoning
      • Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance.
      • Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
      • Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
      • Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
      • Expert Summoner:
        • Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
        • This passive ability’s old bonuses are now baseline effects for your pets.
    • Storm Calling
      • Disintegrate:
        • Renamed this passive ability to Implosion.
        • This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
        • Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
      • Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
      • Implosion: Fixed an issue where this passive ability could not critically strike.
      • Mage’s Fury:
        • This ability and its morphs willnow be more responsive when proccing their execute damage explosion.
        • This ability and its morphs now proc their execute damage explosion when the target is at or below 20% Health, instead of only below 20% Health.
        • This ability and its morphs have had some minor visual FX improvements made and bugs fixed.
      • Surge:
        • This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
        • This ability and the Power Surge morph have also had their healing increased by approximately 30%
      • Thundering Presence (Lightning Form morph):
        • Renamed this morph to Hurricane.
        • Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size.
        • This morph now deals Physical Damage instead of Shock Damage.
    Templar
    • Aedric Spear
      • Burning Light: This passive ability now deals Physical Damage or Magic Damage, based on whether your Weapon Damage or Spell Damage is higher respectively.
    • Dawn’s Wrath
      • Power of the Light (Backlash morph): This morph now deals Physical Damage instead of Magic Damage.
    • Restoring Light
      • Cleansing Ritual: This ability now always removes 2 harmful effects from the casting Templar as a baseline effect, increased from 1 harmful effect.
      • Extended Ritual (Cleansing Ritual morph): Increased this morph’s duration to 18/20/22/24 seconds at Ranks I/II/III/IV respectively, from 16/18/20/22 seconds. We also increased the amount of negative effects cleansed from the casting Templar to 5 from 2.
      • Focused Healing:
        • Renamed this passive ability to Sacred Ground.
        • This passive ability has gained a new effect. In addition to providing the Minor Mending buff, it now also reduces the Movement Speed of enemies by 15/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects.
      • Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies.
      • Ritual of Retribution (Cleansing Ritual morph): This morph now also increases the amount of healing done to you and your allies by 20%; the damage done to enemies has been increased to match this value.
      • Rushed Ceremony: This ability and its morphs can no longer heal allies through walls and other line of sight blockers.
    Weapon
    • Two Handed
      • Cleave: Increased the damage over time from this ability and its morphs by 20%.
      • Executioner (Reverse Slash morph): Redesigned this morph so it no longer passively increases the damage of all Two Handed abilities while slotted; instead, it increases the scaling bonus damage to low health targets to a maximum of 335/340/345/350% more damage at Ranks I/II/III/IV, increased from 300%.
      • Forward Momentum (Momentum morph): Increased the duration of the snare and immobilization immunity provided by this morph to 5/6/7/8 seconds at Ranks I/II/III/IV from 2/2.5/3/3.5 seconds.
      • Reverse Slice (Reverse Slash morph): Increased the splash damage percentage from this morph to 59/61/63/65% at Ranks I/II/III/IV from 41/42/43/44%.
      • Uppercut: This ability and the Wrecking Blow morph no longer knockback and stun enemies hit.
        • Note: Wrecking Blow will continue to add the Major Empower buff to your next attack as a morph effect.
        • Dizzying Swing will no longer apply the Minor Maim debuff to enemies hit; instead, it will add a knockback and stun to the ability.
    • One Hand and Shield
      • Defensive Stance (Defensive Posture morph): Fixed an issue where this morph’s stun effect would trigger on every reflection if you layered Defensive Stance with any other reflect ability.
      • Fortress: Increased the block cost reduction from this passive ability to 18/36% at Ranks I/II from 15/30%.
      • Power Bash: The disorient from this ability and the Reverberating Bash morph has been removed, but the stun has been increased to 3 seconds, up from 2 seconds.
      • Power Slam (Power Bash morph): This morph has been redesigned. It deals significantly increased damage, but it no longer stuns your target. Blocking an attack increases the damage of your next Power Slam even further.
    • Dual Wield
      • Blade Cloak: Fixed an issue where this ability and its morphs were not dealing their final tick of damage; they will now tick 6 times over their full duration instead of just 5 times.
      • Blinding Flurry (Flurry morph):
        • Renamed this morph to Bloodthirst.
        • In addition to the changes made to the base ability, this morph has been redesigned so it now heals you for 60% of the damage done with the final hit.
      • Deadly Cloak (Blade Cloak morph): Redesigned this morph so it no longer grants a thrown knife on activation; instead, it increases the area of effect damage by 70%.
      • Flurry:
        • Reduced the channel durations for this ability and its morphs to 0.6 seconds from 1.3 seconds, and also now hit 5 times instead of 6.
        • Reduced the overall damage and costs to compensate the above changes.
        • Note: The total DPS when using these abilities should remain unchanged.
      • Hidden Blade: Increased the amount of time this ability and its morphs provide the Major Brutality buff to 20 seconds from 10 seconds.
