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Torugs Pact+Infused duration cooldown not stackable?

Alcast
Alcast
Class Representative
I did some tests with Torugs Pact on the PTS.

CORRECT ME IF I AM WRONG

On live server Weapon damage enchantments(FIRE/SHOCK/FROST/PRISMATIC/DISEASE/POISON) have a 4second cooldown?

On PTS
Infused = 40% cooldown reduction + 20% increased power
Torugs Pact = 1s cooldown reduction + 30% increased power


Random Gear+Precise = every 4.3s Proc
Torug+Infused Weapon = every 3,7s Proc (should be at like 1.4-1-6s when we take the 4s from live)
Torug +Precise Weapon = every 3,7 Proc
Random Armor+Infused = every 3,7s Proc

is there an internal cooldown that can not be skipped and makes stacking Torug+Infused pointless?

The damage component works from both so you can do 20%+30% and it gives you a full 50% increase on damage on Weapon Enchantments.


Did anyone else observe this?
Edited by Alcast on May 23, 2016 1:13PM
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  • WillhelmBlack
    WillhelmBlack
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    Well, surely they tested it LOL
    PC EU
  • Ajaxduo
    Ajaxduo
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    Alcast wrote: »
    I did some tests with Torugs Pact on the PTS.

    CORRECT ME IF I AM WRONG

    On live server Weapon damage enchantments have a 4second cooldown?

    On PTS
    Infused = 40% cooldown reduction + 20% increased power
    Torugs Pact = 1s cooldown reduction + 30% increased power


    Random Gear+Precise = every 4.3s Proc
    Torug+Infused Weapon = every 3,7s Proc (should be at like 1.4-1-6s when we take the 4s from live)
    Torug +Precise Weapon = every 3,7 Proc
    Random Armor+Infused = every 3,7s Proc

    is there an internal cooldown that can not be skipped and makes stacking Torug+Infused pointless?

    The damage component works from both so you can do 20%+30% and it gives you a full 50% increase on damage on Weapon Enchantments.


    Did anyone else observe this?

    Is it possible enchantment cooldowns were increased? I think this was the case for the weapon power one anyway. I tried this combo on magplar, fire + prismatic kinda nice :D but yeah I noticed something was off with the procs. should be every 1.4 - 1.8s depending on which cd reduction comes first.
    Edited by Ajaxduo on May 21, 2016 3:18PM
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    GM of Verum Aeternus, PC EU
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  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Asayre did some PTS tests and noted that the base enchantments cooldown is 10s, and that both Torug and infused were working together. However, with the increase in enchantment cooldown, Torugs 5-piece has become worthless compared to most alternatives.

    On live a patch or 2 ago, I tested Torugs and nothing was affecting enchantment cooldown (RIP my idea to have 1s cooldown on disease enchant)
  • Derra
    Derra
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    It´s hilarious that they´ve "buffed" enchantments by increasing their potency by 100% but at the same time increase the timer by 100% aswell.

    g freaking g.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ahzek
    Ahzek
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    Didnt wrobble say this very ESO live that ebchants have a 4 second cooldown ?
    I mean dont color me suprised about wrobble not knowing anything about his game, but that seems like a really gross mistake to make if the coldown is actually more than twice as long.
    Jo'Khaljor
  • Faulgor
    Faulgor
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    Don't have exact second numbers, but I just tested with 1h+s light attacks on PTS and they definitely do stack.

    With 5 Torug's + Infused, every 2nd light attack triggers the enchantment, without Torug's but infused only about every 4th or 5h, likewise without infused but Torug's.

    And base cooldown seems much lower than 10 seconds, not sure where that number came from. Maybe the cooldown is longer for lower level glyphs? No idea, I tested with 160 CP.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Asayre
    Asayre
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    I tested the cooldown of weapon/spell damage enchant and they stacked. The base internal cooldown is about 10s that includes the 5 seconds when it is active.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • hrothbern
    hrothbern
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    Asayre wrote: »
    I tested the cooldown of weapon/spell damage enchant and they stacked. The base internal cooldown is about 10s that includes the 5 seconds when it is active.

