Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Poisons and non-CP

Docmandu
Docmandu
✭✭✭✭✭
Wonder how or even IF that will work?! 60% resource cost, while in non-CP, resources don't come as cheaply as they do on a CP campaign. Will this entirely kill balance in non-CP ?!

WTB: no-Poison campaign? :smile:
  • lathbury
    lathbury
    ✭✭✭✭✭
    was thinking the same thing
  • Alcast
    Alcast
    Class Representative
    We could make Azura a NON POISON + NON CP Campaign.

    I really do not want to end up being a flower picker.
    Edited by Alcast on May 17, 2016 10:50AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is why having multiple campaigns with different rules is a terrible idea.

    They're just adding more edge cases they need to consider for game balance.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Is poisons hidden behind a grind wall, class wall or pay wall.. or some other kind of wall (that makes poison easier to access for some players) ?

    CP is locked behind a grind wall so I could understand that being partitioned.


    Can poisons be countered as easily as induced ?

    I don't know enough about the system to comment.
    My SSD space was too lacking to install PTS.
    Edited by Rune_Relic on May 17, 2016 11:34AM
    Anything that can be exploited will be exploited
  • Darlon
    Darlon
    ✭✭✭✭✭
    Rune_Relic wrote: »
    Is poisons hidden behind a grind wall, class wall or pay wall.. or some other kind of wall (that makes poison easier to access for some players) ?

    CP is locked behind a grind wall so I could understand that being partitioned.


    Can poisons be countered as easily as induced ?

    I don't know enough about the system to comment.
    My SSD space was too lacking to install PTS.

    It is part of alchemy (crafting), and just as easy to access
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Nah, people still wasnt able to test how poisons will affect no CP, and on pts noone wanna fight without CP. One reason for sure - glass cannons and rest of builds that not include purge won't be as big threat as they were before.
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    Cinbri wrote: »
    Nah, people still wasnt able to test how poisons will affect no CP, and on pts noone wanna fight without CP. One reason for sure - glass cannons and rest of builds that not include purge won't be as big threat as they were before.

    What good will Purge will even do? It has an increased cost since TG, and add 60% to this... Purging an effect for 9k magicka, just to have it reapplied a split second later, SUPPOSING you get lucky and actually purge the poison, and not a useless side effect that's about dissipate.

    Purging 2 effects is no good at all, when you have half a million debuffs on your char.

    To call poisons completely overboard before they buffed those to 60% was an understatement, now it feels like an April's joke.

    Except it's not...
    Edited by Asmael on May 17, 2016 2:17PM
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Asmael wrote: »
    Cinbri wrote: »
    Nah, people still wasnt able to test how poisons will affect no CP, and on pts noone wanna fight without CP. One reason for sure - glass cannons and rest of builds that not include purge won't be as big threat as they were before.

    What good will Purge will even do? It has an increased cost since TG, and add 60% to this... Purging an effect for 9k magicka, just to have it reapplied a split second later, SUPPOSING you get lucky and actually purge the poison, and not a useless side effect that's about dissipate.

    Purging 2 effects is no good at all, when you have half a million debuffs on your char.

    To call poisons completely overboard before they buffed to 30% was an understatement, now it feels like an April's joke.

    Except it's not...
    Cleanse cost almost twice less and it has buff that reduce duration of debuffs on 50%, it's not "nothing".
  • Gottbeard
    Gottbeard
    ✭✭✭
    Cinbri wrote: »
    Asmael wrote: »
    Cinbri wrote: »
    Nah, people still wasnt able to test how poisons will affect no CP, and on pts noone wanna fight without CP. One reason for sure - glass cannons and rest of builds that not include purge won't be as big threat as they were before.

    What good will Purge will even do? It has an increased cost since TG, and add 60% to this... Purging an effect for 9k magicka, just to have it reapplied a split second later, SUPPOSING you get lucky and actually purge the poison, and not a useless side effect that's about dissipate.

    Purging 2 effects is no good at all, when you have half a million debuffs on your char.

    To call poisons completely overboard before they buffed to 30% was an understatement, now it feels like an April's joke.

    Except it's not...
    Cleanse cost almost twice less and it has buff that reduce duration of debuffs on 50%, it's not "nothing".

    He is saying that if you get poisoned with a increased magicka cost, then the purge you use to" counter " the poison has a few major problems. It will cost 60 percent more when it Is already too expensive to work. And it will likely not cleanse the poison because you usually have about 5 or more negative effects on you in cyrodiil and it will randomly remove only 2. Then after all that, you will likely just be repoisoned.

    I agree, cleanse is worthless. Cleanse isn't a counter play option to anything. Especially not these poisons.
  • Ajaxduo
    Ajaxduo
    ✭✭✭✭✭
    Cinbri wrote: »
    Nah, people still wasnt able to test how poisons will affect no CP, and on pts noone wanna fight without CP. One reason for sure - glass cannons and rest of builds that not include purge won't be as big threat as they were before.

    Doesn't matter because shortly after purging the poison is reapplied. Purge costs way too much resource to be an effective counter. (The purge itself costs an additional 60% due to the poison btw which would be 4922 + 60% = roughly 7875 and that's excluding the increased costs which were introduced on PTS). In my opinion these effects are way too strong, you can shut down healers and heavy armor builds like they are nothing. Poisons should of been counters to existing major and minor buffs, either by applying things like major breach or major fracture or by simply removing described buffs. Then players would be rewarded by stripping down a build, rather than an out right 'I win' effect.
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    Asmael wrote: »
    Purging 2 effects is no good at all, when you have half a million debuffs on your char.

    The Templar change was reverted (luckily).. it's back to 5 effects. Still has an increased cost I think.. but the nerf to 2 effects was a terrible idea and glad they reconsidered it.

    Alliance Support purge is 2 effects.. probably were referring to that one?!
    Edited by Docmandu on May 17, 2016 3:29PM
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    My biggest gripe with these poisons, is that there's no "skill" or active gameplay involved... you put it on your weapon and forget.. it's not like, Oh hey that target, best I use this poison now kind of affair.

    So everybody will basically use that 1 FOTM poison and be done with it.

    But.. I'm more afraid of the impact on non-CP... heck in CP your skills already cost 10-20% less and you have 10-20% more regen and on top get extra +magicka / + stamina from the CP investment in a line... so getting 60% debuffed there, while it will sting a bit.. it's manageable... in non-CP, it basically shuts you down, completely I fear.

  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    Docmandu wrote: »
    Asmael wrote: »
    Purging 2 effects is no good at all, when you have half a million debuffs on your char.

    The Templar change was reverted (luckily).. it's back to 5 effects. Still has an increased cost I think.. but the nerf to 2 effects was a terrible idea and glad they reconsidered it.

    Alliance Support purge is 2 effects.. probably were referring to that one?!

    Yup, was talking about the Alliance war Purge.

    I used it back when the reduced cost morph reduced it by 50%, and it was still "ok" at best. Purging 2 effects is EXTREMELY unreliable when you want to get rid of a specific debuff, even more so when outnumbered.

    It's a good ability for even matchups, or when you're the one outnumbering, but that's not the issue here.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
Sign In or Register to comment.