      • Rapid Strikes (Flurry morph): In addition to the changes made to the base ability, the increase in damage for each subsequent hit has been increased to 3% more damage, up from 2% more damage, to account for the decrease in total hits.
        • Note: This morph continues to increase the damage of subsequent hits as a morph effect.
      • Shrouded Daggers (Hidden Blade morph): In addition to the changes made to the base ability, the two dagger bounces of this morph now deal 20% additional damage per bounce from the initial damage, increased from dealing a flat 50% of the initial damage.
    • Bow
      • Draining Shot (Scatter Shot morph): Redesigned this morph so it now heals you when the disorient ends.
      • Poison Arrow:
        • Increased the damage over time from this ability and its morphs by 12%.
        • Fixed an issue where this ability and its morphs were not applying their damage over time to targets that blocked or absorbed the damage.
      • Scorched Earth (Volley morph):
        • Renamed this morph to Endless Hail.
        • Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
      • Volley: Fixed an issue where the visual effects from this ability and its morphs were not displaying when you cast it while silenced.
    • Destruction Staff
      • Elemental Susceptibility (Weakness to Elements morph): Fixed an issue where the visual effects were not being refreshed whenever the debuff from this morph was refreshed.
    • Restoration Staff
      • Steadfast Ward: This ability and its morphs can no longer shield allies through walls and other line of sight blockers.
    Armor
    • Light Armor
      • Annulment: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds. In addition, this ability and its morphs now absorb all damage instead of just spell damage.
        • Note: The Harness Magicka morph will continue to return Magicka only when spell damage is absorbed as a morph effect.
    • Heavy Armor
      • Bracing:
        • Renamed this passive ability to Wrath.
        • Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
      • Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
      • Juggernaut: Increased the amount of maximum health this passive grants per piece of Heavy Armor to 1/2% at Ranks I/II from 0.5/1%.
      • Rapid Mending:
        • This passive ability no longer increments its bonuses with each piece of Heavy Armor, and now requires 5 pieces or more of Heavy Armor to be worn.
        • Increased the healing taken bonus to 4/8%
        • This ability now increases the amount of resources your Heavy Attacks restore by 25/50% at Ranks I/II.
    World
    • Vampire
      • Dark Stalker:
        • This passive ability now only functions when you are in Vampire Stage 4.
        • Fixed an issue where this passive’s Movement Speed bonus while in crouch was not applying reliably.
        • Updated the tooltip of this passive to better describe its bonuses.
      • Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.
      • Mist Form:
        • This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.
        • Increased the cost of this ability and its morphs by approximately 5%.
        • Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
      • Poison Mist (Mist Form morph):
        • Renamed this morph to Baleful Mist.
        • In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.
        • This morph now deals Magic Damage instead of Poison Damage.
      • Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher.
      • Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.
      • Vampirism:
        • Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.
        • Vampire Stage benefits and penalties are now as follows:
          • Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
          • Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
          • Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
          • Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction
    • Werewolf
      • Call of the Pack: Redesigned this passive ability so it now reduces the cost of staying in Werewolf form by 10/20% for each transformed Werewolf in your group, including yourself, up to a maximum of 40/80% at Ranks I/II.
      • Pack Leader (Werewolf Transformation morph): Redesigned this morph so it now summons 2 dire wolf companions to fight by your side for the duration of your transformation. If killed, the dire wolves will return after 16/14/12/10 seconds at Ranks I/II/III/IV respectively.
      • Roar: Fixed an issue where the fear from this ability and its morphs was not applying CC-immunity at the end of its duration.
      • Werewolf Berserker (Werewolf Transformation morph): Updated the visuals for this morph so it now transforms you into a black-furred Werewolf with red eyes.
      • Werewolf Transformation: Fixed an issue where the fear from this ability and its morphs was not applying CC-immunity at the end of its duration.
    Guild
    • Fighters Guild
      • Banish the Wicked: This passive ability now grants Ultimate whenever you kill Werewolves, as well as Undead and Daedra.
      • Camouflaged Hunter (Expert Hunter morph): In addition to the changes made to the base ability, this morph now also grants the Minor Berserk buff for 5/6/7/8 seconds after dealing a Critical Hit from crouch at Ranks I/II/III/IV.
      • Circle of Protection: This ability and its morphs now grant the Minor Endurance buff in addition to the Minor Protection buff.
      • Dawnbreaker: This ability and its morphs no longer deal bonus damage to Undead and Daedra, and now deals Physical Damage instead of Magic Damage.
      • Dawnbreaker of Smiting (Dawnbreaker morph): In addition to the changes made to the base ability, this morph also now knocks down any enemy hit instead of only Undead and Daedra. We also reduced the duration of the knock down to 2.5 seconds from 5 seconds.
      • Evil Hunter (Expert Hunter morph): In addition to the changes made to the base ability, this morph now also reduces the Stamina cost of Fighters Guild abilities by 25% while active.
      • Expert Hunter: Redesigned this ability and its morphs so they no longer grant a small chance to deal additional bonus damage; instead, they can be activated to reveal hidden or invisible enemies in a 6 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 3 seconds.
