Nice ideas & I mostly agree with you.
There's virtually no reason at the moment to use something like Igneous Weapons as a stamina DK - it's just a severely gimped version of Rally, why would anyone ever slot it?
Same thing with Surge - the magicka morph of the skill is weak & there's virtually no good reason for slotting it.
I'd also like to say about Power Extraction/Sap Essence that this skill needs to give you Major Brutality/Sorcery without being forced to hit a target. This requirement makes it unusable in any bow build & pigeonholes Nightblades into using a 2H weapon if they want to buff themselves while stealthed.
Another option would be adding Major Brutality to Evil Hunter as well, since this Fighters Guild skill is significantly weaker now that they removed the extra damage/stamina return it used to give. This would give Nightblades/Templars access to the buff, without being forced to play a 2H build.
I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
There's virtually no reason at the moment to use something like Igneous Weapons as a stamina DK - it's just a severely gimped version of Rally, why would anyone ever slot it?
There's virtually no reason at the moment to use something like Igneous Weapons as a stamina DK - it's just a severely gimped version of Rally, why would anyone ever slot it?
Have to disagree here. First off, rally requires you to use a 2hander in one of your weapon slots, igneous allows you to use dual wield, bow, or 1h/shield without the need for 2h for a major brutality buff. TBH, the only reason rally is so good is because it provides one of only two stamina based heals.
Second, every time you use igneous weapons, earthen heart passives are giving you an additional 5% damage from minor brutality at the same time (so 25% total, instead of only 20%), restoring 5% of your total stamina pool, and if you're in combat grants 3 extra ultimate.
With flurry getting a heal morph, and the fact that blood craze already heals and DKs have access to a major mending buff via igneous shield, I dont think the healing from rally will be necessary anymore, and all of the other benefits of igneous weapons outweight the 2h requirement.
There's virtually no reason at the moment to use something like Igneous Weapons as a stamina DK - it's just a severely gimped version of Rally, why would anyone ever slot it?
Have to disagree here. First off, rally requires you to use a 2hander in one of your weapon slots, igneous allows you to use dual wield, bow, or 1h/shield without the need for 2h for a major brutality buff. TBH, the only reason rally is so good is because it provides one of only two stamina based heals.
Second, every time you use igneous weapons, earthen heart passives are giving you an additional 5% damage from minor brutality at the same time (so 25% total, instead of only 20%), restoring 5% of your total stamina pool, and if you're in combat grants 3 extra ultimate.
With flurry getting a heal morph, and the fact that blood craze already heals and DKs have access to a major mending buff via igneous shield, I dont think the healing from rally will be necessary anymore, and all of the other benefits of igneous weapons outweight the 2h requirement.
Igneous is a dead skill on bar that does nothing but grant a buff. It does not act as a self heal, it has virtually no other reason to exist on your bar than to grant that buff. Is it really worth a skill slot?
As for the Earthen Heart passives, you already get those from using Igneous Shield or Fossilize, both which happen to be on the same tree.
When making strong PvP builds, the thought process should be "is every skill on my bar valuable? do they synergize with each other? what if...", and once you go through that thought process, you eliminate the weakest links & replace them with stronger things. This ends up with Igneous Weapons flying out the window.
Wanna play "Bow/DW", than play it, noone taking away this possibility from you, DW even got nice buffs. Wanna get brutality buff - slot 2h. I don't need major buffs, i need strong HoT - I restricted to play with resto-staff on off-bar. That is just that simple.I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
What perfection?
Is there any reason not to slot 2H if I want to deal damage in PvP? Pretty much every single stamina build out there is running 2H in main or off bar, and it's sickening.
If I want to play Bow/DW, why should I not be allowed to - without becoming an inferior build in PvP?
Comparing Rally to Mutagen or Healing Ward is disingenuous at best - neither of those skills gives you Major Sorcery.
And people would still use Entropy by the way, it adds a decent DoT & serves to activate Major Empower. I much rather use it on my ranged Magicka Nightblade than Sap Essence.
