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List of new Solvents / Ingredients for Poisons

raasdal
raasdal
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Has anyone made a comprehensive list of all the new ingredients and solvents for Poisonmaking ?
PC - EU
Gromag Gro-Molag - Sorcerer - EP
Dexion Velus - Dragonknight - AD
Chalaux Erissa - Nightblade - AD
Firiel Erissa - Templar - AD
  • Zheg
    Zheg
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    Not quite what you're looking for, but I put this together on PTS for what the poisons actually do - maybe it's helpful. I think some of the numbers (like armor/spell resist, and the cost reductions have changed 30 to 60% since I first tested this)



    Existing Negative Potion Effects (as a poison):
    ravage wep crit = reduce critical dmg by 12%
    ravage wep power = minor maim (reduce dmg by 15%)
    lower spell power = increase ult cost by 30%
    lower spell crit = reduce all crit ratings by 2191
    ravage health = 3500 poison dmg
    ravage stam = increase stam cost by 30%
    ravage mag = increase mag cost by 30%
    stun = immobilize victim for 6 sec
    lower armor = minor fracture (reduce armor by 1188)
    lower spell resist = minor breach (reduce spell resist by 1188)
    reduce speed = reduce movement speed by 50% for 10 sec


    Existing Positive Potion Effects (as a poison):
    hp = drain health doing 1725 dmg and healing you 2808
    stam = increase their stam cost by 30% and restore 2808 to you
    mag = increase their mag cost by 30% and restore 2808 to you
    spell crit = reduce their wep and spell crit by 2191 and increase your spell crit by 2191
    wep crit = reduce their crit dmg by 12% and increase your wep crit by 2191
    spell power = increase cost of their ult by 30% and give you major sorcery
    weapon power = reduce enemy damage by 15% and increase your weapon power by 20%
    armor = reduce their armor by 1188 and increase your armor by 5280
    spell resist = lower theirs by 1188 and increases yours by 5280
    invisible = marks enemy, lets you see them while stealthed for 10 sec
    speed = snare enemy by 50% for 10 seconds, gain major expedition for 10 seconds
    detection = prevent enemy from stealthing for 10 sec
    immovability = immobilize victim and give you CC immunity for 6 seconds. "This potion will also break you free of ongoing control effects (wut?)"


    New Poison Effects from New Mats (as a poison):
    protection = reduce your incoming dmg by 8%
    vulnerability = increase dmg enemy takes by 8%
    vitality = reducing enemy healing by 15% and increase your healing by 30%
    defile = inflicts minor defile, reducing enemy healing by 15% for 10 sec
    creeping ravage health = deal 414 poison dmg per sec for 10 sec
    sustained restore = deal 414 poison dmg per sec and restore 674 hp per sec for 10 sec
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Could someone please explain to me how a poison can work like a absorb health enchantment? im telling you, from my knowledge of lore and how magicka works in the series, i just dont understand, there has never been such poisons in the series before.
  • raasdal
    raasdal
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    Zheg wrote: »
    Not quite what you're looking for, but I put this together on PTS for what the poisons actually do - maybe it's helpful. I think some of the numbers (like armor/spell resist, and the cost reductions have changed 30 to 60% since I first tested this)



    Existing Negative Potion Effects (as a poison):
    ravage wep crit = reduce critical dmg by 12%
    ravage wep power = minor maim (reduce dmg by 15%)
    lower spell power = increase ult cost by 30%
    lower spell crit = reduce all crit ratings by 2191
    ravage health = 3500 poison dmg
    ravage stam = increase stam cost by 30%
    ravage mag = increase mag cost by 30%
    stun = immobilize victim for 6 sec
    lower armor = minor fracture (reduce armor by 1188)
    lower spell resist = minor breach (reduce spell resist by 1188)
    reduce speed = reduce movement speed by 50% for 10 sec


    Existing Positive Potion Effects (as a poison):
    hp = drain health doing 1725 dmg and healing you 2808
    stam = increase their stam cost by 30% and restore 2808 to you
    mag = increase their mag cost by 30% and restore 2808 to you
    spell crit = reduce their wep and spell crit by 2191 and increase your spell crit by 2191
    wep crit = reduce their crit dmg by 12% and increase your wep crit by 2191
    spell power = increase cost of their ult by 30% and give you major sorcery
    weapon power = reduce enemy damage by 15% and increase your weapon power by 20%
    armor = reduce their armor by 1188 and increase your armor by 5280
    spell resist = lower theirs by 1188 and increases yours by 5280
    invisible = marks enemy, lets you see them while stealthed for 10 sec
    speed = snare enemy by 50% for 10 seconds, gain major expedition for 10 seconds
    detection = prevent enemy from stealthing for 10 sec
    immovability = immobilize victim and give you CC immunity for 6 seconds. "This potion will also break you free of ongoing control effects (wut?)"


    New Poison Effects from New Mats (as a poison):
    protection = reduce your incoming dmg by 8%
    vulnerability = increase dmg enemy takes by 8%
    vitality = reducing enemy healing by 15% and increase your healing by 30%
    defile = inflicts minor defile, reducing enemy healing by 15% for 10 sec
    creeping ravage health = deal 414 poison dmg per sec for 10 sec
    sustained restore = deal 414 poison dmg per sec and restore 674 hp per sec for 10 sec

    Thank you - exactly what i was looking for! :)
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
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