        • These abilities will continue illuminate Undead, Daedra, and Werewolves and grant Major Savagery while slotted.
      • Flawless Dawnbreaker (Dawnbreaker morph): In addition to the changes made to the base ability, we reduced the amount of Weapon Damage this morph increases while slotted to 2/3/4/5% at Ranks I/II/III/IV from 5/6/7/8%.
      • Intimidating Presence: This passive ability now also reduces the cost of Fighters Guild abilities by 20%.
      • Ring of Preservation (Circle of Protection morph): In addition to the changes made to the base ability, we redesigned this morph so it now decreases the cost of Roll Dodge by 20% while within the area of effect.
      • Silver Bolts: This ability and its morphs no longer knock down or deal bonus damage to Undead and Daedra; instead, they now reduce the Movement Speed of any enemy hit by 40% for 6 seconds.
      • Silver Leash (Silver Bolts morph): In addition to the changes made to the base ability, this morph also now pulls the caster to the target when it is activated a second time. Additionally, the caster can pull themselves to any target instead of just Undead and Daedra targets.
      • Silver Shards (Silver Bolts morph): In addition to the changes made to the base ability, we increased the amount of additional targets this morph can hit to 5 additional targets from 2.
      • Slayer: Redesigned this passive ability so it now increases your Weapon Damage by 1/2/3% for each Fighters Guild ability slotted at Ranks I/II/III respectively, instead of increasing your Weapon and Spell Damage by 3/6/9% against Undead and Daedra.
      • Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.
      • Trap Beast: This ability and its morphs now apply their damage over time to any enemy hit instead of only Undead and Daedra. In addition, this ability and its morphs now deal Physical Damage instead of Magic Damage.
      • Turn Undead (Circle of Protection morph): In addition to the changes made to the base ability, we increased the duration of the area of effect to 12 seconds from 10 seconds.
    • Mages Guild
      • Balance (Equilibrium morph): In addition to the changes made to the base ability, we also redesigned this morph so it no longer grants the Major Fortitude buff for 17 seconds after casting; instead, it grants the Major Resolve and Major Ward buffs for 4 seconds after casting.
      • Equilibrium: Reduced the health cost for this ability and its morphs by 20%. The amount of Magicka gained in exchange remains unchanged.
    • Undaunted
      • Blood Altar: This ability and its morphs no longer grant the Major Fortitude buff to you and allies in its area of effect; instead, they grant Minor Lifesteal, a new buff that heals you for 2% of all damage done.
      • Bone Shield:
        • This ability and its morphs now absorb all damage instead of just physical damage.
        • Increased the synergy activation radius from this ability and its morphs to 4 meters from 3 meters.
      • Trapping Webs:
        • Redesigned this ability and its morphs so they are now ground-placed area of effect abilities which create webs at the targeted location for 5 seconds, reducing the Movement Speed of enemies within by 50%. When the webs expire they burst into venom, dealing Poison Damage to enemies within.
        • This ability and its morphs are now Stamina abilities, and scale with Weapon Damage and Maximum Stamina.
        • The synergy for this ability and its morphs now deals Poison Damage.
    Alliance War
    • Assault
      • Magicka Detonation: Reduced the damage of this ability and its morphs by 45%. They now deal 25% additional damage per target hit, up from 10%, and cap that bonus damage up to a total of 250% more damage done, up from 100% more damage done. The net result should be significantly less damage to 1 target, and slightly less damage to 10 targets.
      • Proximity Detonation (Magicka Detonation morph): Fixed an issue where the red telegraph circle from this ability was remaining at the last seen spot the enemy player was before they became invisible. It will now also be invisible when the enemy player is invisible.
      • Vigor: Casting Vigor with a staff equipped will no longer make the staff go through your legs.
    • Emperor
      • Tactician: Fixed an issue where this passive ability was increasing the damage of Siege Weapons against players and monsters.
    • Support
      • Guard: Redesigned this ability and its morphs so they no longer intercept projectiles around you; instead, they are now single target abilities that can be cast on an ally to tether to them. While tethered, 30% of the damage they take is redistributed to you.
        • The tether can be broken by recasting the spell or moving more than 15 meters away from them.
        • Also fixed an issue where this ability and its morphs were not correctly interacting with the Meritorious Service item set bonus or the Magicka Aid passive.
      • Mystic Guard (Guard morph): This morph will now grant you and the tethered ally the Minor Vitality buff.
      • Stalwart Guard (Guard morph): This morph will now grant you and the tethered ally the Minor Force buff.
    Champion System
    • The Lady
      • Resilient: This champion passive has been switched with the Shield Expert passive from The Steed constellation.
    • The Ritual
      • Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
        • Known Issue: This champion passive is not increasing the tooltip values of some area of effect ticking abilities, such as Ash Cloud or Path of Darkness. However, the actual damage values are being increased.
    • The Steed
      • Block Expertise:
        • Renamed this Champion ability to Shadow Ward.
        • This Champion ability has been switched with the Elusive ability from The Shadow constellation.
