+99999Requesting to change 15%+[4% for caped target mitigation(6*4%=24%)] for 10 sec to flat 30% mitigation for 10 sec.
And while we are at it, can we please get both morphs changed to at least 8m!!
I have been levelling Crescent in anticipation of the change to Dawnbreaker to physical, and this skill is ridiculous trying to land it with only 6m range. Guys standing right in front of me and it just doesn't connect 75% of the time.
And while we are at it, can we please get both morphs changed to at least 8m!!
I have been levelling Crescent in anticipation of the change to Dawnbreaker to physical, and this skill is ridiculous trying to land it with only 6m range. Guys standing right in front of me and it just doesn't connect 75% of the time.
Let's also not forget the moronic "pulse" mechanic centered on the caster. If the opponent is smart enough to move outside of a 6m range, most of the damage is completely wasted.
Because humans have brain but mobs haven't. It falls into the list of templar skills "good in pve but meh in pvp" So yeah..And while we are at it, can we please get both morphs changed to at least 8m!!
I have been levelling Crescent in anticipation of the change to Dawnbreaker to physical, and this skill is ridiculous trying to land it with only 6m range. Guys standing right in front of me and it just doesn't connect 75% of the time.
Let's also not forget the moronic "pulse" mechanic centered on the caster. If the opponent is smart enough to move outside of a 6m range, most of the damage is completely wasted.
Every day i get something like 4 kills using it in proper moment and get hell a lot of damage mitigation.Is there anyone who actually uses this in PvP? I mean it just seems so underpowered.
Maybe I am just not using it properly?
And while we are at it, can we please get both morphs changed to at least 8m!!
I have been levelling Crescent in anticipation of the change to Dawnbreaker to physical, and this skill is ridiculous trying to land it with only 6m range. Guys standing right in front of me and it just doesn't connect 75% of the time.
Let's also not forget the moronic "pulse" mechanic centered on the caster. If the opponent is smart enough to move outside of a 6m range, most of the damage is completely wasted.
It's too strong stacking it.
As a Stamplar i often use it in combination with rune and heroic slash... 38% permamitigation. Giving it 30% flat would be way too much.
It's too strong stacking it.
As a Stamplar i often use it in combination with rune and heroic slash... 38% permamitigation. Giving it 30% flat would be way too much.
Minor maim is an exception because it's put on the opponent, but % mitigation is not additive, it's multiplicative. Rune + cyro's light + empowering sweep does not add up the way you'd think it would.
As Zheg said, such buffs are not additive and thats what making them not that strong. Only time when ZOS messed with it - during IC pts when Reactive Armor 5pc was additive to battle spirit and CC enemy was resulting into god mode for those users. And I believe it will be balanced for cost-effect in duels duels/small scales with no affect of large battles coz rest of templar ultimates have mitigation bonuses, but, paying their high cost, they work as group buffs and work on any group members/randoms/enemies affected by your ultimate, while ES affect only caster, but right now don't even work properly.It's too strong stacking it.
As a Stamplar i often use it in combination with rune and heroic slash... 38% permamitigation. Giving it 30% flat would be way too much.
Requesting to change 15%+[4% for caped target mitigation(6*4%=24%)] for 10 sec to flat 30% mitigation for 10 sec.
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1. It is class spammable ultimate, i.e. most cheapest in templar's arsenal, but yet only ult (and morph) that suffering from scaling:2. Even with increased radius it hit for small damage and have another problems -
- a. DK alternative - Ferocious Leap: doesn't have scaling and apply damage shield based only on your own health pool.
- b. Sorc alternative - Overload: also doesn't have scaling and morphs affecting only ultimate itself.
- c. NB alternative - Death Stroke: also doesn't have scaling, applying unscaled debuffs and Incapacitating Strike stun based on caster healt pools, granting more defensive option was revamped to always stun target, i.e. effect that scaled from health pool previously was made an instant.
- d. Crescent Sweep - morph that don't have scaling too, ability to hit harder is not something important as majority of enemies you "face" are stanidng in front of you anyway. And DoT doesn't have bonus damage.