Wanna play "Bow/DW", than play it, noone taking away this possibility from you, DW even got nice buffs. Wanna get brutality buff - slot 2h. I don't need major buffs, i need strong HoT - I restricted to play with resto-staff on off-bar. That is just that simple.I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
What perfection?
Is there any reason not to slot 2H if I want to deal damage in PvP? Pretty much every single stamina build out there is running 2H in main or off bar, and it's sickening.
If I want to play Bow/DW, why should I not be allowed to - without becoming an inferior build in PvP?
Comparing Rally to Mutagen or Healing Ward is disingenuous at best - neither of those skills gives you Major Sorcery.
And people would still use Entropy by the way, it adds a decent DoT & serves to activate Major Empower. I much rather use it on my ranged Magicka Nightblade than Sap Essence.
I don't mind to play in Pelinal Aptitude set with Mutagen+Rally on snb off-bar, without being restricted to weapons, to stack HoTs and damage buffs... Not gonna happen in MMO.
There's virtually no reason at the moment to use something like Igneous Weapons as a stamina DK - it's just a severely gimped version of Rally, why would anyone ever slot it?
You still refusing to think outside of box, i don't understand why.Wanna play "Bow/DW", than play it, noone taking away this possibility from you, DW even got nice buffs. Wanna get brutality buff - slot 2h. I don't need major buffs, i need strong HoT - I restricted to play with resto-staff on off-bar. That is just that simple.I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
What perfection?
Is there any reason not to slot 2H if I want to deal damage in PvP? Pretty much every single stamina build out there is running 2H in main or off bar, and it's sickening.
If I want to play Bow/DW, why should I not be allowed to - without becoming an inferior build in PvP?
Comparing Rally to Mutagen or Healing Ward is disingenuous at best - neither of those skills gives you Major Sorcery.
And people would still use Entropy by the way, it adds a decent DoT & serves to activate Major Empower. I much rather use it on my ranged Magicka Nightblade than Sap Essence.
I don't mind to play in Pelinal Aptitude set with Mutagen+Rally on snb off-bar, without being restricted to weapons, to stack HoTs and damage buffs... Not gonna happen in MMO.
No, it's not that simple.
To deal good damage with that Bow (or good damage from melee sneak attacks) I have to slot a 2H weapon. How is this so difficult to understand?
If I go DW instead, I only lose damage when I can't give myself Major Brutality.
It's easy for you to talk as magicka templar about things that don't affect you - what would you think if Major Sorcery from Degeneration was moved into some destruction staff skill instead, would that make you happy?
No, it probably wouldn't - all it would do is pigeonhole every magicka DPS into slotting destruction staff in PvP. Kind of like Major Brutality is pigeonholing every stamina DPS who wants to remain competitive into 2H.
Heck, by that same logic you could say "if you want to play a naked pugilist in PvP, you can do so" - yes, it's a possibility but is it a good option?
This is all about making options that do not involve 2H good as well.
You still refusing to think outside of box, i don't understand why.Wanna play "Bow/DW", than play it, noone taking away this possibility from you, DW even got nice buffs. Wanna get brutality buff - slot 2h. I don't need major buffs, i need strong HoT - I restricted to play with resto-staff on off-bar. That is just that simple.I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
What perfection?
Is there any reason not to slot 2H if I want to deal damage in PvP? Pretty much every single stamina build out there is running 2H in main or off bar, and it's sickening.
If I want to play Bow/DW, why should I not be allowed to - without becoming an inferior build in PvP?
Comparing Rally to Mutagen or Healing Ward is disingenuous at best - neither of those skills gives you Major Sorcery.
And people would still use Entropy by the way, it adds a decent DoT & serves to activate Major Empower. I much rather use it on my ranged Magicka Nightblade than Sap Essence.
I don't mind to play in Pelinal Aptitude set with Mutagen+Rally on snb off-bar, without being restricted to weapons, to stack HoTs and damage buffs... Not gonna happen in MMO.
No, it's not that simple.
To deal good damage with that Bow (or good damage from melee sneak attacks) I have to slot a 2H weapon. How is this so difficult to understand?
If I go DW instead, I only lose damage when I can't give myself Major Brutality.
