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Heavy armor sets

pinchedrug00
What heavy sets are you guys gonna be running next patch?
The update to constitution gives us 2000 resources every 4 seconds allowing heavy users to either stack more dmg, recovery, or use a unique set up. I am going to be running 5 black rose, 2 endurance, 3 agility, and a monster set next patch for my stam sorc. Sap tanks are also going to be more viable next patch. This update to heavy armor will add more variety which is really nice. Theory craft some heavy builds for pvp and post em below! i'll go first

Sap tank: 2 scorge harvester(heavy), 5 twighlights embrace(heavy), 2 endurance jewelry, the rest is willpower(all spell dmg on jewelry): sword, shield, resto, mundus ritual, tri stat food
sword/shield bar: swallow soul, fear, sap essence, sanguine alter(blood alter), refreshing path, soul harvest/devouring swarm
resto bar: siphoning attacks, healing ward, shadow image, regeneration, mirage, soul tether
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blackrose + Fury on my DK

    Though I may switch to Blackrose+Ravager now

    I do know if ya do Blackrose you want to go 7/7 Heavy.

  • Soris
    Soris
    ✭✭✭✭✭
    How much does that constitution give with black rose 7/7?
    Welkynd [Templar/AD/EU]
  • pinchedrug00
    @Soris about 3k magic and stam every 4 seconds.
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    Bloodspawn, black rose, and agility on my stamDK (+maelstrom weapons if I had them)

    Bloodspawn, tavas favor, potentates front bar, 2pc endurance back bar for my magDK.
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    Xsorus wrote: »
    Blackrose + Fury on my DK

    Though I may switch to Blackrose+Ravager now

    I do know if ya do Blackrose you want to go 7/7 Heavy.

    Not always. Losing that 4% from undaunted passive is not good. Especially DKs because both helping hands and dragons blood are measured on size of your resource pools.
  • pinchedrug00
    @AverageJo3Gam3r Yea i wish I had maelstrom weapons swell :( Can't wait for next patch tho. They also bumped up heavy ap sets recently if you guys don't already know!
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    5pc powerful assault 5pc fasalla's guile 1pc bloodspawn
    Edited by frozywozy on May 17, 2016 8:54PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
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    Mmfrozy - Magsorc - AR44
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    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Sticking with my current tanking set up for pvp as is. 5 reactive, 2 bloodspawn, and either 5 fasalla or 3 endurance 2 agility.

    Actually been thinking of doing a high health DK, I can easily get to 50k and then you have 10k igneous and 10k bone shield meaning you have sorc shields basically on you and dragon blood heals for like 15-20k when you get low. Will be seeing how that plays out. Might drop it to 40k and have some extra Stam to play with.
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
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    Youtube: CorGaming
  • Desommettor
    Desommettor
    ✭✭
    5 black rose and 5 Ravager's and maelstrom sword and board and 2H on my stam DK
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    DKsUnite wrote: »
    Sticking with my current tanking set up for pvp as is. 5 reactive, 2 bloodspawn, and either 5 fasalla or 3 endurance 2 agility.

    Actually been thinking of doing a high health DK, I can easily get to 50k and then you have 10k igneous and 10k bone shield meaning you have sorc shields basically on you and dragon blood heals for like 15-20k when you get low. Will be seeing how that plays out. Might drop it to 40k and have some extra Stam to play with.

    Remember that bone shield will scale off your max stamina. Otherwise, looks solid!
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Synozeer
    Synozeer
    ✭✭✭✭✭
    frozywozy wrote: »
    DKsUnite wrote: »
    Sticking with my current tanking set up for pvp as is. 5 reactive, 2 bloodspawn, and either 5 fasalla or 3 endurance 2 agility.

    Actually been thinking of doing a high health DK, I can easily get to 50k and then you have 10k igneous and 10k bone shield meaning you have sorc shields basically on you and dragon blood heals for like 15-20k when you get low. Will be seeing how that plays out. Might drop it to 40k and have some extra Stam to play with.

