I might be misunderstanding something here. But aren't you supposed to be at a disadvantage in stamina resources to a stamina build since you rolled a magicka build? I run into the issue of the jump instead of interact issue occasionally with controller, it's not in combat so not as important but slightly annoying.Molag_Crow wrote: »Yeah that's annoying... it got so bad that I had to use stamina regen drinks on my Magicka Templar, because even with champion points in stam regen, the slightest block could deplete my stamina and when you press both triggers to go to dodge roll, it would process as a block sometimes while you're being hit, which would kinda drain my stamina and mostly it'll drain just enough stamina so that I won't be able to break free from a CC.
Sometimes it even feels like after your first break free, you won't have enough stamina to break free again... with the average stamina regen that a magicka user has, hence why I used drinks a lot because I couldn't keep up and I know that's going off-topic, but I just have to mention it:
Dodge-rolling is so important in PvP and obviously blocking too, but to have Block, Sprint, Sneak, Break Free, dodge roll ALL on one resource like Stamina, is a bad design in my opinion.
For one, Sprint and dodge-roll should have their own, separate resource. I know that's a topic for another time, but yeah.
I might be misunderstanding something here. But aren't you supposed to be at a disadvantage in stamina resources to a stamina build since you rolled a magicka build? I run into the issue of the jump instead of interact issue occasionally with controller, it's not in combat so not as important but slightly annoying.Molag_Crow wrote: »Yeah that's annoying... it got so bad that I had to use stamina regen drinks on my Magicka Templar, because even with champion points in stam regen, the slightest block could deplete my stamina and when you press both triggers to go to dodge roll, it would process as a block sometimes while you're being hit, which would kinda drain my stamina and mostly it'll drain just enough stamina so that I won't be able to break free from a CC.
Sometimes it even feels like after your first break free, you won't have enough stamina to break free again... with the average stamina regen that a magicka user has, hence why I used drinks a lot because I couldn't keep up and I know that's going off-topic, but I just have to mention it:
Dodge-rolling is so important in PvP and obviously blocking too, but to have Block, Sprint, Sneak, Break Free, dodge roll ALL on one resource like Stamina, is a bad design in my opinion.
For one, Sprint and dodge-roll should have their own, separate resource. I know that's a topic for another time, but yeah.
One way to alleviate that in a fair way is to have dodge roll/sprint cost magicka for magicka based builds. A 50/50 balance point, if you build into +1 to one side over the other then the cost of dodge roll/sprint gets assigned to that. I know that doesn't make real world sense but it is more balanced.
If there was a separate resource for dodge roll/sprint that would be fair as well to both builds. However the cost would have to be re-evaluated otherwise we could have sonic the hedgehog in Tamriel all day long.
Currently stamina governs things outside of combat skills while magicka doesn't(correct me if I'm wrong).Molag_Crow wrote: »I might be misunderstanding something here. But aren't you supposed to be at a disadvantage in stamina resources to a stamina build since you rolled a magicka build? I run into the issue of the jump instead of interact issue occasionally with controller, it's not in combat so not as important but slightly annoying.Molag_Crow wrote: »Yeah that's annoying... it got so bad that I had to use stamina regen drinks on my Magicka Templar, because even with champion points in stam regen, the slightest block could deplete my stamina and when you press both triggers to go to dodge roll, it would process as a block sometimes while you're being hit, which would kinda drain my stamina and mostly it'll drain just enough stamina so that I won't be able to break free from a CC.
Sometimes it even feels like after your first break free, you won't have enough stamina to break free again... with the average stamina regen that a magicka user has, hence why I used drinks a lot because I couldn't keep up and I know that's going off-topic, but I just have to mention it:
Dodge-rolling is so important in PvP and obviously blocking too, but to have Block, Sprint, Sneak, Break Free, dodge roll ALL on one resource like Stamina, is a bad design in my opinion.
For one, Sprint and dodge-roll should have their own, separate resource. I know that's a topic for another time, but yeah.
One way to alleviate that in a fair way is to have dodge roll/sprint cost magicka for magicka based builds. A 50/50 balance point, if you build into +1 to one side over the other then the cost of dodge roll/sprint gets assigned to that. I know that doesn't make real world sense but it is more balanced.
If there was a separate resource for dodge roll/sprint that would be fair as well to both builds. However the cost would have to be re-evaluated otherwise we could have sonic the hedgehog in Tamriel all day long.
Of course but this is the thing that doesn't make much sense to me since magicka users are given a stamina resource and HAVE to use it....