It's easy for you to talk as magicka templar about things that don't affect you - what would you think if Major Sorcery from Degeneration was moved into some destruction staff skill instead, would that make you happy?
No, it probably wouldn't - all it would do is pigeonhole every magicka DPS into slotting destruction staff in PvP. Kind of like Major Brutality is pigeonholing every stamina DPS who wants to remain competitive into 2H.
Heck, by that same logic you could say "if you want to play a naked pugilist in PvP, you can do so" - yes, it's a possibility but is it a good option?
This is all about making options that do not involve 2H good as well.
Yes, you have to slot 2h to increase you damage, just like I have to slot resto-staff to get strong HoT and give up on tankiness of snb off-bar.
Denereation and Major Sorcery linked to skill, is locating in guild skill line, those are not restricted to any weapon or armor type to give us diversity. If it would be moved to destro-staff: 1. people would either not use it, and rebalance their builds 2. people would slot destro-staff to get this buff. Personally, as "magicka templar" if it would move there i will be given with same option as before - i will have to use destro-staff to get this buff.
P.S.: there was time that nobody remember already when Entropy didn't grant Major Sorcery buff, and templars couldn't get this buff without pots untill patch v1.6.5. And it wasn't the end of universe, people wasn't so obsessed with it and it wasn't affecting their competitiveness. To prevent situation you describe, I simply excluded it from my build and replaced with other usefull skill long-long time ago, so remove of it from Degeneration would have zero affect on me and everyone who is not using it.
@Asmael teammates are very unhappy when dk use his molten weapons in veteran Maw of Lorkhaj and negating their pots.
You still refusing to think outside of box, i don't understand why.Wanna play "Bow/DW", than play it, noone taking away this possibility from you, DW even got nice buffs. Wanna get brutality buff - slot 2h. I don't need major buffs, i need strong HoT - I restricted to play with resto-staff on off-bar. That is just that simple.I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
What perfection?
Is there any reason not to slot 2H if I want to deal damage in PvP? Pretty much every single stamina build out there is running 2H in main or off bar, and it's sickening.
If I want to play Bow/DW, why should I not be allowed to - without becoming an inferior build in PvP?
Comparing Rally to Mutagen or Healing Ward is disingenuous at best - neither of those skills gives you Major Sorcery.
And people would still use Entropy by the way, it adds a decent DoT & serves to activate Major Empower. I much rather use it on my ranged Magicka Nightblade than Sap Essence.
I don't mind to play in Pelinal Aptitude set with Mutagen+Rally on snb off-bar, without being restricted to weapons, to stack HoTs and damage buffs... Not gonna happen in MMO.
No, it's not that simple.
To deal good damage with that Bow (or good damage from melee sneak attacks) I have to slot a 2H weapon. How is this so difficult to understand?
If I go DW instead, I only lose damage when I can't give myself Major Brutality.
It's easy for you to talk as magicka templar about things that don't affect you - what would you think if Major Sorcery from Degeneration was moved into some destruction staff skill instead, would that make you happy?
No, it probably wouldn't - all it would do is pigeonhole every magicka DPS into slotting destruction staff in PvP. Kind of like Major Brutality is pigeonholing every stamina DPS who wants to remain competitive into 2H.
Heck, by that same logic you could say "if you want to play a naked pugilist in PvP, you can do so" - yes, it's a possibility but is it a good option?
This is all about making options that do not involve 2H good as well.
Yes, you have to slot 2h to increase you damage, just like I have to slot resto-staff to get strong HoT and give up on tankiness of snb off-bar.
Denereation and Major Sorcery linked to skill, is locating in guild skill line, those are not restricted to any weapon or armor type to give us diversity. If it would be moved to destro-staff: 1. people would either not use it, and rebalance their builds 2. people would slot destro-staff to get this buff. Personally, as "magicka templar" if it would move there i will be given with same option as before - i will have to use destro-staff to get this buff.
P.S.: there was time that nobody remember already when Entropy didn't grant Major Sorcery buff, and templars couldn't get this buff without pots untill patch v1.6.5. And it wasn't the end of universe, people wasn't so obsessed with it and it wasn't affecting their competitiveness. To prevent situation you describe, I simply excluded it from my build and replaced with other usefull skill long-long time ago, so remove of it from Degeneration would have zero affect on me and everyone who is not using it.