      • Shield Expert: This champion passive has been switched with the Resilient passive from The Lady constellation.
    • The Shadow
      • Elusive:
        • Renamed this Champion ability to Ironclad.
        • This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
    Monsters
    • Swarming Dwarven Spiders will now pulse with a yellow energy that distinguishes them from their non-swarming counterparts.
    • Foxes and Fennec Foxes no longer have any collision.
    • Many non-humanoid monsters previously treated as humanoids for loot and vulnerability have been re-categorized. Many humanoid monsters previously treated as non-humanoids have been similarly re-categorized.
    • Fixed an issue where the group boss at Bitter Strand in Malabal Tor would not respawn.
    Monster Abilities
    • Dwarven Centurion
      • Sweeping Spin will now be correctly cast by boss Dwarven Centurions.
    • Fear Mage
      • Fright Force can now be cast while silenced.
      • Fright Force now requires proper line of sight to begin casting. Once this spell has begun casting, it no longer requires line of sight.
    • Fire Mage
      • Flare can now be cast while silenced.
    • Frost Mage
      • Ice Arrow can now be cast while silenced.
    • Giant Snake
      • oLash now properly finishes its animation when its cast ends, and the attack radius has been increased to 5 meters from 4 meters.
    • Harvester
      • Blocking Chasten has been made more intuitive.
      • Subjugation no longer bounces two times, splitting with each bounce to target up to 7 individual targets. It now bounces 6 times and does not split, targeting up to 7 individual targets.
      • Subjugation no longer throws fireballs from player characters who have not been caught in its blast.
    • Healer
      • The first tick of Focused Healing now begins 0.5 seconds after the channel begins, and also heals less for the first 3 ticks.
      • Focused Healing now stops when the line of sight is broken. Previously, it would continue to channel without healing the target.
      • Healers are now healed less by their own Focused Healing.
      • Minor Wound can now be cast while silenced.
    • Justice Guards
      • Cage Talons will no longer hit you if you’re not in combat with the guard.
    • Necromancer
      • Necrotic Spear can now be cast while silenced.
    • Pet Ranger
      • Call Ally now displays a horn, and plays a horn blast.
    • Shaman
      • Coiled Lash can now be cast while silenced.
    • Soulbrander
      • Magelight now correctly reveals stealthed targets.
    • Storm Mage
      • Shock can now be cast while silenced.
      • Shock now requires a proper line of sight to begin casting. Once this spell has begun casting, it no longer requires line of sight.
      • Thunder Thrall now displays a cast animation.
    • Tutorial
      • Coldharbour Sentinel’s eye is no longer on backwards. Previously, it would see anyone standing behind it, not in front.
    • Xivilai
      • Blocking Heavy Attack and Quick Strike is now more intuitive.
      • Dual-wielding Xivilai no longer animate incorrectly when casting Heavy Strike.
    Edited by ZOS_JessicaFolsom on May 31, 2016 6:27PM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Crafting & Economy
    General
    • Fixed an issue that caused Barbarian daggers above level 36 to use the level 1 appearance. They now use the proper, more impressive, model.
    • Fixed an issue that prevented Daedric axes from upgrading their appearance at the correct level. They will now upgrade their model at level 26, rather than 36.
    • Survey reports will no longer be consumed as you approach the associated survey site. Instead, the report will be consumed when you touch a rich resource node from the associated survey site.
      • If you have a copy of the survey report in your bank but not in your inventory, the copy from your bank will be consumed.
    • Fixed an issue that was causing Woodworking upgrade materials to display as Tannins, and Clothier upgrade materials to display as Resins, instead of vice versa.
    Alchemy
    • Changed the fourth alchemical trait on White Cap from Lower Spell Crit to Detection, to avoid a quadruple effect match. This quadruple match was not supported by the system, and is no longer possible.
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Crown Store
    General
    • Bundles now have an additional callout for the number of products in them.
    • Nuzimeh the Merchant and Tythis Andromo the Banker can now only be used by their summoner and that summoner's group members, as was the original intention of their contracts.
    • Clarified tutorials related to various Crown Store products, particularly Crown Soul Gems, Assistants, and Crown Mimic Stones.
    • The Escape key can now be used to close the Crown Store Announcement window.
    • Fixed an issue that was preventing you from being able to preview products in the Crown Store.
    • The Pale Velothi Guar will now display all the proper mount upgrades.
    • Supply Bundles have been moved to their own section in the Crown Store.
    Art
    • Cuffs on the Brilliance Brocade Robe and Summit Lord’s Silken Robes will no longer have a visible gap where they should connect to the sleeve.
    • Glass Armor Motif: Fixed an issue where the elbow pads were visible while in first-person view.
    • Nord Hero Costume: Fixed an issue that was causing parts of this costume to clip into the shin and neck areas for several female characters.
    • Royal Court Jester Costume:
      • You will no longer see through areas of the torso from this costume when looking at it from the ground up. What were you doing on the ground in the first place?
      • Fixed several separation issues between the neck and cowl.