    Theocrafting that with Infused and Torag
    1. Vanilla: 5 seconds active effect followed by 5 seconds no effect (remainder Cooldown; 10-5=5)
    2. Only Infused for 4 seconds CD reduction (40% of 10 seconds): 5 seconds active effect followed by 1 second no effect (Remainder Cooldown; 6-5=1)
    3. Only Torag for 1 second less CD: 5 seconds active followed by 4 seconds no effect (Remainder Cooldown; 9-5=4)
    4. Infused + Torag for 4 seconds + 1 second CD: 5 seconds active effect, and NO remainder Cooldown 5-5=0), so a continuous effect.

    Is above then the correct theocrafting ?

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Asayre
    Asayre
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    Reference for any calculation I make Introduction to PvE Damage Calculation
  • hrothbern
    hrothbern
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    Asayre wrote: »

    thanks :)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Alcast
    Alcast
    Class Representative
    Asayre wrote: »
    I tested the cooldown of weapon/spell damage enchant and they stacked. The base internal cooldown is about 10s that includes the 5 seconds when it is active.

    Weapon/spelldamage does not work the same as Damage enchantments like Glyph of Fire/Disease/Poison etc...?


    For Example, a poison glyph has instant damage. I tested the Infused+Torug on different damage glyphs like Poison, Fire, Shock and I do not think it is working as intended.

    Without any modification as I said I could activate a Glyph of Fire every 4.4s. And then then like I said:

    Random Gear+Precise = every 4.3s Proc
    Torug+Infused Weapon = every 3,7s Proc (should be at like 1.4-1-6s when we take the 4s from live)
    Torug +Precise Weapon = every 3,7 Proc
    Random Armor+Infused = every 3,7s Proc

    Or what do I miss?

    @Asayre
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  • Minalan
    Minalan
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    hrothbern wrote: »
    Asayre wrote: »
    I tested the cooldown of weapon/spell damage enchant and they stacked. The base internal cooldown is about 10s that includes the 5 seconds when it is active.

    Theocrafting that with Infused and Torag
    1. Vanilla: 5 seconds active effect followed by 5 seconds no effect (remainder Cooldown; 10-5=5)
    2. Only Infused for 4 seconds CD reduction (40% of 10 seconds): 5 seconds active effect followed by 1 second no effect (Remainder Cooldown; 6-5=1)
    3. Only Torag for 1 second less CD: 5 seconds active followed by 4 seconds no effect (Remainder Cooldown; 9-5=4)
    4. Infused + Torag for 4 seconds + 1 second CD: 5 seconds active effect, and NO remainder Cooldown 5-5=0), so a continuous effect.

    Is above then the correct theocrafting ?

    In practice, there's a second or two of latency between the end of the first effect, and the start of the second one.
  • Asayre
    Asayre
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    How are you measuring enchant proc times to 0.1 seconds?

    I didn't feel like writing a script to macro attacks so I just light attack and noted minimum times between procs. It is not as accurate but it shows that the proc time between weapon damage enchants is
    Base > Torug > Torug + Infused

    Base ~4s
    2f51f1eb8344820bc59ffe4a411175a9.png

    Torug ~3s
    98127afa18fbc67dd5e5f1e4f3f3f446.png

    Torug+Infused ~2s
    577ba6e4218fdea950c619a1fdda1e8d.png

    @Minalan
    How did you find the latency between procs? I was unable to obtain any downtime in the weapon/spell damage glyph
    5c87c05bebaa9300034af0ab0664a693.png
    Except for the first hit all subsequent hits do the same damage (crit modifier 0.5). This is with Torug + Infused.
    Reference for any calculation I make Introduction to PvE Damage Calculation
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