@Asmael teammates are very unhappy when dk use his molten weapons in veteran Maw of Lorkhaj and negating their pots.
Restoration Staff=healing. Thus it makes sense for healing spells to be there (though you get them as Templar as well in order to fill the S&B Paladin archetype). I do just fine on my Templar without any resto staff btw.
S&B=tanking. Thus it makes sense that it is required for tanking.
2H/Bow/DW=damage. All of them, not just 2H or any combination involving 2H.
I am not thinking inside any kind of box. You are. A box where everyone who wants to deal damage has to slot 2H (unless they got a decent alternative to Rally, such as sorcerer Crit Surge).
You say it wouldn't make a difference if you didn't get Major Sorcery at all - I'm calling bs on that. It would reduce the amount of damage & healing you do by 10% That's a pretty big number & without it you are not playing a competitive build in PvP.
BlackMadara wrote: »For just dealing more damage, you don't HAVE to slot a 2H. Sorcs, DKs, and NBs have means of getting major brutality in class. It is also available on the dw line. Of course they don't all have the same amount of utility and ease of use as each other, but here are the benefits and trade offs of each from my point of view.
Surge - adds a heal when you crit
BlackMadara wrote: »Igneous - activates minor brutality in earthen heart passives without having to cast another skill, gives buff to the whole group
BlackMadara wrote: »Power extraction - does aoe damage
BlackMadara wrote: »Hidden blade - does damage from range
BlackMadara wrote: »Rally and morphs - adds weak hot, one morph adds burst heal depending on hot duration, other adds snare immunity
So all have their use. The question to me is if giving up rally for another type of weapon worth losing the hot and ease of use? For some, yes it is. For others, no. Is it balanced? Maybe, from certain perspectives.
So, fact that with nerfs to swallow soul, surge, dragonblood all magicka builds, except templars, restricted to use resto-staff to get strong healing due Healing Ward/Blessing is not crucial, but fact that stamina builds just to increase "damage & healing you do by 10%" according to you, is most crucial?! Thats sound like double standarts. Magicka builds can't get strong sustain without resto-staff, but as @BlackMadara posted above, each of class have skill that grant Major Brutality without switching to 2h.You still refusing to think outside of box, i don't understand why.Wanna play "Bow/DW", than play it, noone taking away this possibility from you, DW even got nice buffs. Wanna get brutality buff - slot 2h. I don't need major buffs, i need strong HoT - I restricted to play with resto-staff on off-bar. That is just that simple.I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
What perfection?
Is there any reason not to slot 2H if I want to deal damage in PvP? Pretty much every single stamina build out there is running 2H in main or off bar, and it's sickening.
If I want to play Bow/DW, why should I not be allowed to - without becoming an inferior build in PvP?
Comparing Rally to Mutagen or Healing Ward is disingenuous at best - neither of those skills gives you Major Sorcery.
And people would still use Entropy by the way, it adds a decent DoT & serves to activate Major Empower. I much rather use it on my ranged Magicka Nightblade than Sap Essence.
I don't mind to play in Pelinal Aptitude set with Mutagen+Rally on snb off-bar, without being restricted to weapons, to stack HoTs and damage buffs... Not gonna happen in MMO.
No, it's not that simple.
To deal good damage with that Bow (or good damage from melee sneak attacks) I have to slot a 2H weapon. How is this so difficult to understand?
If I go DW instead, I only lose damage when I can't give myself Major Brutality.
It's easy for you to talk as magicka templar about things that don't affect you - what would you think if Major Sorcery from Degeneration was moved into some destruction staff skill instead, would that make you happy?
No, it probably wouldn't - all it would do is pigeonhole every magicka DPS into slotting destruction staff in PvP. Kind of like Major Brutality is pigeonholing every stamina DPS who wants to remain competitive into 2H.
Heck, by that same logic you could say "if you want to play a naked pugilist in PvP, you can do so" - yes, it's a possibility but is it a good option?