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Dungeons & Group Content
    Dungeons
    • Crypt of Hearts
      • The gate before the Ilambris Brothers boss encounter will now always open after you kill the previous dungeon bosses.
    Dragonstar Arena
    • It is no longer possible for Nak'ta to teleport into the walls of Dragonstar Arena.
    Trials
    • Expanded the rewards for Trial leaderboards to include a wider variety of Traits, including Nirnhoned.
    • We have reset leaderboards for Sanctum Ophidia. We are currently evaluating when and if we will reset additional PVE leaderboards.
    • Sanctum Ophidia
      • The Warpriest’s “Heavy Bleeding” effect can no longer be blocked or dodged.
      • You will now be able to exit the Trial via the front door in Veteran difficulty.
      • The additional monsters that spawn during the fight with Ozara will no longer to continue to spawn after she’s been killed.
      • Stonebreaker’s Ground Slam and Destructive Aura abilities will now display appropriate icons in the Death Recap window.
    Veteran Dungeons
    • Veteran City of Ash
      • This dungeon will now be slightly less difficult to complete.
    • Veteran Elden Hollow
      • Bakkhara now lights her brother Kargand on fire if you choose to execute him during the quest “Consuming Darkness.”
    Edited by ZOS_JessicaFolsom on May 31, 2016 2:34PM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Support
    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Exploration & Itemization
    General
    • Improved the rewards obtained from the Undaunted chests.
      • The items you obtain from the chests always scale with your level, all the way up to Champion 160.
      • We've also increased the availability of Monster Shoulder set items in these chests.
      • Gold chests will now always contain a Monster Shoulder set item, Silver Chests often contain one, and Bronze chests occasionally contain one.
    • With the introduction of hats, we’ve made the Vosk Rakh Ceremonial Mask and Cadwell’s Helm of Heroism into hats! This means you can now wear them alongside your favorite Costumes and Skins.
    • Fixed an issue that was causing some stealable Redguard jerkins and jacks to give items that could be equipped to your chest slot, but would appear as epaulets and arm cops. These now include proper epaulets and arm cops, which are equipped in your shoulder slot.
    • Many items that were previously labeled “Trophy” now have a more specific label.
      • For example, Treasure Maps are now labeled “Treasure Map”.
    • Edited the names of Polymorphs since they now have their own screen in the Collections menu, removing the now-redundant word "Polymorph".
    • Fixed an issue that was preventing you from looting fallen enemies while moving.
    Achievements
    • Tamriel Expert Adventurer: Updated the text to match the names of the individual achievements required to complete this achievement.
    Item Sets
    • Arch-Mage: Increased the amount of Magicka restored from Heavy Attacks from this item set by approxomately 33%.
    • Black Rose: Reduced the bonus this item set provides to the Constitution Heavy Armor passive to 40% from 50% to account for the recent buff to Constitution.
    • Blessing of the Potentates: This item set’s Ultimate cost reduction is now a multiplicative bonus, along with all other sources of Ultimate cost reduction (Power Stone, Restoring Spirit, Akaviri Dragonguard, and Savior’s Hide.)
    • Buffer of the Swift: Increased the duration of the damage shield applied by this item set to 6 seconds, up from 5 seconds.
    • Crest of Cyrodiil: This item set now applies Major Defile for 5 seconds whenever you deal melee damage, with a 5 second cooldown.
    • Dreugh King Slayer: This item set’s 5-piece bonus now passively grants the Major Brutality buff at all times and also grants the Major Expedition buff after a kill, instead of increasing Weapon Damage after killing an enemy.
    • Durok’s Bane: This item set now applies Major Defile for 10 seconds whenever you take damage, with a 1 second cooldown.
    • Elegance: This item set’s 2-piece bonus now grants Spell Damage instead of Weapon Damage. We also increased the Light and Heavy Attack bonus damage from this item set’s 5-piece bonus to 20% from 10%.
    • Elemental Succession: Fixed an issue where this item set’s ability was not being removed whenever you unequipped the set.
    • Eternal Yokeda: The 3-piece bonus from this item set now grants the Minor Aegis buff instead of turning you into a statue when you die; the 5-piece bonus will turn you into a statue, and grants Ultimate.
    • Infallible Aether: The 3-piece bonus from this item set now grants the Minor Slayer buff instead of armor reduction, and the 5-piece bonus causes Heavy Attacks to deal additional damage and apply the Minor Vulnerability debuff to your target.
    • Infallible Aether: This item set’s 5-piece bonus now applies the Minor Vulnerability debuff to the enemy (increasing their damage taken by 8%), instead of reducing their Physical and Spell Resistance by 5%.
    • Juggernaunt: Increased the healing done from this item set’s proc by roughly 40%.
    • Knightmare: This item set now applies the Minor Maim debuff instead of reducing the enemy’s damage. In addition, the cooldown has been removed as well.
    • Light of Cyrodiil: Decreased the damage reduction provided while casting or channeling from this item set to 15%, down from 25%.