I like your suggestion but I guess it would be quite complex to get it right, I have no idea, just guessing. I'd also guess that it may be easier if they just added a new resource (like a tiny bar underneath the Stamina bar, similar to a mount's stamina bar) which you'd spend purely on Break free, Sprint and sneak. Stamina would still be used for Blocking and dodge-rolling, or something like that. That would be AWESOME!
@Molag Crow @Kalifas Could we please keep this thread on topic please. These kinds of threads in the past always got sidetracked and then died unnoticed.
@vladimilianoub17_ESO1 Yes, you can remap your commands on both consoles. The issue is that you cant (atleast on xbox, idk about ps4) bash/roll/cc break without using the block button. When you use the block button your stam regen stops.
OP was talking about on his mag character having Stam issues from what I read from a blabafat post (I think it was on his YouTube channel) he runs the serpent for helping with cc,dodge,block. And it sounds like your regen/ cost reduction is bad I can 1vX and have no resource issues while roll dodging quite and running max stat food.@ValarMorghulis1896 On pc you can bind dodge roll/cc break/bash to their own seperate key.
@AOECAPS if youre la/ransack/bashing properly on console, there isnt enough stam. I can literally lock my stam recov.
GreenSoup2HoT wrote: »There's such an easy fix to alleviate some of these issue's.
Sprint: Instead of clicking L3 to sprint, it's double tap upward's to start sprinting. (Similar to Battlefield 4)
This would then allow you to bind roll dodge or Block to L3. Which solve's any issue's with roll dodge and blocking.
However we would still need a button for bash. We could also place the emote's wheel's from the D-pad on to down swipe of the touch pad.
We could then place bash on the right d-pad. Yes it would be awkward to use but it's what we have to deal with. You could swap a buff onto this right D-pad also to make it easier to use (if that was possible).
We need more button mapping control!
GreenSoup2HoT wrote: »@Tyrannic
Nobody wants to hold L3 to sprint. Thats the whole reason Battlefeild switched to the double tap forward sprint option.
The problem with double tapping to roll dodge, it would take to long to do the action. Imagine trying to roll more then once all while double tapping. To much of a hassle.
100% zos could figure something out thats more practical.
idk. i dont like that scheme because it would mean that your dodge roll would be delayed. i feel like dodge roll should be instant. it would still be better than anything we have currently though.If I could remap anyway I wanted on console. I would probably
- Place map/menu with tap/hold to the back button allow the trigger to cycle through menus or maps depending on the one I am in.
- Place the weapon swap on right analog pressed in
- Place crouch on left analog pressed in
- Place interact(like it is now),jump(Tap A),sprint(hold A),dodge roll(Hold A+direction of left analog tapped to determine direction)under the idea that you will not sprint unless you hold the stick in a direction X numbers of seconds.
- PoV on start button
- Either use down on D-pad for cycle backwards in quick slots or a build swap selector if it was ever implemented.
No, the dodge would be instant. Once A is pressed and held you roll the direction of the analog. The sprint would be delayed not activating unless A is held down 2 seconds for example.idk. i dont like that scheme because it would mean that your dodge roll would be delayed. i feel like dodge roll should be instant. it would still be better than anything we have currently though.If I could remap anyway I wanted on console. I would probably
- Place map/menu with tap/hold to the back button allow the trigger to cycle through menus or maps depending on the one I am in.
- Place the weapon swap on right analog pressed in
- Place crouch on left analog pressed in
- Place interact(like it is now),jump(Tap A),sprint(hold A),dodge roll(Hold A+direction of left analog tapped to determine direction)under the idea that you will not sprint unless you hold the stick in a direction X numbers of seconds.
- PoV on start button
- Either use down on D-pad for cycle backwards in quick slots or a build swap selector if it was ever implemented.
Well there has to be some delay for the game to be able to distinguish between a tap and a press.No, the dodge would be instant. Once A is pressed and held you roll the direction of the analog. The sprint would be delayed not activating unless A is held down 2 seconds for example.idk. i dont like that scheme because it would mean that your dodge roll would be delayed. i feel like dodge roll should be instant. it would still be better than anything we have currently though.If I could remap anyway I wanted on console. I would probably
- Place map/menu with tap/hold to the back button allow the trigger to cycle through menus or maps depending on the one I am in.
- Place the weapon swap on right analog pressed in
- Place crouch on left analog pressed in
- Place interact(like it is now),jump(Tap A),sprint(hold A),dodge roll(Hold A+direction of left analog tapped to determine direction)under the idea that you will not sprint unless you hold the stick in a direction X numbers of seconds.
- PoV on start button
- Either use down on D-pad for cycle backwards in quick slots or a build swap selector if it was ever implemented.
GreenSoup2HoT wrote: »There's such an easy fix to alleviate some of these issue's.