This is all about making options that do not involve 2H good as well.
Yes, you have to slot 2h to increase you damage, just like I have to slot resto-staff to get strong HoT and give up on tankiness of snb off-bar.
Denereation and Major Sorcery linked to skill, is locating in guild skill line, those are not restricted to any weapon or armor type to give us diversity. If it would be moved to destro-staff: 1. people would either not use it, and rebalance their builds 2. people would slot destro-staff to get this buff. Personally, as "magicka templar" if it would move there i will be given with same option as before - i will have to use destro-staff to get this buff.
P.S.: there was time that nobody remember already when Entropy didn't grant Major Sorcery buff, and templars couldn't get this buff without pots untill patch v1.6.5. And it wasn't the end of universe, people wasn't so obsessed with it and it wasn't affecting their competitiveness. To prevent situation you describe, I simply excluded it from my build and replaced with other usefull skill long-long time ago, so remove of it from Degeneration would have zero affect on me and everyone who is not using it.
@Asmael teammates are very unhappy when dk use his molten weapons in veteran Maw of Lorkhaj and negating their pots.
Restoration Staff=healing. Thus it makes sense for healing spells to be there (though you get them as Templar as well in order to fill the S&B Paladin archetype). I do just fine on my Templar without any resto staff btw.
S&B=tanking. Thus it makes sense that it is required for tanking.
2H/Bow/DW=damage. All of them, not just 2H or any combination involving 2H.
I am not thinking inside any kind of box. You are. A box where everyone who wants to deal damage has to slot 2H (unless they got a decent alternative to Rally, such as sorcerer Crit Surge).
Probably you know my build better than me. Funny..You say it wouldn't make a difference if you didn't get Major Sorcery at all - I'm calling bs on that.
So, fact that with nerfs to swallow soul, surge, dragonblood all magicka builds, except templars, restricted to use resto-staff to get strong healing due Healing Ward/Blessing is not crucial, but fact that stamina builds just to increase "damage & healing you do by 10%" according to you, is most crucial?! Thats sound like double standarts. Magicka builds can't get strong sustain without resto-staff, but as @BlackMadara posted above, each of class have skill that grant Major Brutality without switching to 2h.You still refusing to think outside of box, i don't understand why.Wanna play "Bow/DW", than play it, noone taking away this possibility from you, DW even got nice buffs. Wanna get brutality buff - slot 2h. I don't need major buffs, i need strong HoT - I restricted to play with resto-staff on off-bar. That is just that simple.I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
What perfection?
Is there any reason not to slot 2H if I want to deal damage in PvP? Pretty much every single stamina build out there is running 2H in main or off bar, and it's sickening.
If I want to play Bow/DW, why should I not be allowed to - without becoming an inferior build in PvP?
Comparing Rally to Mutagen or Healing Ward is disingenuous at best - neither of those skills gives you Major Sorcery.
And people would still use Entropy by the way, it adds a decent DoT & serves to activate Major Empower. I much rather use it on my ranged Magicka Nightblade than Sap Essence.
I don't mind to play in Pelinal Aptitude set with Mutagen+Rally on snb off-bar, without being restricted to weapons, to stack HoTs and damage buffs... Not gonna happen in MMO.
No, it's not that simple.
To deal good damage with that Bow (or good damage from melee sneak attacks) I have to slot a 2H weapon. How is this so difficult to understand?
If I go DW instead, I only lose damage when I can't give myself Major Brutality.
It's easy for you to talk as magicka templar about things that don't affect you - what would you think if Major Sorcery from Degeneration was moved into some destruction staff skill instead, would that make you happy?
No, it probably wouldn't - all it would do is pigeonhole every magicka DPS into slotting destruction staff in PvP. Kind of like Major Brutality is pigeonholing every stamina DPS who wants to remain competitive into 2H.
Heck, by that same logic you could say "if you want to play a naked pugilist in PvP, you can do so" - yes, it's a possibility but is it a good option?
This is all about making options that do not involve 2H good as well.
Yes, you have to slot 2h to increase you damage, just like I have to slot resto-staff to get strong HoT and give up on tankiness of snb off-bar.