    • Morag Tong: Decreased the bonus to poison damage from this item set to 10%, down from 15%.
    • Noble Duelist’s Silks: The bonus damage to Light and Heavy Attacks from this item set is now a flat bonus, instead of a percentage bonus.
    • Prayer Shawl: This item set’s Damage Shield value has been increased by roughly 20%, but its duration has been reduced to 6 seconds, down from 8 seconds.
    • Roar of Alkosh: Fixed an issue where the Physical and Spell Resistance debuff applied from this item set was stacking.
    • Robes of Transmutation: Fixed an issue where this item set’s proc was triggering on direct healing abilities instead of only heal over time abilities.
    • Scourge Harvester: Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.
    • Sergeant’s Mail: The bonus damage for Heavy Attacks from this item set is now a flat bonus, instead of a percentage bonus.
    • Shadow Dancer’s Raiment: This item set’s 3-piece bonus now grants Max Magicka instead of Stamina Recovery, and the 5-piece bonus now grants Stamina Recovery in addition to ignoring the Movement Speed penalty while sneaking.
    • Spawn of Mephala: The webs created by this item set now deal Poison Damage, and are mitigated against the target’s Physical Resistance.
    • Syvarra’s Scales: Fixed an issue where this item set’s damage proc was being mitigated by the target’s Spell Resistance. It will now be properly mitigated by their Physical Resistance.
    • Vicious Death: Fixed an issue where this item set’s proc was appearing on the Death Recap of the player it triggered from.
    • Vicious Ophidian: The 3-piece bonus from this item set now grants the Minor Slayer buff instead of giving reduced stamina costs and movement speed, and the 5-piece bonus now grants the reduced stamina cost, bonus movement speed, and bonus stamina upon killing your target.
    • Vicious Serpent: This item set’s 5-piece bonus now grants the Major Expedition buff for 20 seconds after killing a target, instead of granting 75% Movement Speed for 3 seconds.
    • Viper’s Sting: Increased the poison damage from this item set’s 5-piece proc by roughly 500%.
    • Ward of Cyrodiil: Decreased the bonus to block mitigation from this item set to 8%, down from 12%.
    Mementos
    • The Fetish of Anger Memento no longer grants additional damage on your next attack. It will still display its visual effects when used, so you can still use it to get really angry.
    Edited by ZOS_JessicaFolsom on May 31, 2016 2:02AM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Justice System
    General
    • Updated the icons and descriptions of various stolen treasures.
    • Updated the treasure type for several stolen treasures.
    • Made several small improvements to the cultural categorization for stolen treasures. You are now a little more likely to find items appropriate to the culture of the zone you are located in.
    • The “Wall Decor” treasure type is now correctly “Wall Décor”.
    • Updated the professions and pickpocket difficulty of many Tamrielic citizens.
    • Five new Dark Brotherhood themed purple-quality stolen treasures can now be found across Tamriel.
    Audio
    • When you pickpocket an NPC until they have nothing left, your victim is now likely to comment on their significantly lighter pockets.
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Mac Game Client
    General
    • Fixed an issue with Intel Iris GPUs that was causing the game camera to get stuck in a broken position.
    Alliance War
    • The Keep Capture progress bar will now fill properly when a keep is being captured.
    Edited by ZOS_JessicaFolsom on May 31, 2016 2:05AM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Miscellaneous
    General
    • Made some minor performance improvements across the game.
    • Fixed a number of commonly occurring crashes.
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Quests & Zones
    General
    • Fixed a rare issue that was preventing certain quest rewards from displaying a tooltip.
    Auridon
    • The Wayward Dagger: Fixed an issue that was causing Lakhazga to accidentally reveal you while sneaking.
    Coldharbour
    • Soul Survivors: Fixed an issue where the environmental damage would deal 0 damage upon death, but your armor still lost durability.
    Craglorn
    • Fixed an issue that causing you to receive a smaller than intended Magicka Resistance buff after interacting with the magical anomaly/aura just outside of Elenhir.
    • Ilthag's Undertower: Fixed an issue where knocking monsters back into the cages could cause them to stay in a spot where players could no longer reach them.
    • The Shattered and the Lost: Daderic Runes that appear during this quest line will now be more legible.
    Deshaan
    • A Family Divided: Sela will now continue following you on re-entering, resurrecting, or sharing this quest in the Forgotten Crypts.
    • What Lies Beneath:
      • General Gavryn Redoran will now fight properly after transforming.
      • You must now collect the signet for this quest, instead of the boss’ head. Collecting the signet and defeating the boss will also be shared with your group members.
        Eastmarch
        • Party Planning: Added a backpack with the Dunmer Cultural Garb next to Rigurt at the docks in case you happen to lose your garb.
        Glenumbra
        • Back-Alley Murders: You will now consistently get credit for the boss fight during this quest.
        • Bloodthorn Assassins: Fixed an issue where the quest marker would disappear when descending the stairs on the quest step "follow King Casimir upstairs."