    Remember that bone shield will scale off your max stamina. Otherwise, looks solid!

    It scales off health again, from latest patch notes.
    Watch my PvP Videos on YouTube

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    ...and many more.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    2 Lord Warden's, 5 Tava's armor, 5 Transmutation jewelry and snb with Maelstrom resto back bar for my heavy armor magicka sap nightblade tank.

    Tava's + Mirage lets me sit on Bolstering all day, and all impen + Trans means take no crit damage except from dedicated crit damage builds, which will only tickle. Trans and the Maelstrom resto also help with sustain. Will experiment with Malubeth for various reasons, but Warden's is more reliable and makes me less reliant on blocking. I've been quite enjoying it. I also switch the Tava's with Fasalla's for group.

    I'm excited to be able to go back to vamp next patch too! Mist + nom nom bats op.
    Edited by KenaPKK on May 17, 2016 10:41PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Black rose is going to be a nearly must-have for DKs, Templars and nightblades have more options. Sorcs will be staying mostly glass magicka cannons.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
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  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    frozywozy wrote: »
    DKsUnite wrote: »
    Sticking with my current tanking set up for pvp as is. 5 reactive, 2 bloodspawn, and either 5 fasalla or 3 endurance 2 agility.

    Actually been thinking of doing a high health DK, I can easily get to 50k and then you have 10k igneous and 10k bone shield meaning you have sorc shields basically on you and dragon blood heals for like 15-20k when you get low. Will be seeing how that plays out. Might drop it to 40k and have some extra Stam to play with.

    Remember that bone shield will scale off your max stamina. Otherwise, looks solid!

    L2PatchNotes

    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
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    Youtube: CorGaming
  • Telel
    Telel
    ✭✭✭✭✭
    Morihaus B)



    giphy.gif
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xsorus wrote: »
    Blackrose + Fury on my DK

    Though I may switch to Blackrose+Ravager now

    I do know if ya do Blackrose you want to go 7/7 Heavy.

    Not always. Losing that 4% from undaunted passive is not good. Especially DKs because both helping hands and dragons blood are measured on size of your resource pools.

    You'll have pretty good Stamina Bonuses anyway simply cause blackrose, the difference in 4% is more then made up by Blackrose regen being 1820 magicka/stamina vs like the 1400 it normally is...
  • pinchedrug00
    @Rylana It is funny that you mention sorcs. I was just about to post that I'm making my high elf stam sorc magic cause stam sorc snb build is too hard to 1vx with. However i will still be wearing heavy to make up for not having a resto staff or shields plus the resource management is nice. I have not tested this build yet but here it is:

    elemental battle mage: 3 willpower, 5 julianos heavy, 3 torugs
    fire staff: flame clench, pet, elemental blockade, lighting splash, fire rune/streak, meteor
    frost staff: frost clench, pet, lighting form, elemental blockade, power surge, meteor

    Not sure if this build will work but I would camp my rune and blockades while applying dots then put lighting splash down if they are on me on top of it all. Since heavy gives resources i would use the mundus for spell dmg. I would also run tri food if i can. Since i can stack more magic and dmg in heavy and i have more resistances the pet heal should be better than stacking shields. I would play this like a tank and either let them come to me or go to them depending on the # of ppl. So basically i make up for not having snb by having high pressure on melee attackers.

    Edited by pinchedrug00 on May 18, 2016 2:52AM
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    But what about poison?

    Edit: To elaborate, I see a lot of good suggestions from everyone in this thread. Just curious as to what you all plan to do when on the receiving end of poisons whilst using these builds.
    Edited by IxSTALKERxI on May 18, 2016 8:08AM
    NA | PC | Aldmeri Dominion
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  • pinchedrug00
    @IxSTALKERxI I will be using infused with deal magic damage restore magic weapon enchants on both bars or spell damage.. Poisons will be really good but I am usually broke so It depends on how cheap they are.
    Edited by pinchedrug00 on May 18, 2016 10:26AM
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    But what about poison?