Denereation and Major Sorcery linked to skill, is locating in guild skill line, those are not restricted to any weapon or armor type to give us diversity. If it would be moved to destro-staff: 1. people would either not use it, and rebalance their builds 2. people would slot destro-staff to get this buff. Personally, as "magicka templar" if it would move there i will be given with same option as before - i will have to use destro-staff to get this buff.
P.S.: there was time that nobody remember already when Entropy didn't grant Major Sorcery buff, and templars couldn't get this buff without pots untill patch v1.6.5. And it wasn't the end of universe, people wasn't so obsessed with it and it wasn't affecting their competitiveness. To prevent situation you describe, I simply excluded it from my build and replaced with other usefull skill long-long time ago, so remove of it from Degeneration would have zero affect on me and everyone who is not using it.
@Asmael teammates are very unhappy when dk use his molten weapons in veteran Maw of Lorkhaj and negating their pots.
Restoration Staff=healing. Thus it makes sense for healing spells to be there (though you get them as Templar as well in order to fill the S&B Paladin archetype). I do just fine on my Templar without any resto staff btw.
S&B=tanking. Thus it makes sense that it is required for tanking.
2H/Bow/DW=damage. All of them, not just 2H or any combination involving 2H.
I am not thinking inside any kind of box. You are. A box where everyone who wants to deal damage has to slot 2H (unless they got a decent alternative to Rally, such as sorcerer Crit Surge).Probably you know my build better than me. Funny..You say it wouldn't make a difference if you didn't get Major Sorcery at all - I'm calling bs on that.
All those buffs are situational indeed but they are still exist. Rally is most viable from them but cost of this is restriction of using 2h.So, fact that with nerfs to swallow soul, surge, dragonblood all magicka builds, except templars, restricted to use resto-staff to get strong healing due Healing Ward/Blessing is not crucial, but fact that stamina builds just to increase "damage & healing you do by 10%" according to you, is most crucial?! Thats sound like double standarts. Magicka builds can't get strong sustain without resto-staff, but as @BlackMadara posted above, each of class have skill that grant Major Brutality without switching to 2h.You still refusing to think outside of box, i don't understand why.Wanna play "Bow/DW", than play it, noone taking away this possibility from you, DW even got nice buffs. Wanna get brutality buff - slot 2h. I don't need major buffs, i need strong HoT - I restricted to play with resto-staff on off-bar. That is just that simple.I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
What perfection?
Is there any reason not to slot 2H if I want to deal damage in PvP? Pretty much every single stamina build out there is running 2H in main or off bar, and it's sickening.
If I want to play Bow/DW, why should I not be allowed to - without becoming an inferior build in PvP?
Comparing Rally to Mutagen or Healing Ward is disingenuous at best - neither of those skills gives you Major Sorcery.
And people would still use Entropy by the way, it adds a decent DoT & serves to activate Major Empower. I much rather use it on my ranged Magicka Nightblade than Sap Essence.
I don't mind to play in Pelinal Aptitude set with Mutagen+Rally on snb off-bar, without being restricted to weapons, to stack HoTs and damage buffs... Not gonna happen in MMO.
No, it's not that simple.
To deal good damage with that Bow (or good damage from melee sneak attacks) I have to slot a 2H weapon. How is this so difficult to understand?
If I go DW instead, I only lose damage when I can't give myself Major Brutality.
It's easy for you to talk as magicka templar about things that don't affect you - what would you think if Major Sorcery from Degeneration was moved into some destruction staff skill instead, would that make you happy?
No, it probably wouldn't - all it would do is pigeonhole every magicka DPS into slotting destruction staff in PvP. Kind of like Major Brutality is pigeonholing every stamina DPS who wants to remain competitive into 2H.
Heck, by that same logic you could say "if you want to play a naked pugilist in PvP, you can do so" - yes, it's a possibility but is it a good option?
This is all about making options that do not involve 2H good as well.
Yes, you have to slot 2h to increase you damage, just like I have to slot resto-staff to get strong HoT and give up on tankiness of snb off-bar.