        Greenshade
        • Striking at the Heart: Indaenir will now respawn within Hectahame Grotto if he gets stuck while walking.
        Malabal Tor
        • Something Rotten: You will no longer see a “Use” option for the Cold Water quest item while in the Quest Items UI.
        Reaper’s March
        • Baan Dar's Bash: The Baan Dar now eat their chicken and drink their beer properly.
        Rivenspire
        • Hope Lost: Fixed an issue where Adusa-daro could be in multiple places at once, and Celeste would occasionally stop following you after rescuing her.
        Shadowfen
        • The Fangs of Sithis: Fixed an issue where Looks-Under-Rocks would vanish and not consistently allow you to hand in the quest.
        • The Skin-Stealer's Lair: The quest bestower will now spawn slightly farther away than before.
        Stonefalls
        • Thieves and Murderers beware! Pact Guards now occupy Hrogar's Hold, and the Hrogar's Soldiers will no longer fight monsters.
        Stros M’Kai
        • Like Moths to a Candle: Added a third option when determining Captain Helane's fate.
        The Rift
        • A Walk in the Clouds: The campfires in the cold area are now usable even if you’re not on the quest.
        • Gift of the Worm: The ritual circles surrounding the bosses no longer follow them as they move.
        • The Farmer's Champion: Fixed an issue where you were using the incorrect animation when interacting with the drum.
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
  • ZOS_JessicaFolsom
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    UI
    General
    • Added an option to hide offline guild members and friends.
    • Added a new tab called “Emotes” to the Help section that includes a list of all available emotes. Emotes modified by an active personality are colored blue.
    • Fixed an issue that was resulting in the appearance of unresponsive interaction prompts. Interaction prompts now correctly display in grey while you are in motion.
    • The logout timer and access code UI will now correctly count down in seconds instead of milliseconds.
    • You will now hear a sound when quickslotting a Collectible.
    • Items that grant quests will now display their name in the interaction window rather than the name of your currently equipped helm.
    • The guild selector box will no longer overlap with tab titles in the Guild menu on the German game client.
    • Quickslotted items that cannot be used while sprinting or moving will no longer play their use sound while sprinting or moving, and will display an appropriate error message instead.
    • Guild Heraldry swatch color icons will now use a square icon instead of a circular icon.
    • Fixed an issue where the "Title:" label was not colored correctly when viewing a completed achievement that awarded a title.
    • After completing your currently focused quest, the quest tracker will now focus on another quest.
    • Fixed an issue where some achievement text was overlapping with the date acquired on French and German game clients.
    • The button that displays which character is currently selected on the Character Select screen will now always appear.
    • Opening a container from your inventory will now always display the contents of that container, even if you have auto-loot enabled.
    • Fixed an issue where long character or zone names in the Character Select screen would become truncated in the German game client.
    • Text that appears on loading screens will no longer disappear quickly when going to a new zone.
    Addons
    • Fixed an issue where your game could crash when attempting to retrieve information using GetItemLinkTraitOnUseAbilityInfo.
    Alliance War
    • Upon experiencing a PvP death in Cyrodiil, you can now navigate in and out of the Imperial City map from the Cyrodiil map to select your desired respawn location.
    • Fixed an issue where the lockout timers for Alliance War campaigns would not switch to an unlocked version when the timer reached zero.
    • Fixed an issue with the color of the Keep claim cooldown timer; it is now white, as intended.
    • Fixed an issue where switching back and forth between campaign menus would briefly display the selected campaign.
    • Fixed an issue where the reigning Emperor timer would update irregularly.
    • The name of the current owner of keeps and resources in Cyrodiil will now be colored to match the owning Alliance.
    • Fixed an issue where the Keep ownership timer would not update in real time.
    • Fixed an issue where a UI error would display when the locked campaign timer would reach 0.
    Crafting
    • You will now receive an error message when a craft doesn't complete while in the Enchanting window.
    • Set items with particularly long names will no longer have part of their names cut off early when crafting.
    Crown Store
    • Fixed an issue where internal tags were being displayed on German and French game clients when searching for the Crown Mimic Stone in the Crown Store.
    • Fixed an issue where certain bundles in the Crown Store would show as purchasable if your inventory was full even if you already had purchased it (and can't actually buy it).
    • Fixed an issue where quickly typing in the Crown Store search box could cause various UI errors and even cause a crash. (PC only)
    • Fixed an issue where the dialog shown to become an ESO Plus member from the Crown Store did not show the name of the link being opened. (PC only)
    • Fixed an issue where one-time purchasable items, such as DLC game packs, were not appearing as greyed-out in the Crown Store when your inventory is full.
    • Fixed an issue where quickly typing in the Crown Store search box could cause various UI errors and sometimes a crash on PC.
    • Fixed an issue where the in-game pop-up text (Open URL) that displays when you click on “Become A Member!” in the Crown Store ESO Plus page was missing the appropriate link text.
    Gamepad Mode
    • Added information about when a player character was last online to the Guild and Friends list.
    • The target reticle will no longer jump to a random icon when you open the map and set an active quest.