Sprint: Instead of clicking L3 to sprint, it's double tap upward's to start sprinting. (Similar to Battlefield 4)
This would then allow you to bind roll dodge or Block to L3. Which solve's any issue's with roll dodge and blocking.
However we would still need a button for bash. We could also place the emote's wheel's from the D-pad on to down swipe of the touch pad.
We could then place bash on the right d-pad. Yes it would be awkward to use but it's what we have to deal with. You could swap a buff onto this right D-pad also to make it easier to use (if that was possible).
We need more button mapping control!
Giving us a 2 second timer is way too much. that would be so easy to abuse plus we would still lose stam from blocking attacks we dont want to block for a brief period of time before we roll. What about sprint to up-up on the left stick, tap l2 for bash and hold l2 for like .6-.75 seconds to block? Also you can still bash while blocking by just hitting r2 with block up.GreenSoup2HoT wrote: »@AOECAPS
Having any core function on the dpad is not that good. Since you cannot move and use the dpad at the same time with the left stick (unless you jump like i do while in motion to swap bar's. i personally like having sneak on R3 for ganking)
Giving us the freedom to place actions on the touch pad is the best thing to alleviate issue's. I do think sprint should be changed to double tap in a direction. Which would free up block/roll dodge/Bash for L3.
The best thing in my mind for console players would be to add a block regen cooldown. Since we have so many core functions tied into blocking (roll dodge, bash), it's unfair we get this penalty when trying to do them. So give player's a 2 second window before blocking regen cut's out. This would also make blocking in general much more advantageous to do actively, rather then avoid competently because of the regen penalty.
GreenSoup2HoT wrote: »@AOECAPS
Having any core function on the dpad is not that good. Since you cannot move and use the dpad at the same time with the left stick (unless you jump like i do while in motion to swap bar's. i personally like having sneak on R3 for ganking)
Giving us the freedom to place actions on the touch pad is the best thing to alleviate issue's. I do think sprint should be changed to double tap in a direction. Which would free up block/roll dodge/Bash for L3.
The best thing in my mind for console players would be to add a block regen cooldown. Since we have so many core functions tied into blocking (roll dodge, bash), it's unfair we get this penalty when trying to do them. So give player's a 2 second window before blocking regen cut's out. This would also make blocking in general much more advantageous to do actively, rather then avoid competently because of the regen penalty.
GreenSoup2HoT wrote: »@AOECAPS
Having any core function on the dpad is not that good. Since you cannot move and use the dpad at the same time with the left stick (unless you jump like i do while in motion to swap bar's. i personally like having sneak on R3 for ganking)
Giving us the freedom to place actions on the touch pad is the best thing to alleviate issue's. I do think sprint should be changed to double tap in a direction. Which would free up block/roll dodge/Bash for L3.
The best thing in my mind for console players would be to add a block regen cooldown. Since we have so many core functions tied into blocking (roll dodge, bash), it's unfair we get this penalty when trying to do them. So give player's a 2 second window before blocking regen cut's out. This would also make blocking in general much more advantageous to do actively, rather then avoid competently because of the regen penalty.
If they changed it we can then nap it hiw we please I have my sprint,LA,sneak,block all keyed differently through ps4 accessibility settings made roll dodging and blocking easier same with weaving light attacks
GreenSoup2HoT wrote: »@AOECAPS
Having any core function on the dpad is not that good. Since you cannot move and use the dpad at the same time with the left stick (unless you jump like i do while in motion to swap bar's. i personally like having sneak on R3 for ganking)
Giving us the freedom to place actions on the touch pad is the best thing to alleviate issue's. I do think sprint should be changed to double tap in a direction. Which would free up block/roll dodge/Bash for L3.
The best thing in my mind for console players would be to add a block regen cooldown. Since we have so many core functions tied into blocking (roll dodge, bash), it's unfair we get this penalty when trying to do them. So give player's a 2 second window before blocking regen cut's out. This would also make blocking in general much more advantageous to do actively, rather then avoid competently because of the regen penalty.
If they changed it we can then nap it hiw we please I have my sprint,LA,sneak,block all keyed differently through ps4 accessibility settings made roll dodging and blocking easier same with weaving light attacks
Yes that would allow us to get around the issue by mapping the rest to what we like but its really messy and if zos was gonna give us another template they would make sure that its clean. I actually have the perfect template for them to use. They should make tapping LT/L2 perform a bash, holding LT/L2 to block, L3 to roll, tapping A/X to jump/interact and holding A/X to sprint. It all makes perfect sense and is easy to use. They could make holding A/X for sprint a toggle aswell if they want.