Denereation and Major Sorcery linked to skill, is locating in guild skill line, those are not restricted to any weapon or armor type to give us diversity. If it would be moved to destro-staff: 1. people would either not use it, and rebalance their builds 2. people would slot destro-staff to get this buff. Personally, as "magicka templar" if it would move there i will be given with same option as before - i will have to use destro-staff to get this buff.
P.S.: there was time that nobody remember already when Entropy didn't grant Major Sorcery buff, and templars couldn't get this buff without pots untill patch v1.6.5. And it wasn't the end of universe, people wasn't so obsessed with it and it wasn't affecting their competitiveness. To prevent situation you describe, I simply excluded it from my build and replaced with other usefull skill long-long time ago, so remove of it from Degeneration would have zero affect on me and everyone who is not using it.
@Asmael teammates are very unhappy when dk use his molten weapons in veteran Maw of Lorkhaj and negating their pots.
Restoration Staff=healing. Thus it makes sense for healing spells to be there (though you get them as Templar as well in order to fill the S&B Paladin archetype). I do just fine on my Templar without any resto staff btw.
S&B=tanking. Thus it makes sense that it is required for tanking.
2H/Bow/DW=damage. All of them, not just 2H or any combination involving 2H.
I am not thinking inside any kind of box. You are. A box where everyone who wants to deal damage has to slot 2H (unless they got a decent alternative to Rally, such as sorcerer Crit Surge).Probably you know my build better than me. Funny..You say it wouldn't make a difference if you didn't get Major Sorcery at all - I'm calling bs on that.
And as I replied to him, those alternatives aren't ones that fit Bow/DW users or anyone wanting to deal damage from stealth.
Saying magicka builds without resto staff can't get strong sustain is ridiculous, I have zero problems on my S&B/DW heavy armor magicka templar.
And that dmg/healing increase is 10% for magicka builds - stamina builds can stack their weapon dmg much higher, meaning that Major Brutality has much bigger effect than Major Sorcery.
We are talking about 13-14% increase in dmg/healing, not 10% for stamina builds.
Also, if you don't run Major Brutality/Sorcery with your build I can already tell one thing about it: it sucks.
All those buffs are situational indeed but they are still exist. Rally is most viable from them but cost of this is restriction of using 2h.So, fact that with nerfs to swallow soul, surge, dragonblood all magicka builds, except templars, restricted to use resto-staff to get strong healing due Healing Ward/Blessing is not crucial, but fact that stamina builds just to increase "damage & healing you do by 10%" according to you, is most crucial?! Thats sound like double standarts. Magicka builds can't get strong sustain without resto-staff, but as @BlackMadara posted above, each of class have skill that grant Major Brutality without switching to 2h.You still refusing to think outside of box, i don't understand why.Wanna play "Bow/DW", than play it, noone taking away this possibility from you, DW even got nice buffs. Wanna get brutality buff - slot 2h. I don't need major buffs, i need strong HoT - I restricted to play with resto-staff on off-bar. That is just that simple.I think it pretty balanced right now: some classes has offensive buff, others - defensive, dks have both but can't have it for 100% uptime. Like, templar don't have major brutality/major sorcery but have defensive - major mending. Adding offensive buff to templars will make it unbalanced, other classes will need major mending too as counterpart, but than all classes will be like clones.
If the buffs were class restricted I'd actually agree with you.
However, they are not - as long as you can simply slot 2H for Major Brutality (that simultaneously can act as a strong burst heal or root/snare immunity), people will just do that.
This pigeonholes stamina builds into using a 2H weapon.
It is slightly better for magicka builds, as you're not forced to use any specific weapon type with Degeneration being there in Mages Guild skill line.
And thats why not-class skills are need for. If, for example, all classes would have major sorcery buff - noone ever would use Entropy. If stamina builds wanna buff their damage - they must use 2h, but they could not use major brutality buff and play without 2h, same as if i want to play with Mutagen or Healing Ward i forced to use resto-staff on 2nd bar. Such restriction are needed to avoid perfection.
What perfection?