    • Fixed an issue where the ability bar text was overlapping other UI elements when assigning an ability.
    • An error will no longer pop up if you queue for a dungeon, then back out of the Group Finder through the map menu.
    • Your collection progress in the Lore Library menu will now always display on one line.
    • Text will no longer overlap between menu header labels and its corresponding data.
    • Fixed an issue where you could not back out of the Customer Support menu after submitting a ticket.
    • Added the "Report Player" option back onto the PC Gamepad radial menu.
    • Highlighting the Imperial race when you have access to all races will no longer cut off the race name from the top of the list.
    • The scroll indicator on the Death Recap window is now vertically centered on the frame.
    • Fixed an issue where the text for the crafting result alert would appear to be clipped by the crafted item's icon.
    • Added a cooldown timer for assistants.
    • Disabled the mouse scroll functionality (when in Gamepad Mode) when selecting an item quantity on menus that use them (e.g. inventory, vendor, bank, etc.)
    • Added a tutorial for the Emotes menu, which provides insight into Quick Chat and the Emotes Quickslot.
    • Fixed an issue where a UI error could display when using a Motif from the gamepad inventory.
    • Fixed an issue where the French and German text for "Use Alliance Points" in the Abandon Campaign menu would occasionally overlap with the text for Alliance Point cost.
    • Fixed an issue where the Campaign bonus screen would not consistently update.
    • Fixed an issue in the Gamepad Crown store where Collectibles in bundles would show a sale price on top of their "Collected" label.
    • Fixed an issue where the player name and location weren't properly displaying after creating a new character on Gamepad.
    • Fixed an issue in the Gamepad Crown Store where Collectibles that are on sale and also in bundles, such as the Adventurer Pack, would show a sale price on top of their "Collected" label.
    • Fixed an issue where the player name and location weren't properly displaying after creating a new character on Gamepad.
    Gameplay
    • The Ultimate ability bar icon will now properly fill and have a glow outline when you’ve built up enough Ultimate to use the ability.
    • Added an option to display resource numbers on the player and target frame.
    • Added an option to display the Ultimate number on the Ultimate ability frame.
    • You will now receive an error message when attempting to use an item while dodge rolling, and the item isn’t actually used.
    Grouping Tool
    • You will no longer hear multiple Group Finder sounds when your group is formed.
    • The “Find Replacement” menu will now properly save your group’s current status and selections.
    • There is now a keybind settings option for the Group Finder.
    Guild Functionality
    • Renamed the “Food & Potions” category of the Guild Store search to “Consumables”, and added a “Poison” subcategory.
    Justice System
    • You will now receive an error message in the top right of your screen if you attempt to attack a Justice Innocent with the "Prevent Attacking Justice Innocents" setting toggled on.
    Leaderboards
    • When you receive a Trial leaderboard notification, the notification tooltip will now correctly display if the Trial member was a friend or a guild mate.
    • You will no longer receive notifications from a Trial you just completed while grouped up with a friend or guild member.
    Maps
    • When looking at the map, group member icons will no longer be obscured by a wayshrine when group members are at a wayshrine.
    • Hovering over a service location on the map will now indicate what type of services are provided at that location, in addition to the names of the service providers.
      • For example, hovering over the Bank of Daggerfall on the Daggerfall map informs you that Angier Stower is a banker.
    Tutorials
    • Added a tutorial for entering a Battle-Leveled zone for the first time.
      • This tutorial gives a brief overview of the way scaling works in places like Cyrodiil, the Imperial City, Wrothgar, Hew's Bane, and the Gold Coast.
    • Improved the accuracy and timing of several tutorials.
    • Updated the text of several Help Menu entries to match updated behavior.
    • Added a Help menu entry for Combat Text, which includes a list of the different Combat Text formats and their meaning.
    Edited by ZOS_JessicaFolsom on May 31, 2016 1:16PM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
  • ZOS_JessicaFolsom
    KNOWN ISSUES

    Combat & Gameplay
    General
    • When using a charge ability from atop high cliffs, your resources will sometimes be depleted for using that ability without dealing damage to your target.
    • If an ability fails to fire off because your target is at too high an elevation, your hotbar will become greyed out and unavailable until you attack a different target

    Crafting & Economy
    General
    • Poisons sourced from monsters, interactive fixtures, and vendors apply for a much shorter duration than intended.
    • A small number of long-duration poisons last slightly longer than intended when the character using the poison is battle-leveled.
    • When using poisons with a suppressed weapon enchantment, unsheathing your weapon plays the visual effect associated with the enchantment, instead of the correct visual effect for the poison.
    Crown Store
    • Crown Tri-Restoration Potions currently indicate that they have a duration of “AB_DERIVED_VALUE_TIME”, instead of their actual duration. This is a text issue only, and their actual durations are unchanged.
    Edited by ZOS_JessicaFolsom on May 31, 2016 1:57PM
    Jessica Folsom
    Community Manager (English) - The Elder Scrolls Online
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    Staff Post
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