Majority of time coz of those problems it doesn't even apply half of scaling bonus.
- a. despite it is AoE it still dodgeable, it can be dodged even by someone who stand just 0.1 meters away from you and used roll-dodge.
- b. Working on some weird altitude axis it is still can miss targets in its radius.
3. It has low utility in duels - if you will be lucky not to miss this ultimate - you still will have only: low damage, low DoT, and with luck 19% mitigation.
4. It has low ultility for stamplars - Empowering Sweep as said above can apply(with luck) only 19% mitigation, and stamplars will deal very low damage and will aply very low DoT. In comparison: DK leap still very usefull for magicka DKs even with physical damage as cheap spammable ultimate that apply unscaled damage shield. Nightblades got Incapacitating Strike to deal disease damage, i.e. increased effectiveness for stamina build.
With suggested change Empowering Sweep will become usefull mitigation ultimate for stamplars who currently can't benefit from any class ultimate. As example i will link to thread from EU tournament where stamplar was forced to use this ult as simply can't afford anything nor for damage nor for mitigation.
5. With current revamp of Dawnbreaker, you may say that stamplars got ultimate, and with this request Empowering Sweep will become fotm morph, however it will lead to next situation:Here is screenshot of my test of Crescent Sweep and Dawnbreaker of Smiting(before its revamp into physical ult) on same packs of mobs:
- 1. Stamplars would have choice to either use non-class ultimate for damage or (finally) class ultimate morph for mitigation. They will have possibility to slot offensive ult on 1 bar and defensive on 2nd bar
- 2. Magplars with revamped Dawnbreaker will have option - either use Meteor from Mage Guild line that is not cheap and class cheap ultimate morph (Crescent Sweep) or Meteor+Emowering Sweep for mitigation. As result, in compariosn to stamplars, magicka templars will have option to combo ultimates : Shooting Star+ES [for damage and mitigation] or Shooting Star+ CS [for high AoE/single target damage].
As you can see Dawnbreaker dealt 125.906 damage while Crescent initial damage+DoT+procs of Burning Light(p.s. that will be able to deal physical damage to to increase its effetiveness for stamplars) dealt 53.755+40.070+8.060=101855 damage. Not that low with having in mind fact that Shooting Star landed on same crowd and deal serious damage also granting enough ultimates to cast CS/ES next second.
6. Changing to flat mitigation also will lead to next situations and removal of problems:7. It will add more uniqueness. Long time ago DoT component was added to make ult more like Aura type. With this change - ES will serve role of like preemptive short duration buff that will consume ultimate points, and will be usefull in such situations when templar need to retreat under heavy enemies' fire, so ult will work not only for battle but for survival tool when leaving battle and serve role of Aura more properly .
- a. Magicka templars don't have strong mitigation ultimate for PvP (Nova costs too much, Rite of Passage is more like group ultimate that can't safe in outnumbered situations simply coz smart enemies will apply heal debuffs that sugnificantly reducing effectiveness of ultimate). This change will fix it.
- b. Magicka templar/stamplars don't have class based speed buff, and forced to eat damage in the face. As solution there is vamprirism that was also buffed, and right now sadly is almost mandatory for magicka templars to increase their survivability. With this change templars who don't wanna play vampires will have strong alternative option to use class based mitigation ultimate.
8. It won't become super strong ult:a. In 1v1 scenario - currently: 15%/19% mitigation. Will apply: 30% b. In 1v2 scenario - currently: 15%/19%/23% mitigation. Will apply: 30% c. In 1v6 scenario - currently capped: 39% mitigation. Will apply: 30% d. In 1xMore_than_6 scenario - same caped mitigation and will apply same 30%.
^^^The more targets templar fight in perfct scenario with request, the less effectiveness of revamped ES will be, less enemies - more effective, with max effectiveness differense for 11%. Perfect scenarios where ES face capped number of enemies, effectiveness of revamp will be decresed for 9%. Perfect scenarios where ES face more than capped enemies - ES effectiveness will be equal to perfect cap scenario, however here it is irrelevant simply coz no matter what ultimate will be used battle won't be won.
