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Alternative to button mapping on consoles

  • Tyrannic
    Tyrannic
    AOECAPS wrote: »
    Tyrannic wrote: »
    AOECAPS wrote: »
    @AOECAPS

    Having any core function on the dpad is not that good. Since you cannot move and use the dpad at the same time with the left stick (unless you jump like i do while in motion to swap bar's. i personally like having sneak on R3 for ganking)

    Giving us the freedom to place actions on the touch pad is the best thing to alleviate issue's. I do think sprint should be changed to double tap in a direction. Which would free up block/roll dodge/Bash for L3.


    The best thing in my mind for console players would be to add a block regen cooldown. Since we have so many core functions tied into blocking (roll dodge, bash), it's unfair we get this penalty when trying to do them. So give player's a 2 second window before blocking regen cut's out. This would also make blocking in general much more advantageous to do actively, rather then avoid competently because of the regen penalty.

    If they changed it we can then nap it hiw we please I have my sprint,LA,sneak,block all keyed differently through ps4 accessibility settings made roll dodging and blocking easier same with weaving light attacks

    Yes that would allow us to get around the issue by mapping the rest to what we like but its really messy and if zos was gonna give us another template they would make sure that its clean. I actually have the perfect template for them to use. They should make tapping LT/L2 perform a bash, holding LT/L2 to block, L3 to roll, tapping A/X to jump/interact and holding A/X to sprint. It all makes perfect sense and is easy to use. They could make holding A/X for sprint a toggle aswell if they want.

    With all of the things ZOS can't do right you're just giving them more to screw up IMO

    If you look at the 2 new templates that came out during orsinium, youll notice that they have already used the tap/hold mechanic. It can easily be done.
  • Destyran
    Destyran
    ✭✭✭✭✭
    Kalifas wrote: »
    Molag_Crow wrote: »
    Yeah that's annoying... it got so bad that I had to use stamina regen drinks on my Magicka Templar, because even with champion points in stam regen, the slightest block could deplete my stamina and when you press both triggers to go to dodge roll, it would process as a block sometimes while you're being hit, which would kinda drain my stamina and mostly it'll drain just enough stamina so that I won't be able to break free from a CC.

    Sometimes it even feels like after your first break free, you won't have enough stamina to break free again... with the average stamina regen that a magicka user has, hence why I used drinks a lot because I couldn't keep up and I know that's going off-topic, but I just have to mention it:

    Dodge-rolling is so important in PvP and obviously blocking too, but to have Block, Sprint, Sneak, Break Free, dodge roll ALL on one resource like Stamina, is a bad design in my opinion.

    For one, Sprint and dodge-roll should have their own, separate resource. I know that's a topic for another time, but yeah.
    I might be misunderstanding something here. But aren't you supposed to be at a disadvantage in stamina resources to a stamina build since you rolled a magicka build? I run into the issue of the jump instead of interact issue occasionally with controller, it's not in combat so not as important but slightly annoying.

    One way to alleviate that in a fair way is to have dodge roll/sprint cost magicka for magicka based builds. A 50/50 balance point, if you build into +1 to one side over the other then the cost of dodge roll/sprint gets assigned to that. I know that doesn't make real world sense but it is more balanced.

    If there was a separate resource for dodge roll/sprint that would be fair as well to both builds. However the cost would have to be re-evaluated otherwise we could have sonic the hedgehog in Tamriel all day long.

    I aggree there isnt any hybrid builds so they should rename stamina to energy for dodge roll and cc break and change the magic/stam bar depending on attributes spent
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