    Edit: To elaborate, I see a lot of good suggestions from everyone in this thread. Just curious as to what you all plan to do when on the receiving end of poisons whilst using these builds.

    i plan to still just stand there tanking :P as for solo/small group, lel that **** died with poisons
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
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    Youtube: CorGaming
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    DKsUnite wrote: »
    But what about poison?

    Edit: To elaborate, I see a lot of good suggestions from everyone in this thread. Just curious as to what you all plan to do when on the receiving end of poisons whilst using these builds.

    i plan to still just stand there tanking :P as for solo/small group, lel that **** died with poisons

    :(
    Edited by KenaPKK on May 18, 2016 3:04PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Synozeer wrote: »
    frozywozy wrote: »
    DKsUnite wrote: »
    Sticking with my current tanking set up for pvp as is. 5 reactive, 2 bloodspawn, and either 5 fasalla or 3 endurance 2 agility.

    Actually been thinking of doing a high health DK, I can easily get to 50k and then you have 10k igneous and 10k bone shield meaning you have sorc shields basically on you and dragon blood heals for like 15-20k when you get low. Will be seeing how that plays out. Might drop it to 40k and have some extra Stam to play with.

    Remember that bone shield will scale off your max stamina. Otherwise, looks solid!

    It scales off health again, from latest patch notes.

    Thanks, I just read the latest patch notes today. Not surprised to see the only real stamina counter to RD spam being removed. Heavy Armor definitely is the way to go next patch if you want to be able to fight in melee combat in openworld scenarios as stam. Especially with the amount of ADs rolling templars nowadays. Yesterday at Alessia my group could count between 5 and 7 beam aimed at you if you would dare to charge anybody. lol
    Edited by frozywozy on May 18, 2016 3:08PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    I may just make my Stam DK Morag Tong ganker...

    and move my Blackrose/Fury setup over to my Imperial Stamina Templar......they get Cleanse and a bunch of other useful stuff now.

  • pinchedrug00
    Have you guys seen the guard skill change? That could be use full especially while wearing black rose to keep healers and glass cannons alive. I think a guard build would work best on a vampire stam dk. Vampire for the passive that decreases damage to you if your low health. You would not even have to base your build around guard. In small scale you could just pop a guard on a team mate if they are being focused. Guard only eliminates stam regen while active and does not drain stam now so it seems like a very viable skill for any tank in small scale.
    Edited by pinchedrug00 on May 18, 2016 11:28PM
  • Soris
    Soris
    ✭✭✭✭✭
    You get resouces from guard damage when wearing heavy? And black rose buff that too?
    Welkynd [Templar/AD/EU]
  • umagon
    umagon
    ✭✭✭✭✭
    Dreugh king slayer, molag kena, marksman's with maelstrom two hander for the heavy dps setup. Assuming I can get everything. I really hope something like king slayer and maelstrom weapons get added to the ap vendor, as I don't like dungeons. For the heavy debuff tank setup I am looking at fasalla's guile, and bastion of the heartland; I have not decided on the other pieces yet.
  • pinchedrug00
    @Soris Yes. Guard is made specifically for heavy armor builds because we now no longer need regen so having no regen is not a big deal. Since with black rose and 7 heavy we get 3000 magic and stamina every 4 seconds while being attacked.
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    Can you chain guard?

    like for example:

    Player 1 uses guard on Players 2 who is using guard on player 3 who is using guard on player 4 who is using guard on player 5?

    So like the damage of 5 people go to 1 person?
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Can you chain guard?

    like for example:

    Player 1 uses guard on Players 2 who is using guard on player 3 who is using guard on player 4 who is using guard on player 5?

    So like the damage of 5 people go to 1 person?

    each person would only take 30% of 30% each time
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
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