So, stronger in 1v1, but decreasing comparable effectiveness based on number of enemies. Peak of effectiveness is 15%-11%, Peak of ineffectiveness is 9%. In addition it will won't drastically decreasing it's effectivness in unideal scenarios that majority of fights have.
9. You may think it will benefit from different setups too perfectly, but it will benefit from it just like any other class cheap ultimate and currently Empowering Sweep, unlike ults from paragraph 1, has zero benefit.
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@Wrobel @ZOS_KNowak @ZOS_GinaBruno and rest: if you agree on this please make it work that way when DB will come live.
I think Solar Barrage will still be weak coz Blazing Spear still more usefull in PvP. I think SB just need revamp from AoE to something else (explosion like Proxy Deto or Deep Breath). Maybe self buff that explode after 6 sec and apply Maim or just pulse exploding every 2 sec for 6 sec to fit "barrage" name.Requesting to change 15%+[4% for caped target mitigation(6*4%=24%)] for 10 sec to flat 30% mitigation for 10 sec.
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1. It is class spammable ultimate, i.e. most cheapest in templar's arsenal, but yet only ult (and morph) that suffering from scaling:2. Even with increased radius it hit for small damage and have another problems -
- a. DK alternative - Ferocious Leap: doesn't have scaling and apply damage shield based only on your own health pool.
- b. Sorc alternative - Overload: also doesn't have scaling and morphs affecting only ultimate itself.
- c. NB alternative - Death Stroke: also doesn't have scaling, applying unscaled debuffs and Incapacitating Strike stun based on caster healt pools, granting more defensive option was revamped to always stun target, i.e. effect that scaled from health pool previously was made an instant.
- d. Crescent Sweep - morph that don't have scaling too, ability to hit harder is not something important as majority of enemies you "face" are stanidng in front of you anyway. And DoT doesn't have bonus damage.
Majority of time coz of those problems it doesn't even apply half of scaling bonus.
- a. despite it is AoE it still dodgeable, it can be dodged even by someone who stand just 0.1 meters away from you and used roll-dodge.
- b. Working on some weird altitude axis it is still can miss targets in its radius.
3. It has low utility in duels - if you will be lucky not to miss this ultimate - you still will have only: low damage, low DoT, and with luck 19% mitigation.
4. It has low ultility for stamplars - Empowering Sweep as said above can apply(with luck) only 19% mitigation, and stamplars will deal very low damage and will aply very low DoT. In comparison: DK leap still very usefull for magicka DKs even with physical damage as cheap spammable ultimate that apply unscaled damage shield. Nightblades got Incapacitating Strike to deal disease damage, i.e. increased effectiveness for stamina build.
With suggested change Empowering Sweep will become usefull mitigation ultimate for stamplars who currently can't benefit from any class ultimate. As example i will link to thread from EU tournament where stamplar was forced to use this ult as simply can't afford anything nor for damage nor for mitigation.
5. With current revamp of Dawnbreaker, you may say that stamplars got ultimate, and with this request Empowering Sweep will become fotm morph, however it will lead to next situation:Here is screenshot of my test of Crescent Sweep and Dawnbreaker of Smiting(before its revamp into physical ult) on same packs of mobs:
- 1. Stamplars would have choice to either use non-class ultimate for damage or (finally) class ultimate morph for mitigation. They will have possibility to slot offensive ult on 1 bar and defensive on 2nd bar
- 2. Magplars with revamped Dawnbreaker will have option - either use Meteor from Mage Guild line that is not cheap and class cheap ultimate morph (Crescent Sweep) or Meteor+Emowering Sweep for mitigation. As result, in compariosn to stamplars, magicka templars will have option to combo ultimates : Shooting Star+ES [for damage and mitigation] or Shooting Star+ CS [for high AoE/single target damage].
As you can see Dawnbreaker dealt 125.906 damage while Crescent initial damage+DoT+procs of Burning Light(p.s. that will be able to deal physical damage to to increase its effetiveness for stamplars) dealt 53.755+40.070+8.060=101855 damage. Not that low with having in mind fact that Shooting Star landed on same crowd and deal serious damage also granting enough ultimates to cast CS/ES next second.