Is there any reason not to slot 2H if I want to deal damage in PvP? Pretty much every single stamina build out there is running 2H in main or off bar, and it's sickening.
If I want to play Bow/DW, why should I not be allowed to - without becoming an inferior build in PvP?
Comparing Rally to Mutagen or Healing Ward is disingenuous at best - neither of those skills gives you Major Sorcery.
And people would still use Entropy by the way, it adds a decent DoT & serves to activate Major Empower. I much rather use it on my ranged Magicka Nightblade than Sap Essence.
I don't mind to play in Pelinal Aptitude set with Mutagen+Rally on snb off-bar, without being restricted to weapons, to stack HoTs and damage buffs... Not gonna happen in MMO.
No, it's not that simple.
To deal good damage with that Bow (or good damage from melee sneak attacks) I have to slot a 2H weapon. How is this so difficult to understand?
If I go DW instead, I only lose damage when I can't give myself Major Brutality.
It's easy for you to talk as magicka templar about things that don't affect you - what would you think if Major Sorcery from Degeneration was moved into some destruction staff skill instead, would that make you happy?
No, it probably wouldn't - all it would do is pigeonhole every magicka DPS into slotting destruction staff in PvP. Kind of like Major Brutality is pigeonholing every stamina DPS who wants to remain competitive into 2H.
Heck, by that same logic you could say "if you want to play a naked pugilist in PvP, you can do so" - yes, it's a possibility but is it a good option?
This is all about making options that do not involve 2H good as well.
Yes, you have to slot 2h to increase you damage, just like I have to slot resto-staff to get strong HoT and give up on tankiness of snb off-bar.
Denereation and Major Sorcery linked to skill, is locating in guild skill line, those are not restricted to any weapon or armor type to give us diversity. If it would be moved to destro-staff: 1. people would either not use it, and rebalance their builds 2. people would slot destro-staff to get this buff. Personally, as "magicka templar" if it would move there i will be given with same option as before - i will have to use destro-staff to get this buff.
P.S.: there was time that nobody remember already when Entropy didn't grant Major Sorcery buff, and templars couldn't get this buff without pots untill patch v1.6.5. And it wasn't the end of universe, people wasn't so obsessed with it and it wasn't affecting their competitiveness. To prevent situation you describe, I simply excluded it from my build and replaced with other usefull skill long-long time ago, so remove of it from Degeneration would have zero affect on me and everyone who is not using it.
@Asmael teammates are very unhappy when dk use his molten weapons in veteran Maw of Lorkhaj and negating their pots.
Restoration Staff=healing. Thus it makes sense for healing spells to be there (though you get them as Templar as well in order to fill the S&B Paladin archetype). I do just fine on my Templar without any resto staff btw.
S&B=tanking. Thus it makes sense that it is required for tanking.
2H/Bow/DW=damage. All of them, not just 2H or any combination involving 2H.
I am not thinking inside any kind of box. You are. A box where everyone who wants to deal damage has to slot 2H (unless they got a decent alternative to Rally, such as sorcerer Crit Surge).Probably you know my build better than me. Funny..You say it wouldn't make a difference if you didn't get Major Sorcery at all - I'm calling bs on that.
And as I replied to him, those alternatives aren't ones that fit Bow/DW users or anyone wanting to deal damage from stealth.
Saying magicka builds without resto staff can't get strong sustain is ridiculous, I have zero problems on my S&B/DW heavy armor magicka templar.
And that dmg/healing increase is 10% for magicka builds - stamina builds can stack their weapon dmg much higher, meaning that Major Brutality has much bigger effect than Major Sorcery.
We are talking about 13-14% increase in dmg/healing, not 10% for stamina builds.
Also, if you don't run Major Brutality/Sorcery with your build I can already tell one thing about it: it sucks.
As I said - all magicka classes, except templars, whos main unnerfed defensive skill is healing. None of rest classes can get enough survivability without resto-staff.
As you said - Major Brutality has much bigger effect than Major Sorcery. So you answered by yourself why major sorcery not restricted to any weapon skill line.
It suck when build is uncomplete, but when it is ready - it is feel good enough. And solid build is not thing that could be achieved in like 2 days.