6. Changing to flat mitigation also will lead to next situations and removal of problems:7. It will add more uniqueness. Long time ago DoT component was added to make ult more like Aura type. With this change - ES will serve role of like preemptive short duration buff that will consume ultimate points, and will be usefull in such situations when templar need to retreat under heavy enemies' fire, so ult will work not only for battle but for survival tool when leaving battle and serve role of Aura more properly .
- a. Magicka templars don't have strong mitigation ultimate for PvP (Nova costs too much, Rite of Passage is more like group ultimate that can't safe in outnumbered situations simply coz smart enemies will apply heal debuffs that sugnificantly reducing effectiveness of ultimate). This change will fix it.
- b. Magicka templar/stamplars don't have class based speed buff, and forced to eat damage in the face. As solution there is vamprirism that was also buffed, and right now sadly is almost mandatory for magicka templars to increase their survivability. With this change templars who don't wanna play vampires will have strong alternative option to use class based mitigation ultimate.
8. It won't become super strong ult:a. In 1v1 scenario - currently: 15%/19% mitigation. Will apply: 30% b. In 1v2 scenario - currently: 15%/19%/23% mitigation. Will apply: 30% c. In 1v6 scenario - currently capped: 39% mitigation. Will apply: 30% d. In 1xMore_than_6 scenario - same caped mitigation and will apply same 30%.
^^^The more targets templar fight in perfct scenario with request, the less effectiveness of revamped ES will be, less enemies - more effective, with max effectiveness differense for 11%. Perfect scenarios where ES face capped number of enemies, effectiveness of revamp will be decresed for 9%. Perfect scenarios where ES face more than capped enemies - ES effectiveness will be equal to perfect cap scenario, however here it is irrelevant simply coz no matter what ultimate will be used battle won't be won.
So, stronger in 1v1, but decreasing comparable effectiveness based on number of enemies. Peak of effectiveness is 15%-11%, Peak of ineffectiveness is 9%. In addition it will won't drastically decreasing it's effectivness in unideal scenarios that majority of fights have.
9. You may think it will benefit from different setups too perfectly, but it will benefit from it just like any other class cheap ultimate and currently Empowering Sweep, unlike ults from paragraph 1, has zero benefit.
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@Wrobel @ZOS_KNowak @ZOS_GinaBruno and rest: if you agree on this please make it work that way when DB will come live.
I like the concept but I would prefer the base damage reduction be raised to 25% and when striking more then 4 enemies you still get the 4% (i thought it was 6?) per enemy hit. This would not decrease its value when being focused but increase it's value in 1v1, etc.
Templar ABSOLUTELY should have a physical (BS that the 2 strongest stam classes get class physical ults) and Empowering sweeps would be great. It's tanky and if it were physical damage it kills 2 birds with a single stone and seems fitting.
The DK and Templar should be stronger vs multiple targets as they have/had no mobility. Both took a hit with miss chance being removed, though the Templar has continued to lose more and more mitigation, having it be replaced with more damage.
I still want Solar Barrage to AoE Maim ... I think it would be cool if it was a mass taunt as well. Even if its only 3 enemies. It would give templar something other classes don't have (besides channels/cast times) and improve the tankiness of the class (which I think is a little weak due to healing scaling off damage).
Actually...crescent sweeps is AWESOME in PVP, most players even if they don't get hit by the initial damage, will stay in its radius for the ticks, they don't realize its ticking away while your casting a very similar skill...puncturing sweeps...awesome skill, trick is to stun then imediatly cast it, then P-sweep. Or proc set up. Wait...charge, crescent then BOOM...done with VD it would be even bettrr
Actually...crescent sweeps is AWESOME in PVP, most players even if they don't get hit by the initial damage, will stay in its radius for the ticks, they don't realize its ticking away while your casting a very similar skill...puncturing sweeps...awesome skill, trick is to stun then imediatly cast it, then P-sweep. Or proc set up. Wait...charge, crescent then BOOM...done with VD it would be even bettrr
It's much weaker than Dawnbreaker and still not comparable to other options.